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Persona 5 Famitsu Details

Dreaming of the social links being something like in Catherine, maybe less links than before but with a much more fleshed out communication system.

One can dream.

I so fucking hope they bring back texting. It was such a fun little feature.
 
The less this game is like Persona 4, the better. Everything about that game annoyed me; from the characters, to the combat changes, to the dungeons and especially the pre-dungeon "investigation" padding shit. The only improvement on the formula I can think of was direct party control, and even then, the game was easy as hell.

Hopefully with the return of firearms, we can get some more combat possibilities. And please no pre-dungeon "investigations" that just consist of running around speaking to every goddamn npc. I just want to be able to go in and out of dungeons when I please.
 
The less this game is like Persona 4, the better. Everything about that game annoyed me; from the characters, to the combat changes, to the dungeons and especially the pre-dungeon "investigation" padding shit. The only improvement on the formula I can think of was direct party control, and even then, the game was easy as hell.

Hopefully with the return of firearms, we can get some more combat possibilities. And please no pre-dungeon "investigations" that just consist of running around speaking to every goddamn npc. I just want to be able to go in and out of dungeons when I please.

I'd probably check these expectations. While it sounds like they're adding additional "layers" to combat, the general attitude I'm getting from the interviews is that this will be fairly straightforward and simple, at least compared to older Personas and old-school SMT.

Given the popularity of 4, I have a feeling it's going to be pretty familiar. I like that they're doing some things different, but I'd go in not expecting a radical change.
 
Hopefully with the return of firearms, we can get some more combat possibilities. And please no pre-dungeon "investigations" that just consist of running around speaking to every goddamn npc. I just want to be able to go in and out of dungeons when I please.

Trailer pretty much suggests pre-dungeon planning.
 
The less this game is like Persona 4, the better. Everything about that game annoyed me; from the characters, to the combat changes, to the dungeons and especially the pre-dungeon "investigation" padding shit. The only improvement on the formula I can think of was direct party control, and even then, the game was easy as hell.

Hopefully with the return of firearms, we can get some more combat possibilities. And please no pre-dungeon "investigations" that just consist of running around speaking to every goddamn npc. I just want to be able to go in and out of dungeons when I please.
I have this feeling that this game is going to wildly disappoint you. The success of P4 is going to influence this game heavily.
 
The less this game is like Persona 4, the better. Everything about that game annoyed me; from the characters, to the combat changes, to the dungeons and especially the pre-dungeon "investigation" padding shit. The only improvement on the formula I can think of was direct party control, and even then, the game was easy as hell.

Hopefully with the return of firearms, we can get some more combat possibilities. And please no pre-dungeon "investigations" that just consist of running around speaking to every goddamn npc. I just want to be able to go in and out of dungeons when I please.

Not happening. We're already hearing similarities.

This game is seemingly a departure from P4 as P4 was to P3...not much.

Narratively it seems different, but the core gameplay doesn't sound like a reinvention of any sorts.
 
I don't mind if there's some pre-dungeon things, but the way they did it in P4 was so awful. Completely takes you out of the game when you enter the TV only to be booted out to find 3 random facts about your ~mystery~ person. Like, the pacing completely free-falls in those sections. It's one of the reasons why I just can't replay P4. There's nothing I hate more in an RPG than forced NPC interaction quests.

EDIT: And I'm not seeing the apparent similarities to P4 that you guys are talking about. For one, there is no stupid friendship/true-self motif!
 
Awesome, awesome, awesome.

Now, just need to find out the most important thing...

IS THERE GOING TO BE A HOT SPRINGS SCENE

Hold the line!

I'm wondering about the social links - I'm thinking it's under "Cooperation" - maybe people that will help you plan heists?
 
EDIT: And I'm not seeing the apparent similarities to P4 that you guys are talking about. For one, there is no stupid friendship/true-self motif!

It's a little early to come to that conclusion, considering the game isn't even out yet. That said, "friendship" has been a major theme consistent throughout every Persona game, and I doubt that will change with Persona 5.
 
Not happening. We're already hearing similarities.

This game is seemingly a departure from P4 as P4 was to P3...not much.

well i mean

in the sense that it does seem to be another game in the same series, yes.

but apparently they're going to be making some changes to the way social links work(it sort of sounds to me like they're going to tie them more into the main plot, since you apparantly bond with "sympathizers"), they're talking about making some big changes to the battle system and they're confirming that they've changed the way dungeons worked.

idk about you, but they hit exactly the rights notes for the problems I had with P3/4. Now it's just a matter of seeing if they can pull off fixing those problems.

I'd probably check these expectations. While it sounds like they're adding additional "layers" to combat, the general attitude I'm getting from the interviews is that this will be fairly straightforward and simple, at least compared to older Personas and old-school SMT.
.

for what it's worth, older persona games had even less depth in their combat systems
 
Not happening. We're already hearing similarities.

This game is seemingly a departure from P4 as P4 was to P3...not much.

Narratively it seems different, but the core gameplay doesn't sound like a reinvention of any sorts.
Were people expected reinventions? I think people thought that the formula was simply being shaken up a lot, which is the deviation you want for this sort of game
 
well i mean

in the sense that it does seem to be another game in the same series, yes.

but apparently they're going to be making some changes to the way social links work(it sort of sounds to me like they're going to tie them more into the main plot, since you apparantly bond with "sympathizers"), they're talking about making some big changes to the battle system and they're confirming that they've changed the way dungeons worked.

idk about you, but they hit exactly the rights notes for the problems I had with P3/4. Now it's just a matter of seeing if they can pull of fixing those problems.

The Social Links themselves are built off of befriending or spending time with others. They're changing it, but it won't be a huge change from what we're hearing.

I don't see the friendship motif changing. Just a different angle on it. Heck, I see connections to P4 since we already have a HQ for when they seem to plan heists.

We're people expected reinventions? I think people thought that the formula was simply being shaken up a lot, which is the deviation you want for this sort of game

I'm just responding to supermanisdead. I certainly wasn't expecting a reinvention.
 
Not happening. We're already hearing similarities.

This game is seemingly a departure from P4 as P4 was to P3...not much.

Narratively it seems different, but the core gameplay doesn't sound like a reinvention of any sorts.
it really looks like it is going to be an evolution of P4, which is exactly what I want
 
Uh, I'm 100% sure that friendship will play a big role, it's Persona.

It's a little early to come to that conclusion, considering the game isn't even out yet. That said, "friendship" has been a major theme consistent throughout every Persona game, and I doubt that will change with Persona 5.

I think he means no becoming instant bffs 5ever as soon as you meet new party members.

Awesome, awesome, awesome.

Now, just need to find out the most important thing...

IS THERE GOING TO BE A HOT SPRINGS SCENE

Hold the line!

I'm wondering about the social links - I'm thinking it's under "Cooperation" - maybe people that will help you plan heists?

Yes, and hopefully it isn't garbage like in P4. Actually never mind it's destines to be shit because it's a fucking hot springs scene.
 
I think he means no becoming instant bffs 5ever as soon as you meet new party members.



Yes, and hopefully it isn't garbage like in P4. Actually never mind it's destines to be shit because it's a fucking hot springs scene.

Your name is extremely appropriate for your moronic hyperbole.
 
I've played every Persona. I mean the immediate sycophantic fervor in which people cling to your every word and rely on you to solve all their deep seated issues was exclusive to Persona 4. I'd like some more natural friendship development.
 
They will never get rid of the friendship/true-self motif. It's the main motif of the series.

The entire series revolves around the Jungian concepts of the Persona, the Shadow, and the True Self.

In terms of more natural development, I can see that. The protagonist himself having some kind of chip on his shoulder should help this. Still, you're most likely going to be acting as a neutral moderator in other people's problems. That just seems to be par for the course.

I don't think all of 4's was that bad though. The party members have a more immediate bond with Yu because he saves their lives and blatantly sees their deepest, darkest, secrets. It makes sense that they'd feel comfortable talking to him. Most of the non-party member social links actually have a slow, gradual build to a trusting moment. Most of them either hate him or are otherwise neutral towards him for half of the social link. Ai and Naoki are good examples of this. Naoki downright refuses to talk with you for most of the game until you meet specific conditions, and his social link belies an unwillingness to open his heart regarding how he feels about his sister's death. It's more well done than people give it credit for.

That said, I agree on Yu's Mary Sueness: It didn't bother me in 4, however it's nice to see that they're giving the MC what appears to be more agency this time around.
 
I've played every Persona. I mean the immediate sycophantic fervor in which people cling to your every word and rely on you to solve all their deep seated issues was exclusive to Persona 4. I'd like some more natural friendship development.

While I think people over exaggerate how "unnatural" the friendship in P4 is developed, I would also prefer if your protagonist wasn't the second coming of Christ like Yu was. It's was one of the reasons why I prefer P3 protagonist over 4.
 
I've played every Persona. I mean the immediate sycophantic fervor in which people cling to your every word and rely on you to solve all their deep seated issues was exclusive to Persona 4. I'd like some more natural friendship development.

Ehhhhhhhhhhh, it kinda happpened in P3 too, hence why The Answer happened. That being said, P5 Protag seems to be the type who internally would be like this comic. (Coincidentally, contains P3 Spoilers.)
 
what? What does the word hipster have anything to do with what he said
If you're gonna try to come for someone then at least try to be a bit clever.

Your reply to him is pretty much the accumulation of the mindless P4 hate posts that I see parroted on the internet, that come of as pretty much something a pretentious hipster or purist would say. The whole friendship motif and pieces of fan-service were present in P3 long before P4 came out and yet I find it convenient how a lot of people use this argument to attack P4 when it's just as applicable to P3.
 
While I think people over exaggerate how "unnatural" the friendship in P4 is developed, I would also prefer if your protagonist wasn't the second coming of Christ like Yu was. It's was one of the reasons why I prefer P3 protagonist over 4.
They literally tried to give their life for you if you hung out with them twice.

I can agree with the Yu thing, though. I also like the P3MC far better for the same reason.
 
They literally tried to give their life for you of you hung out with them twice.

I can agree with the Yu thing, though. I also like the P3MC far better for the same reason.

I meant the interactions between themselves, I already acknowledged the way they instantly worship Yu is extreme.

And that same reaction is present in a lot of the P3 social links as well.
 
+1 to the sentiment that P4 was way too buddy-buddy all the time. Not an ounce of real interpersonal conflict within the party. Made for a bit of a dull game IMO.
 
They literally tried to give their life for you of you hung out with them twice.

I can agree with the Yu thing, though. I also like the P3MC far better for the same reason.

Eh, as I explained above, they don't pledge to defend Yu until after Yu has fought their shadow and essentially risked his life for theirs.

Still, it is funny and I can see how people find it extreme. Persona isn't an incredibly subtle series.

I can agree that we needed way more internal conflict, P3 was much better in this regard.
 
Your reply to him is pretty much the accumulation of the mindless P4 hate posts that I see parroted on the internet, that come of as pretty much something a pretentious hipster or purist would say. The whole friendship motif and pieces of fan-service were present in P3 long before P4 came out and yet I find it convenient how a lot of people use this argument to attack P4 when it's just as applicable to P3.

Not really. In P3, nobody will give you the time of day for months and members of your party are outright hostile at times. Working through to become close friends with all of them feels like a real moment of growth for everyone. In P4, they want nothing more than to sacrifice themselves for you as soon as you ask them to study.

And I agree both games are anime as fuck, I'm not disputing that.
 
+ The protagonist is a second-year high school student (the new kid in town, may or may not be a thief)

Hey, I guessed right on this. Can't believe others were saying it was a reform school.

And MC's starting Persona being named Arsene is a nice touch.
 
I'm debating how much more I want to know before I go on blackout. It's gonna be tough.

Too much speculation leads to too many expectations.
 
it didn't help that the party members in P4 didn't really seem to bond with each other at all. How much meaningful interaction was there really between, say, yosuke and kanji or chie and rise? The only relationships that felt a little fleshed out was teddie and yosuke(and Chie/Yukiko in the beginning though they never adress that again), for the rest, it's hard to imagine any of the P4 guys being friends after the P4MC leaves inaba.
 
Not really. In P3, nobody will give you the time of day for months and members of your party are outright hostile at times. Working through to become close friends with all of them feels like a real moment of growth for everyone. In P4, they want nothing more than to sacrifice themselves for you as soon as you ask them to study.

And I agree both games are anime as fuck, I'm not disputing that.
as stated above, this is after Yu risked his life to save them from their shadows. The circumstances are very different

it didn't help that the party members in P4 didn't really seem to bond with each other at all. How much meaningful interaction was there really between, say, yosuke and kanji or chie and rise? The only relationships that felt a little fleshed out was teddie and yosuke(and Chie/Yukiko in the beginning though they never adress that again), for the rest, it's hard to imagine any of the P4 guys being friends after the P4MC leaves inaba.
this was a problem in vanilla, golden added a ridiculous amount of character growth between the cast
 
it didn't help that the party members in P4 didn't really seem to bond with each other at all. How much meaningful interaction was there really between, say, yosuke and kanji or chie and rise? The only relationships that felt a little fleshed out was teddie and yosuke(and Chie/Yukiko in the beginning though they never adress that again), for the rest, it's hard to imagine any of the P4 guys being friends after the P4MC leaves inaba.

game implied Kanji and Rise were somewhat close but yeah that lack of development outside of social links actually hurt the game a bit. Makes it feel less natural.
 
I think I prefered living in a world where I thought everyone enjoyed Persona 4 :/

Edit: Actually seeing all the criticism just makes me worry that I can't escape my own nostalgia because I didn't really have any of the same issues with the game.
 
Not really. In P3, nobody will give you the time of day for months and members of your party are outright hostile at times. Working through to become close friends with all of them feels like a real moment of growth for everyone. In P4, they want nothing more than to sacrifice themselves for you as soon as you ask them to study.

And I agree both games are anime as fuck, I'm not disputing that.

Nah, Junpei apologizes for being an asshole to you, but he never really gets close to you the way Yosuke does. Mitsuru is busy rapped up with her issues with her father and her main character arc is tied with interacting with Yukari. Akihiko's character development is mainly involved with Ken and Shinji and has minimum interaction with you as well. The only one you feel really close to are Aegis, Yukari and Ryoji. That's about it. P3 is more interested in developing mini relationships within the group, rather than the group as a whole.

And outside of your main party, nearly all the S.Links treat you in a similiar high regard the way they did with Yu in P4. The athletic team marvel at how natural you are at kendo. The shy girl uses you as emotional support. Student council president immediately trusts your judgement etc.
 
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