Why are people trying to convince other people that anime sucks and is a non starter in western territories? I think that remains to be seen with a great game on a mainstream platform with good world of mouth and media coverage.
Vita got huge kudos for golden and that was on Vita of all things.
Why are people trying to convince other people that anime sucks and is a non starter in western territories? I think that remains to be seen with a great game on a mainstream platform with good world of mouth and media coverage.
Vita got huge kudos for golden and that was on Vita of all things.
Come for the sales talk, get a free psych evaluation in return. Excellent.
Why are people trying to convince other people that anime sucks and is a non starter in western territories? I think that remains to be seen with a great game on a mainstream platform with good world of mouth and media coverage.
Vita got huge kudos for golden and that was on Vita of all things.
I literally haven't seen anyone argue this. It's a strawman. Because people are sayingreasonably, I should addthat the Souls series has a more inherent appeal to the Western market than Persona 5's aesthetic doesn't mean any of what you're saying. It's not a black or white argument.
Most of your statements have not been sensible.
We do have to consider that FFVII, a game loved by many in the west, also looks and got a story very anime-like.
Altho FF always has been an anomaly
I literally haven't seen anyone argue this. It's a strawman. Because people are sayingreasonably, I should addthat the Souls series has a more inherent appeal to the Western market than Persona 5's aesthetic doesn't mean any of what you're saying. It's not a black or white argument.
For clarification, i'm not arguing that guy's point for him against you guys. I'm arguing for the general sentiment that a game with an anime aesthetic has great chance of success with the right parameters. It would not have mattered what Souls looked like if the game sucked. So by definition, if a game is good, it doesn't matter what the art style looks like.
Sure, but bear in mind Atlus's aversion to console releases extends way back into last gen as well, where even with a healthy PS3 and Wii userbase in Japan, Atlus largely stuck to handhelds due to cost of development. Atlus released literally one in-house console game last gen - Catherine - with the P4 Arena games being outsourced 2D fighters with relatively low production values. See also: P3 and P4 releasing on PS2 all the way in 2006-2008.
For clarification, i'm not arguing that guy's point for him against you guys. I'm arguing for the general sentiment that a game with an anime aesthetic has great chance of success with the right parameters. It would not have mattered what Souls looked like if the game sucked. So by definition, if a game is good, it doesn't matter what the art style looks like.
True as that may be, there's a reason games like Persona 5, Gravity Rush 2, Guilty Gear Xrd or what have you won't be touted on the big stages at an E3 conference outside of first significant reveals (ala Ni No Kuni II).
Whether the mass market would be receptive to those games or not, it's a perception issue. That's part of where the comparison to the Souls games comes up: that series' look is more conducive to the type of large-scale marketing games usually get in the West, while Persona's certainly isn't.
This is nonsense. That's your evidence of a perception issue? Not being in press conferences? Really?
It is common sense that an anime aesthetic is inherently less appealing to a Western audience than the the realistic grittiness the Souls games convey. Sales, marketing and media presence reflect this very clearly.
True as that may be, there's a reason games like Persona 5, Gravity Rush 2, Guilty Gear Xrd or what have you won't be touted on the big stages at an E3 conference outside of first significant reveals (ala Ni No Kuni II).
Whether the mass market would be receptive to those games or not, it's a perception issue. That's part of where the comparison to the Souls games comes up: that series' look is more conducive to the type of large-scale marketing games usually get in the West, while Persona's certainly isn't.
True. But DS was quite the sales beast, far and away the sales beast of the generation, and Wii was also relatively cheap; more comparable to PS2 than PS3. I think both these facts work against PS4 being the natural home.Sure, but bear in mind Atlus's aversion to console releases extends way back into last gen as well, where even with a healthy PS3 and Wii userbase in Japan, Atlus largely stuck to handhelds due to cost of development. Atlus released literally one in-house console game last gen - Catherine - with the P4 Arena games being outsourced 2D fighters with relatively low production values. See also: P3 and P4 releasing on PS2 all the way in 2006-2008.
And that's a problem is what i'm saying. A lot of these issue are not because of the inherent trueness of them,but being something that has just been assumed and thus just is.
And that's a problem is what i'm saying. A lot of these issue are not because of the inherent trueness of them,but being something that has just been assumed and thus just is.
Man, this is one stupid ass argument. Professor Layton and Fire Emblem are anime as fuck. They sell a shitload outside of Japan too. Layton is above the Souls series, Fire Emblem is on par or a little lower. Persona isn't going to be anywhere near that anytime soon because Atlus isn't as big a publisher as Nintendo or Bandai Namco, and hence can't move stuff as easily in the retail channel. Even though Demon's Souls remains one of Atlus' most successful games in the US, it took a major publishing partnership for Dark Souls to really take off worldwide. That's the real bottleneck.
And that's what I've been saying since the start as well. And that's not going to stop just because the game is "Persona 5." This matter will also affect it—in the context of the Souls titles—and that's putting aside other titles that will have Sony's focus like Horizon.
Isn't this exactly what he's saying? He's saying it's a perception issue.
Well put. Atlus wouldn't have this issue if they were owned by early 90's Sega.
Sp...if Persona 5 is pretty successful in the west despite said adversity, do you think it will be treated as an anomaly, or a sign of a heart beat?
Have a bet saying this game's first month sales in Japan will beat Final Fantasy XV. Still confident in that. Just didn't know how to get the data...
He'll be rocking a new avatar very soonHopefully you didn't bet much, lol.
Is the Persona series the only Japanese series to have an upward trend consistently? From what I've seen, almost all JP franchises go down at several points
Is the Persona series the only Japanese series to have an upward trend consistently? From what I've seen, almost all JP franchises go down at several points
Is the Persona series the only Japanese series to have an upward trend consistently? From what I've seen, almost all JP franchises go down at several points
Is the Persona series the only Japanese series to have an upward trend consistently? From what I've seen, almost all JP franchises go down at several points
Well, it's more of a U shape, with Persona 2: Eternal Punishment being the low point.
Well, it's more of a U shape, with Persona 2: Eternal Punishment being the low point.
Well, it's more of a U shape, with Persona 2: Eternal Punishment being the low point.
This is sad because Persona 1 is shit compare to everything that came after it.
This is sad because Persona 1 is shit compare to everything that came after it.
It's not super useful to treat Persona as one ongoing series with the same fanbase though. Just like how it wouldn't be very useful to take the overall Legend of Heroes franchise to chart the growrh of the Trails series.
Both Persona 3 and Trails in the Sky represented respective franchise reboots which turned into a new franchise replacing the original.
I think that has more to do with the series being a relatively smaller/less appealing to general public Japanese game than having anime style visuals. They didn't do anything with Yakuza 0 either, even though that game has realistic visuals with more mature tone.Related to what's being stated above, I thinkunlike those who say it wouldn't have any effectif Persona 5 were to be marketed significantly and efficiently for the English audience, it would have the potential to be a huge success. P5 will likely be pretty successful whether this would occur or not, but the fact is that it hasn't had that kind of promotion yet. I do think the fact that it's anime stylized has something to do with it not having a notable presence compared to other games in English Sony demo reels or stages and such, compared to games like "Days Gone." Same with Gravity Rush 2.
Like P4G, word of mouth will easily support P5 because it's, by all accounts, yet another quality game by Atlus, and this time it's one with their largest budget yet and on the PS4.
I think that has more to do with the series being a relatively smaller/less appealing to general public Japanese game than having anime style visuals. They didn't do anything with Yakuza 0 either, even though that game has realistic visuals with more mature tone.
I have to admit that I was wrong when I thought it's Atlus's fault for not giving Sony Persona 5 materials to show in their conferences. Sony in general doesn't seem to have much desire to advertise their Japanese third party offerings, unless they are carrying big names like Resident Evil.
Related to what's being stated above, I think—unlike those who say it wouldn't have any effect—if Persona 5 were to be marketed significantly and efficiently for the English audience, it would have the potential to be a huge success. P5 will likely be pretty successful whether this would occur or not, but the fact is that it hasn't had that kind of promotion yet. I do think the fact that it's anime stylized has something to do with it not having a notable presence compared to other games in English Sony demo reels or stages and such, compared to games like "Days Gone." Same with Gravity Rush 2.
I'd assume Days Gone and Gravity Rush 2 get focus because they're created by Sony owned studios.
No, I'm saying Gravity Rush 2 doesn't get that focus.
I agree that it's a perception issue. The "anime" and "flashy Japanese game" are broad terms that people usually attribute to these kind of less known Japanese titles in order to dismiss them when they don't have much of an idea about what the title actually is. The "anime" in particular is used a lot when it comes to JRPGs, even when they don't have anime style visuals.Perhaps, but with comments above alluding to games like Fire Emblem and its success, I think that is still part of a perception issue then. The "anime" qualifier perhaps expands into "flashy Japanese game" qualifier, unless it's a big name (as you say) like Final Fantasy?
And I don't know about the second one. We know very well how absolutely restrained Atlus was to show any P5 media before they opened the flood gates. Not having anything to provide Sony on the English side when they could have been willing to show the game off could have been a factor. I guess I'm thinking about how the logo was shown off at the PlayStation Experience and then how the game was never featured again on-stage.
That's the best way to kill the franchise.
Am I wrong for thinking that "best selling" is all just relative when you consider the amount of people that are currently playing games now than there were 10 - 20 years ago?
Why are people trying to convince other people that anime sucks and is a non starter in western territories? I think that remains to be seen with a great game on a mainstream platform with good world of mouth and media coverage.
Vita got huge kudos for golden and that was on Vita of all things.
I'd say gameplay-wise, Persona 1 is better than both entries in Persona 2.
I doubt it would kill the franchise, but the high school setting seems to be working for them, with both the Japanese audience and the Western audience for Japanese games. I doubt changing the setting and having the characters be older would appeal more to JRPG fans than the current high school setting does.So Persona team's new IP, Catherine, can sell 260,000 in Japan starring a 30-something-year-old deadbeat set in America, but bump the ages up a couple of years in Persona and it'll kill the franchise? I don't agree that it's that crazy of a move.
Just ask for a new IP with this stuff, the persona series was designed to expand the audience of megaten games, setting is really marketable in Japan. It will remain. Your best bet is to hope that the persona team does a non persona megaten game.So Persona team's new IP, Catherine, can sell 260,000 in Japan starring a 30-something-year-old deadbeat set in America, but bump the ages up a couple of years in Persona and it'll kill the franchise? I don't agree that it's that crazy of a move.