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Peter Moore: Disc Based Gaming Is A "Burning Platform"

Region Restriction.

I'm not supporting a service that goes to great lengths just to restrict content that I want to buy legally.

Its cyber racism.
 
HK-47 said:
Once again, how is not having control over your purchased product a good thing for consumers?

It's not, but why do we assume that we should have complete control over something that we don't fully own ?

I understand that for some people it's a bitch but as long as publishers in the future are fair with the pricing I see no problem with a DD only model for games.


Kosma said:
I say give us rights to sell the DD license and we have a deal.



You still havent answered me how you can steal an experience.

Dude I'm not sure what your getting at tbh, I didn't say that anyone was stealing anybody else's experience, my point was that when you purchase a game you are licensed to experience it under certain condition's.
 
Minsc said:
I agree completely with the article, at some point in the near future, physical media (books, DVDs/Blu-rays/magazines/newspaper) will be something of the past, certainly by new generations of gamers who've never been raised using them will avoid them entirely.

I don't agree. It's no question that DD is the future. But disc based media provides a a lot of benefits. I don't understand why it's either DD or physical media, why not use the best of both worlds? You can't leave out a part of the market.

People like to collect things, the retailers do a lot of marketing for the publishers, impulse buys at wallmart are a big number, stores will exist in the future, as you can't sell everything digital - so there will be place for games too. And a downloadcode under the christmas tree just sucks. Or going shopping with your parents is something that encourages people to buy. There are habits that won't die. If you speak of the far future - ok, but it's unpredictable.

When all publishers go online only, it's time for someone to come out with a new blue ocean strategy to sell games at stores without any competition.:lol
There will be always a demand for physical media, the question is only how big this part of the market will be.
As long as you can make money from it, it will exist. Even if you can make more money from selling DD, there will be always a niche - even if you have to sell the games via the publishers site and produce the games on demand or for preorderers only.

Perhaps there will be services like lulu (print on demand), just for disc based media.

And there is the question who should sell their consoles. As you don't earn anything with hardware in the current business mdel, shops won't sell them without games. Cutting out the whole retail industry can be very risky. Retailers won't accept this and at some point start to fight it. And if by then, DD isn't healthy enough on it's own, we'll have the next industry breakdown.
 
I think it's going to be a long, long time before we see a strictly DD model for gaming. It's just too risky to leave a big hole at retail like that. Retailers will be all too keen to see physical software stick around, and that provides a big opportunity for anyone willing to fill that desire.

In the end, though, it's inevitable. I don't like it one bit, but in all honesty I'm pretty sure I'll be dead before the day comes where I can walk into Walmart and *not* buy game software.
 
With software, all of it, you only buy the right to use it personally. you don't own anything.
Disregard the media you receive the software on, it is only a method of transportation.

What you really pay for is the license key, serial code or whatever it is call to enable the software to function.
 
HK-47 said:
Once again, how is not having control over your purchased product a good thing for consumers?

I personally dont mind not having control over games and films, aslong as we do what is best for the inviroment and that is Digital download.

I dont care about reselling or trading in my games, and developers dont want us to be able to sell their games, they want us all to buy a new copy.

and by the way guys, Digital downloadable games is something that Sony have talked about since before PS3, and moore is not the first one to mention this.
 
nubbe said:
With software, all of it, you only buy the right to use it personally. you don't own anything.
Disregard the media you receive the software on, it is only a method of transportation.

What you really pay for is the license key, serial code or whatever it is call to enable the software to function.
Mmm, legally, I'm afraid that's incorrect, in spite of what software companies want people to think.
 
robertsan21 said:
I personally dont mind not having control over games and films, aslong as we do what is best for the inviroment and that is Digital download.

I dont care about reselling or trading in my games, and developers dont want us to be able to sell their games, they want us all to buy a new copy.

and by the way guys, Digital downloadable games is something that Sony have talked about since before PS3, and moore is not the first one to mention this.

Ok, but I dont really give a shit if this helps devs. Only if it helps me. They arent gonna do me any favors.
 
robertsan21 said:
I personally dont mind not having control over games and films, aslong as we do what is best for the inviroment and that is Digital download.

I dont care about reselling or trading in my games, and developers dont want us to be able to sell their games, they want us all to buy a new copy.

and by the way guys, Digital downloadable games is something that Sony have talked about since before PS3, and moore is not the first one to mention this.

Why should I care what devs want me to do? If I buy something, I can sell it. Otherwise not much use in buying something. Unless its an experience, lets say a blowjob or a camel ride through the desert.
 
HK-47 said:
Ok, but I dont really give a shit if this helps devs. Only if it helps me. They arent gonna do me any favors.

It doesn't help devs, it helps publishers. There could be a big backlash for them: If the infrastructure is there and developers can sell their game directly via several plattforms, and there is a real competion between those platforms who needs those publishers anymore?

Look at the music industry ...
 
Like many have said, I certainly see the benefits of all-digital distribution on the PC. However, I think that it needs to be noted that the reason for that is a combination of the convenience of online distribution and the unsavory physical media pc gaming experience in the first place.

Thanks to the magic of various activation schemes, a retail-bought PC game is pretty much yours forever as it stands and may need to be cracked anyway once the servers go down, so the rights differential is negligible, as evidenced by the effective lack of a PC game used market. The install process, as Evilore insinuated, is a complete PITA and often dumps the whole game on your HDD anyway. In many ways, something like Steam is a significant end user experience upgrade with nothing being given up. That said, I do get a bit red whenever it prompts me for a CD key anyway.

I have a hard time seeing myself going along for an all-digital console ride if the prices stay as high as they are today. I can get over dropping $10 on a movie ticket that doesn't turn out to be worth the money. If X-Files 2 was 20 hours long and the ticket cost $60, my tune would change.
 
Kosma said:
Well if you purchase a commodity, shouldnt you be able to sell it too?

But that is also my point, should 'games' be a commodity for consumers ?, people assume that it our right, I don't think they should be unless a publisher/developer of 'said' game says so tbh, and if we don't like it then we shouldn't buy the game, we agree to the licensing of the IP when we purchase the game, why cry when it's suddenly enforced, we were lucky to be around when physical media was king tbh, but imagine being born into a world were all games are being sold via DD, to these people it will be the norm and we will be the oldies telling our kids how it used to be while they squint their eyes thinking "you old fuddy duddy".

Kosma said:
Why should I care what devs want me to do? If I buy something, I can sell
it. Otherwise not much use in buying something. Unless its an experience, lets say a blowjob or a camel ride through the desert.

Read my bold section above.
 
If this manifests as something like Steam, I'm all for it. I love Steam. I play more PC games now than ever as a result.

Digital distribution will replace almost all physical media, with the exception of books. Ebook readers will become more popular but that market will always be split, I think, partly due to sentimentality and nostalgia. Books are quite different from other media, they've been around for over 5000 years and aren't about to go anywhere.

But with DVDs, CDs, etc. it's clearly moving in that direction very rapidly.

I won't miss it either. With PC, I'm SO glad I don't have to scrounge around for install discs only to find that they are scratched and no longer work. I won't miss the cheap cardboard boxes they came in either.

With consoles, sure it's fun to have a collection (I've NEVER understood people who sell off their games; I only buy games I know are good and I'll want to replay some day, I still have all my NES, Genesis, SNES, etc. games), and I'm sure there will still be promotional limited edition versions of games for a while but once computers and consoles themselves (and then we'll see whether consoles survive) move past physical media drives there's not much they can do. Perhaps cross promotional stuff, art books, action figures, etc.

All media is going to experience a huge cataclysmic change over the next two decades. I think a major part of that will be decentralization and democratization, moving away from the current top-down structure.
 
Nekofrog said:
Fuck loading a new disc every time I want to play a new game--FUCK IT!

Fuck boxes and cases that take up my physical space and that I really don't even want at all--FUCK IT!

.

also, fuck the noise physical media produces

Fuck getting disks scratched (sometimes not even the users fault, see xbox 360)

Fuck going into a game store and being harassed to buy a game guarantee.
 
He's dreaming. I'm not saying it won't happen but it's going to be a slow burn. Peter Moore will probably be dead before DD takes over as the most popular delivery method.
 
lowrider007 said:
But that is also my point, should 'games' be a commodity for consumers ?, people assume that it our right, I don't think they should be unless a publisher/developer of 'said' game says so tbh, and if we don't like it then we shouldn't buy the game, we agree to the licensing of the IP when we purchase the game, why cry when it's suddenly enforced, we were lucky to be around when physical media was king tbh, but imagine being born into a world were all games are being sold via DD, to these people it is the norm and we are the oldies telling our kids how it used to be while they squint their eyes thinking "you old fuddy duddy".

But its not up to the pubs/dev to decide whats a real commodity or not, they want you to think that but it really isnt. If I buy a pair of shoes or whatever, I can sell them to whomever I want. This is a real tangible product. If I buy a blowjob I cannot resell it, this is an experience. I cannot resell going to a concert, but if I have a ticket to a show I am able to sell it.

I I buy a license to play a game, I should be able to sell it, because this is physically possible. There is no logical reason why I shouldnt be able to sell this license to someone else. Only the wishes of entrepeneurs with dollar signs in their eyes. The only way this would be real if playing a game really was only an experience and you played per pop like in the arcade (or renting).
 
Korey said:
As people have already stated, music is almost completely DD now. It's still available in physical formats only because we're still in the process of transitioning to all digital (some people/cars still don't have digital music players).

Yes true, but the "pricewar" when speaking about DD music have moved to how much DRM do the musicfiles have.
Do you wanna buy this song for $1 that you can download to one computer and not move it further, och do you buy that same song for $1.1 without any DRM at all.
 
It will be interesting to hear Moore's take after watching the PSPGo sales fiasco.

I'll go on record now--DD-only will cause the next industry crash.
 
I'm not TOO worried about losing my games that I paid for via DD.

I know that Impulse can't do it. I'll worry when there is no choice, but then , there will be alternatives, such as keeping what we have.

I'm looking forward to the future, if competition heats up.
 
The plain fact that so many game devs/pubs are advocating the jump to DD-only should tell you how much of the cost-savings they intend to pass back to the consumer.
 
So many people so eager to throw away their rights for the sake of convenience. Reminds me of a certain Benjamin Franklin quote.
 
StuKen said:
So many people so eager to throw away their rights for the sake of convenience. Reminds me of a certain Benjamin Franklin quote.

That was about security, but convenience fits nicely.
 
StuKen said:
So many people so eager to throw away their rights for the sake of convenience. Reminds me of a certain Benjamin Franklin quote.

it reminds me of

Huxley_brave_new_world_small.jpg
 
lowrider007 said:
But that is also my point, should 'games' be a commodity for consumers ?, people assume that it our right, I don't think they should be unless a publisher/developer of 'said' game says so tbh, and if we don't like it then we shouldn't buy the game, we agree to the licensing of the IP when we purchase the game, why cry when it's suddenly enforced, we were lucky to be around when physical media was king tbh, but imagine being born into a world were all games are being sold via DD, to these people it will be the norm and we will be the oldies telling our kids how it used to be while they squint their eyes thinking "you old fuddy duddy".
The thing is, legally speaking, they can't enforce the "license agreement" that you agree to. I could trick you into signing a contract that says you'll do my laundry every day for the rest of your life, but I'd be hard-pressed to legally enforce that.

That's why companies are choosing to be a bit more creative with their distribution models.
 
Pureauthor said:
The plain fact that so many game devs/pubs are advocating the jump to DD-only should tell you how much of the cost-savings they intend to pass back to the consumer.

I spend significantly less per game now that I've started buying almost exclusively digital. I never really understood this argument.
 
Kosma said:
But its not up to the pubs/dev to decide whats a real commodity or not, they want you to think that but it really isnt.

If I buy a pair of shoes or whatever, I can sell them to whomever I want. This is a real tangible product. If I buy a blowjob I cannot resell it, this is an experience. This is all based on real facts.

I I buy a license to play a game, I should be able to sell it, because this is physically possible. There is no logical reason why I shouldnt be able to sell this license to someone else. Only the wishes of entrepeneurs with dollar signs in their eyes.

But your buying a COPY of an IP (Intellectual Property), you don't actually fully own that game, you own a licensed COPY that full under a set criteria of terms and conditions with regards as to what you can do with that license of 'said' IP, you agree to this when you purchase the game, why purchase something when you don't agree with it's licensing ?

Segata Sanshiro said:
The thing is, legally speaking, they can't enforce the "license agreement" that you agree to. I could trick you into signing a contract that says you'll do my laundry every day for the rest of your life, but I'd be hard-pressed to legally enforce that.

That's why companies are choosing to be a bit more creative with their distribution models.

True, I know it's not an easy thing to enforce in a court of law, which is why they are choosing to enforce it themselves via a DD model.
 
Pureauthor said:
The plain fact that so many game devs/pubs are advocating the jump to DD-only should tell you how much of the cost-savings they intend to pass back to the consumer.

Well, it's either that, or $70 games. Competition is what is supposed to keep prices down- buy fewer AAA games and prices will drop on the big boys.
 
TouchMyBox said:
I spend significantly less per game now that I've started buying almost exclusively digital. I never really understood this argument.

If you're talking buying XBLA/Wiiware/PSN stuff, then 'grats for liking the cheaper games. But in retail to DL comparisons?

Well, it's either that, or $70 games. Competition is what is supposed to keep prices down- buy fewer AAA games and prices will drop on the big boys.

Or they could switch the a business model that isn't completely screwed up. Just a thought.
 
Until the sales of downloadable versions of major games start to eclipse that of physical versions, no manufacturer or publisher will go near DD only. Who wants to guess the day NeoModern Warfare 6 sells 10million online vs 2 million to its physical counterpart? It doesn't take a crystal ball to work out it sure as hell won't be in 5 or ten years. Maybe in certain countries will broadband penetration be so that it makes it easy for the majority to download games, but broadband penetration does not equal mass acceptance of this form of purchasing, and I'm surprised people are arguing based on that assumption. Even the amount of sales they would miss out on in highly-developed countries would be huge.

And the people trying to say cd sales are dying off quickly are kidding themselves as well, consider this: Taylor Swift sold 82,000 copies of her album online last year from the day it was released in November, till the end the end of 2008. In the holiday period from 17th November till the 28th of December 2008, she sold 1.5million copies of her CD. Source.
Not to mention the decline in CD sales was slower last year than it was in 2007. People like shit, plain and simple, and there will always be people who like to hold their shit in real life.
 
arstal said:
Well, it's either that, or $70 games. Competition is what is supposed to keep prices down- buy fewer AAA games and prices will drop on the big boys.
Well, they keep raising the prices on games and they're going to find the ceiling sooner or later. We already found the hardware price ceiling this gen. Cost a company about $4 billion to do it.
 
lowrider007 said:
But your buying a COPY of an IP (Intellectual Property), you don't actually fully own that game, you own a licensed COPY that full under a set criteria of terms and conditions with regards as to what you do with that license of 'said' IP, you agree to this when you purchase the game, why purchase something when you don't agree with it's licensing ?



True, I know it's not an easy thing to enforce in a court of law, which is why they are choosing to enforce it themselves via a DD model.

You are either someone who is making money of this or you really bought into the crap that they want you to believe.

Its a wholly made up intelectual construct that is not rooted in any kind of logical explanation, solely benefiting the creator of it.
 
lowrider007 said:
True, I know it's not an easy thing to enforce in a court of law, which is why they are choosing to enforce it themselves via a DD model.
Well then, it should be rather easy for you to understand the perspective of people who don't like it. Generally things that don't jive with consumer rights laws don't sit well with consumers, even if the company finds a loophole that precedes the courts.
 
Korey said:
As a novelty/fad/temporary backlash towards all-digital music.
Yes, but it's here to stay and will outlive CDs. Vinyl's a preference among a growing group of audiophiles of all ages; the point is too avoid this all-digital trend. But music's a whole different beast than the inherently digital gaming gaming, and I suppose with proprietary Steam-like digital distribution, the only real interesting (indie) developments will happen off console devices, as we as starting to see with the iPhone.
 
lowrider007 said:
But that is also my point, should 'games' be a commodity for consumers ?, people assume that it our right, I don't think they should be unless a publisher/developer of 'said' game says so tbh, and if we don't like it then we shouldn't buy the game, we agree to the licensing of the IP when we purchase the game, why cry when it's suddenly enforced, we were lucky to be around when physical media was king tbh, but imagine being born into a world were all games are being sold via DD, to these people it will be the norm and we will be the oldies telling our kids how it used to be while they squint their eyes thinking "you old fuddy duddy".


LOL wut? So basically you thinks pubs and devs should have all control over something you bought and paid for? Yeah, that's gonna work well for the consumer. Why are there so many masochists on here?
 
Has anyone made a topic yet that polled whether this generation warmed or cooled feelings toward digital distribution, whatever a person's preference?

Plinko said:
I'll go on record now--DD-only will cause the next industry crash.

It's going to be amazing/horrifying to watch, though.
 
Segata Sanshiro said:
Well then, it should be rather easy for you to understand the perspective of people who don't like it. Generally things that don't jive with consumer rights laws don't sit well with consumers, even if the company finds a loophole that precedes the courts.

It's us that are 'technically' breaking the law, it's just that license agreements of this nature are hard to enforce legally so they are often flaunted, all the publishers are doing is enforcing it themselves by means of DD, they are not taking away consumer rights.
 
lowrider007 said:
It's us that are 'technically' breaking the law, it's just that license agreements of this nature are hard to enforce legally so they are often flaunted, all the publishers are doing is enforcing it themselves by means of DD, they are not taking away consumer rights.

No its them breaking the law by trying to go around it. And one day soon the EU will make them backpaddle.
 
It's not so much masochism as it is that there are a lot of people on these forums who work in the industry and thus have a financial stake in the opposing viewpoint. If my Segata-Memory is correct, lowrider either is a game developer or an aspiring one, so he's just arguing for his lunch the same way we all are.
 
lowrider007 said:
It's us that are 'technically' breaking the law, it's just that license agreements of this nature are hard to enforce legally so they are often flaunted, all the publishers are doing is enforcing it themselves by means of DD, they are not taking away consumer rights.

You know, when the word 'technically' is used the idea is that you are trying to be as accurate as possible. That being the case, why did you put it in quotation marks?
 
lowrider007 said:
It's us that are 'technically' breaking the law, it's just that license agreements of this nature are hard to enforce legally so they are often flaunted, all the publishers are doing is enforcing it themselves by means of DD, they are not taking away consumer rights.
I'm sorry, but you're completely out of line here. According to the law, license agreements cannot be enforced. Just because somebody says something ought to be a law, doesn't make it so, particularly if it cannot stand the test of the courts.

And fundamentally, they are taking away consumer rights. There is no way to argue otherwise here. The only thing to discuss is if that is acceptable or not.
 
Pureauthor said:
If you're talking buying XBLA/Wiiware/PSN stuff, then 'grats for liking the cheaper games. But in retail to DL comparisons?

I'm talking about both these smaller games and full retail games on services such as steam, impulse and gamersgate. With constant price slashing sales, pre-purchase discounts, bulk discounts and a general trend of lower pricing (seems like many publishers are releasing brand new titles at $39 rather than the traditional $49) I am paying significantly less.
 
Next consoles will certainly have disk drives. Reason? It is just not feasible to be looking at ISP's to be allowing people to have unlimited bandwidth at super fast broadband speeds (certainly speeds that allow downloads of potentially 20GB+ data within a reasonable duration).

And even if they did the prices would be astronomical. People are still being charged for 2Mbps services for similar prices of what others get for 100Mbps. So Microsoft and Sony can talk about this all they want but until the technolgical becomes more available and affordable they can dream on.
 
Moonstone said:
I don't agree. It's no question that DD is the future. But disc based media provides a a lot of benefits. I don't understand why it's either DD or physical media, why not use the best of both worlds? You can't leave out a part of the market.

People like to collect things, the retailers do a lot of marketing for the publishers, impulse buys at wallmart are a big number, stores will exist in the future, as you can't sell everything digital - so there will be place for games too. And a downloadcode under the christmas tree just sucks. Or going shopping with your parents is something that encourages people to buy. There are habits that won't die. If you speak of the far future - ok, but it's unpredictable.

When all publishers go online only, it's time for someone to come out with a new blue ocean strategy to sell games at stores without any competition.:lol
There will be always a demand for physical media, the question is only how big this part of the market will be.
As long as you can make money from it, it will exist. Even if you can make more money from selling DD, there will be always a niche - even if you have to sell the games via the publishers site and produce the games on demand or for preorderers only.

Perhaps there will be services like lulu (print on demand), just for disc based media.

And there is the question who should sell their consoles. As you don't earn anything with hardware in the current business mdel, shops won't sell them without games. Cutting out the whole retail industry can be very risky. Retailers won't accept this and at some point start to fight it. And if by then, DD isn't healthy enough on it's own, we'll have the next industry breakdown.

Nailed it, the market will ultimately decide where the industry goes with distribution. As long as there is a demand for physical media, the hardware manufacturers would be mad to leave the market wide open.

What do you think would happen if MS and Sony went DD only while Nintendo still sold their games at retail. MS and Sony would get creamed by Nintendo!

It doesn't have to be all or nothing, both DD and physical media have a place in the future!
 
I used to care about discs and collectibles and color instruction manuals and all those things that come with discs.

But not anymore. I just want to turn on the machine and play a game. not having to swap discs would be great.

just thinking about the 3 disc hassle of dealing with halo 3 and ODST gives me a headache: one disc for H3 campaign, one for ODST campaign and firefight, and one disc for H3 multiplayer with all the new maps

ugh. I'd rather have it all on a hard drive and not have to swap discs when swapping modes.

that's not to say that I'll maintain the same spending habits I have now when DD bcomes standard. since I can't resell games, I'll be much less likely to buy something that I'm unsure about; that I'm not convinced I will enjoy. some smaller titles that get my money now would not get it in the future.

But I'll still be spending more money on games than most casual gamers spend now, so I doubt the publishers will be crying too much.
 
If done right, there's nothing wrong with a DD only console.

IIIIIIIIIIIIIIIIIIIIIIF done right. But what are the chances it'll be done right?

PSP Go anyone?

I always figured MS would test the water with a stripped down Arcade 360 that has DD only that was PURELY for Arcade, On Demand and Xbox Originals with like a 1 or 2TB HDD.

Sell Download cards at retail, and it gives them another presence in the market.

I doubt they'll do it, but I thought they MIGHT since it wouldn't cost them that much.
 
rainking187 said:
LOL wut? So basically you thinks pubs and devs should have all control over something you bought and paid for? Yeah, that's gonna work well for the consumer. Why are there so many masochists on here?

It's their IP so why not, we pay a license for a DD copy of that IP and can experience and enjoy that IP as many times as we want as no extra cost, is that really that bad ?

Kosma said:
No its them breaking the law by trying to go around it. And one day soon the EU will make them backpaddle.

lol, how are they breaking the law ?, what are they trying to go around ?, all they are doing to protecting their IP.

Segata Sanshiro said:
I'm sorry, but you're completely out of line here. According to the law, license agreements cannot be enforced. Just because somebody says something ought to be a law, doesn't make it so, particularly if it cannot stand the test of the courts.

And fundamentally, they are taking away consumer rights. There is no way to argue otherwise here. The only thing to discuss is if that is acceptable or not.

Uh ? I've already agreed that it is hard to enforce License agreements in a court of law, and please explain to me how they are taking away consumer rights ?, this is not a pair of shoes, IP is veritable mine field of legality's compared to most consumer products on the market as LEGALLY the IP holder owns the IP and is to a certain extent protected by the law, are you saying that I can purchase one copy of Windows 7 and install it on 10 system's using the same Product ID ?, because apparently my licensing agreement doesn't allow that.
 
Nessus said:
With consoles, sure it's fun to have a collection (I've NEVER understood people who sell off their games; I only buy games I know are good and I'll want to replay some day, I still have all my NES, Genesis, SNES, etc. games)

YES.

Two words. Paradigm shift.

The problem with a forum like GAF talking about DD vs physical media is that most gaffers are completely insane when it comes to game purchases (sorry, GAF, but in your hearts you know it to be true). The Monthly Haul threads are enough to make me wretch. Most pictures in those threads each show hundreds of dollars worth of game purchases and that's on a monthly basis.

No normal human being does that. No normal human being hyperfocuses that much on displaying little boxes. No normal human being buys/sells/re-buys games or systems.

For most gaffers, gaming isn't a hobby. It's an addiction.

I'd venture the biggest reason behind DD opposition is their own awareness of that addiction. Sure, you see questions like "but what happens when I want to sell or lend a game" but in all fairness, the better question to ask is "why are you buying so many games that you'd ever need or want to sell them?"

Past few decades, I think there's been a lot of enabling going on. Developers/publishers/manufacturers have enabled gamers to buy huge amounts of games that ultimately they're not going to have time to play. And gamers have enabled developers/publishers/manufacturers to continue pushing games out at unsustainable levels to the point of market saturation and developer collapse.

That's why there needs to be a change in how things operate. Gamers need to change their buying habits. The industry needs to change their dev/publish/manufacturing habits.

Which brings me back to paradigm shift. lol
 
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