Ignorance is bliss. Here's Mark Cerny's work:You can't blame Phil Spencer, for example, for Sea of Thieves, State of Decay 2 or even halo 5's single player. He has no hand in how those games are developed. Yet you put Mark Cerny up there for making...what Marble Madness and Knack? I'm not saying Mark Cerny doesn't deserve any credit, but if we are keeping things factual, didn't Mark Cerny say you need 8 teraflops to do 4k gaming? Didn't he say the PS4 Pro would be able to do 8.4 teraflops with the 16-bit variable handling? Neither one of those statements is true. And Mark Cerny is close to being a legend for you? Ok...have fun with that.
Major Havoc (1983, arcade) — Programmer, designer
Marble Madness (1984, arcade) — Programmer, designer
Shooting Gallery (1987, Master System) — Programmer, designer
Missile Defense 3-D (1987, Master System) — Programmer, designer
Shanghai (1988, port to Master System) — Programmer
California Games (1989, port to Master System) — Programmer
Dick Tracy (1990, Genesis) — Programmer, designer
Kid Chameleon (1991, Genesis) — Programmer, designer
Sonic the Hedgehog 2 (1992, Genesis) — Producer
Crash ‘n Burn (1993, 3DO) — Programmer, designer
Total Eclipse (1994, 3DO) — Programmer, designer
Disruptor (1996, PlayStation) — Executive producer, designer
Crash Bandicoot (1996, PlayStation) — Executive producer
Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) — Producer, designer
Spyro the Dragon (1998, PlayStation) — Producer, designer
Crash Bandicoot: Warped (1998, PlayStation) — Producer, designer
Spyro the Dragon 2: Ripto's Rage! (1999, PlayStation) — Producer
Crash Bash (2000, PlayStation) — Producer, designer
Spyro: Year of the Dragon (2000, PlayStation) — Design consultant
Jak and Daxter: The Precursor Legacy (2001, PS2) — Programmer
Ratchet & Clank (2002, PS2) - Designer
Jak II (2003, PS2) — Programmer, designer
Ratchet & Clank: Going Commando (2003, PS2) — Designer
Ratchet & Clank: Up Your Arsenal (2004, PS2) — Design consultant
Resistance: Fall of Man (2006, PS3) — Design consultant
Uncharted: Drake's Fortune (2007, PS3) — Design consultant
Ratchet & Clank Future: Tools of Destruction (2007, PS3) — Design consultant
Resistance 2 (2008, PS3) — Designer
God of War III (2010, PS3) — Design consultant
Killzone 3 (2011, PS3) — Design consultant
Knack (2013, PS4) - Director
The Last Guardian (2016, PS4) - Executive producer
Knack 2 (2017, PS4) - Director
Marvel's Spider-Man (2018, PS4) - Executive Producer
Death Stranding (TBA, PS4) - Technical producer
https://www.igda.org/page/lifetimemembers
https://www.interactive.org/special_awards/details.asp?idSpecialAwards=15
The guy has literally been through every faucet of game development whether it be software or hardware. I think the only thing he hasn't done is be a marketing shill like Phil Spencer.
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