LittleBusters
Banned
Sorry but the 30fps era will be so over in 2021.
So help me out here since I am not too savvy with tech. If Sony?/MS simply replaced the 8 core Jaguar with an 8 core Ryzen (single thread) at the same speed, would that still be a huge upgrade? Enough for 60 Frames per second?
All cpu bound current gen games could be 60 fps+ with Ryzen
only if there's also enough gpu headroom to run at 60
I just bought sonic generations enhanced for Xbox one X.
Sonic.
30FPS and a huge mostly unnecessary resolution boost.
Thanks Phil!
/s
So help me out here since I am not too savvy with tech. If Sony/MS simply replaced the 8 core Jaguar with an 8 core Ryzen (single thread) at the same speed, would that still be a huge upgrade? Enough for 60 Frames per second?
There's two seperate issues
For one, yes, 8 Ryzen cores at the logical progression of clock rate going from 16nm to 7 would be able to do well over twice the work (more like 4-6x) in the same amount of time as the Jaguar cores. So in theory, anything Jaguar could do in 33ms, Ryzen could do in 16.
The other is if the engine is actually written for that. Some engines are locked to 30 such that if you force 60, everything goes twice as fast as you expect, or break in other ways.
So the jump to ryzen should allow current level games at 60fps, but as with every generation, it's all about developer choices. They could also start doing a lot more CPU simulation and stick with a 33ms refresh.
Oh, and as brought up above there's the bonus issue of if each other component had the headroom for it, mostly the GPU and bandwidth attached.
You have my sword, Phil. Now add 'Must hit at least a locked 60FPS' to the platform TRCs and we'll be in business.
If not, on the other hand, then it's all just big talk. Doesn't matter how much power you give most developers, without a hard rule they'll still squander it on diminishing IQ returns before even thinking about framerate.
I've actually given this issue some thought and come to some ideas.
I think Sony may split the difference and require a 45fps minimum frame rate if they required one at all. The reason is actually pretty simple. PSVR renders at 90mhz and 120 mhz. A 45 target from the start would make it technically easier to port to PSVR from a game engine and optimization perspective.
But 99% of TVs refresh at 60, hence 30 and 60 being target choices with nothing in between unless it was unlocked.
45 fps would what, present one frame every 16ms and the other every 33? Those situations are perceptibly stuttery.
Now I'd love every next gen console to have Freesync and every new TV to support it, but there's still the install base of existing TVs.
Wait why wouldn't you attempt to present the frames evenly? Maybe I'm missing something?
The TV part. Because (most) TVs refresh every 60Hz. To fit in evenly, you refresh at 60Hz or every 30Hz, which would be two 60hz frames. Most TVs can't adapt to 45Hz to present that framerate evenly, so the only way to do 45 would be alternating between a refresh every 16ms (the time each frame in a 60Hz refresh takes) and every 33. And that's what we would call a frame pacing issue and would present as stutter.
So with a 60FPS source on a 60Hz screen, you get
A B C D E F G H
Optimal output where each frame rendered is shown for one frame by the display
With a 30 FPS source you get this
A A B B C C D D
Notice that while you've had to render fewer frames, they're all shown for the same length of time.
With a 45 FPS source you'd get something like this
A B C C D E F F
Notice how every third frame is shown twice as long as the others, causing stutter. There's a reason no one has done this.
It's why video games have chosen between 30 and 60 and nothing in between forever, apart from games with unlocked framerates that can deal with frame tearing. And it's why Freesync is so wanted and freeing.
It would be like this graph on the right, except bouncing between 60hz which is 16ms a frame, and 30hz which is 33ms a frame
![]()
Put another way: You have 16ms refreshes to work with: How do you present 24ms refreshes evenly within that multiple?
Imho the biggest improvement for next gen consoles would be support of variable refresh rate AND frame rate interpolation baked into gpu.
If consoles will have variable refresh rate that TVs would soon to follow which would be amazing change.
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With GOW5 and FH4 hitting 60 fps I wonder if devs are finally catching up to the X1X hardware... hasn't even been out a year you know
This is a TERRIBLE response. I don't want 60 fps as a mandatory on any console! This is not how games are made.
Most well designed console in history. So small, so quiet, so powerful. After the albatross base X1 model Microsoft hardware design has been industry leading, X1S to the Surface family.
yep also look a last generation how Sega ported over a lot of games to Xbox 360 and had a few exclusives that never made it to PSN like Guardian Heroes and Radiant Silvergun.I was actually surprised at the amount of Japanese developer support Microsoft was able to pull out in their conference. Most people blew it off as "a lot of these games are coming to PS4 also", but it's still DAMN impressive that they had titles like Sekirio, Nier, Kingdom Hearts III, Tales of Vesperia, Devil May Cry 5, and Jump Force all coming to Xbox.
Yeah no. Uninformed opinion, bad taste, and embarrassing acronym ftl.Yeah no. It was cute and purple that's about it. Proprietary media ftl.
Yeah no. Uninformed opinion, bad taste, and embarrassing acronym ftl.
Gamecube was very well designed. Xbox One X is also very well designed.