They are captured running in realtime. Very different from being pre rendered. They are indicative of the final quality and not an estimate.
You literally have no way of knowing this lol. Again, the Uncharted 4 reveal trailer was "captured running on PLAYSTATION 4" yet was not captured at real time and was not even "in engine".
I didn't say those PS5 trailers were pre-rendered, I said pre-recorded. They weren't playing live on a PS5. There was no-one controlling them. They were not captured on retail PS5s.
I'm not saying that as an attack on Sony either like you guys are at MS. The games are made on PC, the demos and trailers are made and captured on PC. It means nothing.
Like I said, what is your reasoning for repeatedly mentioning how
concerning it is that it was running on pc
when 3rd party developers all have their final dev kits and have games running on them ready for release in 3 months and haven't had any problems? Care to explain the
concern?
The response is already written for them - "The PS5 was used as a capture card to simply capture CGI videos and they wrote it this way to trick everyone!"
Which is funny because some of the same people will also say the games looked cross-gen and unimpressive. So they're both CGI videos impossible to be run on a new system and are at the same time unimpressive cross-gen efforts. You can't make this stuff up
I don't think anyone has been saying that they're CGI videos and are unimpressive? Nothing about HZD2 for example looked even remotely unattainable. All I'm saying is that they weren't running on retail PS5s, not that it's a bad thing.