I'm not so confident. Alan Wake really got a second wind after releasing on Steam. It released on 360, it did OK, it died out. Years later, it pops up on Steam. Now it's sold 1.5 million copies on Steam. Even before bundles that's quite likely 5-10 million dollars in revenue, maybe more. For a game whose budget was maybe 20-30 million and a 3 year late port, that's really impressive. I believe that if Quantum Break had launched concurrently on Steam it could have sold at least 1 million copies at a $30 ASP for ~$20 million in revenue. I don't think that's chump change. It's not going to be a $500 million hit.
I'm not so confident. Alan Wake really got a second wind after releasing on Steam. It released on 360, it did OK, it died out. Years later, it pops up on Steam. Now it's sold 1.5 million copies on Steam. Even before bundles that's quite likely 5-10 million dollars in revenue, maybe more. For a game whose budget was maybe 20-30 million and a 3 year late port, that's really impressive. I believe that if Quantum Break had launched concurrently on Steam it could have sold at least 1 million copies at a $30 ASP for ~$20 million in revenue. I don't think that's chump change. It's not going to be a $500 million hit.
Damn that's a whole bunch of nonsensical marketing speech for "we want to take over the PC market space so that we can bend it to our will for more profit"
Damn that's a whole bunch of nonsensical marketing speech for "we want to take over the PC market space so that we can bend it to our will for more profit"
Damn that's a whole bunch of nonsensical marketing speech for "we want to take over the PC market space so that we can bend it to our will for more profit"
How's Remedy doing without Quantum Break on Steam?
I wonder how Steam users would feel if Microsoft just bought Steam outright?
That's how I read it too... But I am rather cynical.
We have to be careful about conflating various events, and ignoring others. One of the joys of PC gaming is long-tail sales and promotion, and Steam seems to be wonderful for that - new Resident Evil game announced + mid-week sale on Resident Evil games isn't a coincidence, it's a marketing strategy. Does Winstore have the same possibilities? It doesn't even have a Wishlist feature, right, so I doubt it. Maybe in the future, but that's the future, so we can't base anything around that.
A secondary factor with Steam is eyeballs - 12m concurrent users. Ignore, say, half, because of card idling and alt accounts, so that's 6m people who could potentially buy your game straight away if they have "Notify me about new releases when Steam starts" ticked on... Relating this back to
Is that long-term sales and promotion can only help a developer. I've not played Quantum Break, so don't know if a sequel could even be produced, but the fact that the IP has only been seen by a small subset of PC users can't help it. MS can - of course - release Winstore exclusives if they want, but we shouldn't ignore the fact that Remedy (and other developers) will be hurt by this. Less people playing your game means less people aware of your creativity, less people aware of the IP, less people looking forward to your next game. People give Valve shit for not curating their store, but it gives developers a chance to be seen and to make money - the fact that MS are actively stopping a developer's work from being seen is pretty sad. Yes, I know I could go to Winstore and buy it, but not getting a game you worked on in front of 6m people must be dispiriting.
*shrugs* Would management structure remain in place? Would support for Steam Controller remain in place? Would marketplace cut still only be 5%? Would Valve still be a Skunkworks company? The question assumes people hate MS and love Valve - perhaps we don't love the company so much as we love what Valve does?
i think you're underestimating how much Microsoft has
they do have the money for it, but they would never buy it
I can't but help feel that you're disregarding what EA did with Origin. They knew they were going to eat it with sales and still they went forward. I think MS is doing the same thing. Do you really think that they didn't think about revenue loss by doing this? Everyone knows about Steam. To think they are just in their own little bubble is foolish.
they really, really don't.
No, I know they know this--they made a conscious decision that their 1st party software is not as important as their SaaS ecosystem, just as GFWL was making the decision that their 1st party software was not as important as ???? and just as during the years where they didn't release anything on PC they were making the decision that their 1st party software was not as important as selling toasters.
But in the context of whether Quantum Break could do better for Remedy and for MS, the answer is categorically yes, and maybe to a magnitude large enough to make the difference between losing money and making money. But they decided that was less important than The Mission. Cool.
Rather have their games on Steam.
Hope their store fails.
Damn that's a whole bunch of nonsensical marketing speech for "we want to take over the PC market space so that we can bend it to our will for more profit"
They do have the money for it.
It's just that GabeN would laugh them out the door.
I would say the store getting better would be better than it just failing but thats just me
Brilliantly self depreciating and very respectful to valve overall.They're doing well without Quantum Break on their store.....
LOL!
Damn that's a whole bunch of nonsensical marketing speech for "we want to take over the PC market space so that we can bend it to our will for more profit"
That's the reason DR4 isn't exclusive to Xbox One & W10, it also releases on Steam.
wait what? did I miss something?
They do have the money for it.
It's just that GabeN would laugh them out the door.
Can't you just add them to steam as non-steam games? Works for GoG games.I just want to play the Windows Store Games with my Steam Link.
Microsoft even managed to fuck that up. You have to do all sorts of crazy shit to add it to Steam like that.Can't you just add them to steam as non-steam games? Works for GoG games.
One main thing they can control having QB exclusive to their store is the price. It's £44.99 here, which is higher than almost any other standard edition PC game I can think of (some have an RRP of £50 but because they're sold through various stores and retail, you never have to pay more than £40 at most).
Because it's only sold through the store, no other sites and no retail, it will be £44.99 until MS decide to discount it. Most games, both PC and console here are discounted within a couple of weeks and about half price within a couple of months. There are exceptions, but the majority of games follow this trajectory.
I think Microsoft is talkinig with Steam to reach an agreement like, "we'll put our game on Steam too if you allow us to use Xbox features in your games" it means unify the two platform. Though my question is how much is Steam worth right now? Microsoft just spent 26 billion dollars to buy LinkedIn, if they bought Steam instead unifyinfg it into Windows 10 Store that would be them taking the PC market
I think Microsoft is talkinig with Steam to reach an agreement like, "we'll put our game on Steam too if you allow us to use Xbox features in your games" it means unify the two platform. Though my question is how much is Steam worth right now? Microsoft just spent 26 billion dollars to buy LinkedIn, if they bought Steam instead unifyinfg it into Windows 10 Store that would be them taking the PC market
At which point you have MS's almost-monopoly on the OS market coupled with the dominant market force in digital games retail, and competition regulators in both the US and EU go "Helllllls no!" Even if MS didn't package a Steam installer with Windows (and you know they'd love to), it would still be too much.
This is what I don't get about their whole store. Why are their games so damn expensive?Wouldn't care as much about windows store-exclusive PC games if their pricing weren't insane.
This is what I don't get about their whole store. Why are their games so damn expensive?
Microsoft has no monopoly in the OS market anymore, there's Android, iOS, macOS, Linux. And they would not have one for digital either, because there is choice. There are multiple players on PC plus PSN plus Play Store plus iTunes.
I think Microsoft is talkinig with Steam to reach an agreement like, "we'll put our game on Steam too if you allow us to use Xbox features in your games" it means unify the two platform. Though my question is how much is Steam worth right now? Microsoft just spent 26 billion dollars to buy LinkedIn, if they bought Steam instead unifyinfg it into Windows 10 Store that would be them taking the PC market
Steam belongs to Valve, which is not valued on any stock market exchange. You can not buy it.
If Phil is willing to publish his games on Steam, than why the hell doesn't the Microsfot Games Divsion go completely third party? Whenever I read the phrase: "Xbox One and Windows 10 Exclusive" - what I really hear is: "Exclusive to everything EXCEPT PS4, WiiU/NX and Steam ".