https://developer.nvidia.com/physx-flex
For NVIDIA GPUs (CUDA 3.0 or greater) and 32/64-bit Windows. DirectCompute version of FleX is in the works, which means that FleX will eventually work on AMD cards, as well.
Demo is tons of fun, if your computer is powerful enough. Scenes with a large body of water (i.e. lots of particles) really test your hardware.
Source is the comments section of this news post: http://physxinfo.com/news/12540/pre...ntegration-into-unreal-engine-4-is-available/
This is a standalone demo (doesn't use Unreal Engine 4).
Version 0.80
This new release comes with FleX v0.80 binaries, Linux version and documentation.
At least GeForce 347.25 driver required.
http://www.mediafire.com/download/r3j94yq771wun9q/FLEX-0.8.0.7z (8.3MB)
https://mega.co.nz/#!L8QhXLzC!Y-1VwEGDWOJJYEcH6RrTbsbvv7HYjn6AwB7GjL1YdKk (mirror)
https://developer.nvidia.com/content/nvidia-flex-08-released
Version 0.25
At least GeForce 306.94 driver required.
http://www.mediafire.com/download/1cxja4kmnm1lnsn/FLEX-0.25.7z (4.6MB)
https://mega.co.nz/#!C4JgFTDa!Il-mbUTBGF6DLMDATAPnvO3Qhh5oEJMJPVI_-d62umc (mirror)
How to:
1. extract the package to any directory using http://www.7-zip.org
2. go to bin\x64\ or bin\win32\ directory
3. run flexDemoRelease.exe
4. select a sample scene from the upper left menu
5. press 'P' to begin simulation ('U' to toggle full screen).
Pressing 'Space' starts the fluid emitter that will spew/drop water/goo in some scenes.
To get a performance boost in the heavier scenes, disable anti-aliasing by adding -msaa=0 into a .bat file or into a shortcut link for the .exe. The Buoyancy test, for example, went from 42mspf to 36mspf (23.8fps to 27.7fps) on my GTX 750 Ti.
Essential controls to get you started (more controls listed in the included readme.txt):
Video: PhysX Flex 0.25 - Sample Demo - YouTube
http://blog.mmacklin.com
NVIDIA said:FleX is a particle-based simulation technique for real-time visual effects. [...] Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly.
For NVIDIA GPUs (CUDA 3.0 or greater) and 32/64-bit Windows. DirectCompute version of FleX is in the works, which means that FleX will eventually work on AMD cards, as well.
Demo is tons of fun, if your computer is powerful enough. Scenes with a large body of water (i.e. lots of particles) really test your hardware.
Source is the comments section of this news post: http://physxinfo.com/news/12540/pre...ntegration-into-unreal-engine-4-is-available/
This is a standalone demo (doesn't use Unreal Engine 4).
Version 0.80
This new release comes with FleX v0.80 binaries, Linux version and documentation.
At least GeForce 347.25 driver required.
http://www.mediafire.com/download/r3j94yq771wun9q/FLEX-0.8.0.7z (8.3MB)
https://mega.co.nz/#!L8QhXLzC!Y-1VwEGDWOJJYEcH6RrTbsbvv7HYjn6AwB7GjL1YdKk (mirror)
https://developer.nvidia.com/content/nvidia-flex-08-released
Version 0.25
At least GeForce 306.94 driver required.
http://www.mediafire.com/download/1cxja4kmnm1lnsn/FLEX-0.25.7z (4.6MB)
https://mega.co.nz/#!C4JgFTDa!Il-mbUTBGF6DLMDATAPnvO3Qhh5oEJMJPVI_-d62umc (mirror)
How to:
1. extract the package to any directory using http://www.7-zip.org
2. go to bin\x64\ or bin\win32\ directory
3. run flexDemoRelease.exe
4. select a sample scene from the upper left menu
5. press 'P' to begin simulation ('U' to toggle full screen).
Pressing 'Space' starts the fluid emitter that will spew/drop water/goo in some scenes.
To get a performance boost in the heavier scenes, disable anti-aliasing by adding -msaa=0 into a .bat file or into a shortcut link for the .exe. The Buoyancy test, for example, went from 42mspf to 36mspf (23.8fps to 27.7fps) on my GTX 750 Ti.
Essential controls to get you started (more controls listed in the included readme.txt):
readme.txt said:WASD - Fly Camera
Right mouse - Mouse look
Shift + Left mouse - Particle select and drag
G - Gravity off/on
Y - Toggle wave pool
J - Wind gust
H - Hide/show onscreen help
R - Reset current scene
Esc - Quit
Video: PhysX Flex 0.25 - Sample Demo - YouTube
http://blog.mmacklin.com