Stone Ocean
Member
How about a wider range of game budgets so we don't have to be stuck with one model and one model only?
That tooOr I could continue supporting games like Divinity Original Sin 2, Observer, Cuphead, Battlechasers, Evil Within 2, A Hat In Time,ect that don't include any bullshit.
Multiplayer Games - Loot Boxes instead of paid DLC so there is no player-base splintering. I'm fine having lootboxes if it means I get new characters and maps for free (so long as the boxes themselves can be earned within reason in-game).
Almost too much choiceThat too
There's still plenty of choice out there if you want to avoid the latest AAA monetization nonsense.
Become the norm? No. But I did ask for "Blockbuster" games, personally. I love my God Wars, my Uncharteds, my Final Fantasies, my Devil May Cries. They provide me with spectacle and entertainment.
Or I could continue supporting games like Divinity Original Sin 2, Observer, Cuphead, Battlechasers, Evil Within 2, A Hat In Time,ect that don't include any bullshit.
I think Id rather watch movies and sports.
So true. This keeps happening to me.At least with AAA games, you can plan months in advance. With indies, you get something like a new Zachtronics game announced out of nowhere releasing in a day or two or some major indie title coming in a week
Yeah, but costs are exorbitant for AAA story-based games. We can't live in a world where we get everything we want.
Games not marked by additional monetization, at a decent retail price, with spectacular polish and presentation are a pipe-dream at this stage. There may have been one or two titles like this over the past 2 generations, but you can say goodbye to that now.
Bigger budget doesn't make the game any better.