• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Pillars of Eternity II: Deadfire Campaign live on Fig

I'll be honest I was never worried this game was going to get funded or even that it would take very long. A well known long time developer with a lot of beloved and often adored games making a sequel to an already well received first game in a franchise with a lot of room to grow and improve and it seems like they have a lot of the right ideas as well as gameplay footage and the like. These types of games usually do well, whether they deserve to or not like Mighty No. 9 but Obsidian has a pretty proven track record and PoE2 is the type of game they really excel at.
 
Pallegina's in game model looks so good.

I kind of hope they do what they did with Tyranny and use the in game models for conversations.



Which is why I continue to support most of Obsidian's endeavors. DSIII aside, even their bad games are worth playing.

Is DSIII really that bad? I keep thinking about picking it up, but I never see anything positive said about it.
 
The first game funded the same amount in, I think, 27 hours. We will get this one done in 23 or less. I don't imagine it'll end up higher, but I'm glad to see there's still such a demand out there for more Pillars.

Thr first game was funded with pledges only, here half of the money comes from investors. I am not sure if this game will sell better or even as much than the first one. It appeals to old Baldur's Gate fans who probably were interested in the first game. And those that did not finish that are less likely to buy PoE2.

This might olso explain why they went with fig.co this time and not Kickstarter.
 
Thr first game was funded with pledges only, here half of the money comes from investors. I am not sure if this game will sell better or even as much than the first one. It appeals to old Baldur's Gate fans who probably were interested in the first game. And those that did not finish that are less likely to buy PoE2.

This might olso explain why they went with fig.co this time and not Kickstarter.

Feargus being a part owner of Fig is likely the biggest reason.
 
79Fckyw.jpg


Oh yeah.
 
Is DSIII really that bad? I keep thinking about picking it up, but I never see anything positive said about it.

I actually quite like it. It's a great Diablo-like game with a pretty interesting story. Just don't expect a ton of dialogue or choice/consequence stuff. It's an arpg first and foremost.
 
Sub classes sounds cool. Anything that increases character customization and build options is a good thing.
 
For the grognards:http://jesawyer.tumblr.com/post/156448088931/so-weve-got-obsidians-biggest-grognard-as-lead

Q: So, we've got Obsidian's biggest grognard as Lead Designer now. Hard countery mage duels, are they happening?

Sawyer: Sort of, but not really. Something to keep in mind is that, while Bobby definitely is OEI’s biggest grognard, that means that, like me, he started playing A/D&D in the early 80s. In TTRPGs and CRPGs prior to BG2, spell counters were not as common. BG2 stands alone among A/D&D games in its heavy emphasis on them (arguably a few of the later Gold Box games, but even they weren’t as reliant on them).
What Dave Williams (our lead system designer) and I have done is expand the keyword system and introduced counters between keyword types. E.g., Water can counter Fire. Note that Boiling Spray, which does Burn damage, has the Water keyword, but it will still extinguish a persistent Fire effect. In our Fig trailer, you may notice a shot around the 2:40 mark where barrels of gunpowder next to Pallegina explode. Only a Fire effect will ignite them, causing them to explode within a few seconds, but a Water effect can counter that.
We have a reorganized Affliction system with a better set of counters to them and a redesigned Concentration/Interrupt mechanic that makes their use more deliberate and specific to combat circumstances.
All of this is to say that hard defenses and counters are, broadly speaking, more of a part of Deadfire, but those elements are spread across the classes, not concentrated among wizard spells.
 
Oh hey, that a nice way to do the Stretch goals. Didn't people complain before that they were baiting you with the highest ones?

Well it also helps that they actually have a plan for this game. Watching the making of documentary is quite telling of the previous kickstarter, where they quite literally had no idea what they were going to do, the surprise of the popularity and how to scale it up. This time around the whole project is likely a ton more thought out and not based upon the impending doom the company face following the cancellation of the MS game.
 
Well it also helps that they actually have a plan for this game. Watching the making of documentary is quite telling of the previous kickstarter, where they quite literally had no idea what they were going to do, the surprise of the popularity and how to scale it up. This time around the whole project is likely a ton more thought out and not based upon the impending doom the company face following the cancellation of the MS game.

Hyping myself up for that BG1-BG2 level quality jump yo! Almost certainly not going to happen but a man can dream.
 
Plenty of their games arent like that. And a vast majority of RPG do end up like you say. Obsidian certainly isnt the problem here. Tyranny was an underfunded side project build on the remains of a cancelled one.

I'm not trying to say it's some unique/fatal flaw or that they make bad games. On the contrary, the only reason I have such high expectations for them in the first place is because they are Obsidian. They're the fine dining of gaming, of course I'm not going to judge their food in the same way I judge McDonald's Bioware.

So I don't think it is a particularly persuasive argument to look to their old catalog and say "well, their games weren't always like that". That's the whole point, their pedigree shows they can deliver on games that transcend the dumb stuff that normally weighs down most RPG developers. I don't see why they should get a pass on new stuff just because their old stuff cleared the bar, let alone trying to argue that I should refrain from judging the quality of a product because they didn't allocate enough budget/resources (more money wouldn't have changed the fundamental story design anyway).

And to reiterate once again, their new games are still really freaking good (my previous posts were coming off way too negative for this kind of abstract/meta problem). I truly love exploring the worlds they craft, I just don't find their macro through-lines particularly engaging or satisfying. This is absolutely a minority position, I freely admit that. The vast majority of players want a big world-changing power fantasy.

Tyranny is one of the few power fantasy type plots where I felt it was completely justified. You start as an elite, extremely powerful being, already entrusted with reading edicts, the most powerful magic known to man. The premise of the world is pure survival of the fittest, and you're already almost on the highest end of that, just below the Archons.

It isn't the usual amnesiac teenager who goes from getting bopped by rats to killing God.

Ehh, the game was pretty explicit about acknowledging the power level increase as wholly unprecedented and inexplicable. The Fatebinders are not extremely powerful beings similar to the Archons (whose existence is also supposed to be extremely rare), they are actually normal people whose primary job is to adjudicate disputes for Tunon. Very rarely they are called upon to read Edicts, but they when they do, they are merely serving as a sort of communicative medium for the Overlord's power to flow through.

And more importantly, (Major Plot Spoilers for Tyranny)
it is suggested, and I think even outright stated, that almost every Fatebinder has died after proclaiming a second edict and that it is not uncommon to die after proclaiming your first edict. Your ability to survive a second edict is kind of a big red flag. Furthermore, you don't just go on to acquire Archon levels of power, which would be a completely unprecedented feat in of itself, you go on to acquire Overlord levels of power. Becoming an Archon is bad enough, contesting Kyros, who is supposed to have almost godlike levels of power, is even worse.

To be fair to the plot of the game though, this is sort of lampshaded. (major plot spoilers)
It is heavily implied that your rise to power is merely the result of Kyros' own machinations. Since there would otherwise be 'peace' after the Tiers were conquered, Kyros wanted to create a being that could wipe out the Archons to clean the slate and serve as the next opponent for the Empire/Kyros to fight against. Whether that makes a lot of sense is a different argument, but it doesn't erase the fact that the traditional power fantasy is in full effect. And of course there's the 'ancient but super advanced civilization's magic/technology' to serve as the hand-wave explanation of how it all worked (I really hate this trope too).
 
man Alpha Protocol was 6.5 years ago, huh? don't even want to think about Obsidian's stuff that's older than that.

fuck I feel old.
 
Do you think Obsidian has a meeting discussing whether it would be hubris to have the stretch goals ready before they launch the whole thing?

They were caught with their pants down and made up stretch goals on the fly for POE1 which kinda bit them in the ass. I guarantee they have a full array of stretch goals pre-planned this time.
 
They were caught with their pants down and made up stretch goals on the fly for POE1 which kinda bit them in the ass. I guarantee they have a full array of stretch goals pre-planned this time.
Probably also why digital extras aren't as exciting this time, though some of the original stuff was world building and that's not as important this time.
 
They should have the stretch goals higher up on the page.

Sub classes could be interesting. You also have multi classing. I hope they can do it porperly and that aren't in over their heads.
 

This is good. Environmental reactivity made for a lot of fun in Divinity, so having some of it here will probably be fun too. More incremental upgrades to systems that help define the game more than just a nostalgia simulator.

Apparently we will have an update later today from Josh about sub classes which I'm really interested in. Curious what path they will have taken.
 
This is good. Environmental reactivity made for a lot of fun in Divinity, so having some of it here will probably be fun too. More incremental upgrades to systems that help define the game more than just a nostalgia simulator.

Apparently we will have an update later today from Josh about sub classes which I'm really interested in. Curious what path they will have taken.

Divinity Original Sin does a fantastic job of using magic counters and environment. Probably the best in a CRPG to date. I need to play around a bit more with DOS 2 to see what they have improved.
 
The Q1 2018 date looks too optimistic IMO

Either way, I can't wait!

I expect it to slip ~6 months, but they're starting with a solid tech base, a ruleset and UI that need iteration rather than ground-up revision,* a firm idea of how stretch goals will fit into their development schedule, and they've been working on it for over a year (with the footage clearly showing multiple areas in an advanced state of production). I doubt Obsidian threw Q1 2018 out there as a totally crazy suggestion.

*Well, some parts of the ruleset are likely to be completely renovated.
 
The Q1 2018 date looks too optimistic IMO

Either way, I can't wait!

Stretch goals definitely become a double edged sword with release dates. I want all of the cool stuff but then it takes longer to make the game.
 
I expect it to slip ~6 months, but they're starting with a solid tech base, a ruleset and UI that need iteration rather than ground-up revision,* a firm idea of how stretch goals will fit into their development schedule, and they've been working on it for over a year (with the footage clearly showing multiple areas in an advanced state of production). I doubt Obsidian threw Q1 2018 out there as a totally crazy suggestion.

*Well, some parts of the ruleset are likely to be completely renovated.

Agreed. I wouldn't say it's set in stone, but it's something much more reasonable (and reachable) than, say, Tides of Numenera's original release date set in the KS campaign - I mean, nobody really believed that one.
 
Heck, I'd almost want the game to slip into Q3/Q4 2018.

The pitch vid said they're already 12 months into development with a launch goal some 12 months from now.

I'd wouldn't be opposed to them taking more than 24 months to polish and finish the new game. Take all the time you need!
 
Heck, I'd almost want the game to slip into Q3/Q4 2018.

The pitch vid said they're already 12 months into development with a launch goal some 12 months from now.

I'd wouldn't be opposed to them taking more than 24 months to polish and finish the new game. Take all the time you need!

For your sake you better hope they pick an extra couple million in pledges and investments in the next 29 days then.
 
So super hyped. I still have to get the White March expansion pass and Tyranny. Glad I have some great stuff to at while I wait.
 
Heck, I'd almost want the game to slip into Q3/Q4 2018.

The pitch vid said they're already 12 months into development with a launch goal some 12 months from now.

I'd wouldn't be opposed to them taking more than 24 months to polish and finish the new game. Take all the time you need!

Yeah, I also am pretty open to a delay just due to the sheer amount of things I have to play and the that I usually take my time with these games. Of course not really a problem if it releases on time either, but it will probably be to one side for a little while
 
I suppose we're not going to get the inn this time, eh? Was it at $5000 for PoE as well?

oh the island sounds better

e: nvm I read the thread, I sort of have my doubts we'll reach that amount but I'm willing to contribute
 
Definitely agree about the whole party interacting. I feel like that sort of thing dropped off a cliff after Dragon Age: Origins. (I recall KotOR and Baldur's Gate 2 being really good at it).

That is a simple thing that I'd love to see more of in PoE2. More inter-party banter! (I honestly don't remember if PoE1 had any of this...)

From what I have played of Tyranny, its a great step up in terms of party interactions, but I haven't played more than 5 hours of it to see how it pans out.
 
Top Bottom