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Pillars of Eternity II: Deadfire Campaign live on Fig

As I read it, Josh's argument against CRPG romances is that the form, wherein the player picks the right branches of the conversation tree and ends up in a romantic relationship, is not satisfying. Stated more strongly, a shallow-ish system that works well enough for some kinds of companion interaction is not adequate for representing romance.

All of Josh's other objections can be addressed well enough on a game-to-game basis. To the extent harem anime companions are creepy and make for bad companions (because their beliefs and roles in the story must always incorporate the possibility of reciprocating the pc's desire to romance them), you can limit the romance options to 1 or 2. If you find the "fade-out to implied coitus" ending silly and/or reductive, you can write a different ending. But if you think love clashes with long-established CPRG mechanics (the dialogue system, a blank-slate PC), then, like Josh, you probably see it as something that should either be a major focus for designers and writers or else be set aside.

The rub here is that many players do find CRPG romances satisfying. And I don't think anyone can say that Patrick Weekes** and the pro-romance posters in this thread are wrong to enjoy those romances. Barring some evidence that a particular game feature damages the player, all we really have to talk about is whether it is fun and whether it interacts well with other aspects of the game.* This is going to be a pretty subjective issue.

*"Fun" here is probably obscuring a deeper disagreement because it can refer either to simple pleasure of pressing the right buttons and seeing a cute companion naked or to, say, the pleasure of seeing how a complicated and often painful relationship with a companion ultimately connects to the main themes of the game. It's not that one pleasure is better than the other (and obviously I'm picking extreme examples), but that we may disagree over which is worth pursuing or how well a game provides either.

**Patrick's response to Josh is wholly unpersuasive. He does himself no favors with the insulting riff on Jessica Alba, and the point he is trying to make, "RPGs are masturbatory fantasy, so it's silly to act above a particular masturbatory fantasy," mischaracterizes and does not answer Sawyer's argument that love doesn't reduce well to masturbatory fantasy.

"It's only a shallow indulgence if it's badly written" ignores the fact that Sawyer is describing a flaw in the form of RPG romances and not just their written content.

And his last point--"ut in one cute little rhetorical swoop, wanting to have an actual adult relationship in the game has been equated with wanting a bevy of nubile pixelated nymphs to do your bidding"--is a little funny because Sawyer too wants actual adult relationships in games. His argument is that RPG romances fail to represent actual adult relationships.
 
I really really agree with Josh's critique of RPGs as vehicles for romance.

Even series that have eventually done it well, like the Witcher, only succeeded after hideous failures (W1 jesus). The reason why the Witcher works well, imo, is because it's pre-baked into the game. You have history with these characters. The romancing part isn't actually part of the game. 99% of the romancing has already occurred by the time you "choose" between Yen and Triss. Which is really smart.

Shani in HoS is a great example of this. Shani isn't a romance. It's a date. And that's the type of thing that works well within videogames and RPGs. It's limited, fun and, who knows, maybe you get laid at the end of it. No surprise, Shani is probably the best written "romance" quest line in any RPG off the top of my head.

MoTB had decent romances, but I maintain that the real strength of that game is the non-romantic relationships you had with the characters. The reason why they "work" is because they only make up 10% of your interactions with them and the other 90% is so fucking strong.

BioWare games are hideous at this. You're offered two choices: flirt with companion, or effectively end your interaction with them. Like, what? It's insulting, on a basic human level. It's fuck or fuck off. Even their best written, most iconic romances (KOTOR, really) played with this sexual tension, but don't really go beyond that - and it was baked into the main plot intelligently. Because, ya know, big plot twist.

Everything after that, especially the PC worship of Shepard, has been awful.
 
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Pledges are definitely down from a week ago, but since the start of last weekend it's been holding pretty steady at $20k to $25k per day. If you squint you could argue that updates seem to boost pledges at least temporarily -- the big ramp up in the afternoon of the 7th was after the big update about the next stretch goal and the backer-pegged island chain, while the big spike at the end of the 8th was right around the Q&A stream. But without a lot more data and some sort of control group there's really no way of knowing.

We're pretty much guaranteed the full $2M in investments, so if pledges hold steady, or alternatively there is some decline offset by a small campaign-end boost, we'll end up around $3.6M.
 
I hope the combat system will encourage more consideration of monsters weaknesses and resistances to swap to appropriate weapons / spells / target priority. I felt like even at hard in PoE I just chewed through encounters, unlike Tyranny where I actually took great care on the various defenses stats on monsters to plan properly.
 
I'm a little more willing to see how Sawyer's combat system plays with the recent answers from the QA stream and forums, but it does heavily rely on very good encounter design that forces you to adapt your strategy and spell choices. Even so, I have my doubts of whether Empowerment will serve enough of a critical strategic resource to manage versus that of Vancian casting.

I don't think Tyranny is the way forward.
 
I'm a little more willing to see how Sawyer's combat system plays with the recent answers from the QA stream and forums, but it does heavily rely on very good encounter design that forces you to adapt your strategy and spell choices. Even so, I have my doubts of whether Empowerment will serve enough of a critical strategic resource to manage versus that of Vancian casting. I don't think Tyranny is the way forward.

It sounds like overall they are shifting away from long-term resource management across many encounters, and towards smaller numbers of unique encounters each of which will hopefully be challenging or at least interesting. I am happy with this because even if the combat is bad, at least there will less of it!
 
I hope the combat system will encourage more consideration of monsters weaknesses and resistances to swap to appropriate weapons / spells / target priority. I felt like even at hard in PoE I just chewed through encounters, unlike Tyranny where I actually took great care on the various defenses stats on monsters to plan properly.

So far, I'm finding the opposite- I'm just prebuffing on Tyranny and mashing CDs, while on Pillars I had to usually change what spells I'm opening up with and swapping weapon sets due to immunities. Have played much more POTD Pillars than Tyranny to be fair, though, and Tyranny suffers from the fact there's only a really small variety of enemies.
 
Level 20 cap? The game must be bigger than PoE and the expansion, or that doesn't make much sense. Or maybe they'll rework the level progression/XP rewards.

Game looks TERRIFIC BTW.
 
Level 20 cap? The game must be bigger than PoE and the expansion, or that doesn't make much sense. Or maybe they'll rework the level progression/XP rewards.

Game looks TERRIFIC BTW.

My guess is it's both. Some spells even at level 16 in POE were getting on towards what you might associate with end-game D&D. Another spell level and they might be there in full with some additional tweaks. I just like that it ends in a nice round number lol.
 
I wonder if 3 Million stretch goal will be an 8th companion or if we'll just have the 7 due to the reduced party count.

Also confused with the Fig Funds. Why is there such a huge lag? We heard like two days ago that they reached the 2 Million cap and yet the page still only shows 1.24 million. Cause with that the total count would actually be at 3.25 million total.
 
I'm down for fully-orchestrated music, and an even higher level cap will be fun. I thought they'd leave 20 for an expansion, but as long as it's something they've mapped out already, I don't see the harm.
 
Romance in games are still designed around right and wrong chat paths, where every branching point of a relationship has a right answer.

What about problems that don't have a right or wrong answer? Or Romance that can get started but people find out they are incomparable and they separate (and its not a failure state of choosing the wrong option) There is an entire universe of nuance with relationships and romance but we barely scratch that surface because people would complain that they cant 'win' a relationship. So characters wind up either completely non-romanceable or fully romance-able 'all the way' with failure states and generally nothing in between.

OK, but two of my DAI characters found themselves in romances that ended because they found they were incompatible. The fact that other people might have chosen to roleplay things differently and work things through doesn't as far as I can see weaken that. In fact I'd say it strengthens it.

And Mass Effect does have at least a couple of doomed romances, also.
 
I wonder if 3 Million stretch goal will be an 8th companion or if we'll just have the 7 due to the reduced party count.

I asked about 8th companion in the comments section few days ago and Feargus himself answered something like "soon". So I guess they got another companion stretch goal planned or it will come from that island hopping thing they got going on now.
 
I am thinking of backing this game because I really loved the first one but I want to ask a question first because I have never backed a kickstarter game. They say they will give a digital copy of the game but they don't say on which platform they will give it. Do they ask which platform you want the copy (steam, gog etc)? Or they just choose whatever they want?
 
I am thinking of backing this game because I really loved the first one but I want to ask a question first because I have never backed a kickstarter game. They say they will give a digital copy of the game but they don't say on which platform they will give it. Do they ask which platform you want the copy (steam, gog etc)? Or they just choose whatever they want?
You generally get to fill out a survey which includes stating which platform you want your copy of the game on.
 
I am thinking of backing this game because I really loved the first one but I want to ask a question first because I have never backed a kickstarter game. They say they will give a digital copy of the game but they don't say on which platform they will give it. Do they ask which platform you want the copy (steam, gog etc)? Or they just choose whatever they want?

I believe it'll be like the first game where you will create an account on their backer website and from there choose which key to generate between Steam and GOG. The beta will likely be only on Steam though if that matters.
 
You generally get to fill out a survey which includes stating which platform you want your copy of the game on.

I believe it'll be like the first game where you will create an account on their backer website and from there choose which key to generate between Steam and GOG. The beta will likely be only on Steam though if that matters.

Okey thanks will back it then!
 
Are there any hints that they might offer a Paypal option while the Fig campaign is still ongoing? I know about the FAQ, but haven't really said anything about this in the updates sofar.
 
Do/Will they offer add-ons, e.g. adding the cloth map to the $59 physical tier? Got a bit burned by Torment KS as I feel I'd have gotten more for my money by just getting the Day 1-edition now instead.
 
Do/Will they offer add-ons, e.g. adding the cloth map to the $59 physical tier? Got a bit burned by Torment KS as I feel I'd have gotten more for my money by just getting the Day 1-edition now instead.

There are a few addons right now when you pledge or edit your pledge. I got the hardcover game setting guide, just like I did last time. They also have D&D figurines of Eloth, Peligina and Eder, and a few other things. No map though.
 
Finally wrapped up White March II so I can move onto other RPGs with a clear mind and have a complete save file to import into Deadfire

Yeah, White March II is such an improvement over much of the rest of that game, if they can meet that standard of quality Deadfire is going to be great
 
This Fulvanos voyage thing they are doing is nice and all, like the dungeon from the first kickstarter, but doing it every 1500 pledges seems too high. Moving fairly slowly. They need a boost. I dont think Fig campaigns have a giamnt last minute push like KS. although could be wrong.
 
This Fulvanos voyage thing they are doing is nice and all, like the dungeon from the first kickstarter, but doing it every 1500 pledges seems too high. Moving fairly slowly. They need a boost. I dont think Fig campaigns have a giamnt last minute push like KS. although could be wrong.

I think that's the point. The Endless Paths ended up far bigger than they intended/was wise. Having many fewer levels to have to design is Fulvano's Voyage working as intended.
 
This Fulvanos voyage thing they are doing is nice and all, like the dungeon from the first kickstarter, but doing it every 1500 pledges seems too high. Moving fairly slowly. They need a boost. I dont think Fig campaigns have a giamnt last minute push like KS. although could be wrong.

I imagine moving slowly was kinda the point. I recall them saying that backers were adding levels on to the dungeon faster than the artist could draw them, and the end result was that the dungeon contained a fair amount of filler.

It took about 4 days to hit the first goal, so if the pace keeps up we should be able to hit 3 more goals, for a total of 5 islands/legs of the journey. The big dungeon crawls from BG 1&2, Durlag's Tower and Watcher's Keep, were both 4 or 5 levels and they were awesome, so that sounds like a good length to me.
 
I asked about 8th companion in the comments section few days ago and Feargus himself answered something like "soon". So I guess they got another companion stretch goal planned or it will come from that island hopping thing they got going on now.

Nice. I'm fine with fewer in theory, but it did bug me a lot prior to the White March that three classes were not present among companions. Though I did want to start out playing a Rogue so that work out there.

Now though it won't be such an issue due to multiclassing. But hey the more the merrier. 3 recurring characters and 5 new ones is great.
 
Nice. I'm fine with fewer in theory, but it did bug me a lot prior to the White March that three classes were not present among companions. Though I did want to start out playing a Rogue so that work out there.

Now though it won't be such an issue due to multiclassing. But hey the more the merrier. 3 recurring characters and 5 new ones is great.

What if its Grieving Mother instead of a new character? We can hope.
 
What if its Grieving Mother instead of a new character? We can hope.

I'd definitely be down for that, any more than that though would be too much though. I really liked most of the characters from PoE but to have fewer than half be new would kind of suck. While you don't want companions to just be brochure guides to new cultures and regions they are still generally the best outlet for learning more about the world and providing an emotional, real face to it all.
 
Nice, the $2.8 goal is what I want. Level 20 is a solid base. Add on an expansion later to up it to level 25'ish and we at least have a NWN 2'ish setup. But Level 20 in the base game is fairly solid. Plus more sub classes (kits) will be sweet.
 
The funding seems to have slowed down considerably after hitting 2.4 million. Still, it seems like a safe bet that it will reach 2.8 eventually, i really want that increased level cap and full orchestration. Im gonna pledge during the final days, just to contribute to that final push!
 
It does say that they've received "over 2 million dollars in reservations" in terms of investments, while the counter on the site is still on like 1.25 mil. So I'm wondering if that'll count towards stretch goals at some point too?
 
Hey guys, the PnP starter guide comes with the Premium Digitla pledge, right?

I see it as a $7 add-on when I go to edit my pledge, so I just want to make sure. Otherwise I'll toss it in too.
 
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