• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Pilotwings Resort being made by Monster Games

color me happy and excited

the excite games were some of my favorite arcade racers ever. F-zero GX is the only arcade racer I can think of that I liked more.
 
redbarchetta said:
They're...they're basically the same game. Only real difference is 'Bots is wackier and has a few additional power-ups plus challenges.

Actually, I kind of felt the same way as well.

I think I feel this way because they removed the custom soundtrack feature and I couldn't blast "Freebird" during the long races. It's funny, I always seemed to race better during the insane solo of that song.
 
God, what is it with Nintendo being like ashamed of anything that Monster Games touches? They didn't show Excitebots until the very last second and put no promotion behind it, not they're neglecting to name the developer in any public listing (Monster also doesn't have the game on its site, making it seem like they've been dying for work since 1999, I assume because Nintendo never allowed it to be listed.) This is a GOOD developer that Nintendo should be proud of having connections with, credit your teams please.
 
The way they also mentioned NLG, you have to wonder if they're working on another game together.

Just buy Next Level Games and Monster Games and keep them from falling further than they already have.
 
I played Pilotwings @ Nintendo Benelux this afternoon, it was more fun than expected.

On full 3D though, it's a bit messy. I started to fiddle around with it and found some middelground. The game was fun after messing around with the slider. I crashlanded a lot though :(
 
Sadist said:
On full 3D though, it's a bit messy. I started to fiddle around with it and found some middelground. The game was fun after messing around with the slider. I crashlanded a lot though :(

Agreed; it's the only game that gave me any trouble on full 3D--it made it very difficult to see the 3D effect without getting double vision either in the foreground or background. Of course, reducing the effect with the slider solved the problem--great addition, that.
 
redbarchetta said:
Agreed; it's the only game that gave me any trouble on full 3D--it made it very difficult to see the 3D effect without getting double vision either in the foreground or background. Of course, reducing the effect with the slider solved the problem--great addition, that.
Best thing about the 3DS. Plus the circle pad. Thing is awesome.
 
redbarchetta said:
They're...they're basically the same game. Only real difference is 'Bots is wackier and has a few additional power-ups plus challenges.
I disagree, Excitebots took away the things that made me love Excite Truck in the first place.

For starters the decision to use robot animals instead of realistic trucks was a huge disconnect. It took away all those “holy shi....……” moments for me. Realistic trucks provided that crucial link to reality that made all the crazy stuff you did feel so crazy. Giant wheel-footed robot animals are in a realm of cartoony things I almost expect to fly through the air. The same can be said in regards to crashing. I can relate to a truck barrel rolling several times before it’s smashed into a tree, but watching a robot frog get it’s leg knocked off means nothing to me.

I also feel the constant mini-game events took away from the elements I loved about ET. Every ten seconds or so some obnoxiously silly event was taking my focus away from the things I cared about. I wasnÂ’t concentrating on terraform launching other racers, I wasnÂ’t concentrating on smashing into other racers, I was too busy trying to line up a pie with a clown face.

The icing on the cake would be all the waggle. Making huge arm motions to swing around red bars crossed my personal line of when waggle becomes something I don’t mind to something I am annoyed to perform. Having to franticly “walk” your robot to perform POW runs sucked the fun right out of my favorite part of ET.

I know a lot of members here love EB for what it is and that's cool, it's just not for me.
 
RuneFactoryFanboy said:
I know a lot of members here love EB for what it is and that's cool, it's just not for me.

Fair enough. I still think it's odd that games that are so similar can engender such a disparate reaction, but that's how you feel.
 
FoneBone said:
Very surprising, this doesn't seem like the sort of thing they'd hand to an external dev (especially not a Western one).

Wouldn't be the first time. Same thing happened with Pilotwings 64. It was programmed by Paradigm Studios.

or maybe that was the joke
 
GDGF said:
Wouldn't be the first time. Same thing happened with Pilotwings 64. It was programmed by Paradigm Studios.

or maybe that was the joke

As he posted above, he was referring to the WSR part of the game, not the Pilotwings part.
 
Really?? Wow, so it's not being developed in Japan, but they really nailed the style of Nintendo's games. Good job to them.

Now I'm wondering how much involvement Nintendo in Kyoto had, though.
 
RuneFactoryFanboy said:
I disagree, Excitebots took away the things that made me love Excite Truck in the first place.

...

I know a lot of members here love EB for what it is and that's cool, it's just not for me.

You were doing the bar motions wrong.

Of course EB is probably one of my favorite Wii games...And this thread really makes me want to go back. So much replay value...so much strategy. Amazing game. And Pilotwings is in good hands...hope they've had enough time to do what they're capable of.
 
I really should have imported Excitebots. :(

I may pre-order Pilotwings now rather than wait for more reviews. Go with my gut feeling for once.
 
That explains this then;

004game.jpg


Made in USA when every other one was JP
 
User33 said:
Nope, Excite Truck was borderline unplayable (in addition to looking like a launch PS2 game), while Excite bots bored me. Both games received lowish review scores too.

excitebots has an 80% average after a quick look at gamerankings. The only site that gave it much below a 70 was Edge, and I remember them citing how heavy the rubberbanding was (it doesn't exist, certainly not in a heavy way). Also, in the snippets made public here on GAF on edge's site, you could tell he simply didn't grasp the concept that the game wasn't solely about racing. Still wish I could see that whole review..wonder how many other mistakes there were.
 
Excellent. ExciteBots was one of the best games on the Wii. Certainly the most fun I've had with a racing game outside of Mario Kart.
 
Excite Trucks was magnificient, best arcade racer I played in years, I enjoyed it even more than Motorstorm (knowing I voted for Motorstorm 2 two years later as my GOTY in our annual neogaf thread). ExciteBots was a total let down to me as well, it lacked the sheer simplicity of Excite Trucks, the outstanding, sometimes miraculous balance of this game.
 
Sadist said:
Best thing about the 3DS. Plus the circle pad. Thing is awesome.

devs need to learn how to apply 3D properly, and hopefully soon. The slider is a great thing, but it isn't a crutch that developers can lean on. People will get bored of constantly having to fiddle with the slider for every damn game unless there is some consistency between them.
 
Nuclear Muffin said:
Funny, I've just had a thought. This marks the 3rd time that the WSR team has shared their assets with other teams now (once with NDCUBE with Wii Party, once with EAD 3 with Skyward Sword and once again with Monster Games and Pilotwings Resort)

Their tech and assets are really being put to good use!
Wait what assets were used for Skyward Sword? The Motion Plus codes?
 
Nicktals said:
excitebots has an 80% average after a quick look at gamerankings. The only site that gave it much below a 70 was Edge, and I remember them citing how heavy the rubberbanding was (it doesn't exist, certainly not in a heavy way). Also, in the snippets made public here on GAF on edge's site, you could tell he simply didn't grasp the concept that the game wasn't solely about racing. Still wish I could see that whole review..wonder how many other mistakes there were.

If the game failed to reveal to a veteran reviewer what was fun about it, then it must shoulder the blame.
 
herod said:
If the game failed to reveal to a veteran reviewer what was fun about it, then it must shoulder the blame.

Your sarcasm isn't coming through very clearly, so I'll just assume insanity. So he tells you that it received an 80% average score from across the industry, and because an individual reviewer didn't get the mechanics of the game, it's the game's fault? Doesn't matter if he's a "veteran" or not. There are plenty of dopes who have been in this biz for longer than they should. Isn't there some Jim Sterling fella that people are up in arms about these days? I understand he's a "veteran."
 
ExciteBots was f**king awesome, so much fun, usually I hate games like that when they don't work... and its like AGGGH I TURNED IT WHY DIDN'T IT TURN >_< but ExciteBots actually works, and its amazingly fun.

More reasons to already want Pilotwings, not that I needed any. :)
 
Dr. Spaceman said:
Your sarcasm isn't coming through very clearly, so I'll just assume insanity. So he tells you that it received an 80% average score from across the industry, and because an individual reviewer didn't get the mechanics of the game, it's the game's fault?

Yes, of course. It was actually a 77% average, but I suppose rounding up makes it sound better. Also, it wasn't actually reviewed by many European publications because it was never released here, so its average is artificially higher anyway. I tend to favour NGamer UK reviews personally, and they gave it 68%, which is broadly consistent with the Edge score given their relative scales.
 
herod said:
Yes, of course. It was actually a 77% average, but I suppose rounding up makes it sound better. Also, it wasn't actually reviewed by many European publications because it was never released here, so its average is artificially higher anyway. I tend to favour NGamer UK reviews personally, and they gave it 68%, which is broadly consistent with the Edge score given their relative scales.
If there is one thing you should learn today is to trust neogaf extended impressions more than any review from external site.
 
marc^o^ said:
If there is one thing you should learn today is to trust neogaf extended impressions more than any review from external site.

Sure, I trust certain gaffer opinions too. None of them have talked about this one though.

edit: not that I think it matters too much for this game. Monster Games have proven themselves to be competent developers, and I doubt if they have been given the creative license they'd need to screw this up. Certainly the Eurogamer review suggests nothing of the sort.
 
Marty Chinn said:
Only if it's like Wave Race 64, not that travesty of a sequel.

Aww. You know, I didn't care for Blue Storm too much either at first, but I replayed it a few years ago and fell in love. It certainly feels a bit different, but now I find it hard to go back to the simpler 64 version (which is also great). Plus Blue Storm still has some of the best water effects I've seen.

Now that we know Monster is making Pilotwings, I hope this frees up NST to produce another Wave Race =D
 
Well, that kills my interest.

marc^o^ said:
If there is one thing you should learn today is to trust neogaf extended impressions more than any review from external site.

I put NeoGAF slightly above IGN in terms of opinions to trust.
 
User33 said:
Nope, Excite Truck was borderline unplayable (in addition to looking like a launch PS2 game)


you lack decent dexterity and probably never played a PS2 around launch.
 
ExciteTruck and Bots were fantastic. This actually increases my interest in the game, as I tend to favor arcadey experiences over sims.
 
Top Bottom