the trick is to have a couple million dollars before you leave your garage. i made dragoners and fantasies for the tes, and dragoners got me my big break. phantasies (sci-fi rpg) on the first vena thing didn't sell very much, but it helped.
by the time i got to my new place, i had $9m in the bank. this was extremely helpful because i was nearly bankrupt when i decided to make fantasies seven based off a brand new engine (i had to borrow money just to stay afloat), and that one game made me $30m in the long run. i stayed at the second level well into the ps2 years, and only moved out when i made jarod in hell, a sci-fi action game based on a successful vena oasis game, jarod. by then, i had made $60m, and i doubled my staff at the new building. the last decade, i worked on dance games, singing games, and sequels to old franchises like fantasies, jarod, and jammer. at the end of my 30th year, we had the most-visited booth at g3, and our most successful game ever with fantasies x, which sold over 6 million copies.
by the time i was in my last year, the hype machine sells your game for you. i made a game literally called shit-on-a-stick and it got me a cool $34m in profit. now i know what it's like to be naughty dog.