Thought people might be interested in what a "real" music publication thinks about VGM.
http://pitchfork.com/thepitch/837-gamings-best-ambient-tracks/
The list (in no order):
Koji Kondo - Ice Cavern [from "The Legend of Zelda: Ocarina of Time" (1998)]
Hirokazu Tanaka: "Moonside Swing" [from "Earthbound" (1994)]
Akira Yamaoka: "Never Forgive Me, Never Forget Me" [from "Silent Hill 3" (2003)]
C418: "Subwoofer Lullaby" [from "Minecraft" (2011)]
Nobuo Uematsu: "Buried in the Snow" [from "Final Fantasy VII" (1997)]
Dan Hess: "Hang Glider" [from "Pilotwings 64" (1996)]
Solar Fields: "The Shard" [from "Mirrors Edge" (2007)]
David Wise: "Forest Interlude" [from "Donkey Kong Country 2: Diddys Kong Quest" (1995)]
http://pitchfork.com/thepitch/837-gamings-best-ambient-tracks/
The list (in no order):
Koji Kondo - Ice Cavern [from "The Legend of Zelda: Ocarina of Time" (1998)]
"Ice Cavern" is a hollow wind blowing beneath twinkling keys falling sporadically like icicles breaking off a roof in succession. Its a barren piece, best played loud to feel the bass-filled rumble of that cavernous wind.
Hirokazu Tanaka: "Moonside Swing" [from "Earthbound" (1994)]
In reality, the watery echoed claps and distant laser noises are a lo-fi loop of the intro to Ric Ocaseks "Keep on Laughin". Tanaka has cited A Tribe Called Quest as one of his biggest inspirations, and the influence of sampling in hip-hop bleeds through on the "Earthbound" soundtrack.
Akira Yamaoka: "Never Forgive Me, Never Forget Me" [from "Silent Hill 3" (2003)]
Flying Lotus found its emotional pull sufficient enough to sample it on his remix of Kanyes "Love Lockdown".
C418: "Subwoofer Lullaby" [from "Minecraft" (2011)]
The score by C418 (aka Daniel Rosenfeld) is equally as wondrous, full of hopeful piano compositions just sparse enough to not intrude on the peace of the surrounding atmosphere. "Subwoofer Lullaby" etches in swelling strings and is plucked hard to emphasize the vastness of the landscape facing the player.
Nobuo Uematsu: "Buried in the Snow" [from "Final Fantasy VII" (1997)]
It feels almost comical in its playfulness, not unlike Angelo Badalamentis "Twin Peaks" score, another work of art playing with magical realism and death in a frank way. "Final Fantasy VII" is full of phenomenal music, but "Buried in Snow" stands out for its minimal composition and placement preceding a devastating plot twist.
Dan Hess: "Hang Glider" [from "Pilotwings 64" (1996)]
Soaring through the sky in a hang glider, Dan Hess score was simultaneously wistful and hopeful, perfectly celebrating the newfound freedom that open worlds and 3D games provided.
Solar Fields: "The Shard" [from "Mirrors Edge" (2007)]
"Mirrors Edge" is a game where youre often scrambling for dear life, leaping across death-defying chasms. Solar Fields dials back the music on a climactic moment and lets your heart provide the beat.
David Wise: "Forest Interlude" [from "Donkey Kong Country 2: Diddys Kong Quest" (1995)]
Working with the limited sound capabilities of the nearly obsolete SNES, Wise samples fractions of in-game sounds to fill in the percussion. Wooden claps, animal chirps, and metallic clinking are repurposed to make "Forest Interlude" one of the most beloved songs in gaming history.