TTP said:More info
PixelJunk #4 (Working Title)
Platform: Exclusive to the PLAYSTATION®3 Computer Entertainment System
Genre: Strategic Action Shooter
Players: Single-Player, Multiplayer (Specifics TBD)
Extras: Native 1080p, Trophies, PSP Remote Play, Video Recording with YouTube Upload
Rating: RP for Rating Pending
Released on the PlayStation Store: Summer 2009
The piloted craft is susceptible to extremes of heat, so the player must be careful about the craft's proximity to magma. If the craft becomes too hot, the player can regain a comfortable temperature by plunging into the nearest water source. Additionally, each stage presents a puzzle scenario for the player to solve in order to safely rescue as many survivors as possible. Both environmental elements and enemies, including Bosses, will attempt to hamper the player's progress.
* Distinctive Visuals and Music Features several unique stages with stylishly designed graphics and original music.
* Fluid Dynamics and Effects The dynamic rendition of water, magma and other substances is the visual centerpiece in PixelJunk #4.
* Stages as Puzzles Players attempt to change the terrain and environment around them to progress. It often takes strategy, planning and old-fashioned trial and error to succeed.
* Online Rankings and YouTube Uploading Share your scores and game footage with the world.
* Rumble Support Feel the effects when the craft bumps into the cavern's walls.
* Remote Play Supports Remote Play for the PSP system.
* Trophy Support PixelJunk #4 will fully support PlayStation Trophies.
In PixelJunk 1-4, you control a little ship and you're tasked with saving a bunch of little dudes in each section of a level. When they're all either saved or dead, you progress to the next section. Your ship is controlled with the left analog stick, and though you can move anywhere you want, you need to account for inertia as your ship will drift a little when you let go of the stick.
You have two abilities at your disposal. R1 fires a missile cannon while R2 uses a grappling hook. This grappling hook it what you'll use to save the little guys scattered around the levels. You can control its direction with the right stick (which also controls your aim for the cannon), though it can only fire in a downward direction. Grab a dude with it and he'll automatically be retracted into your ship and saved. Once you've killed or saved everyone, a metal gate will open up and you can progress to the next section.
There are a few enemies that you'll find in each area, like a tank-esque thing that clings to walls and fires at you, plant-like creatures that fire other missile-esque enemy units your way, and enemies that resemble bats that come digging out of the cave walls. None of them are overly tough, at least in the four or five sections that we were able to play, but they can certainly distract you from your bigger challenge. You can also shoot some of the rock in each section, though most of the cave is indestructible.
While that setup sounds simple, and it is, the cool part about the game is that the caves are filled with pockets of water and lava, and these two elements are what set up the puzzle aspects of the game. Each respond to their environment with fluid dynamics, so if you drop something into the water or take out a piece of a wall that was holding back some of the lava, it'll flow out and drain into other parts of the level in a natural manner. Water that hits lava will cool it into destructible rock, and if lava hits one of the little dudes, they're melted into ash, and I don't think they survive that. They can, however, survive under water as they're wearing hazard suits.
We're told that water and lava are only two of the elements that you'll find in the game, though Sony and Q-Games are keeping mum on what the others might be for now.
PixelJunk 1-4 is simple, but what I've played is quite fun. If Q-Games can manage to create interesting environmental puzzles throughout the game, it could be something really cool and unique in the end.