revolverjgw
Member
I don't know why, I just want to make a list of these things. Give me some. Keep it to platformers with multiple screens... obviously tons of early arcade games were single screen affairs where you had to make it to the top.
Rainbow Islands- the yardstick by which all other vertical platformers should be measured. Even your attack did double duty as a way of ascending the level
Ice Climber- I had the Japanese version of this game on a pirate cart, which was certainly my favorite seal clubbing simulator ever
Iggy's Reckin' Balls- Kind of a platformer, the levels were mostly vertical spirals
Bonus question because there's probably not many games that are totally vertical- what's your favorite vertical section of a normal platformer? First that comes to mind is Castlevania Bloodlines, the Leaning Tower level.
And reversing this, there's fucking Battletoads... in this level you just keep going down, and the last time I tried to beat this game, I gave up here... despite abusing save-states.
(now that I think about it Battletoads had a couple of levels where all you did was descend)
Rainbow Islands- the yardstick by which all other vertical platformers should be measured. Even your attack did double duty as a way of ascending the level
Ice Climber- I had the Japanese version of this game on a pirate cart, which was certainly my favorite seal clubbing simulator ever
Iggy's Reckin' Balls- Kind of a platformer, the levels were mostly vertical spirals
Bonus question because there's probably not many games that are totally vertical- what's your favorite vertical section of a normal platformer? First that comes to mind is Castlevania Bloodlines, the Leaning Tower level.
And reversing this, there's fucking Battletoads... in this level you just keep going down, and the last time I tried to beat this game, I gave up here... despite abusing save-states.
(now that I think about it Battletoads had a couple of levels where all you did was descend)