Drinky Crow said:on one hand, casey loe is usually a credible reviewer with a healthy sense of skepticism. on the other hand, he's writing for halverson's geekwank rag. if the hysterically massive delta between heather campbell's play review of twilight princess and her startbutton.com review of the same game is any indicator, my money suggests that halverson won't pay up if the games he's tagged for greatness aren't properly treated and observed. i'd read that 9.0 as a 6.5/7.0 and suspect a more, er, halversonian origin of that horrible line about "gliding over a starlit ocean to opera".
Takuhi said:I swear that review actually was written by me (starlit ocean opera line and all). If it was one of the game's Dave had tagged for greatness there's certainly no way he'd have let me have the review! And if we got a kickback for that, I certainly didn't get a cut.
Not sure exactly what you're referring to with the Heather review of Twilight Princess... I actually wrote the Twilight Princess review in Play, so it's possible you're comparing her review for some other source with mine for the magazine. (And I stand by that 9.5, damn it, TwiPri was awesome!)
I dunno why the hype isn't out there for Lairit did look like a mess at most of its trade show appearance, but it really did come together in the end. IMO, at least...
Speevy said:I was a huge fan of Sudeki's Art Style, I thought it was some of the best for its time, not even Pyschonauts could top it!
Onix said:Mind describing the gameplay a bit? This is one of my most anticipated titles of the year.
Guess you kind of answered your own question in the same sentence.Takuhi said:I dunno why the hype isn't out there for Lairit did look like a mess at most of its trade show appearance, but it really did come together in the end. IMO, at least...
Liabe Brave said:My frothing demand is not quite on the increase, but I am interested in your gameplay impressions, Takuhi. Especially, are there any sections where you just fly around and explore, or travel to the next area, or is it all battle and objective-based "levels"?
Takuhi said:I swear that review actually was written by me (starlit ocean opera line and all). If it was one of the game's Dave had tagged for greatness there's certainly no way he'd have let me have the review! And if we got a kickback for that, I certainly didn't get a cut.
Not sure exactly what you're referring to with the Heather review of Twilight Princess... I actually wrote the Twilight Princess review in Play, so it's possible you're comparing her review for some other source with mine for the magazine. (And I stand by that 9.5, damn it, TwiPri was awesome!)
I dunno why the hype isn't out there for Lairit did look like a mess at most of its trade show appearance, but it really did come together in the end. IMO, at least...
Takuhi said:It is entirely objective-based levels, and in a lot of them you have to protect an allied unit that is under fire, so abandoning it to explore will almost certainly cause you to fail the mission. But some of the later levels have open-ended objectives and nothing to protect, so you're free to fly around and explore. I kind of wish there was a little more of that, though... The environments are SO beautiful. And varied! It was driving me nuts a few weeks ago when everyone was worried that the game would be "too brown" and I couldn't post about it. Every level looks and feels very different and the game has great use of color.
The play mechanics take a lot of getting used to. The core flying and shooting is totally intuitive and satisfying (I love the Sixaxis control for movement) but the game is constantly cutting away to little bits where you're attacking side-to-side or doing QTE stuff or doing that two-dragons-locked-together fighting game thing, which is very annoying and confusing at first. But when you do figure out how and why those things happen, they do add quite a bit of depth to the game. The navigation systems are weak, so the first time you do each mission it can be confusing where you're supposed to go, but once you know what to do, they're really fun to replay.
I'm glad to see some people here are excited for it! I don't think you'll be disappointed.
Now buy the magazine!
Takuhi said:The navigation systems are weak, so the first time you do each mission it can be confusing where you're supposed to go, but once you know what to do, they're really fun to replay.
You know, Bitch Slap Wii would be an awesome game. I think you're on to something.shidoshi said:Here... made this just for you.
(And for the sake of the lord, people... THIS IS JUST A JOKE. Not at all real, before anybody gets the wrong idea.)
Dies Iræ said:YOU'RE HIGH
isochronus said:I see alot of low poly models with a few decent textures mixed in with alot of poor quality textures with no textural effects.
??? :lolisochronus said:I see alot of low poly models with a few decent textures mixed in with alot of poor quality textures with no textural effects.
:lol Come back when you can mention a single console game doing geometry and textures better than Lair (technically and not "I prefer this art style because it got a huge x360 tag on it" BS).isochronus said:I see alot of low poly models with a few decent textures mixed in with alot of poor quality textures with no textural effects.
dsl302g said:10 out of ***ing 10!
..|..
Please don't ban.
tdrdrgn said:i hate the color panel they choose for this game. It looks like poo =/
We really should make this silly "colour palette" talk banable, it's so brainless that it hurts.tdrdrgn said:i hate the color panel they choose for this game. It looks like poo =/
tdrdrgn said:i hate the color panel they choose for this game. It looks like poo =/
sure......The environments are SO beautiful. And varied! It was driving me nuts a few weeks ago when everyone was worried that the game would be "too brown" and I couldn't post about it. Every level looks and feels very different and the game has great use of color.
tdrdrgn said:i hate the color panel they choose for this game. It looks like poo =/
Karma Kramer said:any impressions from gameplay?
we all know it looked beautiful.
Don't assume that because Lair is such a stunning piece of eye candy that there isn't also a substantial game at its core.
The only negatives were that objectives weren't explained well enough and confusing navigation sometimes.
They say that some of the confusion is because it combines nearly 6 genres into one game...but once you get use to it, it is a game with incredible depth.
It also says that replay value is extremely high--you can receive higher ranks and that unlocks amazing stuff such as new dragons, etc. to kick butt with.
with its stunning visuals and incredible soundtrack, Lair may well be the single most powerful experience that a man can share with his $5,000 home theatre system.
If gliding over a beautiful starlit ocean to the haunting strains of opera doesn't impress you, you're dead inside
Mithos Yggdrasill said:The problem with these hardcore magazines is that they have a strong tendence to evaluate graphics too much over the rest. What about the OST ? What about the story ? And What about the gameplay ?
Darji said:other things than graphic
oh and dont forget
VonGak! said:Perhaps but Lair is one of the few games where graphics and scale are more important than game-play just like how the big battles and special effects in the LotR movies apparently were more important than the actual story.
What I'm saying is that the gameplay only needs to be good as long as the other two things are done well as the game is more about the epic feel.
Calling out Halo 3 for "Bad Art" in a Lair thread as an example of double standards is one of the more retarded things you could possibly do. You should have stuck with how butt ****ing ugly GeoW is instead of Random Big 360 Game X.fortified_concept said:It's funny how the same people who complain about the colour palette in this game or MGS4 have never complained about the colour palette of GeoW, or the people complaining about bad art have never complained about many "bad art" games on X360 including Halo 3 (no Deepblue this is not a discussion about Halo 3 -don't post pics- I'm just calling out certain people who have double standards for obvious reasons).
So you claim the Haloo art style to be good?Son of Godzilla said:Calling out Halo 3 for "Bad Art" in a Lair thread as an example of double standards is one of the more retarded things you could possibly do. You should have stuck with how butt ****ing ugly GeoW is instead of Random Big 360 Game X.
tdrdrgn said:i hate the color panel they choose for this game. It looks like poo =/
VonGak! said:So you claim the Haloo art style to be good?
Raist said:And how did Play get a retail version, when the game is pushed back to October?
Son of Godzilla said:Calling out Halo 3 for "Bad Art" in a Lair thread as an example of double standards is one of the more retarded things you could possibly do. You should have stuck with how butt ****ing ugly GeoW is instead of Random Big 360 Game X.
No I would say it's consistent though not a reason to buy the games.beerbelly said:And you would have a problem if he did?
This forum is unbearable now.
fortified_concept said:Bad art in a matter of opinion. Some people think FFXIII has bad art while I love the art in that game.
Halo 3 has bad art imo but that's not the point. Notice how I don't go in every Halo 3 or GeoW thread to declare how I think they have bad art like the usual suspects do all the time with Lair and MGS4 (colour palette)?
I don't really know, but I'd wager that Haloo's one of those games where graphics and scale are more important than game-play just like how the big battles and special effects in Alien Vs Predator apparently were more important than the actual story.So you claim the Haloo art style to be good?
Son of Godzilla said:Bad art or not, I meant that Halo 3's art style has nothing in common with Lair's. Whereas the dragons in Lair look suspiciously similar to Locusts. I disagree with you though, I think games should be called out where applicable, people shouldn't censor opinions because they are negative. I think the group speak people do in threads is unfortunate, I remember getting torn alive and even banned once for mentioning and providing proof about both GeoW and Halo 3's graphical problems.
no Deepblue this is not a discussion about Halo 3 -don't post pics- I'm just calling out certain people who have double standards for obvious reasons
nincompoop said:They originally gave it a 9.5, Halverson must've lowered it after he came down from his acid trip.