LunaticPuma
dresses business casual
I laughed when the little kids in Halo 2 would say that super-bouncing and BXB glitch were legit because "Bungie put them in the game." :lol :lol :lol :lol :lol :lol :lol
Holly shit I did not know that. I need to buy that game again replay it.elcapitan said:There are certainly some games where complaints stem from the fact that a game feature is simply overlooked. One example is MGS3, where people didn't realize you had to use the d-pad to stalk, and that was why they kept getting caught trying to "sneak" behind enemies.
Walk through FPS games dont sprintHoly Order Sol said:What exactly is it with that alleged "developer's intent" (provided you know what it consists in, which is not always the case) that makes you believe that you should not only stick to it but tell other people that they should do the same?
Yeah pretty much. Wait I'm some sort of awful person because I want to use items and play on an interesting level?SuperAngelo64 said:MELEE
In some versions of DOOM nightmare brings up a yes/no prompt that says something like "this mode is not even remotely fair, are you sure?" In Quake Nightmare was fairly hidden. In Quake 2 it was only available through the console.Pete Rock said:"Fight against formidable foes that will truly test your skill and wits; this is the way Halo is meant to be played."
- Halo 3, Heroic difficulty
Nightmare mode has usually respawned enemies, but I can't imagine anyone at id actually thought that was "the way" to play through Doom or Quake. I agree that this should be "normal" in most cases just to avoid confusion on the part of new players.
Maybe an overly easy or hard game IS the intended difficulty?Rapstah said:The "intended" difficulty should always be called "normal". I hate picking "normal" and getting a way too easy game (or too hard, although that's less common).
Well NOW I'm curious.Cowie said:I know exactly what thread you were in when you decided to post this, hahah. And as long as we can steer it away from that particular game, this conversation has potential.
Speedruns are an interesting extension of this -- by and large games do not reward you for speedrunning, nor do they even keep track of your time for you, but that hasn't stopped a community based entirely around it from popping up.
Achievements are worth noting too, as well. Now ultimately, they were put in by the developers and therefore fall into 'the way it was meant to be played', but occasionally they encourage you to do things outside the realm of what could be perceived as the 'intent' for the game. The Dishwasher's "The Peter Moore Achievement" for hitting the xbox guide button in the middle of a solo comes to mind.
Monroeski said:Well NOW I'm curious.
Lazy vs Crazy said:Yeah pretty much. Wait I'm some sort of awful person because I want to use items and play on an interesting level?
Cowie said:The Smash Bros. games. The thread in question was the using a tatsunoko vs capcom arcade stick to play brawl.
That's actually an effective way to hold the controller if you are playing fighters.TSA said:I rotate my right hand so my thumb is under the controller, and my four fingers are free to hit buttons.
jeremy1456 said:Any game that you can play 'incorrectly' is a badly designed piece of software.
That statement is absurd. If you have to hit a single button the game can be played incorrectly and even if you don't its always possible that you might do something wrong.jeremy1456 said:Any game that you can play 'incorrectly' is a badly designed piece of software.
Lazy vs Crazy said:Yeah pretty much. Wait I'm some sort of awful person because I want to use items and play on an interesting level?
Lostconfused said:That statement is absurd. If you have to hit a single button the game can be played incorrectly and even if you don't its always possible that you might do something wrong.
Almost every game is subject to those. I am saying that every game can be played incorrectly.jeremy1456 said:What you're saying is that if you die in a game then you're playing it incorrectly?
:lol
I'm referring to exploits, glitches, and using cheat devices.
WTF? Isn't this exactly what the OP is talking about? If you're not willing to learn a technique that would decrease your time, which is the whole point of racing, then I think you need to get out of competitive online. You say that they're not playing for fun but maybe their fun actually comes from winning? I don't think it's right that you're calling them assholes when all they're doing is playing how they want to play, same as you. Now that I think about it, if you only want to play for fun then why the hell are you so concerned about winning or losing? You're not being forced to do anything here.Chatin said:Mario Kart DS: Snaking.
Don't enjoy it at all, and it has nothing on the way that Mario Kart was designed to be played, but I'm forced to do it online simply because assholes would rather exploit a glitch than play for fun.
See Also: Mario Kart 64 / Wario Stadium.
hamchan said:WTF? Isn't this exactly what the OP is talking about? If you're not willing to learn a technique that would decrease your time, which is the whole point of racing, then I think you need to get out of competitive online. You say that they're not playing for fun but maybe their fun actually comes from winning? I don't think it's right that you're calling them assholes when all they're doing is playing how they want to play, same as you. Now that I think about it, if you only want to play for fun then why the hell are you so concerned about winning or losing? You're not being forced to do anything here.
GTA IV is the first game in which I didn't play in the manner you describe. I attribute that to the connection I formed with Nico as a person. I really wanted to play through his story, see where it went, and I wanted that conclusion. Screwing around was the last thing I wanted to do, especially when I could go on a man-date with Dwayne.R-111 said:I hate it when people complain to me that I don't play the game "right." This always happens happens when I'm playing any of the GTA games with a certain friend of mine, as I rarely only do the missions (only to open up more of the city), I just like to drive around and cause as much chaos as I can and drive down the sidewalk hitting people like a madman (the only fun part of GTA4). This always causes my friend to tell me to "stop messing around" and "play the game the right way."
Also, when a game isn't trying to be a realistic simulator, then to hell with realism.
Chatin said:Snaking is fine when it is done in a community that appreciates that manner of playing. But when snakers are showing up in every online match, it ruins the game for the people who don't enjoy snaking. The game was intended to be played without snaking, and individuals should be allowed to play as intended.
So Wario Stadium was "broken". That doesn't mean that individuals cannot agree to ignore the shortcut and race the course normally.
But that point of the discussion in this thread is that not all players agree on this manner.
Metagames don't really change how you play a game though. If you want to slog through agonizing busywork, (like say, Minish Cap's figurine collection) that's your call.EvilMario said:This is the knee-jerk response people from people who hate 'metagames'.
The fun of a game like Mario Kart is being in the pack and tossing items at each other. Online isn't just about leader boards and a hardcore competitive community, it's about the ability to play with others and not have to be in the same room. So when I go online, and I end up in a match with a bunch of snakers, there's a huge gap between the snakers and the other players, and fun = eliminated. Everyone can enjoy Mario Kart without snaking. We did before MKDS. Only a fraction of gamers can enjoy it with snaking. And that is why I don't think it's irrational for casual (or just non-hardcare) gamers to be frustrated when a game is being played outside of the manner intended by the developer.hamchan said:WTF? Isn't this exactly what the OP is talking about? If you're not willing to learn a technique that would decrease your time, which is the whole point of racing, then I think you need to get out of competitive online. You say that they're not playing for fun but maybe their fun actually comes from winning? I don't think it's right that you're calling them assholes when all they're doing is playing how they want to play, same as you. Now that I think about it, if you only want to play for fun then why the hell are you so concerned about winning or losing? You're not being forced to do anything here.
Chatin said:The fun of a game like Mario Kart is being in the pack and tossing items at each other. Online isn't just about leader boards and a hardcore competitive community, it's about the ability to play with others and not have to be in the same room. So when I go online, and I end up in a match with a bunch of snakers, there's a huge gap between the snakers and the other players, and fun = eliminated. Everyone can enjoy Mario Kart without snaking. We did before MKDS. Only a fraction of gamers can enjoy it with snaking. And that is why I don't think it's irrational for casual (or just non-hardcare) gamers to be frustrated when a game is being played outside of the manner intended by the developer.
Not that it's wrong to find new ways to enjoy a game, but in some cases it should be judged whether it's appropriate, or if it is going to be detrimental to the online experience of the other players. If you're the only one snaking on a course, you might as well be playing Time Trial.
selig said:If the developer wanted some higher difficulty to be "normal", then he sould just have called it "normal" (and introduced "super easy" to give lower difficulty options).
Lazy vs Crazy said:Yeah pretty much. Wait I'm some sort of awful person because I want to use items and play on an interesting level?
upandaway said:Don't be ignorant, OP. Sometimes people say that because they want you to have fun. Sure you can fucking abuse savestates but people are suggesting you will have more fun with the game if you played it without savestates, aka the way it was meant to be played.
It's advice, not reproach.
The wording is mostly the problem IMO. It would also be made much worse if you weren't told at the start that part of the puzzle was using all the elements. But having it so you have to use all the elements is a valid move in a puzzle game as long as you are told at the start you have to.Boonoo said:I really don't see what's wrong with this, other than the ham-fisted wording. It seems pretty clear that the goal is to get the ball in the hole using all of the elements, not just to get the ball in the goal.
You set repetitiveness to low and excitement to high. Though I think the settings only exist on the N64 version.icarus-daedelus said:What do you have to turn off to make it less repetitive and dull?
Holy Order Sol said:What exactly is it with that alleged "developer's intent" (provided you know what it consists in, which is not always the case) that makes you believe that you should not only stick to it but tell other people that they should do the same?
Fuck that game's hard mode. You literally have to conserve force energy, blast enemies away with force push all directionsthetrin said:The same stands for hard mode, when it clearly hasn't been balanced (The Force Unleashed).