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"Play the game the way it's meant to be played". WTF?

I laughed when the little kids in Halo 2 would say that super-bouncing and BXB glitch were legit because "Bungie put them in the game." :lol :lol :lol :lol :lol :lol :lol
 
I've only come across something like this once. And it was I who kept saying, "You're doing it wrong," albeit in a somewhat joking manner.

A friend of mine was playing Borderlands and he's the kind of guy who has to explore EVERYTHING. Which is fine, but he kept getting himself stuck. Literally stuck in the world, under a bridge, what have you. Which is normal, it happens all the time, but he just kept getting stuck over and over again. So I'm trying to tell him what the limitations of the game are, and where the places are he needent bother checking because you can often tell. You just know, especially after years and years of gaming and awareness of basic level design. But he kept doing it, getting stuck in these stupid places when I knew the devs didn't put any loot there.

But that's the only time anything like this ever happened with me. Or to me.
 
elcapitan said:
There are certainly some games where complaints stem from the fact that a game feature is simply overlooked. One example is MGS3, where people didn't realize you had to use the d-pad to stalk, and that was why they kept getting caught trying to "sneak" behind enemies.
Holly shit I did not know that. I need to buy that game again replay it. O_o That was one of the reasons why I disliked that game. I just took a more aggressive approach when playing and a lot of running. I even cleared the the hard difficulty setting.

No w8 nvm I forgot the reason I really hated it the most was the added micro managing was eh, why Kojima why?
 
in skate 2, i ran around harassing people by jumping on them more than actually skating.

they should have developed that aspect of the game more than the skateboarding.
 
Holy Order Sol said:
What exactly is it with that alleged "developer's intent" (provided you know what it consists in, which is not always the case) that makes you believe that you should not only stick to it but tell other people that they should do the same?
Walk through FPS games dont sprint
Play with items on Smash
Dont turn kids games into tournament play...you will have to block more than half of the content in orger to balance the game
 
The multiplayer of Jedi Knight 2 is a pretty good example of a case where people started playing the game by their own rules and not the game rules. In the end, it seems the guys with the servers supported this so that became the de facto standard but from time to time someone would come around and talk about people should be "playing the game the way it was meant to be played". I can kind of see where they were coming form though, I mean if you play on an FFA server you don't really expect to be kicked for "laming" when you kill another guy.
 
Pete Rock said:
"Fight against formidable foes that will truly test your skill and wits; this is the way Halo is meant to be played."
- Halo 3, Heroic difficulty

Nightmare mode has usually respawned enemies, but I can't imagine anyone at id actually thought that was "the way" to play through Doom or Quake. I agree that this should be "normal" in most cases just to avoid confusion on the part of new players.
In some versions of DOOM nightmare brings up a yes/no prompt that says something like "this mode is not even remotely fair, are you sure?" In Quake Nightmare was fairly hidden. In Quake 2 it was only available through the console.

Somewhat at id was spending all of their time playing these games so they were probably quite skewed at the difficulty curve. They also may have decided that run like hell was the proper way to play but on Ultra Violence the player could stay pretty safe going slow.
 
That argument is one of the many reasons I hate MGS4 and its defenders. I remember some asshole that requested me too take a pic of my Tv because "you are ruining your experience without teh HD"
 
Playing the game "how it's intended" as a strict rule is absurd. Emergent gameplay's been so much fun; we've gotten combos in fighters, playing shmups for score, ninja tanking in FFXI, frost wolf grinding in FFI, Redeemer races in UT, even world 1-2 in Mario.

That said, in all of those cases the original intended gameplay really should be experienced. Beyond its own quality, talking about the game or playing with other people that haven't done these things is pointless if you don't have the original common ground.

There's also the related question of playing a game well in some fashion, whether or not it's the intended one. All those examples fulfill it in a way that cheesing Vita-Chambers, throwing nothing but Hail Marys, or naming your characters Fight and Heal and then grinding for ten hours don't. The idea that a game needs to cater to people who won't or absolutely can't play it well--as opposed to people who play it as well as they can, a niche well-served by the Super Guide--is an absurdity born of this era where the idea of a genre is rapidly fading and almost every publisher demands both a gripping narrative and hardcore twitch gameplay.
 
Rapstah said:
The "intended" difficulty should always be called "normal". I hate picking "normal" and getting a way too easy game (or too hard, although that's less common).
Maybe an overly easy or hard game IS the intended difficulty?
Cowie said:
I know exactly what thread you were in when you decided to post this, hahah. And as long as we can steer it away from that particular game, this conversation has potential.

Speedruns are an interesting extension of this -- by and large games do not reward you for speedrunning, nor do they even keep track of your time for you, but that hasn't stopped a community based entirely around it from popping up.

Achievements are worth noting too, as well. Now ultimately, they were put in by the developers and therefore fall into 'the way it was meant to be played', but occasionally they encourage you to do things outside the realm of what could be perceived as the 'intent' for the game. The Dishwasher's "The Peter Moore Achievement" for hitting the xbox guide button in the middle of a solo comes to mind.
Well NOW I'm curious.
 
People/Reviewers who burn credit after credit in a shoot 'em up, finish the game in 15 minutes, and then say "derp, this game is too short/easy". Definetly not playing it right.
 
Monroeski said:
Well NOW I'm curious.

The Smash Bros. games. The thread in question was the using a tatsunoko vs capcom arcade stick to play brawl.


Lazy vs Crazy said:
Yeah pretty much. Wait I'm some sort of awful person because I want to use items and play on an interesting level?

Where did you get the impression that people thought like this? I played melee "Incorrectly" in the tournament scene for quite some time, and I never knew anyone who went door to door to make sure everyone in their neighborhood played with items off and only on certain levels. Worst case scenario, you might run into some 13 year olds online who would tell you that you were stupid for playing a certain way, but if you're going to let them represent an entire group for you, well, damn.
 
Whilst the sentence in question does seem to be thrown around a lot these days, it seems to me it's the kind of thing where it only really applies if a great number of people miss the point entirely of how a game was meant to be played.

For example;

mirrorsedgelogo.png
 
Cowie said:
The Smash Bros. games. The thread in question was the using a tatsunoko vs capcom arcade stick to play brawl.

I did a playthrough of RE 5 on Xbox 360 using the Madcatz SF IV CE arcade stick.

I also hold my controller differently for any game that doesn't use a right analog stick.

Instead of this:

windowslivewritersonytunnelsyndromeps3controllertoosmall-8d24ps3hand2.jpg


I rotate my right hand so my thumb is under the controller, and my four fingers are free to hit buttons. Also hold the Wii Remote upside down for shooters. People tell me that's not the way to hold the controller and play the game correctly.

Most of the time I hear "the way it's meant to be played" coming from developers, when they get annoyed when I don't play through a demo how they want.
 
Well you gotta play a shooter by shooting shit not meleeing everything.

If the game wants you to do very specific, obscure things it is flawed.
 
TSA said:
I rotate my right hand so my thumb is under the controller, and my four fingers are free to hit buttons.
That's actually an effective way to hold the controller if you are playing fighters.
 
jeremy1456 said:
Any game that you can play 'incorrectly' is a badly designed piece of software.

This, and MW2 comes to mind immediately. Although maybe IW envisioned all the glitches and thought it would be fun for the players to find them all?
 
jeremy1456 said:
Any game that you can play 'incorrectly' is a badly designed piece of software.
That statement is absurd. If you have to hit a single button the game can be played incorrectly and even if you don't its always possible that you might do something wrong.
 
Real men use items!

I agree that exerting your own play standards onto other people is silly. Equally valid preferences and all that.
 
Lazy vs Crazy said:
Yeah pretty much. Wait I'm some sort of awful person because I want to use items and play on an interesting level?

Isnt that kind of a reverse situation. It was made to be played with items, but the tourney crowd found it better without them and now the two sides go at each other throats because neither can reconcile their style of play.
 
If a developer wants you to play the game a certain way, they should reward you for doing so and punish you for not doing so, or just make it impossible to play it any other way.

If it's someone who who had no hand in the making of the game telling you that, then why do they care? As long as you're having fun, it shouldn't matter.
 
Lostconfused said:
That statement is absurd. If you have to hit a single button the game can be played incorrectly and even if you don't its always possible that you might do something wrong.

What you're saying is that if you die in a game then you're playing it incorrectly?

:lol

I'm referring to exploits, glitches, and using cheat devices.
 
jeremy1456 said:
What you're saying is that if you die in a game then you're playing it incorrectly?

:lol

I'm referring to exploits, glitches, and using cheat devices.
Almost every game is subject to those. I am saying that every game can be played incorrectly.

Edit: Ok I am wrong on that last bit so I edited it out.
 
(Clears throat)

I've been alive forever,
and I played the very first game,
I put Mario and the princess together,
I am gamer,
And I play the games.
 
I hate it when people complain to me that I don't play the game "right." This always happens happens when I'm playing any of the GTA games with a certain friend of mine, as I rarely only do the missions (only to open up more of the city), I just like to drive around and cause as much chaos as I can and drive down the sidewalk hitting people like a madman (the only fun part of GTA4). This always causes my friend to tell me to "stop messing around" and "play the game the right way."

Also, when a game isn't trying to be a realistic simulator, then to hell with realism.
 
Chatin said:
Mario Kart DS: Snaking.

Don't enjoy it at all, and it has nothing on the way that Mario Kart was designed to be played, but I'm forced to do it online simply because assholes would rather exploit a glitch than play for fun.

See Also: Mario Kart 64 / Wario Stadium.
WTF? Isn't this exactly what the OP is talking about? If you're not willing to learn a technique that would decrease your time, which is the whole point of racing, then I think you need to get out of competitive online. You say that they're not playing for fun but maybe their fun actually comes from winning? I don't think it's right that you're calling them assholes when all they're doing is playing how they want to play, same as you. Now that I think about it, if you only want to play for fun then why the hell are you so concerned about winning or losing? You're not being forced to do anything here.

The smash community is also pretty shitty. Both the competitive and non-competitive sides have elitists on them telling the other side the proper way to play.
 
hamchan said:
WTF? Isn't this exactly what the OP is talking about? If you're not willing to learn a technique that would decrease your time, which is the whole point of racing, then I think you need to get out of competitive online. You say that they're not playing for fun but maybe their fun actually comes from winning? I don't think it's right that you're calling them assholes when all they're doing is playing how they want to play, same as you. Now that I think about it, if you only want to play for fun then why the hell are you so concerned about winning or losing? You're not being forced to do anything here.

I avoid it by playing Mario Kart Wii instead.
 
R-111 said:
I hate it when people complain to me that I don't play the game "right." This always happens happens when I'm playing any of the GTA games with a certain friend of mine, as I rarely only do the missions (only to open up more of the city), I just like to drive around and cause as much chaos as I can and drive down the sidewalk hitting people like a madman (the only fun part of GTA4). This always causes my friend to tell me to "stop messing around" and "play the game the right way."

Also, when a game isn't trying to be a realistic simulator, then to hell with realism.
GTA IV is the first game in which I didn't play in the manner you describe. I attribute that to the connection I formed with Nico as a person. I really wanted to play through his story, see where it went, and I wanted that conclusion. Screwing around was the last thing I wanted to do, especially when I could go on a man-date with Dwayne.

Speaking of Dwayne, I seriously felt bad for the guy and did all I could to maintain a good relationship with him. Like, if I was on my way to do something and he called, I would drop everything to spend time with him. In many ways, I honestly felt like I was the only real friend he had and saying no to him hurt me emotionally.

None of the previous 3D GTA characters had the same effect on me and I loved GTA IV for that. Sadly, the DLC hasn't had that effect on me because the characters in those games feel like the previous GTA characters.

If GTA V has another Nico-like character, I will love it as much as I loved IV.
 
Chatin said:
Snaking is fine when it is done in a community that appreciates that manner of playing. But when snakers are showing up in every online match, it ruins the game for the people who don't enjoy snaking. The game was intended to be played without snaking, and individuals should be allowed to play as intended.

So Wario Stadium was "broken". That doesn't mean that individuals cannot agree to ignore the shortcut and race the course normally.

But that point of the discussion in this thread is that not all players agree on this manner.

Well they either find an agreement or don't bother to play with each other. Instead of arguing, one can still play with someone else. Nintendo's fucked up online implementation doesn't help though, I'll give you that, but there are ways around it.
 
EvilMario said:
This is the knee-jerk response people from people who hate 'metagames'.
Metagames don't really change how you play a game though. If you want to slog through agonizing busywork, (like say, Minish Cap's figurine collection) that's your call.

Using a strategy guide, not playing the game on the hardest difficulty, using exploits etc tend to be more of the "You're not playing the game the way it was meant to be played!!!" hogwashery.
 
hamchan said:
WTF? Isn't this exactly what the OP is talking about? If you're not willing to learn a technique that would decrease your time, which is the whole point of racing, then I think you need to get out of competitive online. You say that they're not playing for fun but maybe their fun actually comes from winning? I don't think it's right that you're calling them assholes when all they're doing is playing how they want to play, same as you. Now that I think about it, if you only want to play for fun then why the hell are you so concerned about winning or losing? You're not being forced to do anything here.
The fun of a game like Mario Kart is being in the pack and tossing items at each other. Online isn't just about leader boards and a hardcore competitive community, it's about the ability to play with others and not have to be in the same room. So when I go online, and I end up in a match with a bunch of snakers, there's a huge gap between the snakers and the other players, and fun = eliminated. Everyone can enjoy Mario Kart without snaking. We did before MKDS. Only a fraction of gamers can enjoy it with snaking. And that is why I don't think it's irrational for casual (or just non-hardcare) gamers to be frustrated when a game is being played outside of the manner intended by the developer.

Not that it's wrong to find new ways to enjoy a game, but in some cases it should be judged whether it's appropriate, or if it is going to be detrimental to the online experience of the other players. If you're the only one snaking on a course, you might as well be playing Time Trial.
 
Chatin said:
The fun of a game like Mario Kart is being in the pack and tossing items at each other. Online isn't just about leader boards and a hardcore competitive community, it's about the ability to play with others and not have to be in the same room. So when I go online, and I end up in a match with a bunch of snakers, there's a huge gap between the snakers and the other players, and fun = eliminated. Everyone can enjoy Mario Kart without snaking. We did before MKDS. Only a fraction of gamers can enjoy it with snaking. And that is why I don't think it's irrational for casual (or just non-hardcare) gamers to be frustrated when a game is being played outside of the manner intended by the developer.

Not that it's wrong to find new ways to enjoy a game, but in some cases it should be judged whether it's appropriate, or if it is going to be detrimental to the online experience of the other players. If you're the only one snaking on a course, you might as well be playing Time Trial.

Games like Mario Kart are an interesting topic for this discussion. On the one hand, the game is, ultimately, competitive. Adding all sorts of crazy items has a certain leveling effect on the playing field, but in the same sense you don't throw a blue shell because you want everybody to tie for 1st place and go home holding hands. People finding ways to be better, faster, more efficient, whatever, is to be expected -- but the nature of the game suggests that there will be people who want to just play casually, and still stand a chance of winning by luck. I think that nintendo's fucking archaic online structure is partially to blame here. At least two separate justifiable playstyles exist, and there's really no way to keep them apart, outside of organizing friend code bullshit online somewhere.
 
That can be a valid statement. First example that comes to mind would be Left4dead. I didnt really start enjoying that game until we started playing on expert. Game is damn near boring on Normal. You breeze through and think "...thats it?"

Coincidentally, Left4Dead2 is near unplayable on expert. I dont what the hell they were thinking with that one.
 
Assassin's Creed 1 sucked ass until I read the official thread and learned you're supposed to turn off the GPS and use your senses to navigate the cities. It was a completely different game when I played it "the way it's meant to be played".
 
selig said:
If the developer wanted some higher difficulty to be "normal", then he sould just have called it "normal" (and introduced "super easy" to give lower difficulty options).

I feel like most developers don't want to risk alienating its more casual audience by naming a difficulty level "easy" much less "super easy". From my experience, I see more modifiers in difficulty levels above "normal" than below "normal". More often than not, "normal" is the easiest setting. Couple that with the overall trend of games getting easier and I think my point has some merit.
 
Lazy vs Crazy said:
Yeah pretty much. Wait I'm some sort of awful person because I want to use items and play on an interesting level?


No. You're an awful person because your statement's implying that playing with items ON is inherently more "interesting" than the competitive standard with items OFF.
 
After I taught my brother how to play Worms Armageddon, he forsook every weapon EXCEPT the grenade. He sucked with it, too. He lost every game, because he wanted to master the grenade. After he lost enough times, he lost interest.

He did not play the game the way it's meant to be played.
 
upandaway said:
Don't be ignorant, OP. Sometimes people say that because they want you to have fun. Sure you can fucking abuse savestates but people are suggesting you will have more fun with the game if you played it without savestates, aka the way it was meant to be played.

It's advice, not reproach.

I like this, but it really does fall under "don't cheat" more than "don't use the tools the game gave you in a certain way."
 
Boonoo said:
I really don't see what's wrong with this, other than the ham-fisted wording. It seems pretty clear that the goal is to get the ball in the hole using all of the elements, not just to get the ball in the goal.
The wording is mostly the problem IMO. It would also be made much worse if you weren't told at the start that part of the puzzle was using all the elements. But having it so you have to use all the elements is a valid move in a puzzle game as long as you are told at the start you have to.


Also, if a developer really wants to state a certain difficulty is how they intended to the game to be played, and its not normal, call it "Original"

Sure, you will have some people complain that "If this is the first time the game has been out, why are normal and orignal not the same" and blah blah blah.
 
If a person isn't playing a game the way that developers meant for them to play it then that's what we call bad game design. It's the developers job to teach players the proper way to play their game.
 
icarus-daedelus said:
What do you have to turn off to make it less repetitive and dull?
You set repetitiveness to low and excitement to high. Though I think the settings only exist on the N64 version.
 
Sometimes the term is applicable. The guy who did not know he could level his characters in Mass Effect is an example.

Then you have the examples where people are playing the game in a way that they can advance through it, but they are hating on the game because it is not fun because of the way they are playing it. A lot of people who complain about Halo for example tend to try and play it like a run and gun shooter which would make for a terrible experience, but it is a great experience for many if you play it closer to the developers intent.

The same with Dragon Age. If you play it like a Diablo hack and slash loot game, skip the story, and skip the exploration and then complain that it is not fun then you are not going to get a lot of sympathy.

Now if someone is playing GTA and just having fun running over and killing everyone they see, and having a grand old time, then I would not consider those people to be playing the game wrong. It is those that complain about a game sucking while not attempting to understand the mechanics of the game that bug me. If you play Ninja Gaiden, and find it generally not fun then you have an argument. If you play Ninja Gaiden and then complain that it does not play like God of War, well you are an idiot.
 
Holy Order Sol said:
What exactly is it with that alleged "developer's intent" (provided you know what it consists in, which is not always the case) that makes you believe that you should not only stick to it but tell other people that they should do the same?


1) Sometimes developer's intent is fairly easy to determine -- exploiting a silly glitch which bypasses an entire game may very well go against the design of the game and the gaming experience.
This is probably why high score contests often have specific rules about why certain things are either allowed or disallowed.

2) I think this really only becomes an issue when you play with other people. Playing in ways which makes the basic game experience dull or annoying would seem to be playing the game the wrong way, as folks are no longer having fun.

(Example: Smash Bros. without items... which reminds me, I need to run another Items Brawl tournament!)
 
There is no right or wrong way to play any game. You're simply playing it from the perspective you know, and not any you don't. Once you realize that falling into a pit results in death, you probably won't do it anymore, and thus you make progress. But until you figure that shit out the game mayeswell be called "You Fall Into Pits and Die." With your own discovery of the game coupled with talk amongst friends and the like, you soon see different ways of playing the game. So "developer's intent" is a bullshit term from the start because it's simply one small, collective opinion on the game and its mechanics.
 
thetrin said:
The same stands for hard mode, when it clearly hasn't been balanced (The Force Unleashed).
Fuck that game's hard mode. You literally have to conserve force energy, blast enemies away with force push all directions
 
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