• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

"Play the game the way it's meant to be played". WTF?

I seem to get hate messages involving this a lot on fighting games. The best one yet was someone telling me I broke the Street Fighter code by throwing too much. Didn't know there was some sort of law I was supposed to follow while playing.
 
DavidDayton said:
1) Sometimes developer's intent is fairly easy to determine -- exploiting a silly glitch which bypasses an entire game may very well go against the design of the game and the gaming experience.
This is probably why high score contests often have specific rules about why certain things are either allowed or disallowed.

2) I think this really only becomes an issue when you play with other people. Playing in ways which makes the basic game experience dull or annoying would seem to be playing the game the wrong way, as folks are no longer having fun.

(Example: Smash Bros. without items... which reminds me, I need to run another Items Brawl tournament!)


Do you have any idea how elitist the implications are, here? In your attempt at making a point (a skewed and ignorant one - no offense), you're suggesting that the individuals that play Smash (Brawl, in this case) can't possibly be having fun playing with the Items OFF.

That's an implication I can assure you is patently false.
 
Kimosabae said:
Do you have any idea how elitist the implications are, here? In your attempt at making a point (a skewed and ignorant one - no offense), you're suggesting that the individuals that play Smash (Brawl, in this case) can't possibly be having fun playing with the Items OFF.

That's an implication I can assure is patently false.
His example may be lacking, but he's got a point.

For example, in a racing simulation, people who go around ramming people off the track are certainly playing the game wrong. People who teamkill in FPS games are playing the game wrong.

They are purposefully ignoring explicit objectives in these games solely in order to annoy others and cause frustration.

Is there really any way to argue that these sorts of players are NOT playing wrong?
 
I know what's been said has been said, but the whole "not rushing through the game and ignoring details (visual, audio or otherwise)/gameplay elements/features/quests, etc" is a big part of it.

Good example: Running and gunning through MGS4 on easy mode from one room to the next without looking at anything, and skipping cutscenes. :lol
 
Seanspeed said:
His example may be lacking, but he's got a point.

For example, in a racing simulation, people who go around ramming people off the track are certainly playing the game wrong. People who teamkill in FPS games are playing the game wrong.

They are purposefully ignoring explicit objectives in these games solely in order to annoy others and cause frustration.

Is there really any way to argue that these sorts of players are NOT playing wrong?

Uh, yeah. If a group of individuals agree to a deviant ruleset, there's nothing "wrong" with how the game is being played. Particularly, if they find the ruleset fun (which likely wouldn't subsist if the deviant community did not find the rules fun). It's up to the discretion of outsiders looking to partake in the deviant community's activity if they're going to accept or reject those rulesets.

Gamers are often so presumptuous. They often feel as though because they play games generally, that they have some kind legitimately critical perspective on deviant cultures such as competitive communities when this couldn't be farther from the truth.
 
RapidCancel said:
I seem to get hate messages involving this a lot on fighting games. The best one yet was someone telling me I broke the Street Fighter code by throwing too much. Didn't know there was some sort of law I was supposed to follow while playing.

Only if you played in certain arcades or on certain consoles with certain whiny babies back in the early 90s. People were retarded about "no throws" back then and they still are. Is it annoying to get thrown a lot? yes. But it also means you should at least TRY to avoid them by any means.
 
jetsetfluken said:
I know what's been said has been said, but the whole "not rushing through the game and ignoring details (visual, audio or otherwise)/gameplay elements/features/quests, etc" is a big part of it.

Good example: Running and gunning through MGS4 on easy mode from one room to the next without looking at anything, and skipping cutscenes. :lol

Yet if someone enjoys playing it that way, why does it matter?
 
hikarutilmitt said:
Only if you played in certain arcades or on certain consoles with certain whiny babies back in the early 90s. People were retarded about "no throws" back then and they still are. Is it annoying to get thrown a lot? yes. But it also means you should at least TRY to avoid them by any means.

Which is why I and many others will abuse them. If it works and someone doesn't wise up to it, then it's gonna keep happening. I've only people complain about them online, never in the arcades though.
 
Kimosabae said:
Do you have any idea how elitist the implications are, here? In your attempt at making a point (a skewed and ignorant one - no offense), you're suggesting that the individuals that play Smash (Brawl, in this case) can't possibly be having fun playing with the Items OFF.

That's an implication I can assure you is patently false.

Well, to be honest, the Smash Bros. comment was mostly tongue in cheek. My point (which, I believe, is hardly ignorant even if it is somewhat skewed toward my opinion) is that multiplayer games can easily be played in the "wrong way" if particular methods/techniques/glitches/modes are used which make the game dull/unchallenging/etc. to the other players.

Simply being better doesn't do that, mind you, but there are certain strategies which the game design allows for but which destroy the multiplayer game... these are things which qualify as "playing the game the wrong way."

Various examples follow:

1) Exploiting glitches.

2) To some degree, using Oddjob every time you play.

3) In some versions, Akuma.

Seanspeed said:
His example may be lacking, but he's got a point.
For example, in a racing simulation, people who go around ramming people off the track are certainly playing the game wrong. People who teamkill in FPS games are playing the game wrong.
They are purposefully ignoring explicit objectives in these games solely in order to annoy others and cause frustration.
Is there really any way to argue that these sorts of players are NOT playing wrong?

...or in any of Seanspeed's examples.

Real men use items! Graar, and all that. Thump chest, etc.
 
.GqueB. said:
That can be a valid statement. First example that comes to mind would be Left4dead. I didnt really start enjoying that game until we started playing on expert. Game is damn near boring on Normal. You breeze through and think "...thats it?"

Coincidentally, Left4Dead2 is near unplayable on expert. I dont what the hell they were thinking with that one.

Expert genuinely isn't that tough once you have a team dedicated to the cause.

I ran through Dead Center and Hard Rain without having to restart once.
 
I most often hear this phrase associated with the following:

1) Removing censorship, typically for US versions.
Riiiight, because the Witcher is SO much more immersive when you can see the nipples on the sex cards. And Indigo Prophecy/Fahrenheit totally makes more sense when I play out the sex scene with Tiffany by pressing up on the analog stick/mouse or I get to SEE Carla bone a dead guy. If you want to see tits in game, just cop to it. I'll admit it right now, I like to see tits in games because they are that much more satisfying when I have to work for it instead of just typing "tits" in Google. Don't spew some bullshit about how it completes your gaming experience, though.

2) Demanding Japanese voice tracks for US versions when you don't understand Japanese.
A lot of English voice tracks are awful for Japanese games, and I suspect the reason is this: they heard the Japanese voice track and are trying to match the inflections and rhythm of the original so they don't have to hire another voice acting director or redo the lip sync. For this reason, and this reason alone, I can understand wanting Japanese voice tracks. It's hard to tell how crappy that Japanese track also is when you don't understand, but forced dialogue in English is easy to pick out. But if you think that you will somehow get some sort of deeper understanding by listening to gibberish while reading the exact same words that the other voice track will play, you are mistaken. If anything, it's less immersive. I turn off subtitles whenever possible because it engages me into the game and keeps me from reading ahead and skipping ahead. I doubt any of the games creators intended for that.

Let me be clear: I'm not saying you shouldn't want options in your games or that the above are unreasonable demands. It just annoys me when people claim that these things help produce the "intended" gaming experience. Just admit you're a perverted Japanophile! It's not like you're alone.

As for the difficulty issue, which I think may be the actual topic of this thread, I don't know I just kind of skimmed past the posts to quickly get to my point, there are difficulty settings where a game just falls apart and is not fun. I have played games on easy to get through them and regretted it every time. I don't think you need to beat games at the highest difficulty settings in order to prove your status as a gamer, but there are definitely times when you only notice the design of an encounter when you push yourself to the limit.
 
Top Bottom