Mechanized
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Fucking awesome! If something like this can win, then maybe we can get rulings against blind box lottery bullshit up next.
Fucking awesome! If something like this can win, then maybe we can get rulings against blind box lottery bullshit up next.
While this particular suit is horseshit, I do think something needs to be said about that whole scene. I have multiple friends who were near-cripplingly addicted to that game and buying/trading/betting on skins. Hell, my friend sent me a link to csgojackpot, where upon being there for 20 seconds, saw a dude gamble away $3000.
I'm not going to fully blame Valve/the third parties for people being stupid, but it definitely seems like Valve is more than willing to let this craze go on because, at the end of the day, it nets them money.
Hmmm would an API count as endorsing? Could they selectively block sites that are reported as gambling sites? Would those sites even fall under that definition since they are digital items and not directly cash? It's all such a round about thing that going after this over the straight up Skinner boxes seems crazy.
No because the gambling sites use the API only to see what items you have. You have to do in client trades with automated bots. Valve has and will ban the bots if they find out. You are working around Valve if you use these sites.
Valve tanked the Dota 2 economy with their item drop changes before someone could sue them over it.
Click to see the devaluation of a major Dota 2 item in real time!
Wait what did they change?
Are all my rares worthless now?
VALVE
Almost all rares are worthless unfortunately.Wait what did they change?
Are all my rares worthless now?
VALVE
can skins really be used the way they are described my the plaintiff? is there really a site that lets them be used like money?
They don't really ban the bots or seek them out though. If they wanted to shut down the gambling economy they could do it just by having a trade limit per day per account and better filters for bot accounts, or require trades to have a phone number attached.
This is really an awful thing and I'd hate to see the third party markets shut down even if some of them are shady.
can skins really be used the way they are described my the plaintiff? is there really a site that lets them be used like money?
Yes, I sold this knife that I got from a $2.50 key for $1450 after the site's fees a few years back.
The gambling aspect uses market prices to determine the cash value of your items which you then wager against live matches with odds determined by the value of items placed on each team.
All of this is because the steam API is open and lets you log in and let other sites see your inventory. These sites run bots that send trade requests, you trade your items to their bots, then their websites evaluate the value of your items.
The only thing valve is involved in is the API being available for other sites to use, and allowing trades on steam. Everything else happens outside of valve/steam's view.
I still don't get why CS:GO skins are worth so much money. They're usually just texture swaps. Compared to the blingification arms race of Dota 2 items these "skins" are truly paltry cosmetics, yet their market value cannot be denied.
I still don't get why CS:GO skins are worth so much money. They're usually just texture swaps. Compared to the blingification arms race of Dota 2 items these "skins" are truly paltry cosmetics, yet their market value cannot be denied.
Everyone that wants Half-Life 3 should be rooting for Valve to lose this.
If they can't depend on skins to fund their failed projects they're going to need a new source of income and hope it comes from a game that everyone wanted a decade ago.
Yes, I sold this knife that I got from a $2.50 key for $1450 after the site's fees a few years back.
The gambling aspect uses market prices to determine the cash value of your items which you then wager against live matches with odds determined by the value of items placed on each team.
All of this is because the steam API is open and lets you log in and let other sites see your inventory. These sites run bots that send trade requests, you trade your items to their bots, then their websites evaluate the value of your items.
The only thing valve is involved in is the API being available for other sites to use, and allowing trades on steam. Everything else happens outside of valve/steam's view.
but do they gamble and win money or the skin which they can in turn sell?
Or... maybe their cut from Steam sales?If they can't depend on skins to fund their failed projects they're going to need a new source of income and hope it comes from a game that everyone wanted a decade ago.
I'm sure that Valve makes a ton of money off of DOTA2/CSGO/TF2 but they probably make way more money off of taking a 30% cut of everything sold on Steam.
I still don't get why CS:GO skins are worth so much money. They're usually just texture swaps. Compared to the blingification arms race of Dota 2 items these "skins" are truly paltry cosmetics, yet their market value cannot be denied.
but do they gamble and win money or the skin which they can in turn sell?
but do they gamble and win money or the skin which they can in turn sell?
I'm sure that Valve makes a ton of money off of DOTA2/CSGO/TF2 but they probably make way more money off of taking a 30% cut of everything sold on Steam.
I don't think this will go anywhere, but everything about digital game microtransaction gambling crates pisses me off.
It's wildly exploitative and I think the only reason it hasn't gotten mainstream news traction is its too hard for Old People to fully understand the implications of just yet.
I expect it to blow up at some point, but I don't know how long it's going to take or what the fuse will be.
The crate aspect actually has nothing to do with it though. for example in overwatch there's no gambling because the goods don't have any cash value, you can't actually earn money from it. It's the fact that valve makes it trivial to gamble these items and then also exchange them for real money that makes it gambling.
I smell hypocrisy.The crate aspect actually has nothing to do with it though. for example in overwatch there's no gambling because the goods don't have any cash value, you can't actually earn money from it. It's the fact that valve makes it trivial to gamble these items and then also exchange them for real money that makes it gambling.
The crate aspect actually has nothing to do with it though. for example in overwatch there's no gambling because the goods don't have any cash value, you can't actually earn money from it. It's the fact that valve makes it trivial to gamble these items and then also exchange them for real money that makes it gambling.
Will that still be working out for them in a decade though?
If the court decides that the skins are a straight monetary asset, could we start being taxed on value of our digital items?
Good.
I don't say this lightly, I think it's absolutely disgusting that this is a feature, something that is quietly encouraged.
You can see where the boost in player numbers took place when skins and trading were fully implemented.
It's fucking disgusting.
If the court decides that the skins are a straight monetary asset, could we start being taxed on value of our digital items?
If the court decides that the skins are a straight monetary asset, could we start being taxed on value of our digital items?
how do you assess the monetary value for taxation? Some DOTA items that used to be worth hundreds are worth very little now. Skins fluctuate in value based on demand.
Any legal regulations against CS:GO crates would 100% hit Overwatch too. The fundamental "problem" of gambling cash money for worthless cosmetics is still there.
Anyways, this lawsuit is saying that Valve is responsible for people going to a third party websites that give out actual money to bet. Valve can't really do much about them beyond trying to shut them down, which may not even be possible depending on where the site is located.
I know people don't like crates, but it really isn't different from something like Magic cards, which have been legally sold to minors for years. And it's pretty easy to gamble with high-value Magic cards through third-parties.
Most likely. I strongly doubt that Origin has been growing from strength to strength, Blizzard has always done its own thing as Battle.net predates Steam by several years, and GOG isn't a massive money maker.
Further, Ubisoft didn't toy with the idea of leaving Steam. You're undoubtedly thinking of a few upcoming Ubi games being removed from the store back in late 2014, however they returned less than 24 hours later. (Ubi had a tendency to drag its feet with making games pre-purchasable in the UK, so I feel confident in saying that what actually happened is someone accidentally removed the games from all regions instead of just the UK, as opposed to mistakenly bumping the "Leave Steam" button early.) In the 18 months since, there has been exactly zero indication that Ubi is transitioning away from Steam (the opposite, in fact, with Ubi only improving how its client integrates with Steam), and in the five years since Origin launched, no other publisher has left Steam behind, with the quasi-exception of Microsoft. Looking forward, Acti still has no intention of transmogrifying Battle.net into its own version of Origin as Infinite Warfare is Steamworks, and the same is true of Bethesda and Bethesda.net as Dishonored 2 is Steamworks. That a mass exodus is relatively imminent strikes me as decidedly unlikely.
League of Legends used to used to be on Steam until it started to get big and DOTA 2 began to compete with it.
Even if you negate the others, THAT'S the Big One right there. Also as I do recall, there's been a LOT of whispers concerning a Bethesda.Net launcher. I'm not saying the transition will happen this year for any already announced games, but foresight is oft 0/0. Everyone thought Battlefield 3 would be a Steamworks game until it wasn't.
Also I'm pretty sure that Battle.Net as a launcher wasn't until after Steam was a thing. Wasn't Battle.Net ingame-only until they needed a more sophisticated patching system for WoW?
If the suit makes an argument against Valve because a third party gambling sites, I'm not sure how Valve can be held liable for this at all.
Tomorrow I could make a gambling site that uses Magic The Gathering cards as chips, it wouldn't make Wizards liable for it.