why is realism (its not even realistic that he sometimes actually just doesn't function) being championed here?
Its not something applied to other games because its often completely arbitrary when Trico decides to do something. We dont need a minute of jumping on his head waiting for him to stop swaying around and do something useful for the sake of this so called realism.
you're being really dishonest comparing a slow moving AI that you hope will function to games where you have control
Also to clarify, I 'get' the game and rarely have much frustration at all with Trico, honestly you just have to interact with him and rub him a lot after successful situations and he'll be pretty obedient. The bonding is cool, I just think the boy should be a bit more agile and less clumsy and have his own puzzle sections. I really was looking forward to Ico 2, this only feels like that game in bits and pieces.
Still a great game though, just not as enjoyable as Ico and Sotc so far...still gotta finish it though after I Plat Horizon, maybe it will have a strong lasting impression
He absolutely doesn't. I replayed both right after TLG, because I was positive Team Ico's games had never controlled so poorly, and they didn't. Ico is perfectly responsive, and Wander had some floaty jumping physics at worst. TLG's has terrible input lag, the boy feels like he's struggling through molasses at all times, and the camera control at launch was almost farcical; 90% of the game you're going upwards to progress, but the camera fought you if you tried to point it upwards. Thankfully they at least patched that.
You're right, you don't. So you must be doing something wrong. For a start, stop jumping on his head. And in fact, get off his head!
I think it will. Where did you stop to play?
Yeah not worth it. Just watch a play through on YouTube.
But really it was simple: Trico doesn't want to do a thing > it's not the solution, move on.
If it's possible: issue the command once and wait. Observe.
It's really not that hard
Just woke up, let's just check out this thread about TLG!
... Oh this hurts to read.
*goes back to sleep*
the problem is that it seems so long for a visual cue that you just think you're doing something wrong. If being on his head makes him less responsive, why? where is the logic in his back being a better place to issue commands?
You don't really need to be on his back ?
Best 2017 joke.
Please...If you can handle Ico's controls, you can handle these.
How anyone had a problem baffles me. After you understand Trico's behaviors, it's not difficult.
It's a beautiful game and I love the ending. Definitely worth it.
sometimes you will be doing the right thing, and he will do it eventually, and sometimes he wont, which just makes you think you're doing the wrong thing even when you werent, but its the AI being jank.
explain to me how this is in any way intuitive or challenging? its an extremely common problem when you look at peoples comments, lets plays, reviews and even Dunkeys video which made it look really bad when but also just standard for a lot of peoples playthroughs.
"You could apply that thinking - that it's a waste of time - to pretty much any game with obstacles or challenges that need to be overcome in order to progress."
might be the most nonsense statement ive heard regarding this
literally waiting for the game to be a game is not the same as solving a puzzle or fighting an enemy in other games.
maybe im just far too impatient for this game
one of you is telling me to get off his head
the other is telling me I dont need to
which is it? people who claim to have it figured out cant even seem to come to an agreement
maybe im just far too impatient for this game
I also just felt the back was a really impersonal place to be interacting with this thing from.
Imagine if in The Neverending Story, Atreyu was just riding on Falcor but way far down his back
Hahaha yeah sorry. Mostly i'm going throu my own experience. I think also because of the lack of "clear" indications that people have experimented some mechanics differently. That's how I experienced mine. I've seen for instance entire let's play where the player didn't know how to do the R1 + direction and got really frustrated, or confused the "jump" command with something else.
I think I spent most of the time on the scruff of his neck as it seemed the most natural place for me. The top of his head seemed too wonky :U
I am a huge Souls fan but to be fair Bloodborne's launch does seem to be rushed.
The fact that the death loading time is 45-55 seconds average (This never happend in Souls history, ever.)
The loading screen also didn't have any item description at launch, only a big ''Bloodborne'' logo as placeholder.
Remember people defending it saying ''It's not a Dark Souls game so of course there won't be item description in the loading screen, get over it!'' only to see item descriptions patched into the loading screen a month later.
It's absolutely hilarious.
Me and my Soulsborne friends often joked that Bloodborne's true release date is actually April 23rd, 2015. (where Patch 1.03 dropped)
Still, the game is absolutely incredible.
It really pains me to see stuff like Frame rate and control bull shit noobs have spilled out.Kidds just need everything automated today.
Hahaha yeah sorry. Mostly i'm going throu my own experience. I think also because of the lack of "clear" indications that people have experimented some mechanics differently. That's how I experienced mine. I've seen for instance entire let's play where the player didn't know how to do the R1 + direction and got really frustrated, or confused the "jump" command with something else.
I think I spent most of the time on the scruff of his neck as it seemed the most natural place for me. The top of his head seemed too wonky :U
yeah but it looked cool when you make a big jump from that position so figured that was how it was supposed to be
Yep, this is exactly how I play it...I'm playing it in short bursts whenever my GF is at my place. It's quite a fun experience with 2 people, and of course, as a cat owner she thinks Trico is kinda cute.
We haven't made it far yet but are quite curious as to how this game is going to end.
It is the Game of the Generation for me.Simply breathtaking.
It really pains me to see stuff like Frame rate and control bull shit noobs have spilled out.Kidds just need everything automated today.
It is the Game of the Generation for me.Simply breathtaking.
It really pains me to see stuff like Frame rate and control bull shit noobs have spilled out.Kidds just need everything automated today.
Feel free to dig up my launch week posts. I preordered the game and played maybe 15 hours on launch week and then completed the game a few months later.
At least when Bloodborne was done loading, I was back playing a game that worked near-flawlessly
I dunno, the camera and framerate in BB werent the greatest at times.
Framerate seemingly being an issue in most of the recent Japanese games ive played, TLG, Zelda, Pokemon, BB, FFXV. While Camera being an issue in half of them too.
3. The Last Guardian ; The story of a dim-witted, clumsy creature who doesn't listen to any of the player's commands, and the bond it develops with a mythical animal called Trico.
Yeah not worth it. Just watch a play through on YouTube.