serversurfer
Member
I very clearly explained what we were testing, how we were testing it, and why we were testing it. The PS4 version of Black Flag serves as an elaborate test suite to test the effect of a single variable, resolution. It doesn't matter if the test came from two years ago or from two years in the future, because that has absolutely nothing to do with this test. It also doesn't matter if the Bone even exists, because it's equally irrelevant here. You managed to avoid responding to anything that I said to you, and instead just came back with, "But that's a launch game; Bone's way better now."I did read it man : what am I missing here?
Twice. ><
They already have the access to allow people on XBL, to talk to people on XBL. Not anything else. They can't get customer details, it's just interactions driven through their ID, which is their GT. Security is paramount here, or you'd get developers trying to harvest information about yourself for marketing purposes.
Yes, they already have the access for people from XBL to talk to people on XBL, and they have the ability for people on PSN to talk to PSN. They're not compatible with each other, at all. You write that like they simply can lower some security features and then suddenly everything is compatible. The fact is, you'd have to dedicate a lot of engineering resource, to essentially re-write API's. Even then, like I said in my previous post, there's a lot of constraints.
Don't be so naive here, honestly. Once a company has your email, and it's linked to your gaming identity, your gaming habits and preferences can all be mapped to create more of a picture about you which can be sold on. This sort of information is big bucks. Especially when that same email is linked with other 3rd parties like Facebook.
Let me just quote myself here, because you obviously didn't read it:
XBL isn't segregated, I can talk to whom ever I see fit through the in-built system which works across every title. Cross-platform would break that, that's why MS won't allow it.
Why do you think the 360 and the X1 can't talk to each other? The libraries for them both are completely different and aren't compatible with each other. Hell, I can't even see what game someone is playing on the 360, only their online status and presence, which is pulled through the public API which was discussed before.
Waffle, absolute waffle.
The only way you'd get a seamless integration between all platforms is if every platform holder got together and created an open standard for gaming social capabilities. You can't just mash together online platforms. Doesn't work like that I'm afraid.
Dude, your arguments aren't even internally consistent. Just a minute ago you were arguing that networking on the Bone was so magically good that even 360 can't get in on the action, and in the very next breath you claim multi-device support as one of the strengths of the platform. ><Through the game, and the game only. That's my point.
MS have the whole 'unification' across devices drive which is going on at the minute, I can imagine the last thing they want is to start breaking that.
I have no idea where you got the idea that this technology requires an exchange of email addresses, but you're completely wrong about that. I have no idea where you got the idea that this technology requires elevated privileges for a developer, but you're completely wrong about that. I have no idea where you got the idea that not being able to interact with anyone but Live users doesn't constitute segregation, but you're completely wrong about that. I have no idea where you got the idea that this isn't already happening all around you and without issue, but you're completely wrong about that.
Sorry to be so blunt, but I'm not sure how to be any more clear. You're completely off base here. thatsnothowitworks.gif