SolidusDave
Member
technically not Move related, but which settings are you guys using for headtracking in GT5?
mine:
- angle of the PS-Eye to narrow (red dot)
- Face Angle Range: 10/10 (I want the camera to turn as much as possible)
- Face Position Range: 9/10 (though you hardly notice this anyway)
- Face Recognition Threshold: 1/10 (if set up correctly, this will help to capture all your head movements)
- Camera exposure: Auto (my room's light conditions can change)
- Camera sensitivity: Auto (same as above)
- Face Recognition Size: 30/100 (if I understand this correctly, it will only search&track a face in that area during gameplay. Using a wheel I'm bascially always in the same spot so I was able to choose a smaller area)
You will notice a delay (200ms?), but otherwise the game recognizes the movements correctly (sometimes it seems strange so I would say in 9 out of 10 times), though it could be smoother/more sensitive (the tracking does not feel 1:1, I think it can only distinguish between relatively large differences)
btw you don't have to worry that it activates on accident, the camera will only move after you turned your head maybe 5-10°.
the camera will also track your head position, but basically that only means that you can move the camera an inch lower behind the wheel if you are scared
It's usable if you chose the narrow(er) cockpit views so that you can take a quick look into the rear mirrors. Also, it just feels neat to control the camera like that.
mine:
- angle of the PS-Eye to narrow (red dot)
- Face Angle Range: 10/10 (I want the camera to turn as much as possible)
- Face Position Range: 9/10 (though you hardly notice this anyway)
- Face Recognition Threshold: 1/10 (if set up correctly, this will help to capture all your head movements)
- Camera exposure: Auto (my room's light conditions can change)
- Camera sensitivity: Auto (same as above)
- Face Recognition Size: 30/100 (if I understand this correctly, it will only search&track a face in that area during gameplay. Using a wheel I'm bascially always in the same spot so I was able to choose a smaller area)
You will notice a delay (200ms?), but otherwise the game recognizes the movements correctly (sometimes it seems strange so I would say in 9 out of 10 times), though it could be smoother/more sensitive (the tracking does not feel 1:1, I think it can only distinguish between relatively large differences)
btw you don't have to worry that it activates on accident, the camera will only move after you turned your head maybe 5-10°.
the camera will also track your head position, but basically that only means that you can move the camera an inch lower behind the wheel if you are scared
It's usable if you chose the narrow(er) cockpit views so that you can take a quick look into the rear mirrors. Also, it just feels neat to control the camera like that.