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Playstation Move Thread: It Only Does Everything

Lan_97 said:
This is pretty much what I see in every game I have tried so far with a pointer: http://www.youtube.com/watch?v=eUXClcR9lFs
I've had a Move for 4 months now, but I don't have any full games for it yet (aside from Heavy Rain, which I've never tried with Move).

I just tried the Killzone 3 beta and every ten minutes, the cursor would've drifted somewhat off centre to the left or right, sometimes it'd be extremely off-centre even more than in the iWaggle video after being shaken vigorously.

What the hell is wrong with it? It's unplayable... say I calibrated it so pointing straight ahead is centre, and turning 25-30 degrees to either side will move the cursor to the edge of the screen. There's no vigorous shaking involved here. Sometimes, it'd be OK, or have drifted 10 degrees, but still playable, and then it might sporadically spazz out and I'd have to turn it 80 degrees to one side for the cursor to be centred.

I tried the Time Crisis demo afterwards and it did the same thing. How do I fix this shit?
 
hirokazu said:
I've had a Move for 4 months now, but I don't have any full games for it yet (aside from Heavy Rain, which I've never tried with Move).

I just tried the Killzone 3 beta and every ten minutes, the cursor would've drifted somewhat off centre to the left or right, sometimes it'd be extremely off-centre even more than in the iWaggle video after being shaken vigorously.

What the hell is wrong with it? It's unplayable... say I calibrated it so pointing straight ahead is centre, and turning 25-30 degrees to either side will move the cursor to the edge of the screen. There's no vigorous shaking involved here. Sometimes, it'd be OK, or have drifted 10 degrees, but still playable, and then it might sporadically spazz out and I'd have to turn it 80 degrees to one side for the cursor to be centred.

I tried the Time Crisis demo afterwards and it did the same thing. How do I fix this shit?

Reset and recallibrate from the XMB?
 
So for those curious, SEGA showed off Virtua Tennis 4 in 3D and with Move (and Kinect!) today at a little get-together. Impressions from multiple outlets will be available at 8 this morning (read: in about 4 hours and 45 minutes if you're not on Gaming's True Coast). Obviously the embargo is in effect, so no actual talk of impressions, but it only made me want a 3D TV more. Not because of anything spectacular (Killzone 3 or MotorStorm Apocalypse are really the sellers there), but because when you see a 3D game presented as such with actual depth, it really does change how you play things -- especially with motion controls.

You guys likely saw the VT4 trailer at TGS or E3 or wherever the fuck they originally showed it off and saw what the motion control version was like, and... well, shit, I guess I do have to save that for the previews. Still, heads-up 7-UP!
 
I hope VT4 is more along the lines of Sports Champion Table Tennis and not Raquet Sports, but with Kinect involved how are you meant to apply top spin and shit like that?

Is the camera able to recognise slight hand twists like Move?
 
Carl said:
Reset and recallibrate from the XMB?
I've tried that prior to posting. Anyway, I've been thinking, maybe my current room configuration isn't suited for optimal Move use. I'll run through my setup, please point out if you notice something that may not be within the specifications for Move controls:

All my game consoles are wired up to the home theatre. The PS Eye camera is approximately 60-70cm from the floor, and located where my Wii sensor bar is, so around knee level when seated. My arm rest on my thighs when using the Move controller seated.

I am seated probably around 3.7-4m from the camera. The camera is centred in the room, I usually sit about 40 to 60cm to the right. I can't imagine not sitting dead centre to be a problem, but one thing to note is that I am pretty much just out of range when using the Wii sitting in that position, I have to sit about 50cm closer to the sensor bar when playing Wii for it to reliably display a cursor (though oddly, Wii homebrew works fine from that position).

I might try sitting closer if I get around to testing this out and see if that helps. Any other suggestions?
 
I think there's a general consensus that the PS Eye should preferably be placed above the TV, at the very least at, and preferably above the height that you are holding the Move controller while playing. That's the first thing I would try.
 
Try turning off the magnetic sensor when playing. I was having the same issue with Dead Space: Extraction, and doing that cleared up the cursor drift. Go into your accessory settings, select calibrate motion controller, and press triangle. You'll be asked if you want to turn it off.
 
TTP said:
Try just resetting via the pinhole on the back. Don't do the XMB calibration thing.
What?

Does that solve the problem? My controllers also lose calibration pretty often, the XMB calibration works, but they lose calibration pretty quickly again or at least one of my Move controller does.
 
Yeah, I really have my fingers crossed for the Move implementation of Virtua Tennis 4. If they've done it right it could be SO, SO amazing. A little concerned that the Wii and Kinect versions might water down the Move potential though.

I want to have ABSOLUTE control over every shot I make a-la Sports Champions. Top Spin 4 has Move support too, hopefully one of them gets it right.
 
Eel O'Brian said:
Try turning off the magnetic sensor when playing. I was having the same issue with Dead Space: Extraction, and doing that cleared up the cursor drift. Go into your accessory settings, select calibrate motion controller, and press triangle. You'll be asked if you want to turn it off.

OK, so it´s because of the drift of the magntic pool, should have thought of that.

j/k, will try.
 
Maastricht said:
I think there's a general consensus that the PS Eye should preferably be placed above the TV, at the very least at, and preferably above the height that you are holding the Move controller while playing. That's the first thing I would try.
I get the best results (in tumble at least) placing the Eye at the same height as the Move will be. So under for sitting games and on top of the TV for standing.

It may be helpful to share that I was playing the Dead Space demo a couple weeks ago, and the cursor would get off-center with a simple shake. I calibrated the magnetometer via XMB before the Killzone 3 beta I haven't had any drift in the several hours of play. For others it may require the reset on the back of the controller.
 
hirokazu said:
I've had a Move for 4 months now, but I don't have any full games for it yet (aside from Heavy Rain, which I've never tried with Move).

I just tried the Killzone 3 beta and every ten minutes, the cursor would've drifted somewhat off centre to the left or right, sometimes it'd be extremely off-centre even more than in the iWaggle video after being shaken vigorously.

What the hell is wrong with it? It's unplayable... say I calibrated it so pointing straight ahead is centre, and turning 25-30 degrees to either side will move the cursor to the edge of the screen. There's no vigorous shaking involved here. Sometimes, it'd be OK, or have drifted 10 degrees, but still playable, and then it might sporadically spazz out and I'd have to turn it 80 degrees to one side for the cursor to be centred.

I tried the Time Crisis demo afterwards and it did the same thing. How do I fix this shit?

I am having the same problem here. As long as the cursor is calibrated it works very smoothly but then it starts to drifts and can get completely off-center. I'll try various things suggested here but I am getting more disappointed with each move game.
 
SamBishop said:
So for those curious, SEGA showed off Virtua Tennis 4 in 3D and with Move (and Kinect!) today at a little get-together. Impressions from multiple outlets will be available at 8 this morning (read: in about 4 hours and 45 minutes if you're not on Gaming's True Coast). Obviously the embargo is in effect, so no actual talk of impressions, but it only made me want a 3D TV more. Not because of anything spectacular (Killzone 3 or MotorStorm Apocalypse are really the sellers there), but because when you see a 3D game presented as such with actual depth, it really does change how you play things -- especially with motion controls.

You guys likely saw the VT4 trailer at TGS or E3 or wherever the fuck they originally showed it off and saw what the motion control version was like, and... well, shit, I guess I do have to save that for the previews. Still, heads-up 7-UP!

I've been trying to hold out on 3D until the Panasonic VT30 hits in April or so.

I've already got the PS3 sharpshooter peripheral for Killzone 3 ordered and sort of excited because I want to actually use the Move controllers I have laying around (1 navi, 2 move's). Hope we start seeing some more love for it this year, or is there already alotta lovin out there for Move and I'm just missing out?
 
How long does it usually take to charge? I bought a used move bundle and have it plugged in to an energizer charger via the normal charging cable and its been like 4 hours, red light keeps blinking.
 
Eel O'Brian said:
Try turning off the magnetic sensor when playing. I was having the same issue with Dead Space: Extraction, and doing that cleared up the cursor drift. Go into your accessory settings, select calibrate motion controller, and press triangle. You'll be asked if you want to turn it off.
Oh, I didn't know you could do that. Interesting.

TTP said:
Try just resetting via the pinhole on the back. Don't do the XMB calibration thing.
I'll try both of these suggestions, hopefully one of them will fix it up! Thanks.

If the magnometer is actually responsible, what's the point of relying on something that can act up like that? :|
 
What does the magnetic sensor do anyway? What's the point of having it if you can just turn it off with no negative effect?
 
I don't know if turning it off has any negative effects on other games, as I haven't tried playing anything else that way yet. I never had a real problem with drift in any of the other Move games I'd played up until DS: Extraction. I searched around for a solution and someone mentioned it on one of the Playstation message boards, thought I'd give it a try, and it worked. Turning it off might very well make other games control worse, but you can always just turn it back on and recalibrate.
 
Hello there,

my StarDrone video analysis is up. This is an iWaggle3D exclusive as far as I know (meaning no other site bothered lol)

Stardrone.png


http://www.youtube.com/watch?v=b2LVYzHEofI

(Sorry for the intro - lol)
 
I also have the drift issue. Recalibration doesn't work. Any tips?

EDIT:

One thing I also noticed: The Input is sometimes kinda hard in the XMB menues like the chat. I have to press several times or push the button real hard to get a reaction.

EDIT2:

I'm also interested in what turning of the magnetic sensor does.
 
Deactivating that magnet thing didn't help either...I always have to aim a little bit more to the right side...

EDIT:

Problem with that is that it hurts my wrist because it's kinda unnatural.
 
sometimes if I my cursor starts to drift off center I just shake my move controller horizontally back and forth a few times, and it resets the cursor back to center. seems to work in every game.
 
Wife has bought me a starter pack for my birthday (26th) so im looking forward to trying the Move out with KZ3 and will have to go back to Heavy Rain to see what thats like :)
 
Tried turning off the magnetometer, the cursor jitters might have improved slightly(I didn't test this thoroughly), but there was no difference in the amount of drift after some movement.
 
Lan_97 said:
Tried turning off the magnetometer, the cursor jitters might have improved slightly(I didn't test this thoroughly), but there was no difference in the amount of drift after some movement.

Same here. Any tips?
 
I've said it before and I'll say it again. Sharpshooter will just feel wrong because the top of the gun and the crosshair on the TV won't be aligned. It'll be just strange.
 
Thrakier said:
I've said it before and I'll say it again. Sharpshooter will just feel wrong because the top of the gun and the crosshair on the TV won't be aligned. It'll be just strange.

You can see in the videos they use it just fine but not as a crosshair light gun (which requires perfect precision/alignment), but rather as a loosely held shoulder/hip gun. Honestly I would not want to stare at the game down the sight/barrell of a plastic accessory so slight deviation in pointer/sights would be irrelevant.
 
Thrakier said:
I've said it before and I'll say it again. Sharpshooter will just feel wrong because the top of the gun and the crosshair on the TV won't be aligned. It'll be just strange.

Doesn't sound any different from any other light gun game set up. It's just a nicely designed accessory
 
BattleMonkey said:
Doesn't sound any different from any other light gun game set up. It's just a nicely designed accessory

From any other motion control setup, you mean. Lightgun would be the thing we are looking for.

It will be definitly strange imo. When playing the KZ3 Beta (cursor drifting included), I sometimes aim a bit to the right side so that the cursor stays in the middle. But it's not a big deal because it's only my wrist. You can forget that. But you can't forget when your whole upper body aimes to the wrong side.
 
Some Wii rail shooters offer calibration to allow you to aim down the barrel. Ghost Squad even has an option to turn off the crosshairs, and overall works fairly well. Unfortunately, not all rail shooters offer this option, and with drift it's not even possible at all with Move.

The weakness with the Wii setup was that you had to calibrate for your specific position, so if you took few steps away from your starting position, the cursor would no longer be calibrated correctly.

My hope was that with the better 3D positioning data available with Move, this type of calibration could be much more consistent. This has not been the case however. Even basic pointing with Move has problems let alone calibration.
 
Lan_97 said:
Some Wii rail shooters offer calibration to allow you to aim down the barrel. Ghost Squad even has an option to turn off the crosshairs, and overall works fairly well. Unfortunately, not all rail shooters offer this option, and with drift it's not even possible at all with Move.

The weakness with the Wii setup was that you had to calibrate for your specific position, so if you took few steps away from your starting position, the cursor would no longer be calibrated correctly.

My hope was that with the better 3D positioning data available with Move, this type of calibration could be much more consistent. This has not been the case however. Even basic pointing with Move has problems let alone calibration.

Yes. It's very very disapointing. I expected much more.
 
Lan_97 said:
Ghost Squad even has an option to turn off the crosshairs, and overall works fairly well. Unfortunately, not all rail shooters offer this option, and with drift it's not even possible at all with Move.

This option is in Dead Space: Extraction and Killzone 3.
 
distrbnce said:
This option is in Dead Space: Extraction and Killzone 3.

I didn't see anything beyond 'point at the camera and and press the move button' for Extraction, which is not the same. Though I could have missed more advanced calibration options.

My point was if Move games offer this option( and yes, some do), it doesn't work correctly due to drift.
 
jayb said:
sometimes if I my cursor starts to drift off center I just shake my move controller horizontally back and forth a few times, and it resets the cursor back to center. seems to work in every game.

Yep. Just draw the infinite symbol once and it gets auto-fixed.
 
Yeah, I spoke too soon about turning off the magnetic sensor. I started noticing a bit of drift towards the end of the game - not nearly as bad as before, but still there. Same with the Killzone 3 Beta/SP Demo, although it isn't off by as much. I do think it helped somewhat, though, because before I turned it off the cursor in DS would get way out of line.
 
Not sure if its been mentioned, but I saw The Fight, The Shoot and the Mel B excercise game on clearance at Target for 19.98
 
Thrakier said:
What!? O.O How?

It helps with removing some interference with the magnetometer. If you ever used an iPhone compass, it suggests making this motion if the compass doesn't look like its working correctly.
 
Galvanise_ said:
Sony really need to get to announcing more Move titles. After PMH we only have Sorcery to wait for. 3rd party support needs to pick up too.

DO you mean dedicated Move titles?
 
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