jetsetfluken said:I've had Move since launch (and almost every "great" retail and PSN Move enabled game), and have hardly used it. Partly due to the cursor and calibration never getting right, playing Beat Sketcher was frustrating.
But that was all with the Eye under the TV. Now I've placed it on top of the TV, and everything moves a lot more naturally. Unlike the Wii sensor bar, it seems the Eye performs best above the TV instead of under (assuming your hand/Move was at bottom-of-TV level).
Er, how could Beat Sketcher not be calibrated correctly? It just puts the cursor on the lighted ball in the video feed...
lol, this kind of strikes a nerve with me, 'cause I took it to a friends house, and while she was playing it she kept accusing it of not being calibrated correctly. I had the hardest time explaining to her that the calibration is pretty simple, 1:1 (on a 2d plane), and really can't be out of calibration from my understanding.
Moving the camera so that she was more in the middle of the feed solved her "problem".