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Playstation Move Thread: It Only Does Everything

jetsetfluken said:
I've had Move since launch (and almost every "great" retail and PSN Move enabled game), and have hardly used it. Partly due to the cursor and calibration never getting right, playing Beat Sketcher was frustrating.

But that was all with the Eye under the TV. Now I've placed it on top of the TV, and everything moves a lot more naturally. Unlike the Wii sensor bar, it seems the Eye performs best above the TV instead of under (assuming your hand/Move was at bottom-of-TV level).

Er, how could Beat Sketcher not be calibrated correctly? It just puts the cursor on the lighted ball in the video feed...

lol, this kind of strikes a nerve with me, 'cause I took it to a friends house, and while she was playing it she kept accusing it of not being calibrated correctly. I had the hardest time explaining to her that the calibration is pretty simple, 1:1 (on a 2d plane), and really can't be out of calibration from my understanding.

Moving the camera so that she was more in the middle of the feed solved her "problem".
 
Man said:
Sounds like the Move server is a PS3 connected to the PC.

That would make a certain amount of sense.

It sounds like what they did to try it out with Maya and Starcraft - iirc, they talked about hooking a PC up to a PS3 kit and getting it to relay data back to the PC.

Unfortunately this means it wouldn't allow redistribution of move-enabled software on PC. But I guess that's more realistic :\
 
jetsetfluken said:
Like I said, it makes a world's difference with the Eye above the TV opposed to under. I'm actually hyped to start playing the Move game library I've amassed the past months now.
Thanks for the links, hopefully they help the accuracy and response of the controller even further.

And I agree about the blue light, it's distracting sometimes, and I have to leave the Eye camera unplugged when not playing a Move game because it's just distracting.

Easiest fix, a touch of black electrical tape over the led.

And the Eye should be between a player's shoulders and hip levels for best results it seems. So often people put it below the TV and around knee level from what I have seen which can skew the view.

But how did you mess up Beat Sketcher? I am curious.
 
Axl said:
Just got a move yesterday. I'm playing extraction and find I need to recalibrate every minute or two. If I center the cursor and hold it still I can watch it gradually drift off to either side. Anyone experience something similar?
You need to recalibrate the controller from the XMB (accessories> motion controller settings) once I done this it worked flawlessly! Just played chapter 2 and it's brilliant!
 
Finally got my Sports Champions starter bundle last night after some weather related shipping delays. Table tennis....fuck yes! This is what I always wanted the Wii to be like the few times I played it. Having grown up with a Ping Pong table in our basement I was shocked at how all of my regular ping pong intuition carried over. The way the paddle behaved, the spin I could impart on the ball, the movement in 3d space. So fricking cool.

I really hope some other devs step up Move support besides a slew of FPS. The 1:1 in 3D space has such a unique and satisfying feel.
 
I sold some games and had some gift cards to use so... I got the move.

Already, haven't played it but... 2 gripes.

1. No rear usb port on my PS3? :[

2. Why is the cord heavy enough that it can move the camera? I have to put it under my TV, but it blocks my TV remote sensor now. :s

Just waiting for my controllers to charge now :)

In the end with gift cards and games I sold it "cost" me ~$100 for the move bundle another wand and the charger. Not too shabby.
 
WEGGLES said:
I sold some games and had some gift cards to use so... I got the move.

Already, haven't played it but... 2 gripes.

1. No rear usb port on my PS3? :[

2. Why is the cord heavy enough that it can move the camera? I have to put it under my TV, but it blocks my TV remote sensor now. :s

Just waiting for my controllers to charge now :)

In the end with gift cards and games I sold it "cost" me ~$100 for the move bundle another wand and the charger. Not too shabby.
#1 is not Move's fault. :p And #2 well, it's heavy but not that heavy. I have mine on top of the TV doing this trick, and it's always there.

But nice purchases. Today I got the Navigation controller and Heavy Rain for $55 (Wal-Mart is selling Heavy Rain for $25); downloading the nearly 2GB patch right now. Never played it fully, just bits here and there with the regular controller and was spoilered the enemy already; but still looking forward to it.
 
fernoca said:
#1 is not Move's fault. :p And #2 well, it's heavy but not that heavy. I have mine on top of the TV doing this trick, and it's always there.

But nice purchases. Today I got the Navigation controller and Heavy Rain for $55 (Wal-Mart is selling Heavy Rain for $25); downloading the nearly 2GB patch right now. Never played it fully, just bits here and there with the regular controller and was spoilered the enemy already; but still looking forward to it.
I agree #1 isnt the move's fault... but come on sony :[

And how didn't I think of that?! I just used some electrical tape to hold the cable. If that doesn't hold I'll do that for the camera.

Trying to decide what move games to get now. Thinking deadspace2 for the extraction... but I'd rather play on PC :[

When kungfu riders goes cheap I'll try that too.
 
Has anyone else played Dead Space Extraction yet? The game seems to have the same problem that TTP showed in his Raizing Storm video. My cursor moves to the let without me doing anything.

Reseting the Move doesn't work, disabeling the magnetometer doesn't work and recalibrating doesn't work either.
 
Mh, if I understand those news about the western release of No More Heroes for PS3 correctly, it will feature a 1:1 control over the sword? :O
(something along the lines of "decided to not use the Wii control scheme" "a Katana is light and Move can be moved around just as quickly etc")
Wishful thinking?
 
Holy crap, I must be out of shape... playing ~15 rounds of Gladiator was a bad idea. My right shoulder is killing me. I'll try bocci and other less intensive sports today :P

cakefoo said:
I'd advise against that. :P
Really? Looks like a neat throw away game. Not worth ~$10?
 
WEGGLES said:
Holy crap, I must be out of shape... playing ~15 rounds of Gladiator was a bad idea. My right shoulder is killing me. I'll try bocci and other less intensive sports today :P


Really? Looks like a neat throw away game. Not worth ~$10?
Oh, I thought it was selling for $30-40.

I'm not very tolerant of flawed controls. I probably wouldn't play it if it was free.

We're talking about Kung Fu Rider, not Kung Fu Live, right?
 
Bradach said:
You need to recalibrate the controller from the XMB (accessories> motion controller settings) once I done this it worked flawlessly! Just played chapter 2 and it's brilliant!

Yup, thanks. I wasn't expecting this to work but sure enough, no more floating!
 
Top Darts has just been patched to allow 3D.

Modern Combat Domination has also been patched but I have no idea what the patch notes are, anyone have any info?
 
So I noticed a few days ago that augmented reality in Start the Party is incredibly accurate and quick. Even when calibrated incorrectly (the object starts at the wrong angle from the wand), it auto-corrects itself as you move the controller around.

What I'm wondering is, if this is possible, why is there lagging and drifting in other implementations of move control (like cursors)?

I understand that some of the lag is due to software smoothing of the movements, but lag can be seen even in cases where sensitivity can be turned up and smoothing down (The Shoot). Even Tumble exhibits both lag and drift and it seemingly should track just like augmented reality.
 
Picked up Resident Evil 5 to enjoy it with the pointer controls. I was hoping it to be fun like RE4 but ... seems like that the cursor (cross hair) is not based on the location of the glowing ball (corresponding to the wii IR aiming) but the solely on the motion sensors.

For me, the cursor aiming was not precise at all and it completely ruined the experience. I haven't tweaked the controller option as I just got the game in mail but the first impressions are very negative (unplayable!).

Move has been quite a bust for me... i was hoping to enjoy the pointer shooting on high-end graphics games but seems like I'll have to wait for wii 2 :(

and whats with the Dead Space 2 not having the option of pointer aiming at all ...
 
Killzone 3 Beta plays great with the Move. I'm still trying to figure out the best settings to make turning feel more natural. Anyone want to post their settings?
 
hyp3rlink said:
Picked up Resident Evil 5 to enjoy it with the pointer controls. I was hoping it to be fun like RE4 but ... seems like that the cursor (cross hair) is not based on the location of the glowing ball (corresponding to the wii IR aiming) but the solely on the motion sensors.

For me, the cursor aiming was not precise at all and it completely ruined the experience. I haven't tweaked the controller option as I just got the game in mail but the first impressions are very negative (unplayable!).

Move has been quite a bust for me... i was hoping to enjoy the pointer shooting on high-end graphics games but seems like I'll have to wait for wii 2 :(

and whats with the Dead Space 2 not having the option of pointer aiming at all ...
yeah, i was equally disappointed with RE5. the move controls were just not well implemented and the game itself is not very good anyway imo. I wouldn't give up on move just yet though. KZ3 move controls are outstanding and SOCOM (at least the E3 demo) controls very well with move also.
As for DS2 we can always hope for a patch but at least theres a free copy of DS Extraction
 
hyp3rlink said:
Picked up Resident Evil 5 to enjoy it with the pointer controls. I was hoping it to be fun like RE4 but ... seems like that the cursor (cross hair) is not based on the location of the glowing ball (corresponding to the wii IR aiming) but the solely on the motion sensors.

For me, the cursor aiming was not precise at all and it completely ruined the experience. I haven't tweaked the controller option as I just got the game in mail but the first impressions are very negative (unplayable!).

Move has been quite a bust for me... i was hoping to enjoy the pointer shooting on high-end graphics games but seems like I'll have to wait for wii 2 :(

and whats with the Dead Space 2 not having the option of pointer aiming at all ...

If you are expecting light gun accuracy where you shoot *exactly* where you are pointing you won't get it from the Move (just like you don't from the Wii either).

You have to forget about that. Rest your hand on your lap and focus your attention to the on-screen cursor.
 
TTP said:
If you are expecting light gun accuracy where you shoot *exactly* where you are pointing you won't get it from the Move (just like you don't from the Wii either).

You have to forget about that. Rest your hand on your lap and focus your attention to the on-screen cursor.


I understand that shooting "exactly" where the controller is aiming may not be achieved but for me the wii remote was much more smoother.

the move cursor feels very jittery and I believe it is because of the fact that gyros are being used to find the position of the cursor whereas wii uses IR to calculate the crosshair.

even if the exact pointing is not available i would have been happy if there was some way to make the movement smoother and hence more precise.

TTP, i like your KZ3 move videos and seems like there is still some hope as far move pointer controlled shooters are concerned.
 
Got my PS Move and NavCon yesterday. Tried a few demos. It's great !
I hated the Modern Combat demo though.

I also tried using the NavCon with a mouse in UT3. Works like a charm, except that I don't have enough buttons :lol In gameplay, there are enough but I don't have a start button to go into the menus when I need to :/
Oh well, I'm not going to play this game again anyway.

Now I'm waiting for KZ3 and the Sharp Shooter.
 
I don't know if it's just in my head, but after using the move for a month I finally calibrated it in the XMB and it seems to be working WAY better. No more drift or getting confused. Are you supposed to calibrate them all in the xmb first?
 
Damn it, Sony really needs to get these standalone controllers in stock. Best Buy's website isn't even listing it anymore since no more is in stock. I'm ready to pay $25 for a Move right now if they ever get them in.
 
You can't just reload by pressing the button while playing with move or do you have to tilt the damn thing. And are you guys playing with the move in your hand or with the 'move gun'.
 
Mind said:
You can't just reload by pressing the button while playing with move or do you have to tilt the damn thing. And are you guys playing with the move in your hand or with the 'move gun'.

KZ3? You can reload by pressing square OR you can reload by twisting the controller. I use square but at crucial times when my fingers are busy, I tilt the controller.

Strider2K99 said:
Damn it, Sony really needs to get these standalone controllers in stock. Best Buy's website isn't even listing it anymore since no more is in stock. I'm ready to pay $25 for a Move right now if they ever get them in.

But it costs $40?
 
Bradach said:
After putting a few hours in on KZ3 beta with move I can safely say that this game has the best implementation of move I've seen so far. It sets the FPS move bar very high. I can't wait to try it with sharpshooter!
http://www.youtube.com/watch?v=2HEWOkg-dF8

I agree but at the same it kinda sucks because you just know that any other implementation isn't going to be as good. Fix this shit, GG!
 
What's the general consensus on the official mounting clip for ps eye?

I wanna be properly prepared for Killzone 3 so I'm going out to buy a sub controller and mounting clip but the query I have is that my tv/monitor is around 2cm thick but it ain't a flat back, it curves from 1cm in.

See here @ 0.52 http://www.youtube.com/watch?v=hBIKV7qVn_I&feature=related

Can the ps eye still be mounted securely?

Hope you can help, thanks.
 
All have been previously mentioned. I've put serious time into:

Call of Duty 4
Battlefield BC2
Halo 3 and Reach

Demon Souls too but it never feels like multiplayer
 
CozMick said:
What's the general consensus on the official mounting clip for ps eye?

I have this, and I find that it works very well. There are some photos on Amazon to give you an idea of how it fits. This clip also allowed me to mount the camera securely over the Wii sensor bar.

Also, I played the KZ3 demo and the pointer suffers just as much from drift as other games (leave the move controller still and pointed at the camera and watch the cursor move). Pretty disappointed in general.
 
Lan_97 said:
Also, I played the KZ3 demo and the pointer suffers just as much from drift as other games (leave the move controller still and pointed at the camera and watch the cursor move). Pretty disappointed in general.

Is the drift just a hardware limitation of the PS Move?
 
Lan_97 said:
Also, I played the KZ3 demo and the pointer suffers just as much from drift as other games (leave the move controller still and pointed at the camera and watch the cursor move). Pretty disappointed in general.
When you say tge cursor drifts do you mean minute movements that don't effect your aim or do you mean game breaking movement? If it's moving a lot you need to recalibrate through the XMB. The cursor is very smooth and responsive for me!
I recently had major drift on DS Exteaction where it'd move from the centre of the screen all the way to the left in under 10 seconds. This was fixed by the XMB calibration.
 
Bradach said:
When you say tge cursor drifts do you mean minute movements that don't effect your aim or do you mean game breaking movement? If it's moving a lot you need to recalibrate through the XMB. The cursor is very smooth and responsive for me!
I recently had major drift on DS Exteaction where it'd move from the centre of the screen all the way to the left in under 10 seconds. This was fixed by the XMB calibration.

A little bit of both actually. In general the cursor after some movement will never point to the same place twice in relation to the move controller. There is also minute, but noticeable, movement in the cursor when completely still (i.e. laying on a table).

This is pretty much what I see in every game I have tried so far with a pointer: http://www.youtube.com/watch?v=eUXClcR9lFs

I've calibrated through XMB, but it hasn't really helped. I'll try playing around with the magnetometer settings later.

I mentioned this on the previous page, but I'll make another quick note of it here. The AR in Start the Party is spot on. It's incredibly quick and precise. Very accurate and will even auto correct when calibrated incorrectly. Which makes me wonder why in a game like Tumble, the response of the in game move controller is rather slow, and still subject to drift.
 
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