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Playstation Move Thread: It Only Does Everything

iam220 said:
I got a gift certificate for eb games yesterday and I think I'm going to spend it on the Move. I'm worried about two things and If gaf can pitch in with some of their opinions for me that would be much appreciated.

1) Technology. Is it reliant and consistent? Or does it require absolutely perfect conditions (exact lighting, distance etc) to be functioning normally? For those that owned the wii, is the experience much better? (w/o the motion plus, I had the wii around launch and was disapointed by the controls)

It's very reliable and consistent. There have been issues for some people, but for the most part they are in the very small minority.

I own a Wii and consider the experience to be vastly superior to WSR and WS. The Wii mote has more tracking issues than the Move, because you frequently have to calibrate mid-game or have the wii mote pointed at the sensor. None of those issues are present with Move, and of course Move is actually 1:1 in 3D space and feels far deeper than any experience with WSR or WS.

Playing Table Tennis feels like playing the real thing, and is a MUCH better experience than what Wii Sports provides.

2) Market saturation. Do you guys believe it has the potential to be a strong seller? Strong enough so that we see good support from 3rd parties for the lifetime of the console? Or will sony be the only one trying to support it while the 3rd parties will occasionally pump out casual crapp-ware ?

Move will always be well supported, regardless of how well it sells. Move will be a device that is a reliable seller for Sony, but won't be breaking records out of the gate. The nice thing about Move is that it can easily be supported for existing DS3 games like Killzone 3, Resident Evil, etc.

There's really no reason NOT to support it, since the game doesn't need to require the Move controller.
 
iam220 said:
I got a gift certificate for eb games yesterday and I think I'm going to spend it on the Move. I'm worried about two things and If gaf can pitch in with some of their opinions for me that would be much appreciated.

1) Technology. Is it reliant and consistent? Or does it require absolutely perfect conditions (exact lighting, distance etc) to be functioning normally? For those that owned the wii, is the experience much better? (w/o the motion plus, I had the wii around launch and was disapointed by the controls)

2) Market saturation. Do you guys believe it has the potential to be a strong seller? Strong enough so that we see good support from 3rd parties for the lifetime of the console? Or will sony be the only one trying to support it while the 3rd parties will occasionally pump out casual crapp-ware ?

Thanks, I'll post impressions later on tonight if I end up getting it.

There seems to be quite a heated discussion going on here ... so if you guys don't want to add fuel to the fire, feel free to pm me. Thanks :)

1.
buy a lot of stuff. expendable income blah blah..~ so far, ipad + move have been the 2 most immediately satisfying pieces of kit I've purchased. Works great. I have a wii. I don't play it much and its unhooked. The HD graphics really add immersion. Also, a lot of patched in content makes old games you might already own new again. Sports Champion alone is SO good, its worth buying the bundle and you're ready to go.


2. its no.2 in the uK charts after halo reach. I only have my 2nd movewand as someone didn't pickup their preorder so I scored that. Its selling gangbusters here. Could find it in at least 10+stores. Check TTP/OP for list of titles that will be moved enabled/release.
 
Is this constant recalibration required by all these different games going to be the norm from now on? 'Cause with the Wii, you just switch it on and go.

It's starting to hack me off.
 
cyberheater said:
Is this constant recalibration required by all these different games going to be the norm from now on? 'Cause with the Wii, you just switch it on and go.

It's starting to hack me off.

With MotionPlus, you have to frequently recalibrate.
 
Jax said:
2. its no.2 in the uK charts after halo reach. I only have my 2nd movewand as someone didn't pickup their preorder so I scored that. Its selling gangbusters here. Could find it in at least 10+stores. Check TTP/OP for list of titles that will be moved enabled/release.


I came into the same situation here in the states. Had to go to 3 different GameStops before I could find a Move wand as they are selling out fast.
 
Amir0x said:
With MotionPlus, you have to frequently recalibrate.

I don't have motionplus. Just the standard controllers.

What I don't understand is why the machine doesn't remember your calibration settings from game to game. It's not like you're likely to move very much and you'd always have the option to recalibrate in game if you felt it was off.
 
cyberheater said:
I don't have motionplus. Just the standard controllers.

What I don't understand is why the machine doesn't remember your calibration settings from game to game. It's not like you're likely to move very much and you'd always have the option to recalibrate in game if you felt it was off.

It's because the more you play, the less accurate it becomes over time. It has to recalibrate to make sure it's always at the optimal level.

Regular wiimote's don't have the ability to track this level of accuracy and that's why they don't require recalibration, and motion plus is much closer to Move than elsewise.
 
cyberheater said:
I don't have motionplus. Just the standard controllers.

What I don't understand is why the machine doesn't remember your calibration settings from game to game. It's not like you're likely to move very much and you'd always have the option to recalibrate in game if you felt it was off.

It's likely a poor software implementation.

They should just make it so that you have to calibrate only once at the start of your session, and it saves that state.

I don't see any reason why this wouldn't be possible, but what it does is probably ensures that no one has any issues on knowing when they need to re-calibrate.
 
Amir0x said:
I still guess I'm being unclear or something.

I am not in any of my comments suggesting that everyone or even MOST people are having these specific issues.

Indeed, I personally believe it's closer to 10% that have as severe as issues as I have. But to me, this is just an unacceptable number. With traditional controllers, it works 100% of the time, with Move, there's a big statistically significant number of people who have a big fuss getting it just right. Those people might still think the headache was worth it, however, but that's not my point.

I believe it's probably a bit higher the number of people who might have to do some quick fiddling before finding the "ideal" settings (like AndyD, for example, who mentioned he had to do some fiddling for EyePet, or that other guy who suggested he had to roll up his rug).

The problem is that because of this laundry list of possible things that can go wrong, the number of potential issues rises exponentially with motion controllers. I think even just reading the manual is enough to get anyone to understand this as a fact. Which does not, of course, mean that most people are getting problems as severe as me. Most people might get things they decide not even to classify as a problem, like occasionally having to redo a specific calibration or something.

If you truly want to say your being objective, it would be best that you not pull random percentages out of a hat (10%) and then say it's unacceptable. If you don't have any numbers, information, or anything else in which to base that on, then it would be best if you just assumed that your case is nothing more than anecdotal. What you're saying here is no different from someone saying "PSP's have been selling out since they launched in my town" as if that were a mark of success.
 
Thought I'd chime in with some more impressions from table tennis. The more I play this the better it gets. Just got past boomer in silver and it was my best game yet, beating her 9-7. With the bronze assists coming off, it truly is a marvel how accurate this thing is. The most important thing is the feeling you get when playing. Toss/shove the move controller up in the air while serving and it throws the ball high up in the air ready to be hit just like in real life, depending on the timing of your shot and the angle, you could get a top edge and win a point or the ball hits the edge of the table, and you win or lose a point. Stuff like this is really immersive and is what makes the whole package magical. Hitting a top spin forehand winner down the line has got to be one of the most satisfying things ever. What makes it so satisfying is the effort and motion you put into pulling it off, just like in real life. Wide arm/angle full flow, fast swing and wham, there it goes.

The progression is perfect as well. The developers have somehow managed to pace it perfectly. Getting you training before some matches in silver and helping you hone important skills such as back handed spins and forehand spin. It's marvelous. From what I've heard, gold is even more awesome/realistic and you might as well be playing a real a person in real life on a real table. Perfection. This game alone has been worth it as far as move goes. Such brilliant tech. I don't expect anything else from Sony and they've delivered yet again.

Heard good things about tumble, but it's gonna be a long time before I try any other game.
 
fixuis said:
Thought I'd chime in with some more impressions from table tennis. The more I play this the better it gets. Just got past boomer in silver and it was my best game yet, beating her 9-7. With the bronze assists coming off, it truly is a marvel how accurate this thing is. The most important thing is the feeling you get when playing. Toss/shove the move controller up in the air while serving and it throws the ball high up in the air ready to be hit just like in real life, depending on the timing of your shot and the angle, you could get a top edge and win a point or the ball hits the edge of the table, and you win or lose a point. Stuff like this is really immersive and is what makes the whole package magical. Hitting a top spin forehand winner down the line has got to be one of the most satisfying things ever. What makes it so satisfying is the effort and motion you put into pulling it off, just like in real life. Wide arm/angle full flow, fast swing and wham, there it goes.

The progression is perfect as well. The developers have somehow managed to pace it perfectly. Getting you training before some matches in silver and helping you hone important skills such as back handed spins and forehand spin. It's marvelous. From what I've heard, gold is even more awesome/realistic and you might as well be playing a real a person in real life on a real table. Perfection. This game alone has been worth it as far as move goes. Such brilliant tech. I don't expect anything else from Sony and they've delivered yet again.

Heard good things about tumble, but it's gonna be a long time before I try any other game.

Why on earth would you copy and past this reply in 2 different threads?
 
Redbeard said:
It's likely a poor software implementation.

They should just make it so that you have to calibrate only once at the start of your session, and it saves that state.

I don't see any reason why this wouldn't be possible, but what it does is probably ensures that no one has any issues on knowing when they need to re-calibrate.

I think they should offer a screen at start up that will ask if just one player is playing (in which case it would save the calibration for that one persons entire gametime) or whether multiple players will be playing (in which case it would offer the calibration screen at the beginning of every event or at an appropriate time).
 
MrPliskin said:
Why on earth would you copy and past this reply in 2 different threads?

Thought I'd post my impressions in both threads sincevthe post is about my impressions of the game as well as the move tech as well.
 
So I have not be looking how well the Move is doing, is the Move selling good. I looked at the UK games chart and Sports Champion is at 2 (Halo Reach is at 1), that's pretty good for a game that requires a peripheral.
 
Since there hasnt been any announcement by Sony all we have is anecdotal evidence so far. Its too soon anyway to reach any conclusions. After the holiday season would be a good time to see where the device stands.

Also wanted to add that i didnt have any trouble so far with the tech. I put it on top of the tv and didnt have a single problem so far with Sports Champions or Tumble.
 
Vlodril said:
Since there hasnt been any announcement by Sony all we have is anecdotal evidence so far. Its too soon anyway to reach any conclusions. After the holiday season would be a good time to see where the device stands.

Also wanted to add that i didnt have any trouble so far with the tech. I put it on top of the tv and didnt have a single problem so far with Sports Champions or Tumble.
wait, are you not supposed to put the eye on top of the tv? lol i just assumed you would. i guess some tvs now are way too thin to sit that thing on top of though...
 
wait, are you not supposed to put the eye on top of the tv? lol i just assumed you would. i guess some tvs now are way too thin to sit that thing on top of though...

What? That is what i said. I DID put it on top of the TV.
 
beast786 said:
Its less of ASSIST. Its still there, but less.

I hate it....actually I lost a couple of matches early on because I was not ready for it and thought something was wrong with my calibration :lol...

I understand why it is there, wish there was a way to turn it off, early on....but whatever...I passed it anyway....I just wonder if others who try the game at the stores (with the assist on) end up not liking the game, because the assist kind of makes it feel initially unresponsive.
 
Vlodril said:
What? That is what i said. I DID put it on top of the TV.
yeah but you stated it as if it was something you shouldn't do.

I put it on top of the tv and didnt have a single problem so far with Sports Champions or Tumble.
why would you have a problem if it's the right spot?
 
Loudninja said:
So anyone try out Lord of the Rings: Aragorn's Quest yet?

as well as Little League World Series???

llws2010_cover.jpg
 
Loudninja said:
So anyone try out Lord of the Rings: Aragorn's Quest yet?Doesn't look all that great and the Move controls don't sound good.

From what we've heard from most sources, it's a completely gimped port of the Wii version, with the Wii version working not just a little better, but significantly so.

All about implementation
 
Amir0x said:
From what we've heard from most sources, it's a completely gimped port of the Wii version, with the Wii version working not just a little better, but significantly so.

All about implementation
Yep sounds bad
The PlayStation 3 version is a direct port of the Wii version, right down to its visuals – and that's a major shortcoming. While Aragorn's Quest sits comfortably as one of the better Wii title, the upconverting of these visuals to HD standards on PS3 does not do the game any favors. In other words, what's good for Wii is, essentially, bad for PS3. These characters look lifeless and blocky in the higher definition, and what's worse is the display suffers from unacceptable screen tearing all over the place. Everything that's been complimented for on Wii should pretty much be the norm for a PS3 game, but since the PlayStation 3 edition can't pull off what the Wii's doing in high resolution without obvious setbacks…that's a problem.

But the PS3 visuals aren't the only issue. This is one of the first games to support the PlayStation Move and its navigation controller as optional input, which you would assume would make the PS3 Move edition feel as close to the Wii's remote and nunchuk as possible. But where Wii control is admirably responsive, the sword swinging on Move is surprisingly sluggish and inaccurate. There are far more misreads on this controller than on Wii, and after a few minutes of playing this way you'll probably go right back to standard Dual Shock controls which work far better. Surprisingly, the Wii version doesn't support traditional controls via the Classic Controller, so at the very least the PS3 version one-ups the SD console edition in this regard.
http://ps3.ign.com/articles/112/1122382p1.html

A quick and dirty port worthless,but I do want to see more impressions besides IGN.
 
While Aragorn's Quest sits comfortably as one of the better Wii title, the upconverting of these visuals to HD standards on PS3 does not do the game any favors. In other words, what's good for Wii is, essentially, bad for PS3. .


wat
 
SolidusDave said:
The Move integration in High Velocity Bowling and Hustle Kings is both disappointing and understandable.

Yep.

With Hustle Kings, without a real cue in your hands there is no real way to do it "right". And with HVB, while its ok, the missing heft of a ball makes the use of the DS3 in the traditional motion hold method better than Move to me.

The good thing is that DS3 is always there, and while Move is somewhat shoehorned, its not required or the only available method.

In the end, Move will thrive when implemented right in the game types where it fits. And it will be obviously shoehorned and weak in the games where it has no place.
 
KoruptData said:
I work at a Sams Club Optical and the main store setup a living room in the main isle and they have a Sony Rep demoing the Move. Huge success! I went over during my lunch and played TT on Gold and had a huge crowd around. Lots of positive comments.

Pic.

60844_157528174276179_100000569917162_393853_6590396_n.jpg
 
Wow. I was gone for a day and missed Amir0x vs the world!

Only kidding. It definitely is a limitation of motion controllers, no doubt. I personally had similar feelings when I returned my Wii a couple of years ago. After Smash Bros/Mario Kart were released, (2 games I had been waiting for because I wanted to play them, motion controls or not) I decided it wasn't worth it because the tech simply wasn't what I believed was promised, and more specifically, that it performed below my desired standards. However, this was all based on precision capability. The performance that I got was consistent and regular, even if unsatisfactory.

I've only had a Move for a little over a week now, and I haven't had a single problem with calibrating, which I'm quite happy about. But it definitely is a problem that you're running into so many calibration issues. My calibrations in varying light situations, at ~4-5 ft from the TV, have been quick and easy, aside from the very first one due to a mistake due to reading these forums before the instructions. (You have to press the Move button FOUR times not THREE during calibration. Once starts the calibration, the other 3 are positionally relevant)

Anyway, I just wanted to point out that I think the reason people are being so unintentionally condescending ("did you read the instructions? did you try all the relatively obvious ways of setting up the camera?" etc.) is because those of us who have had no problem have literally had NO PROBLEM. And that makes it hard to comprehend exactly how the system could fail so poorly. I mean, I can understand that, even after reading the ENTIRE STORY. (yes, I read the whole thing before posting) That's probably because I'm the "computer guy" (computer engineering graduate) of the family, meaning I ALWAYS have to troubleshoot the stupid problems that people just can't follow instructions for.

The very fact that optical technology requires "troubleshooting" is what your issue seems to be. And it's a valid one. I personally feel the same way about touch screens, in some ways. My girlfriend has "dainty" fingers, and she has no issues with her phone's touch-screen keyboard. I, on the other hand, am 6'1" with larger than average hands, and occasionally my thumbs will hit the wrong character. However, my phone now is a touch screen phone--the reason being that I see greater benefit of having a larger screen, than I see detracting from the experience by occasionally having to hit backspace and try typing a letter again.

So all in all, I'm sorry to hear your experience has not been great. It's a shame that it's preventing you from enjoying the technology's capabilities, since it's also failing to demonstrate those capabilities for you and your family. I don't think I read it mentioned anywhere else, but I would recommend trying it out in a location that you know works--for instance my first experience was a Sony Style store. I'm not saying this to convince you from buying it. I'm saying it because it's good to know what the tech is capable of. It's still a positive experience OVERALL, when it works, so it's worth experiencing in a positive light. I don't think that should convince you to keep working on it at home. I just think it's worth trying. (Like how even though I don't have an Xbox 360, and have no interest in playing games with Kinect, I still would like to experience the technology as it is intended)

Anyway...good luck to you. It seems like returning it is the only option, unless something drastic magically changes. I would just like to finish by pointing out that it is great tech, when it works. It would just be a shame to completely 100% dismiss the technology based on a poor calibration experience, and not even getting to play as intended without frequent issues. (Not saying this is what you're doing, but clearly you view the controller in a negative light, so it might be the case)
 
SolidusDave said:
The Move integration in High Velocity Bowling and Hustle Kings is both disappointing and understandable.

I kind of disagree. The one in Hustle Kings is actually rather good, but give it a little bit of time to adjust yourself. It really adds something - if you've figured out how it works, then you can be much more precise with your shot, particularly in the strength of your shot. I've much improved in that area. And the aiming itself is also much more convenient once you get used to it - I am much better now with aiming, faster and more accurate, and don't even need the circle button (fine tune).

I agree with Velocity Bowling though, the way they did that was pretty cheap.
 
OMFG Gladiator CHEATS on gold!! 2nd opponent in and it is ridiculous. Dizzy and knock down every other strike. Oh and he blocks EVERYTHING, even when he's not blocking.

I'm afraid for my Move controller and my TV's safety...

Sweating like a fucking pig too.
 
Start the Party is pretty nice... got it today for the kids, and it worked accurately at 2 feet away from the camera! Whole augmented reality thing works really well.
 
Dark Octave said:
OMFG Gladiator CHEATS on gold!! 2nd opponent in and it is ridiculous. Dizzy and knock down every other strike. Oh and he blocks EVERYTHING, even when he's not blocking.

I'm afraid for my Move controller and my TV's safety...

Sweating like a fucking pig too.

I'm on the last silver, and Rin is quite the cheating SOB as well.

I aced through everyone in Silver, then suddenly she's this god I can't kill. :/
 
UFRA said:
I'm on the last silver, and Rin is quite the cheating SOB as well.

I aced through everyone in Silver, then suddenly she's this god I can't kill. :/
Got em! I had to do some cheating of my own. I backed up to the edge of the arena and then side stepped so his back is facing the edge of the ring. Shield bash and quickly strike. Even WHEN he blocks it, it should push him back enough to put him off balance towards the edge. Strike then.
 
Dark Octave said:
Got em! I had to do some cheating of my own. I backed up to the edge of the arena and then side stepped so his back is facing the edge of the ring. Shield bash and quickly strike. Even WHEN he blocks it, it should push him back enough to put him off balance towards the edge. Strike then.

Hmm, I like this strategy. Will have to try it out. :D
 
TheExecutive said:
thanks for the video. Kinda seems disappointing. They shoulda made you walk and release the ball instead of holding a button. It seems like a direct wiisports clone and doesnt seem to use the strengths that the Move has.

It's actually the exact same game it was before, and extremely different from Wii Sports. I'd even argue that Wii Sports has considerably better spin implementation compared to HVB.

Either way, it's bowling with a 6oz. Controller, there's not a whole lot you can do to really alter the experience :lol

One thing that TTP left out: The ball goes bananas and rapidly changes colors when you get a strike. Nice touch :lol
 
TheExecutive said:
Came in to post that RUSE has fantastic controls. I loved every second of the demo.
Do you need the other controller with it? I forget what it's called. The one with the stick. I only have one Move controller, but I'm DLing the demo now.
 
Dark Octave said:
Do you need the other controller with it? I forget what it's called. The one with the stick. I only have one Move controller, but I'm DLing the demo now.

It can be played with the Dual Shock + Move.
 
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