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Playstation Move Thread: It Only Does Everything

Oh and for the record I agree with what you're saying. That's why I really didn't like motion sensing in the first place. The wii has given me problems in the past in terms of the pointer flipping out a bit, or the lighting being off. I personally believe if I'm going to sit down and play a game it should do 100% of what I say. I remember when layer came out the creator said 75% of the time the motion sensing works. That is an absolute disgrace. So yes I'm not a fan of the hassle or the innacuracy either, but take this from someone who HATES that, I've had no problems. Maybe I have yet to run into a situation where it doesn't work... have you tried other setups? Other rooms? Does it work better in those conditions? If not I strongly believe it's the hardware.
 
Anyway, i'd love the dual wand implemented in a game like FIFA, imagine playing as a goalkeeper with this, man that'd be amazing. Of course EA will never even try to do that but instead will probably release some shallow mini games tacked on their games just to say they're supporting it :(
 
Amir0x said:
For the record, I don't think anyone is an "idiot" for liking the device, nor am I even certain how you came to that conclusion.

Any short, condescending tone I've had is a result of people not reading shit that was already explained.

I think people are getting the impression of being 'an idiot' because they like it because you keep saying 'move supports' in a context that seems to be akin to calling people 'fanboy' or 'sheep'.

That might not be your intention, but the way you've written some of your posts include some sweeping statements about people who are enjoying their purchases, which may or may not come off as trollish to people with different perceptions.

Just like when I make silly statements about hackers and homebrew community. I've unintentionally said things that were taken out of context (and were also in the wrong) and it just requires a step back to see why it upset some folks.

Again, to everyone, just let folks have their opinions. Trying to argue one way or the other is absolutely stupid, and you don't gain any insight, you just start to form your own opinions of each other, positive or negative.
 
marc^o^ said:
The one game where Amir0x is right is EyePet, the AR part doesn't work as it should and quickly shows the AR technology limitation. it remains cute but I'm pretty sure Natal games in this genre will be much better.

Apart from that, I don't understand what he is saying. I want my maracas for Samba de Amigo, my wheel for GT5, or my Move for Tumble. Younknow, play games the way they are supposed to be played, to get the real, immersive experience

My point isn't that when you finally get the device to work right, it doesn't function alright or anything. My point is that there are so many hurdles to getting the thing to work right in the first place.

So far I've been told BY MOVE SUPPORTERS:

1. That Sports Champion has Height Requirements
2. That I can't play in a room that has too much sunlight
3. That I can't play in a room that has too little light
4. That I should be 8-to-10 feet from the thing for it to work right (and I can't squeeze more than 6 feet out of any of my rooms)
5. That the camera should be up
6. That the camera should be below
7. That when the camera is up, try tilting it down
8. That with little ones, she should raise her arm well over her shoulder for it to recognize as her shoulder
9. That only EyePet has problems
10. That only High Velocity Bowling and Kung Fu Fighters has problems
11. That only Sports Champion has problems and only during certain specific games (what those games are varies depending on the supporter)
12. That one or the other of my Remotes is dysfunctional.
13. That the EyeToy itself is dysfunctional.
14. That, nope, you don't need to be 8-to-10 feet, it works for them as close as 2 meters!

And add to that list the individual problems I've had which wildly varies depending on who is trying to calibrate, and I'm not sure what this big confusion is.

This is my problem. Of course, even in motion games, there are actual problems with motion functionality itself, but that is less severe than the problems with setting up. I don't want to have to think about this shit, of course. And I don't have to. Traditional Controllers control games more consistently anyway, and I don't have to think about shit.
 
Amir0x said:
My point isn't that when you finally get the device to work right, it doesn't function alright or anything. My point is that there are so many hurdles to getting the thing to work right in the first place.

So far I've been told BY MOVE SUPPORTERS:

1. That Sports Champion has Height Requirements
2. That I can't play in a room that has too much sunlight
3. That I can't play in a room that has too little light
4. That I should be 8-to-10 feet from the thing for it to work right (and I can't squeeze more than 6 feet out of any of my rooms)
5. That the camera should be up
6. That the camera should be below
7. That when the camera is up, try tilting it down
8. That with little ones, she should raise her arm well over her shoulder for it to recognize as her shoulder
9. That only EyePet has problems
10. That only High Velocity Bowling and Kung Fu Fighters has problems
11. That only Sports Champion has problems and only during certain specific games (what those games are varies depending on the supporter)
12. That one or the other of my Remotes is dysfunctional.
13. That the EyeToy itself is dysfunctional.

And add to that list the individual problems I've had which wildly varies depending on who is trying to calibrate, and I'm not sure what this big confusion is.

This is my problem. Of course, even in motion games, there are actual problems with motion functionality itself, but that is less severe than the problems with setting up. I don't want to have to think about this shit, of course. And I don't have to. Traditional Controllers control games better anyway, and I don't have to think about shit.

That's odd. Obviously if the tech requires those things it would be right to criticize it. I just haven't experienced the same issues (although I haven't tested in the same conditions as you have).

1. Do you mean kids? I'm 5'6", but I'm assuming you meant shorter than that.
2. I've played even when I could barely see the orb in the camera because there was so much sunlight.
3. Don't know about that.
4. I play at about 4 ft.

I have had some problems with Archery, where it goes on the fritz occasionally, and in Gladiator duel, it seems to have difficulty recognizing the jump and roll commands. But overall I'm really happy with it, and once I get in the game, I don't even think about the Move. In fact, in Gladiator, I have to think less about the controls than I would with a regular fighting game.

Also, I can't seem to get pointing to work correctly. I mean it's usable, but it doesn't actually line up with where I'm pointing.
 
Most of those 12 points you posted are people guessing what the problem might be, at least that's how it appeared to me. From what I read they guessed that was the problem and tried to help. Nothing more. Don't take what anyone says in here as gospel or a "fact". It's all new to most of us and we're trying to figure out what the kinks are to make things run better, almost EXACTLY like any PC gaming thread on Gaf. I personally suggest you take it back and get another one. It sounds to me like a problem with the camera since you have 2 Move controllers and neither of them calibrate properly. It's an easy enough check to see if it's the problem. And really, it'll be faster than posting on here how nothing has worked for you and it'll help all of us narrow down whatever problem it may be. Someone else may have a similar issue and it'll help them later on.

I personally have only had issues with Eyepet and that was due to the lighting. Having read that trying it on a darker carpet has helped at least one person, gives me something new to try. I hope that'll work for me.

I'm sure it's been glossed over since I last said it, but everyone should get the TV Clip by PDP (no I'm not a shill). It actually fixes the cord problem (where it turns the camera) and it fits any tv as far as I can tell.
 
If you are going through set-up issues with such norm, then I can totally see your Dissatisfaction.

Question is there something wrong with your equipment or is it an inert flaw with the move setup?

Does anyone else here have same issues?
 
ianp622 said:
That's odd. Obviously if the tech requires those things it would be right to criticize it. I just haven't experienced the same issues (although I haven't tested in the same conditions as you have).

1. Do you mean kids? I'm 5'6", but I'm assuming you meant shorter than that.
2. I've played even when I could barely see the orb in the camera because there was so much sunlight.
3. Don't know about that.
4. I play at about 4 ft.

A kid like this

ianp622 said:
I have had some problems with Archery, where it goes on the fritz occasionally, and in Gladiator duel, it seems to have difficulty recognizing the jump and roll commands. But overall I'm really happy with it, and once I get in the game, I don't even think about the Move. In fact, in Gladiator, I have to think less about the controls than I would with a regular fighting game.

Also, I can't seem to get pointing to work correctly. I mean it's usable, but it doesn't actually line up with where I'm pointing.

Add more to the list of varying problems that change depending on who you ask. THIS is the problem, not that some people get lucky and it works right away. The problem is that there are a good statistical amount of people who get such variation in their resulting success.
 
Hmm, I guess that is your problem.

I'm thankful I don't have to deal with that stuff else I'd return it too.
Not for everybody.
 
Don't take it the wrong way, Amir0x, I think they are just trying to help in their own ways.

If you want to know if it's a lighting issue, turn off the lights (play at night if you have a window facing the camera directly). That way you take possible lighting issues away from the equation.

Camera set up is "easy". Just leave it on top of the TV pointing at you. Make sure blue light is on. I think for some games, PSEye will flash the red light if you're standing too close.

The rest is just calibration.

EDIT: Just saw your video. What happens if she moves forward until the calbration succeeds ? My kid occasionally have problem calibrating by his own. I have no idea why cause he seems to do all the right things. However if I step behind him to help him calibrate (hold his hands), the calibration usually goes through. As far as I can tell, he did everything "correctly" by himself but the camera sometimes just didn't take the input.
 
1. That Sports Champion has Height Requirements- 6' 1" here... no problems

2. That I can't play in a room that has too much sunlight- played with light pouring in glaring the tv no problems.

3. That I can't play in a room that has too little light- played in a pitch black basement, no problems

4. That I should be 8-to-10 feet from the thing for it to work right (and I can't squeeze more than 6 feet out of any of my rooms)- played in my GF's tiny room, no problems

5. That the camera should be up- tried it... works fine.

6. That the camera should be below- tried this also... works just as good

7. That when the camera is up, try tilting it down- didn't do that, but it depends no the height I suppose.

8. That with little ones, she should raise her arm well over her shoulder for it to recognize as her shoulder- can't comment

9. That only EyePet has problems- don't like the game.

10. That only High Velocity Bowling and Kung Fu Fighters has problems- Haven't tried.
11. That only Sports Champion has problems and only during certain specific games (what those games are varies depending on the supporter)- Once again no problems to this point on 3 different setups.

12. That one or the other of my Remotes is dysfunctional.- must be seriously

13. That the EyeToy itself is dysfunctional.- or this, definitely would believe that

14. That, nope, you don't need to be 8-to-10 feet, it works for them as close as 2.5 meters!- works for me in a tiny room.

I can literally provide videos/pitcures any of that in all different setups to show you. I 100% believe your hardware is a dud.
 
Jax said:
I laughed when he got on his knee and did an arm roll.

what about when sat on his butt swinging for the guy's feet...I mean seriously, where did he ever get the idea to play like that?

I wanted to give him the benefit of the doubt, as if he was just testing how accurate the controls are or something...but I don't know about this kid..lol.
 
I've hooked my move setup on 3 different ps3s, 3 different rooms with 3 different lighting conditions. And havent had one issue.

My room, dark as fuck. Im about 4 ft from the tv. Eye on bottom of tv.
My dad's living room, medium lit, about 8 feet from the tv. Eye on top of tv.
Girlfriends living room, really bright, about 5 feet from tv sitting on the couch. Eye mounted on bottom.

I've had my 3-4 feet nephews play it, my girlfriend who is 5'2", and me and my dad playing tiger woods both at 5'11".

No issues. Except for that eyepet, thats only because i dont have a decent place to put my camera to see the floor well. Not saying people don't have issues, but I wouldnt call the device "shit" by a long run.

That said, i had a hell of a time playing disc golf last night stoned. :lol
 
My friend came round to play table tennis and held the controller in the Pen grip...didn't think it was possible. The only trouble he had was with serves, as up is down and down is up....but otherwise he whipped my ass! In the match that is...not with the Move controller >_<
 
deepbrown said:
My friend came round to play table tennis and held the controller in the Pen grip...didn't think it was possible. The only trouble he had was with serves, as up is down and down is up....but otherwise he whipped my ass! In the match that is...not with the Move controller >_<

when serving, did he try pushing the
"T" button? instead of flicking the Move controller up.
 
Firewire said:
I asked on the last page but got no response.

Is there a way to change the color of the Move controller?

I honestly think it's game dependent. Mine have been different colors with different games.
 
Afrikan said:
when serving, did he try pushing the
"T" button? instead of flicking the Move controller up.
Yeah told him about that...it's a bit hard to hit that button when it's upside down. I'm not quite sure what the problem is...maybe it was just bad timing.
 
Firewire said:
I asked on the last page but got no response.

Is there a way to change the color of the Move controller?
Sports Champions has decided on pink....it's in all the tips as pink. So I guess that's what they like. I want RED =(
 
Shurs said:
I honestly think it's game dependent. Mine have been different colors with different games.

Thanks for the response. Do you have Sports Champions and if so what color do you get? It's the only Move game I have right now and I always get pink.

EDIT:

deepbrown said:
Sports Champions has decided on pink....it's in all the tips as pink. So I guess that's what they like. I want RED =(

Thanks deep.
 
chubigans said:
No no no no no no no!

You will not change Amir0x's mind about this. I know this because I've been involved with discussions with him before. He has his own opinion, and it's certainly valid and has a place in this thread. But if everyone tries to argue their own opinion with evidence like videos and such, it's not going to matter. It's only going to make this discussion worse.

Please, can we just move on from here and have a regular discussion like we did? The Heavy Rain thread went to the crapper for the exact same reasons as what's happening now. Please, for gawds sakes, accept his opinion and move on.

And Amir0x, it would help if you don't stoke the flames by calling people out. Post all the impressions you want, but all this banter towards some people you're doing is only making it worse.

I just don't see why they have to be the ones to accept his opinion and move on when he won't do the same?

Because he has red letters for his name?
 
deepbrown said:
Yeah told him about that...it's a bit hard to hit that button when it's upside down. I'm not quite sure what the problem is...maybe it was just bad timing.

Pen grip may appear to work, but it really doesn't work that well, especially when AI assist comes into play. It may be less bad at higher difficulty levels where less AI assist is active, but I've tested it and the game doesn't handle it quite right compared to when you hold it normally. At least that's been my very strong impression so far. And it doesn't help if you pick a player who plays with the pen-grip if you play against him/her as an AI character either.

I think some people may believe it works, because if you compare it to the level of assist and control wonkiness that you have in, say, Wii Sports Resort, it holds up pretty well, but once you've played regular style for a while in this game, you'll start to notice some pretty big differences in accuracy and AI assist consistency as well as issues with de-calibration.

Anyone else notice this?

As for controlling the color, find something pink to hold behind the Move for the initial calibration ;) (if you want to know the details about colors and choice, check out iWaggle's piece on the subject)
 
beast786 said:
Does anyone else here have same issues?

Yes, i've had similliar issues. There were a couple of times where i just had to turn Flight Control HD off because of the cursor wandering all around the screen, and that's after multiple calibrations, same with tumble and SC a few of times (but restarting the game usually works).

The fact that i'm willing to put up with it without complaining must mean i'm a MOVE SUPPORTER and even worse a FANBOY :lol
 
Amir0x said:
1. That Sports Champion has Height Requirements
-Never heard this. If you have to tilt the camera up to accomodate your height, then try that. As long as you fit in the white square of calibration I don't see why it wouldn't work.

2. That I can't play in a room that has too much sunlight
-Define too much. Maybe if the sun is coming in the window from behind you right into the camera. I've played in the middle of the day and it's all good.

3. That I can't play in a room that has too little light
-Yeah that can be an issue. I notice that when I play late at night and I only have a couple lamps on, Sports Champions seems "less accurate" so to speak...maybe it's because I was wearing a white shirt though and that blended with the pink ball.

4. That I should be 8-to-10 feet from the thing for it to work right (and I can't squeeze more than 6 feet out of any of my rooms)
-8-10ft is the BEST condition, but 6ft should be just fine. Believe it or not, I can play Sports Champions from 4ft away AND sitting!

5. That the camera should be up
6. That the camera should be below
-It seems people have less issues when they put it on TOP of the TV.

7. That when the camera is up, try tilting it down
-I would NOT do this. Only games like echochrome or Tumble (i.e. sitting games) recommend that. Sports Champions should probably be aiming at you as much as possible.

14. That, nope, you don't need to be 8-to-10 feet, it works for them as close as 2.5 meters!
-8ft is about 2.5meters. :P
Answers in italics.
 
BladeoftheImmortal said:
I just don't see why they have to be the ones to accept his opinion and move on when he won't do the same?

Because he has red letters for his name?
Because it never, ever turns out well.
 
Is it me or does table tennis feel more and more 1:1 the more you go up in diffuculty? Or is it just less of an auto-aim?
 
Bradach said:
Yes, i've had similliar issues. There were a couple of times where i just had to turn Flight Control HD off because of the cursor wandering all around the screen, and that's after multiple calibrations, same with tumble and SC a few of times (but restarting the game usually works).

The fact that i'm willing to put up with it without complaining must mean i'm a MOVE SUPPORTER and even worse a FANBOY :lol

I never had issue with set-up. But things that require pointing like archery does give me issues. For example I had to aim my move outside of tv to get it where I want. It was still 1:1 but the orientation was way off.
 
If they make a PS3 Move Onechanbara I may have to re-PS3!

Also appreciate that Sony Waggle is slightly more ergonomically sound than Wiimote. More buttons accessible by thumb may be anathema to simpletons, but it makes perfect sense, and is way more cozy than hyper extending your thumb to reach buttons placed in moronic locations.
 
Just got SC and a single Move controller last night. I was up until 1:30am taking turns with my GF.

Frisbee is nice. Nice job on tilt and and curve. Kinda funky when it lands though.

Loving the gladiator game. Probably my favorite game in the package.

Bocce is kind of strange because those balls are really heavy in real life while the Move doesn't really have too much weight to it. This makes it kind of difficult to adjust if you are trying to play like you would for real. Not anyone's fault really, just will take some time.

Archery is hard on your shoulder. Feels more like a crossbow than a bow and arrow with only one controller. Kinda boring and the aim lock on is frustrating when it doesn't work properly. I'd probably enjoy it more if I had two Moves.

Table Tennis is a lot of fun as well. I noticed that they don't let you get away with overpowered shots in the harder difficulties. This hopefully means that the game will become almost as realistic as it's real life counterpart once you really get up there.

Volleyball is fun. I like how there are multiple ways of serving and it's completely up to you. I still use both hands even though I only have one Move. A lot of fun.

Tried out the Tumble demo and that game will drive me insane if I bought it. The Move became very sensitive but skipped frames at times. Imagine gently putting down a block only to have your controller jump to the right and have your block fall to the ground. It's frustrating. I'll give it another try but dude...

I can't wait for that fighting game to come out. The back alley brawler one. I'll definitely be getting another Move for it. Hope it turns out well. I usually couldn't care less about online but this game will be amazing with it.

Also, I have a huge living room and have no problems with the setup. Playing at night with only one light on. Tumble had me go out of the camera's view a couple of times but that's it. I get into the gladiator game and get a little close to the screen and it still works without a hitch. Played it at Best Buy before I bought it in a little isle with the old DVD Western collections and people passing by and no problems there either. The thing just works.

Edit: I'd also like to add that the controllers really take a load off the camera. I've had the camera for years and played a lot of Eye of Judgment and other games with the GF. We've always had to put up a white sheet over the couch and bring the aquarium lights in to the living room standing straight up just to get enough light to play the game. No need for any of that with the Moves taking the helm.
 
I work ar a Sams Club Optical and the main store setup a living room in the main isle and they have a Sony Rep demoing the Move. Huge success! I went over during my lunch and played TT on Gold and had a huge crowd around. Lots of positive comments.
 
what's going on in this thread lol.
Amir0x already said in his first posts that he hates any motion gaming in general and every advise you will give him he will use as an argument why motion gaming is shit because it doesn't work like a normal controller. *shrugs*

anyway, my single Move controller (I already have the cam) has still not arrived. So I said, fuck it, I will buy a second one anyway so I went to the city to buy one for the weekend. I tried four shops and all had like 10 Move-PS3 bundles, 20 starter packs and 40 Navis BUT NOT ONE FUCKING SINGLE MOVE CONTROLLER, WTF.
Played some Sports Champions at the shop and went home with a sad face :(
 
In my area, most places are sold out. It seems that Walmart has a plethora of them though. I don't think many are looking there for some reason.
 
UFRA said:
Answers in italics.

I'm not sure why you're answering me, these are answers and suggestions provided by the MOVE supporters. I can't get it to consistently work correctly no matter what set up. I went and borrowed my brother-in-laws EyeToy an hour and a half ago, and I'm getting generally the exact same results. And I have two PlayStation Move controllers, so, the chances that both of them are dysfunctional are close to zero.

Like I said, I know how to read and everything. As you can see from my set up, it's as close to ideal as I'm ever going to get in my house - it's 6 feet, not 8, but that's because there's no fucking room in my house that is gonna provide that real estate without drastically altering the layout of furniture. For a game? Fuck that.

I didn't buy the MOVE and then say "TEE HEE, LET ME COME INTO THE MOVE THREAD TO SHIT ON THE DREAMS OF MOVE FANS."

I purchased it, went through the steps, and immediately experienced the same kind of problems I've come to expect from motion gaming.

Just a few minutes ago, I loaded up Tumble. Most of the time it has been working fine during Calibration, but now? I have to center the damn remote every five seconds, and worse yet, it took me five straight minutes to calibrate the controller because it kept going "YOU HANDS ARE MOVING TOO MUCH TO CALIBRATE THE CONTROLLER", even though my hand was steadier than the fucking White Ghost sniper. And I like Tumble, for all it's worth.

I get the feeling people think I'm trying to maliciously hate on the device or something, but I only calls 'em like I sees them. I don't pussy foot around what I experienced.
 
I'm really impressed with Move. Seems like great tech to me. Impulse purchase that paid off. love Tumble, very fun indeed. I think there is a lack of software for it that interests me overall but hopefully that is incoming. I just rented Ruse so I'll give that a go
 
I ordered Heavy Rain Move Edition and it won't arrive until oct 6th. Meanwhile I'm tempted to get RE5 as I loved RE4 controls on Wii. Has someone played it with Move already? Verdict?
 
Amir0x said:
of course. Even if they refuse to admit it now, I've read over many comments in this topic - including from MOVE supporters, who have a veritable laundry list of "settings" you need to have the system work "ideally." Even certain MOVE supporters have stated they've had to jump through this hoop or that hoop to get the system to work what they feel is optimally.

Their conclusion is the only difference. They think the headache is worth it.
It's really not like that for everyone. I know for myself and few other people personally who don't have any headaches with it. Yes, it's not nice that you have to calibrate the thing for every game, it's not nice that it's a slightly different calibration for almost every game, but I have never had it not work well after the calibration, and I've played all of the more lauded games in this thread. More importantly, it not only works well, but it's making me not want to use dual stick for aiming in shooters anymore, or for sports games, so the functionality it offers clearly has its place. A lot of those laundry list advices people give you are the things that are only theoretical problems you can read about in the instruction manual, but not the things they even experienced during normal use.
 
Amir0x said:
I get the feeling people think I'm trying to maliciously hate on the device or something, but I only calls 'em like I sees them. I don't pussy foot around what I experienced.

I can see that you want to like it. The only problem I then have with it is this: do you at least notice that you are a very small minority that has these kinds of problems? Surely if this was everyone's experience, then we'd have a tonne of people complaining all over the place?

The only type of game that needs 8 feet of distance (although they frequently work with less), is Sports Champions. I can work with 5 feet myself, but I do notice that for a game like Beach Volley, when I do a high setup I can get the controllers out of range, and for a game like two handed Archery, I need to place one knee on the couch so I am a little lower.

For a game like Tumble and many others, 3 feet is plenty. Anton indicated that 50cm should still work (1 2/3 feet), but beyond that quality will suffer and of course it'll get a bit tight for a game like Tumble.

The ideal calibration for most games is quite simply to point at the camera, and while playing have the Move pointing to the camera be your 'center' around which the gameplay takes place. The system actually auto-calibrates around this (as TTP's video on iWaggle demonstrates). This should be the ideal setup for Tumble as well.

If you play something with little kids frequently by the way, something like Start-the-Party is very suitable and not very finnicky about much of anything ... I had good results playing a party with a 2yo and a 3yo.
 
Yeah, it sucks that he's having problems, but I'd say the vast majority are playing the Move without issue. Setup was easy for me and I haven't had any issues since. I also don't live in a place that's very spacious, just a small apartment, and even then I have enough room to play.
 
Lord Error said:
It's really not like that for everyone. I know for myself and few other people personally who don't have any headaches with it. Yes, it's not nice that you have to calibrate the thing for every game, it's not nice that it's a slightly different calibration for almost every game, but I have never had it not work well after the calibration, and I've played all of the more lauded games in this thread. A lot of those laundry list advices people give you are the things that are only theoretical problems you can read about in the instruction manual, but not the things they even experienced during normal use.

I still guess I'm being unclear or something.

I am not in any of my comments suggesting that everyone or even MOST people are having these specific issues.

Indeed, I personally believe it's closer to 10% that have as severe as issues as I have. But to me, this is just an unacceptable number. With traditional controllers, it works 100% of the time, with Move, there's a big statistically significant number of people who have a big fuss getting it just right. Those people might still think the headache was worth it, however, but that's not my point.

I believe it's probably a bit higher the number of people who might have to do some quick fiddling before finding the "ideal" settings (like AndyD, for example, who mentioned he had to do some fiddling for EyePet, or that other guy who suggested he had to roll up his rug).

The problem is that because of this laundry list of possible things that can go wrong, the number of potential issues rises exponentially with motion controllers. I think even just reading the manual is enough to get anyone to understand this as a fact. Which does not, of course, mean that most people are getting problems as severe as me. Most people might get things they decide not even to classify as a problem, like occasionally having to redo a specific calibration or something.
 
Redbeard said:
Yeah, it sucks that he's having problems, but I'd say the vast majority are playing the Move without issue. Setup was easy for me and I haven't had any issues since. I also don't live in a place that's very spacious, just a small apartment, and even then I have enough room to play.
One of the things I was a little worried about was that it would be a pain to set up and a lot of calibration involved along with lighting issues. It was basically plug and play. I didn't even need to charge it. It was so dark on my living room that I could barley see myself on the screen and everything still went off without a hitch. Setup couldn't have been easier.
 
I got a gift certificate for eb games yesterday and I think I'm going to spend it on the Move. I'm worried about two things and If gaf can pitch in with some of their opinions for me that would be much appreciated.

1) Technology. Is it reliant and consistent? Or does it require absolutely perfect conditions (exact lighting, distance etc) to be functioning normally? For those that owned the wii, is the experience much better? (w/o the motion plus, I had the wii around launch and was disapointed by the controls)

2) Market saturation. Do you guys believe it has the potential to be a strong seller? Strong enough so that we see good support from 3rd parties for the lifetime of the console? Or will sony be the only one trying to support it while the 3rd parties will occasionally pump out casual crapp-ware ?

Thanks, I'll post impressions later on tonight if I end up getting it.

There seems to be quite a heated discussion going on here ... so if you guys don't want to add fuel to the fire, feel free to pm me. Thanks :)
 
Amir0x said:
I'm not sure why you're answering me, these are answers and suggestions provided by the MOVE supporters. I can't get it to consistently work correctly no matter what set up. I went and borrowed my brother-in-laws EyeToy an hour and a half ago, and I'm getting generally the exact same results. And I have two PlayStation Move controllers, so, the chances that both of them are dysfunctional are close to zero.

Like I said, I know how to read and everything. As you can see from my set up, it's as close to ideal as I'm ever going to get in my house - it's 6 feet, not 8, but that's because there's no fucking room in my house that is gonna provide that real estate without drastically altering the layout of furniture. For a game? Fuck that.

I didn't buy the MOVE and then say "TEE HEE, LET ME COME INTO THE MOVE THREAD TO SHIT ON THE DREAMS OF MOVE FANS."

I purchased it, went through the steps, and immediately experienced the same kind of problems I've come to expect from motion gaming.

Just a few minutes ago, I loaded up Tumble. Most of the time it has been working fine during Calibration, but now? I have to center the damn remote every five seconds, and worse yet, it took me five straight minutes to calibrate the controller because it kept going "YOU HANDS ARE MOVING TOO MUCH TO CALIBRATE THE CONTROLLER", even though my hand was steadier than the fucking White Ghost sniper. And I like Tumble, for all it's worth.

I get the feeling people think I'm trying to maliciously hate on the device or something, but I only calls 'em like I sees them. I don't pussy foot around what I experienced.
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