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Playstation Move Thread: It Only Does Everything

leehom said:
I haven't had any issues. If calibrating the controller every game is a issue....I don't know what to say.

my commentary is not inviting everyone to jerk off about whether they managed to get the perfect settings. My commentary is specifically there to highlight how the technology requires very specific settings to work optimally and it's incredibly difficult for everyone to hit those settings, and it's even more annoying that this even happens. It's something that would NEVER happen with a traditional controller, and it's why they'll always be factually superior
 
Played Gladiators on Sports Champions last night--as far as I'm concerned, my Move purchases have already paid for themselves.

SONY: please build a full-fledged game based around the mechanics in Gladiators!!!
 
Amir0x said:
except when I just listed a litany of factual issues I've had and I've heard many others list a varying degrees of functional problems the device has.

Let's say that you, marc o, experience no problems. Let's say AndyD doesn't either (even though he just mentioned he did have problems and he had to fitz around with his room settings to get it to work).

The fact that the device is so finnicky for ANYONE is a problem. It's a roll of the dice whether you'll be able to get the device to work properly on a consistent basis, or whether or not some fucking lighting problem will cause the game to shit itself. It's a roll of the dice whether my four year old niece will be recognized by the very game advertised as a family-fun title.

YOU may want to sit around to fuss with this technology, thinking there's a leprechaun at the end of the rainbow, but I don't. The software as it stands is abysmal anyway, so I'm certainly not going to fight the thing on top of it.


ebay.com

http://www.neogaf.com/forum/showthread.php?t=189719
 
Amir0x said:
It's something that would NEVER happen with a traditional controller, and it's why they'll always be factually superior

Only if you value a lack of configuration above all else.

Depending on the game, I'll happily take a few seconds before to 'set up' if it lets me play the game in a better or more satisfying way. It's as simple as that. No matter how much a DS3 doesn't need to me 'set up', I don't want to play tumble with it. Or Flight Control HD. Or RUSE. Or Sports Champions.

No one's going to say they'd miss that setup. I can tell it's not for you since you're so black and white about it and seem determined to reflect your feelings about it in 'the facts' about the controller's value. But don't expect others to necessarily share that sentiment or your idea of 'fact'.
 
Amir0x said:
my commentary is not inviting everyone to jerk off about whether they managed to get the perfect settings. My commentary is specifically there to highlight how the technology requires very specific settings to work optimally and it's incredibly difficult for everyone to hit those settings, and it's even more annoying that this even happens. It's something that would NEVER happen with a traditional controller, and it's why they'll always be factually superior
This is where you're incorrect. Perfect settings? All I did was plug everything in and it worked. What specific settings? It's worked for me regardless of how much day light is outside and whether my room light was turned on or off (haven't tried pitch dark yet). For reference, I never had any issues with the Wiimote/Motion Plus either.
 
leehom said:
This is where you're incorrect. Perfect settings? All I did was plug everything in and it worked. What specific settings? It's worked for me regardless of how much day light is outside and whether my room light was turned on or off (haven't tried pitch dark yet). For reference, I never had any issues with the Wiimote/Motion Plus either.

You must be incapable of reading.

Amir0x said:
my commentary is not inviting everyone to jerk off about whether they managed to get the perfect settings.

1. I don't care whether you got lucky. We already have a near endless list of people who have had varying levels of issues setting the device up. Even if this happens for "just" 10% of people, it's a huge problem. And I'm pretty sure the number is higher than 10%, almost everyone I've talked to who has played MOVE has had this issue or that issue with setting up or motion recognition or whatever.

Amir0x said:
My commentary is specifically there to highlight how the technology requires very specific settings to work optimally and it's incredibly difficult for everyone to hit those settings, and it's even more annoying that this even happens.

2. Those specific settings include 8-to-10 feet from tv, proper calibration before games (which doesn't work right for some people - again, the specific example of my four year old niece who needed to calibrate FORTY TIMES before she was able to play), proper lighting conditions. All of which would never be required with the alternative, no-thought-required solutions (traditional controllers).

Amir0x said:
It's something that would NEVER happen with a traditional controller, and it's why they'll always be factually superior

3. The conclusion then is that until these motion controllers fix these huge massive gaps in functionality across the board, and make it completely seamless and problem free for every single person that plays the game, it's always gonna be a quaint, inferior method of control.
 
gofreak said:
Only if you value a lack of configuration above all else.

Depending on the game, I'll happily take a few seconds before to 'set up' if it lets me play the game in a better or more satisfying way. It's as simple as that. No matter how much a DS3 doesn't need to me 'set up', I don't want to play tumble with it. Or Flight Control HD. Or RUSE. Or Sports Champions.

No one's going to say they'd miss that setup. I can tell it's not for you since you're so black and white about it and seem determined to reflect your feelings about it in 'the facts' about the controller's value. But don't expect others to necessarily share that sentiment or your idea of 'fact'.
Fact.
 
gofreak said:
Only if you value a lack of configuration above all else.

Depending on the game, I'll happily take a few seconds before to 'set up' if it lets me play the game in a better or more satisfying way. It's as simple as that. No matter how much a DS3 doesn't need to me 'set up', I don't want to play tumble with it. Or Flight Control HD. Or RUSE. Or Sports Champions.

No one's going to say they'd miss that setup. I can tell it's not for you since you're so black and white about it and seem determined to reflect your feelings about it in 'the facts' about the controller's value. But don't expect others to necessarily share that sentiment or your idea of 'fact'.

Agreed.
 
I bought one of the lollipops today after realizing that many games that I already own got patched for free (hustle king, heavy rain, etc). Had the cam already and for the left hand I'll go the ghetto dusty sixaxis route. The thing is charging at the moment, time to download a few updates/demos. I'm really more curious than exited.
 
ChryZ said:
I bought one of the lollipops today after realizing that many games that I already own got patched for free (hustle king, heavy rain, etc). Had the cam already and for the left hand I'll go the ghetto dusty sixaxis route. The thing is charging at the moment, time to download a few updates/demos. I'm really more curious than exited.

6axis isn't ideal for extended play as the weight balance makes it awkward. If you have enough titles, it'd be worthwhile to get a nav con. as is, its better to get another lollipop.
 
gofreak said:
Only if you value a lack of configuration above all else.

Depending on the game, I'll happily take a few seconds before to 'set up' if it lets me play the game in a better or more satisfying way. It's as simple as that. No matter how much a DS3 doesn't need to me 'set up', I don't want to play tumble with it. Or Flight Control HD. Or RUSE. Or Sports Champions.

No one's going to say they'd miss that setup. I can tell it's not for you since you're so black and white about it and seem determined to reflect your feelings about it in 'the facts' about the controller's value. But don't expect others to necessarily share that sentiment or your idea of 'fact'.
pretty much.
 
Jax said:
6axis isn't ideal for extended play as the weight balance makes it awkward. If you have enough titles, it'd be worthwhile to get a nav con. as is, its better to get another lollipop.
Cheers, no worries. I'm still evaluating, if cool then I'll throw more money at it.
 
Amir0x said:
Only after I try the game I actually purchased this shit device for.


Okay dude. WE GET IT. You don't like the device.

No need to go spoiling the mood around here for those who do. You've made your point, so just let it rest. Same thing goes for the other guys, just drop the issue already, no need to harass him over the issue. Some guys have no problems, some guys do, that's okay.


Jeez guys, it's just a videogame. Stay classy.
 
Amir0x said:
my commentary is not inviting everyone to jerk off about whether they managed to get the perfect settings. My commentary is specifically there to highlight how the technology requires very specific settings to work optimally and it's incredibly difficult for everyone to hit those settings, and it's even more annoying that this even happens. It's something that would NEVER happen with a traditional controller, and it's why they'll always be factually superior

I'm going to be honest man, and no bias here. I've now played at my house, my GFs house, and my cousins house and every single time I play whether it's in my Basement (tons of space), my cousins, or my GFs (tiny room), it has worked perfect everytime and the whole process of calibrating takes no time at all. Maybe there's something wrong with the hardware.

edit- just read through more of your posts. Once again I apologize you're part of that group it's not working for. Honestly it's just shocking to me when I hear that's actually happening, I've played in pitch black, overly bright, I've played with the camera close and tried it far, and I've tried both on top of the TV or below it. Done this on several setups, and each time was absolutely plug and play, so if I'm getting lucky then I'm damn lucky.
 
msdstc said:
I'm going to be honest man, and no bias here. I've now played at my house, my GFs house, and my cousins house and every single time I play whether it's in my Basement (tons of space), my cousins, or my GFs (tiny room), it has worked perfect everytime and the whole process of calibrating takes no time at all. Maybe there's something wrong with the hardware.

edit- just read through more of your posts. Once again I apologize you're part of that group it's not working for. Honestly it's just shocking to me when I hear that's actually happening, I've played in pitch black, overly bright, I've played with the camera close and tried it far, and I've tried both on top of the TV or below it. Done this on several setups, and each time was absolutely plug and play, so if I'm getting lucky then I'm damn lucky.

Pretty much. If anything, I had more trouble getting EyeToy/PSEye only games to work properly than these based on the whole PSEye/Move combo. :lol
 
No issues here...

I have the camera on top of the TV and stand maybe 5-6 ft from the tv. My 5 year old stands even closer with no issues.

Ive played in bright sunlight and in the room poorly lit.
 
This is a short one minute demonstration of us trying to get the Move to work again with my niece this morning.

The issues continued four minutes on after this video clip ended, with us trying all sorts of different methods for her to get it to work. When the EyeToy finally recognized her shoulder touch, it took even longer for it to recognize it being held down to her side. And every time you fail that, of course, that red box comes up and requires you to start from scratch one and do the shoulder again, so the whole process is insufferable.

It was so terrible that even we finally got her in, even SHE at four years old does a jig dance of success.
 
Amir0x said:
...I do not want to fucking have to adjust every fucking setting when people of all sizes decide to play the game. I don't want to have to flick this light on or off to get the thing to properly recognize what I'm doing. I don't want to fucking have to worry if I'm too far or too fucking close...

Look to be fair, the lighting issues I mentioned were only for Eyepet which is an enhanced reality game relying on the camera. Like any camera device in the world its sensitive to light conditions.

I never went into it with the expectation that it should work untouched the way you want it, always perfect, no setup ever in pitch black darkness. I expected I may have to adjust lights in the room but I tried my normal gameplay environment first to see how it would work. It turned out I needed to turn on more lights.

That said, I have had no issues with other games and the detectability/recognition of the Move. That said I have not tried any other enhanced reality games so who knows issues may be there.

And I have had the neighbors' 5 and 7 year olds over to play and they had a blast with the several games they played, including Eyepet. The 7 year old caught onto the calibration measures right away and had no issues, the 5 year old had to be helped by his brother. Last night the dad called to see if they could come over again because the kids are bugging him about it.

I know you had issues with your 4 year old in calibration, at at some point you have to question whether a 4 year old can grasp what needs to be done to calibrate. They probably cant read the instructions and may not understand what's going on.

The other thing to keep in mind is that there may be some hardware issues. At least one other person reported the gyroscope was stuck "left" so it failed calibration every time and even when it "worked" it would immediately act improperly. He was also frustrated until someone here suggested exchanging it and it all got fixed.

I saw your video above. Are you sure she is in view. Maybe the top of the TV is obstructing the camera view range. Start a video chat by yourself so you can see the field of view, then adjust the camera angle/positioning to make sure she is in the frame. If that still does not work. Exchange the remote. And are you sure she is using the proper one to calibrate. I see you have another turned on and with on orb glowing, trying to calibrate, but it just sits next to TV. It will try to calibrate all "on" remotes.
 
Amir0x said:
This is a short one minute demonstration of us trying to get the Move to work again with my niece this morning.

The issues continued four minutes on after this video clip ended, with us trying all sorts of different methods for her to get it to work. When the EyeToy finally recognized her shoulder touch, it took even longer for it to recognize it being held down to her side. And every time you fail that, of course, that red box comes up and requires you to start from scratch one and do the shoulder again, so the whole process is insufferable.

It was so terrible that even we finally got her in, even SHE at four years old does a jig dance of success.

Put the camera at the bottom of the TV... maybe that will help.
 
Amir0x said:
This is a short one minute demonstration of us trying to get the Move to work again with my niece this morning.

The issues continued four minutes on after this video clip ended, with us trying all sorts of different methods for her to get it to work. When the EyeToy finally recognized her shoulder touch, it took even longer for it to recognize it being held down to her side. And every time you fail that, of course, that red box comes up and requires you to start from scratch one and do the shoulder again, so the whole process is insufferable.

It was so terrible that even we finally got her in, even SHE at four years old does a jig dance of success.

Ok, clear what the issue is here. My colleague has had the same problem with direct sunlight falling into the room like this, and a test on kotaku australia also confirmed this as an issue. If you have a window that close to the tv and sunlight can come through it this easily (the sun on the floor shows that the curtains don't do much), then yes, unfortunately you'll have problems. The other players may not have had problems because they are taller, resulting in a bigger distance between the ball and the sun-lit parts in the room (in your case probably the sunlight on the floor causing the biggest issues).

I can fully understand that this is frustrating, but adding just a single blanket or towel or whatever to cover the side door/window so that the light on the floor becomes at least a fair bit less intense is probably going to do the trick here.
 
What the hell did I just say a hundred times? Is comprehension this difficult for people?

The whole goddamn problem with these devices is that I have to change a billion settings to get the fucking thing to work as intended, and those settings wildly change depending on the time of day. THIS IS THE ENTIRE FUCKING PROBLEM. I never have to think about traditional controllers, but I'm always having to worry if this shit is fucking going to work right.

AND IN ANY EVENT...

We played LAST NIGHT in the DARK with lights on, lights off, and this morning with the sunlight in the room, each time, we got similar problems, different problems, unique problems, sustained problems and temporary problems, problems per person and problems per game.

If you guys are not going to bother to read, please don't respond. Save everyone the trouble.
 
I'm just stating the facts. If you don't want to listen then that's your problem. You seem to have too many unrealistic expectations about cameras. Do you understand that your own camera you were filming with was making it useless for us to help because it was blowing out the TV screen?
 
The FACTS are that you again didn't read.

Don't fucking respond to a single post I make if you have reading problems. Real talk.
 
Amir0x said:
What the hell did I just say a hundred times? Is comprehension this difficult for people?

The whole goddamn problem with these devices is that I have to change a billion settings to get the fucking thing to work as intended, and those settings wildly change depending on the time of day. THIS IS THE ENTIRE FUCKING PROBLEM. I never have to think about traditional controllers, but I'm always having to worry if this shit is fucking going to work right.

AND IN ANY EVENT...

We played LAST NIGHT in the DARK with lights on, lights off, and this morning with the sunlight in the room, each time, we got similar problems, different problems, unique problems, sustained problems and temporary problems, problems per person and problems per game.

You do realize that this thread is filled with people that are trying to help you that may not have read your issue from beginning to end, right? I think you should try returning the Move controller as defective and see if that helps your issue. You keep complaining about it but you seem unwilling to try something that might definitively prove what the issue is. I'm sorry you're having issues, but it seems counterproductive to act like you are if you actually want help with the issue.
 
you should stop ranting and raving. Just because you don't like what you're hearing doesn't mean "no one's not reading".

just sell it. quit while you're ahead.

real talk
 
Look man- I'm just trying to help you figure out what's the problem in each individual environmental condition so that you can learn how to quickly and easily adjust your setup depending on the conditions. Stop getting pissy with me.
 
Crisis said:
You do realize that this thread is filled with people that are trying to help you that may not have read your issue from beginning to end, right? I think you should try returning the Move controller as defective and see if that helps your issue. You keep complaining about it but you seem unwilling to try something that might definitively prove what the issue is. I'm sorry you're having issues, but it seems counterproductive to act like you are if you actually want help with the issue.

I have two move controllers, both have the same functional problems.

The odds of both of them being dysfunctional is something close to zero.
 
Amir0x said:
This is a short one minute demonstration of us trying to get the Move to work again with my niece this morning.

The issues continued four minutes on after this video clip ended, with us trying all sorts of different methods for her to get it to work. When the EyeToy finally recognized her shoulder touch, it took even longer for it to recognize it being held down to her side. And every time you fail that, of course, that red box comes up and requires you to start from scratch one and do the shoulder again, so the whole process is insufferable.

It was so terrible that even we finally got her in, even SHE at four years old does a jig dance of success.

How are you keeping the camera on the top of your TV? Did you purchase the clip, or are you keeping it up there some other way?

I ask because I'd like to mount mine on top of the TV, as well.
 
Amir0x said:
I have two move controllers, both have the same functional problems.

The odds of both of them being dysfunctional is something close to zero.

Okay. But you only have one camera. So perhaps something is wrong with it and not the Move controller.
 
Shurs said:
How are you keeping the camera on the top of your TV? Did you purchase the clip, or are you keeping it up there some other way?

I ask because I'd like to mount mine on top of the TV, as well.

I have mine just sitting on top with no clip...
 
cakefoo said:
Look man- I'm just trying to help you figure out what's the problem in each individual environmental condition so that you can learn how to quickly and easily adjust your setup depending on the conditions. Stop getting pissy with me.

I simply have no patience for ignorance.

In the post above you, you're fretting about sunlight, and yet in this very thread, I told you i've played in every condition so far, including moving the game through multiple rooms with multiple conditions to try to get an ideal setting, all of them causing some problem or another.

Nothing helps it be consistent. Yes, it works sometimes, but also sometimes it doesn't, and that's the whole problem I have with all motion devices. I have 100% success with traditional controllers, and I have something like 60% success with motion controllers. That is beyond unacceptable. I don't play games to be frustrated by inferior technology.

cameltoe said:
You have the camera on widescreen correct?

Yeah, of course.

Shurs said:
How are you keeping the camera on the top of your TV? Did you purchase the clip, or are you keeping it up there some other way?

I ask because I'd like to mount mine on top of the TV, as well.

Well, it's not mounted or glued or anything, the tv has a slight sloping gradient, and it stays there pretty well all its own.
 
So I craved and bought the SC bundle, I wasn't really looking forward to this device, but the game that sold it for me was table tennis, I played table tennis professionally during my youth and went to several national and international competitions, after watching some videos of the game I knew I had to have it.
I can honestly say the game behaves almost like the real deal, this is the closest that the table tennis experience have been represented in a video game.
I had 0 problems calibrating the control and after a quick patch download I was already throwing top-spins at my opponents.
I won the bronze league and 3 start'ed every opponent and I really felt tired like after playing a real game.
Looking forward to other move games that can really replicate this feeling.
 
Amir0x said:
The FACTS are that you again didn't read.

Don't fucking respond to a single post I make if you have reading problems. Real talk.

calm down, cakefoo was trying to help
 
I'll chip in here although I might get my head bitten off. Have you slightly tilted the aim of the camera downwards? I have a little person in my house and I found that we hadn't tilted it enough downwards and it wasn't always picking what she was doing properly.

If its tilted slightly downwards it manages to pick up shorter people and taller people. Its weird like that. The light shouldn't be a problem as I have a similar light intensity on some days I play with everyone and we have french doors that open out into the garden.
 
cameltoe said:
I have mine just sitting on top with no clip...

The stiffness of the cord pulls the camera, making it impossible for it to simply sit on top of my Panasonic Plasma. Currently, I have my camera sitting under my TV screen.
 
levious said:
calm down, cakefoo was trying to help

anyone who wants to help can read my posts in these last few pages and get the full story, instead of actually not helping at all by just posting whatever comes to their mind without regard for the actual details in my case.

And anyway, thanks for the help cakefoo (and whomever else), but I know how to read instructions and get things to work. I'm not sure what tips you can give me that I wouldn't already know.

The problem is the device is not consistent.
 
Shurs said:
The stiffness of the cord pulls the camera, making it impossible for it to simply sit on top of my Panasonic Plasma. Currently, I have my camera sitting under my TV screen.

I had the same problem, but I just had the camera stand hang over the front slightly so the weight of the wire balanced it out. Awful design, they should at least include a clip with it.
 
Shurs said:
The stiffness of the cord pulls the camera, making it impossible for it to simply sit on top of my Panasonic Plasma. Currently, I have my camera sitting under my TV screen.

I had to fudge with the angle of the device a bit before it settled in the position I had. Just play with it a bit. I don't know what tv you have though...

Galvanise said:
If its tilted slightly downwards it manages to pick up shorter people and taller people. Its weird like that. The light shouldn't be a problem as I have a similar light intensity on some days I play with everyone and we have french doors that open out into the garden.

Yeah, we tried straight forward and tilting down, each brought its own range of issues.

Like I said before, sometimes I'll play it and right away it'll work for me, other times it'll make me do calibration like six or seven times. And for my niece, it almost never works, no matter how much she tries. Diddo for my nephews.
 
Amir0x said:
I simply have no patience for ignorance.

In the post above you, you're fretting about sunlight, and yet in this very thread, I told you i've played in every condition so far, including moving the game through multiple rooms with multiple conditions to try to get an ideal setting, all of them causing some problem or another.

Nothing helps it be consistent. Yes, it works sometimes, but also sometimes it doesn't, and that's the whole problem.
There probably won't be one magic fix for every single environment. I'm not expecting that, nor should you. For every time of day/locational scenario in your house there must be a different cause for the errors. I want to try to help you diagnose the problem in the one environment you've demonstrated to us, and then move on to the other setups once we get that one working.
 
cakefoo said:
There probably won't be one magic fix for every single environment. I'm not expecting that, nor should you. For every time of day/locational scenario in your house there must be a different cause for the errors.

Ok, I'm going to pivot on this post because it excellently highlights the simple distinction between how different people are responding to this problem.

You acknowledge this problem. You do, everyone seems to acknowledge it to varying degrees. The difference is you think we should ACCEPT the problem, deal with it, not be annoyed with it.

The different I have is that I do not accept it, I AM annoyed by it, and no I don't think I should expect it. Because I have a wide range of superior controllers that do not require this.

My standards are already set at a certain level. Until the technology improves where this doesn't happen, it's always going to be below me.
 
If ther calibration process is going from working to not working and there have been no environmental changes whatsoever between calibration attempts, then it sounds like something's just defective.
 
Amir0x said:
I had to fudge with the angle of the device a bit before it settled in the position I had. Just play with it a bit. I don't know what tv you have though...

46" Panasonic Plasma.

It's been fine so far for the games I've used it for, namely Sports Champions, Tumble, Flight Control HD and Planet Minigolf (which I don't think even uses the camera) but on top of the TV would be ideal, as I could move my center channel speaker back to its proper place. My play space is, at most, 6 feet from the camera. I think I'll mess around with it a bit more and, if it doesn't work out, buy the clip.
 
Shurs said:
46" Panasonic Plasma.

It's been fine so far for the games I've used it for, namely Sports Champions, Tumble, Flight Control HD and Planet Minigolf (which I don't think even uses the camera) but on top of the TV would be ideal, as I could move my center channel speaker back to its proper place. My play space is, at most, 6 feet from the camera. I think I'll mess around with it a bit more and, if it doesn't work out, buy the clip.

I have a Panasonic Plasma downstairs and I tried it in my room but couldn't get it to work there >_<

definitely whip out some glue and stick that bitch
 
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