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Playstation Move Thread: It Only Does Everything

I sold three moves and 2 SC discs just by having friends try them at my home. I want my check, Sony.

This thing sells itself with people holding the wands.
 
malingenie said:
I sold three moves and 2 SC discs just by having friends try them at my home. I want my check, Sony.

This thing sells itself with people holding the wands.

I did this as well 2 of my friends went out and bought 4 moves each so my word of mouth sold 8 of them.
 
Killthee said:
While SCEE releases HVB Move patch for everyone, for free, SCEA makes it PS+ exclusive for 1 month....

]

WTF? Sony has such a good controller on their hands with this thing a they're splitting up all the demos across the world ... I don't get it ... it's like they had darts with the demo's name on them and just started fucking throwing them at a world map or some shit.
 
DoctorWho said:
IMO - Undershipped. They are playing the hard to find/word of mouth game right now. Building momentum for November when they'll ship a large amount with a marketing campaign in order to compete with Kinect.


Where the fuck do you get this shit? Stop making things up.
 
flyinpiranha said:
WTF? Sony has such a good controller on their hands with this thing a they're splitting up all the demos across the world ... I don't get it ... it's like they had darts with the demo's name on them and just started fucking throwing them at a world map or some shit.

Maybe they were using the Move pointer to make selections of how the demos are distributed...

I keed, I keed. (I personally haven't had particularly bad pointer issues...just a few minor ones which haven't affected me yet really)
 
DoctorWho said:
IMO - Undershipped. They are playing the hard to find/word of mouth game right now. Building momentum for November when they'll ship a large amount with a marketing campaign in order to compete with Kinect.
:lol

Absurdity is almost always followed by hilarity.
 
mrklaw said:
Not sure I like it. You don't get the feeling you're holding a cue, as there is nothing to do with your left hand. Plus I couldn't get the hang of the power - I kept hitting the ball really gently, you have to follow through more, which actually feels a little too much.

You do seem to be able to use the move to adjust where you're hitting the cue ball, but i'm not sure yet if its actually doing anything or its just for effect.

Thank you and thanks to the other guys for the impression, I bought the game back in december but found the controls really unconfortable, so I was hoping that the move could bring me back to the game (Ok I admit it, I'm desperatly searching for a reason to get out and buy a move :lol )
 
PopcornMegaphone said:
That post was truly a fanboy fantasy. It even had an epic Move vs Kinect showdown.

the first 2 words were ok... either its a huge success or it is a mild success that was very undershipped... i'm more willing to believe the latter due solely to the fact that there is no marketing behind it at launch
 
BatmanX said:
Thank you and thanks to the other guys for the impression, I bought the game back in december but found the controls really unconfortable, so I was hoping that the move could bring me back to the game (Ok I admit it, I'm desperatly searching for a reason to get out and buy a move :lol )

There are a few hitches with the Move implementation, but they're not really "flawed" as much as they are just getting your head around it.

"Power" is measured once you move PAST your starting point. So, if you put the controller way out in front of you, then you actually have to move PAST that point at a certain speed to attain your power. Basically, you have to START your motion from your torso, go back and then move forward fully extending your arm. Everything else works fantastically, I think. I had a friend over, and we enjoyed a dozen beers and about 5 games as a 'primer' before we went out to the bars, and it was a ton of fun. Maybe not a stand alone reason to get move, but an awesome compliment to the package.


gcubed said:
the first 2 words were ok... either its a huge success or it is a mild success that was very undershipped... i'm more willing to believe the latter due solely to the fact that there is no marketing behind it at launch

I hardly think it's intentional undershipping for the sake of 'buzz'. The more likely scenario is that retailers simply didn't order large quantities, and this is a "test run" for them to gauge success. It's not like Sony can tell any retailer to buy huge shipments of their product. Retailers ordered based on what they saw in advertisement, which is little.

In the coming months, advertisement will obviously ramp up, orders will probably get a little larger, and we'll see how things go from there. But this is FAR from intentional by Sony.
 
TuxBobble said:
Maybe they were using the Move pointer to make selections of how the demos are distributed...

I keed, I keed. (I personally haven't had particularly bad pointer issues...just a few minor ones which haven't affected me yet really)
:lol Too true. It does leave me somewhat baffled that I can't try all the new stuff out.

They should know that the people that buy it now (like me) will buy more shit just to use my fancy new tech ...
 
gcubed said:
the first 2 words were ok... either its a huge success or it is a mild success that was very undershipped... i'm more willing to believe the latter due solely to the fact that there is no marketing behind it at launch


We need actual sales charts to make any conclusions. The retail musing threads have taught us sales impressions based on eyeballing retail stock is seriously flawed.


Anyway, I'm glad the user impressions are good. I plan to pick up Move once I find a really good sale.
 
spats said:
Most undershipped Sony product ever? There can't be any other reason for this to be selling out everywhere. There was virtually no marketing or hype.
Its selling well that is all. There is heavy word of mouth even if you dont think there is. I walked into various stores here NYC and they sold hundreds with each store having either Navs or NonBundle Moves only without bundles. ToysRUs even try to charge 7 dollars more for them with the old city charge excuse!

Its selling well in Europe too as you can see from the unbundled game sales of Sports Champs. Its not undershipped, the problem is with Retailers not buying enough product and if your store didnt have enough it means they didnt buy enough. Evidence that it is a retailer problem and not a SONY one is that SONY is quickly giving stores more stock when they ask. Undershipped items take days/weeks to get restocked.

MrPliskin said:
I hardly think it's intentional undershipping for the sake of 'buzz'. The more likely scenario is that retailers simply didn't order large quantities, and this is a "test run" for them to gauge success. It's not like Sony can tell any retailer to buy huge shipments of their product. Retailers ordered based on what they saw in advertisement, which is little.

In the coming months, advertisement will obviously ramp up, orders will probably get a little larger, and we'll see how things go from there. But this is FAR from intentional by Sony.
Beaten!
 
Belfast said:
Yeah..... yes. The PS3 lineup features a lot more "dark-fantasy" type games than the Wii does. Sure, there's Mickey, and you could argue that's a draw to little kids or something, but this is a game aimed at a more nostalgic crowd (i.e. older). Plus it could draw on the appeal of Kingdom Hearts.
If Epic Mickey is dark fantasy, so is Zelda.
 
MrPliskin said:
I hardly think it's intentional undershipping for the sake of 'buzz'. The more likely scenario is that retailers simply didn't order large quantities, and this is a "test run" for them to gauge success. It's not like Sony can tell any retailer to buy huge shipments of their product. Retailers ordered based on what they saw in advertisement, which is little.

In the coming months, advertisement will obviously ramp up, orders will probably get a little larger, and we'll see how things go from there. But this is FAR from intentional by Sony.

Pretty much. Hell, it was released a few days after Halo: Reach launch. Stores aren't even done pulling out Halo advertisements when they are hit with PSMove's launch. When I bought my controllers from Toys R Us, I was the first one to get it at that particular store (Downtown Toronto, mind you) and they had (if I'm correct) 2 SC bundle, 2 EyePet bundle and 8 of each Nav and Move controllers. So yeah, they don't stock up cause they want to see if it sells.
 
shagg_187 said:
Pretty much. Hell, it was released a few days after Halo: Reach launch. Stores aren't even done pulling out Halo advertisements when they are hit with PSMove's launch. When I bought my controllers from Toys R Us, I was the first one to get it at that particular store (Downtown Toronto, mind you) and they had (if I'm correct) 2 SC bundle, 2 EyePet bundle and 8 of each Nav and Move controllers. So yeah, they don't stock up cause they want to see if it sells.

For once I am gong to wait a bit before purchase, but I don't think there was a limited supply sent to canada (quebec at least). I am seeing them all over the place.

Our major big box store Futureshop has them in stock at the 10 closest places to my house.

All the SC hype is making it hard for me to rest
:D
 
Ash Sparrow said:
Have any figures been released, i think some people might be jumping the gun alittle on selling well. Though i hope it does well.
All we have is that SC was #2 most sold game behind Halo Reach in the UK (estimates are that is anywhere from 50-150k which is a big range). However noting that SC was not bundled with the move I think that speaks volumes. Also Halo had more days of sales leaving Halo at around 475K units sold.
 
expy said:
Worked up a sweat I see! :lol

where is your avatar from, reminds me of the anime-version of this:

ani15.gif
 
Ash Sparrow said:
Have any figures been released, i think some people might be jumping the gun alittle on selling well. Though i hope it does well.

Well, I don't think it's selling like gangbusters, but selling through your shipments is always a good thing, even if the numbers are small. That means retailers will order more to replenish stock.

The biggest thing to remember is that a lot of the Move Bundles will likely sell additional Move Controllers and NavCons, and those accessories will bring in profit. You really can't "gauge" the success of Move alone just by the bundles, as the real money maker will be the add on accessories along side it (and of course additional software).
 
MrPliskin said:
The biggest thing to remember is that a lot of the Move Bundles will likely sell additional Move Controllers and NavCons, and those accessories will bring in profit. You really can't "gauge" the success of Move alone just by the bundles, as the real money maker will be the add on accessories along side it (and of course additional software).


I would argue diversifying the PS3's user base is another important gauge for success, however that is harder to measure unless you have polling data.
 
babyghost853 said:
Posted a little demo in the other thread.

woah, looks awesome. When I used to play ping pong, one of my favorite shots was to let the ball bounce off the table after it was returned to me and then undercut it just before it hit the floor and get massive spin on it. Is this possible using the move?
 
No one has any impressions on RE5 Gold Edition?

My NA Move and PlayStation Eye are both on their way to Japan, so I'll be able to try in a few days.
 
MrPliskin said:
There are a few hitches with the Move implementation, but they're not really "flawed" as much as they are just getting your head around it.

"Power" is measured once you move PAST your starting point. So, if you put the controller way out in front of you, then you actually have to move PAST that point at a certain speed to attain your power. Basically, you have to START your motion from your torso, go back and then move forward fully extending your arm. Everything else works fantastically, I think. I had a friend over, and we enjoyed a dozen beers and about 5 games as a 'primer' before we went out to the bars, and it was a ton of fun. Maybe not a stand alone reason to get move, but an awesome compliment to the package.




I hardly think it's intentional undershipping for the sake of 'buzz'. The more likely scenario is that retailers simply didn't order large quantities, and this is a "test run" for them to gauge success. It's not like Sony can tell any retailer to buy huge shipments of their product. Retailers ordered based on what they saw in advertisement, which is little.

In the coming months, advertisement will obviously ramp up, orders will probably get a little larger, and we'll see how things go from there. But this is FAR from intentional by Sony.

agree, thats why i said the first two words were fine, but yes, it could also be retailers didnt order a large stock... it had the unfortunate timing of releasing the same week as Reach. Hell, i had an expensive day buying Reach, SC and Moves
 
Parmenides said:
Here's what we know so far.

CHART

The only thing tricky about that is Mafia II dropped 47% since it debuted at a pretty minimal number. So between Reach and Mafia II is a pretty large range.

I hope it does well. Not seeing it in many stores is a good sign but it's also new tech and early adopters and all that. I didn't see much room at a local Best Buy around here for Move stuff but that was a couple days before launch so it could have changed.

All I know is I'm glad I pre-ordered my 2 a day before launch because they had no extra at Gamestop, but they are a bad judge since they order based on pre-orders.
 
mrwilt said:
woah, looks awesome. When I used to play ping pong, one of my favorite shots was to let the ball bounce off the table after it was returned to me and then undercut it just before it hit the floor and get massive spin on it. Is this possible using the move?


Yes but it's a little tricky, it's hard to judge where the ball is when it gets low sometimes because your only guide is the on screen ball. I even hit one from behind the back when I said "I wanted to do that", but I wasn't on screen in the vid at the time. One thing I would add is that online would have made this game killer.
 
cvxfreak said:
No one has any impressions on RE5 Gold Edition?

My NA Move and PlayStation Eye are both on their way to Japan, so I'll be able to try in a few days.

Read through the thread, I know a few people have mentioned it's pretty sweet once you get use to it. I'm definitely picking up RE:5 Gold and a Nav before this months over, just need to finish my move (actual moving :lol ) and unpack the goodness!

I only had a couple days with it until I had to pack it sadly. Now it's constantly tempting me to rip that box open.
 
babyghost853 said:
Yes but it's a little tricky, it's hard to judge where the ball is when it gets low sometimes because your only guide is the on screen ball. I even hit one from behind the back when I said "I wanted to do that", but I wasn't on screen in the vid at the time.

cool. I'm just waiting on some cash from some side work I did before I can pick up the starter pack. Hopefully by next week. Really looking forward to playing the frisbee golf, too.
 
cvxfreak said:
No one has any impressions on RE5 Gold Edition?

My NA Move and PlayStation Eye are both on their way to Japan, so I'll be able to try in a few days.
I posted brief impressions earlier in the thread. Long story short, I liked it a lot. I ended up getting a navi controller and it works amazingly, but the Dual Shock 3 solution worked very well too.
 
Anyone here own the retail version of Start the Party? I know reviews haven't been very good but the demo is fun even with the few games it let's you play and with 3 people playing it's quite fun, so is it worth it considering i never owned a wii nor did any of the people that would regularly play with me?
 
cvxfreak said:
No one has any impressions on RE5 Gold Edition?

My NA Move and PlayStation Eye are both on their way to Japan, so I'll be able to try in a few days.

I had a lot of trouble at first, until I realized this is how you work it:

1. Move around with the left stick to be in a good spot
2. Pull T to make it a pointer-based shooter

It was basically just re-acclimating to tank controls.

Another thing to keep in mind is that the pointer always "starts" in the very center of the screen when you pull the trigger, so you always know exactly where to snap, and it's always less than half the screen distance (or exactly that, psh)

I use DS3 btw and it works fine for this. I can guarantee that Move is making it more fun than I would've had with DS3 alone.

And from another post:
The pointer works perfectly for me in RE5. I played it for about 2 hours last night with a girl using Move for the first time, and she did surprisingly well (er, even yelling at me for not waiting to let her heal me). She does play some games, but I didn't expect her to be able to tackle tank controls AND Move... anyway I feel like a jerk for that.
 
It's a small thing, but what I love about RE5 Move is being able to shake the Move to use the knife. One less button to press. Also, when you're aiming, you shake it to reload. I love the control scheme. It's perfect.
 
flyinpiranha said:
The only thing tricky about that is Mafia II dropped 47% since it debuted at a pretty minimal number. So between Reach and Mafia II is a pretty large range.

I hope it does well. Not seeing it in many stores is a good sign but it's also new tech and early adopters and all that. I didn't see much room at a local Best Buy around here for Move stuff but that was a couple days before launch so it could have changed.

All I know is I'm glad I pre-ordered my 2 a day before launch because they had no extra at Gamestop, but they are a bad judge since they order based on pre-orders.
Thats for the UK charts what about the others?Its doing better than I expected you have to remember this is a new game for new add-on hardware.
 
gcubed said:
agree, thats why i said the first two words were fine, but yes, it could also be retailers didnt order a large stock... it had the unfortunate timing of releasing the same week as Reach. Hell, i had an expensive day buying Reach, SC and Moves

I don't think there's any other possibility except for low retailer orders. It's one of two things, small retail orders, or Sony simply cannot manufacture enough for all 3 regions at the same time.

I'm inclined to think it's low retail orders, as we've seen retail units for Move for quite some time, so production at this point probably isn't the problem.
 
DidntKnowJack said:
It's a small thing, but what I love about RE5 Move is being able to shake the Move to use the knife. One less button to press. Also, when you're aiming, you shake it to reload. I love the control scheme. It's perfect.

Oh yeah, forgot to mention that. It's VERY awesome that you can break vases and crates with just a flick of the wrist (doesn't really require a full shake)


cvxfreak said:
So Gold Edition is sounding exactly like RE4 Wii Edition. That's perfect. Don't fix what isn't broken. :D

Never played it on Wii, but it seems like the major difference I've heard mentioned is the cursor... and from what I've heard the Wii version leaves the cursor on the screen and you drag it around, where as RE5 always re-centers it when you go to aim, and disappears when you aren't.
 
cvxfreak said:
So Gold Edition is sounding exactly like RE4 Wii Edition. That's perfect. Don't fix what isn't broken. :D

I would have preferred the AIM/SHOOT buttons reversed (A/B on Wii, ..."Move" and T on the PS3)

On a side note...the "Trigger" button is the T button. Does that make the "Move" button the...M button?
 
TTP said:
Someone asked for this so here it is

PlayStation Move Dynamic Theme video

I agree with the "Burn It" comment.

But wouldn't it make more sense to give it to the people who BOUGHT a move? I mean, have a code in one of the Move controller manuals, or something? I'm just still a bit annoyed about the way PS+ works, so don't mind my groaning. And of course, I COULD subscribe, but I have 0 desire to. So...this post amounts to very little except a mini-venting. (apologies for that)
 
Loudninja said:
Thats for the UK charts what about the others?Its doing better than I expected you have to remember this is a new game for new add-on hardware.

Yeah, we have no idea about others right now. Won't until mid next month I would assume when NPD numbers come out or maybe whenever Media Create numbers come out.

Of course Sony themselves could release a "Better Than Expected" PR statement but without numbers that's not going to do us any good.

I just hope it catches on, the thing really is fun and the accuracy adds a whole new level to a game like Table Tennis.
 
If places are running out of the Move it is simply because retailers didnt buy enough. This is all a good sign though because it is selling better than retailers expected. With the second third and fourth shipments I wouldnt be surprised to see retailers starting to advertise now they know that this thing will actually sell. Word of mouth appears to be spreading...
 
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