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Playstation Move Thread: It Only Does Everything

btkadams said:
what the hell! so yesterday i went looking for a second move controller to play 2p time crisis. all the futureshops (including the online store), all the blockbusters, all the rogers videos, all the best buys, and all the walmarts have none in stock. how is this selling that much?

I went through the same thing. Order off of ebgames.ca and you'll get it the next day (if you live in Toronto)
 
canadian crowe said:
I went through the same thing. Order off of ebgames.ca and you'll get it the next day (if you live in Toronto)
There was actually a "We now have PS Move in stock!" sign in the window of a local HMV. I'm surprised that it's that popular. Good word of mouth I guess, 3 of my friends bought one after I showed them.
 
I just want to add, I've been having an absolute blast with Sports Championship. Actually I should correct myself, the table tennis portion of the game.

Mid way through Silver medal cup and games feel like a real challenge and it's really rewarding winning a close game.
 
Is the official heavy rain move edition out yet in the US. I've been looking online and have seen cases that say move support in the top corner(looks photoshopped by the retailer) but how do I know its the actual move version with the extra scenes.
 
Does the camera work OK if you put it about a foot and a half below the TV? I have a mounted TV and my shelves are a couple feet below.
 
gtj1092 said:
Is the official heavy rain move edition out yet in the US. I've been looking online and have seen cases that say move support in the top corner(looks photoshopped by the retailer) but how do I know its the actual move version with the extra scenes.

I've seen it in stores. That Move support thing in the top corner is either on it as a sticker or part of the case, but it's on there somewhere.
 
btkadams said:
what the hell! so yesterday i went looking for a second move controller to play 2p time crisis. all the futureshops (including the online store), all the blockbusters, all the rogers videos, all the best buys, and all the walmarts have none in stock. how is this selling that much?
Did you think we were lying about the damn things being sold out everywhere?

distantmantra said:
I've seen one Move controller in a store... which I bought immediately. I think they're undershipped.
They undershipped a million controllers, seriously now? :lol
 
AstroLad said:
Does the camera work OK if you put it about a foot and a half below the TV? I have a mounted TV and my shelves are a couple feet below.

It shouldn't really cause too much a problem. I've switched from above to below the TV and not sure where I'll end up keeping it. I don't think 1.5 feet would make a difference too much especially since I've seen setups online that are using projectors.
 
gtj1092 said:
Is the official heavy rain move edition out yet in the US. I've been looking online and have seen cases that say move support in the top corner(looks photoshopped by the retailer) but how do I know its the actual move version with the extra scenes.
They aren't really extra "scenes," but extra behind-the-scenes bonus videos (though it does come with the DLC episode "The Taxidermist"). If you live in Europe or Australia, it's already out; it's not coming to the US (we just get the 1GB update which adds the Move controls).

The box looks like this:
image_thumb221.png
 
Stopped into Best Buy yesterday looking for Time Crisis. They had it listed as $59.99. I swear it was only supposed to be $49.99. Tod the clerk they were ripping people off and left.
 
dock said:
Tumble totally turned Move around for me! :) Been loving every second of Tumble, it's an amazing game with excellent production values. I sorta wish I'd gone with my instincts and got Tumble + Move controller, and nothing else. More than worth the £38 total, as I already had the camera. It shows how the Move can be better than the Wiimote with Motion Plus, and there's almost no calibration to worry about.
I don't get it, how does it show that? I have both Move w/Tumble and a Wii with Motion+, both have the exact same functionality, except for the PS3 camera and the motion controls in the Wii's Nunchuk.
 
Dreamwriter said:
I don't get it, how does it show that? I have both Move w/Tumble and a Wii with Motion+, both have the exact same functionality, except for the PS3 camera and the motion controls in the Wii's Nunchuk.

Tumble uses Move's 3D positional tracking.
 
darkjedi187 said:
Stopped into Best Buy yesterday looking for Time Crisis. They had it listed as $59.99. I swear it was only supposed to be $49.99. Tod the clerk they were ripping people off and left.

It is supposed to be $49.99. And it sounds like they were indeed ripping people off.
 
Massa said:
Tumble uses Move's 3D positional tracking.
The Wii Motion Plus is capable of exactly the same "3D positional tracking". Heck, Tumble isn't even doing much that needs the "Plus" - in the end it's detecting where on the screen you are pointing at, motion towards/away from the camera (which is a very simple function of the Wii Remote), and then relational motions. It's really only one degree of relational motion that you need the "Motion Plus" for (but that one degree adds all the difference in simulating 1:1 motion).

If you ever want to see a good example of some of what the Wii Remote is capable of, check out Elebits (called Eledees in Europe). The game plays from a first-person view, with you shooting a beam that can drag things around the room. Once you've picked something up, you can drag it from side to side, raise it up or down, or push it further into the screen or pull it towards you (its controls feel rather similar to how Tumble works, though a little looser). And that's a Wii launch title, far removed with what the Motion Plus can do.

Really, a Wii Remote with Motion Plus is pretty much the same thing as a Move, they just work in slightly different ways, and each has their advantages. As I mentioned, the Move's big advantage is the camera - it can put an image of you in the game, with an object replacing the Move. Or record you doing different things. Or use a video image of the player to calibrate a game so it can do a good job of replicating 1:1 motion. All sorts of stuff. And of course the Move's ball can change color to alert the player for gameplay purposes, like how Heavy Rain turns it red when it's being used for gestures.

The Wii's main advantage is the Nunchuk has motion sensors in it - slightly less sensitive than the main Remote, and no gyroscope, but it can do some basic motion controls while the player is using its analogue stick. And the Remote has a d-pad on it, though it isn't really convenient to use unless you hold the remote on its side (which a number of games do use). And it's got a crappy speaker in the Remote, which adds to the immersion, since you hear sounds coming from exactly where your hand is.
 
darkjedi187 said:
Stopped into Best Buy yesterday looking for Time Crisis. They had it listed as $59.99. I swear it was only supposed to be $49.99. Tod the clerk they were ripping people off and left.

I don't know who Best Buy think they are.... they have still have the non-licensed Football game BackBreaker listed for $59.99 to this day..

when the game launched months ago for $49.99 everywhere....and now you can get it cheaper new at alot of places..

but no, BestBuy is charging $10 more than the original launch price and they have a shelf full of copies just sitting there.
 
Dreamwriter said:
The Wii Motion Plus is capable of exactly the same "3D positional tracking". Heck, Tumble isn't even doing much that needs the "Plus" - in the end it's detecting where on the screen you are pointing at, motion towards/away from the camera (which is a very simple function of the Wii Remote), and then relational motions. It's really only one degree of relational motion that you need the "Motion Plus" for (but that one degree adds all the difference in simulating 1:1 motion).

If you ever want to see a good example of some of what the Wii Remote is capable of, check out Elebits (called Eledees in Europe). The game plays from a first-person view, with you shooting a beam that can drag things around the room. Once you've picked something up, you can drag it from side to side, raise it up or down, or push it further into the screen or pull it towards you (its controls feel rather similar to how Tumble works, though a little looser). And that's a Wii launch title, far removed with what the Motion Plus can do.

Really, a Wii Remote with Motion Plus is pretty much the same thing as a Move, they just work in slightly different ways, and each has their advantages. As I mentioned, the Move's big advantage is the camera - it can put an image of you in the game, with an object replacing the Move. Or record you doing different things. Or use a video image of the player to calibrate a game so it can do a good job of replicating 1:1 motion. All sorts of stuff. And of course the Move's ball can change color to alert the player for gameplay purposes, like how Heavy Rain turns it red when it's being used for gestures.

The Wii's main advantage is the Nunchuk has motion sensors in it - slightly less sensitive than the main Remote, and no gyroscope, but it can do some basic motion controls while the player is using its analogue stick. And the Remote has a d-pad on it, though it isn't really convenient to use unless you hold the remote on its side (which a number of games do use). And it's got a crappy speaker in the Remote, which adds to the immersion, since you hear sounds coming from exactly where your hand is.

This argument has been settled and you're wrong by the way.
 
dragonflys545 said:
I'm actually looking forward to getting this, hopefully it's as awesome as Gladiator duel :D

Yeah I've got ti pre-ordered. I'm loving these cheap move games. You don't know what your getting but for 40 bucks its worth it to use the move controllers.
 
gluv65 said:
This argument has been settled and you're wrong by the way.
So, what exactly is the Move able to do that the Wii Remote can't, that Tumble shows? Keep in mind I have Tumble (I'm on the 5th board of levels, forget what they are called) and a Wii with Motion Plus (only one Motion+ game, though, Wii Sports Resort).

Aside from, as I mentioned, put an image of you in the world holding something? The Move has no special powers, it works very similar to the Wii Remote, but kind-of in reverse. Both devices have accelerometers and gyroscopes in them which can determine controller orientation and relative motion (at least when talking about Motion Plus). In addition, both devices have a camera that looks at a light, and figures out where on the screen the controller is pointing at by where the light appears in the camera sensor. Now, it can't figure out exactly where in the room you are based on that, only where the images start and how they move from that point, which is why every game that has exact positing rather than just relative motion requires you calibrate it first.

The main difference between how the two technologies work, is the Move can look at the size of the light ball, and based on how that size gets bigger/smaller determine if the controller is moving towards or away from the camera. While the Wii Remote looks at the distance between the two lights on the sensor bar, and based on how close the two lights are determine if the controller is moving towards or away from the camera. I guess it's also possible the Move has an advantage where moving the controller faster than the camera can read results in a light trail allowing for smoother motion, although technically the Wii Remote should be capable of the same thing, though the lights being a lot smaller may make it not work as well.
 
Dreamwriter said:
So, what exactly is the Move able to do that the Wii Remote can't, that Tumble shows?

Well in Tumble you can flip the MOVE controller so its parallel to the TV screen and move it back and forth towards or away from the TV screen, the PS eye detects it.

You can't do that with the Wiimote as the infrared lens on the Wiimote has to be facing the infrared light in front of your TV.
 
Dr. Marks and Anton also highlighted writing as a unique Move strength.

EDIT: For Tumble, the PSEye makes sure the app knows where exactly the controller is at all times. So the user can always move the controller in a 3D space consistently.

In Wii, there is no concept of absolute positioning (Everything is relative), you can move left/right/up/down/in/out, but you can never be sure if you have moved back to the same spot after a few twists and turns. This is because the sensors will drift over time. After a short while, the 3D space becomes "distorted". So there is no fixed location reference in the Wii space.
 
There's little point in have this discussion anymore. It's been done a billion times, in this thread alone. And the technologies are different. At it's base, the Wii Motion+ can pull of some tricks to mimic 1:1 movement in certain scenarios, while the Move actually does it and can be applied to a wider range of actions.
 
Dreamwriter said:
So, what exactly is the Move able to do that the Wii Remote can't, that Tumble shows? Keep in mind I have Tumble (I'm on the 5th board of levels, forget what they are called) and a Wii with Motion Plus (only one Motion+ game, though, Wii Sports Resort).

Aside from, as I mentioned, put an image of you in the world holding something? The Move has no special powers, it works very similar to the Wii Remote, but kind-of in reverse. Both devices have accelerometers and gyroscopes in them which can determine controller orientation and relative motion (at least when talking about Motion Plus). In addition, both devices have a camera that looks at a light, and figures out where on the screen the controller is pointing at by where the light appears in the camera sensor. Now, it can't figure out exactly where in the room you are based on that, only where the images start and how they move from that point, which is why every game that has exact positing rather than just relative motion requires you calibrate it first.

The main difference between how the two technologies work, is the Move can look at the size of the light ball, and based on how that size gets bigger/smaller determine if the controller is moving towards or away from the camera. While the Wii Remote looks at the distance between the two lights on the sensor bar, and based on how close the two lights are determine if the controller is moving towards or away from the camera. I guess it's also possible the Move has an advantage where moving the controller faster than the camera can read results in a light trail allowing for smoother motion, although technically the Wii Remote should be capable of the same thing, though the lights being a lot smaller may make it not work as well.

1) Point the Move at the screen
2) Rotate Move controller 90 degress on the Y axis so now that it is now parallel instead of perpindicular to the screen
3) Now move in and out in the Z axis

That is something you can't do on the Wii.
 
Thanks to every one for the replys about Heavy rain. I guess I will just look for the cheapest version possible and download the patch if those extra scenes aren't just behind the scenes stuff. May pick up the fight while I'm at it didn't know it was dropping already.
 
Well I have to say I am very impressed so far with this device. Table tennis and volleyball is awesome of what Ive played so far. The table tennis is so precise I kept saying, Wow! The time crisis demo was also amazing definitely have to pick that up.
 
Dreamwriter said:
The main difference between how the two technologies work, is the Move can look at the size of the light ball, and based on how that size gets bigger/smaller determine if the controller is moving towards or away from the camera. While the Wii Remote looks at the distance between the two lights on the sensor bar, and based on how close the two lights are determine if the controller is moving towards or away from the camera.

Its not just about movement, its about absolute positioning when standing still too as in Tumble.

As Marty pointed out above, the Eye can use the ball size to always know the position regardless of the orientation. With Wii that is not possible, it can be guesstimated but not as precise.
 
TTP: I was searching your Move/3D games list on iWaggle site and noticed a problem. Mac Firefox doesn't show the toolbar on top correctly, so I can only see a part of the 'Home' house icon, because the toolbar is all the way to the right of the screen. Works fine on Safari.

EDIT: Sent your site some email. Why did I post this here in the first place?
 
The quality of the camera in the WiiMote is also often overestimated - it's resolution is only 120x80, and it has a narrow field of view. Everything in Wii Sports Resorts pretty much only uses the gyroscope.

But yeah, this discussion has been done to death, lots of cool videos out there, etc.

I look forward to The Fight! Hope it's good.
 
I've been out of the Move loop for months now...

...what's the best game to demo the unique capabilities of the device?

...any good "core" games out for it yet?

sorry for asking something that's probably been answered already in this huge thread.
 
TekkenMaster said:
I've been out of the Move loop for months now...

...what's the best game to demo the unique capabilities of the device?

...any good "core" games out for it yet?

sorry for asking something that's probably been answered already in this huge thread.

Go check iWaggle site and the first post in this thread. Has good videos and will you get back into the loop of things.
If you want to demo the device itäs hard to say, but Start the party shows Augmented reality implemented on top of Move controller, Sports Champion shows accurate tracking and MAG/socom4 shows what and FPS/TPS can be like.
 
Dreamwriter said:
The Wii Motion Plus is capable of exactly the same "3D positional tracking". Heck, Tumble isn't even doing much that needs the "Plus" - in the end it's detecting where on the screen you are pointing at, motion towards/away from the camera (which is a very simple function of the Wii Remote), and then relational motions. It's really only one degree of relational motion that you need the "Motion Plus" for (but that one degree adds all the difference in simulating 1:1 motion).

If you ever want to see a good example of some of what the Wii Remote is capable of, check out Elebits (called Eledees in Europe). The game plays from a first-person view, with you shooting a beam that can drag things around the room. Once you've picked something up, you can drag it from side to side, raise it up or down, or push it further into the screen or pull it towards you (its controls feel rather similar to how Tumble works, though a little looser). And that's a Wii launch title, far removed with what the Motion Plus can do.

Uhh the precision in Tumble feels much much more advanced then Elebits. Keep in mind I played Elebits a long time ago, but I can't believe your bringing up such a comparison.
 
dock said:
Tumble totally turned Move around for me! :) Been loving every second of Tumble, it's an amazing game with excellent production values. I sorta wish I'd gone with my instincts and got Tumble + Move controller, and nothing else. More than worth the £38 total, as I already had the camera. It shows how the Move can be better than the Wiimote with Motion Plus, and there's almost no calibration to worry about.

I still intend to give Sports Champions another try, starting with my favourite content from Wii Sports Resort was probably a bad idea.

If I'm doing it wrong with lightgun games on the Move, then I won't bother doing it again. Thanks for the tip.


Agreed about tumble. Great game, and a great use of move. Even better if you have a 3D TV.


dock said:
Where is the Time Crisis demo that people are mentioning?
I don't see it on any of the online stores, so is it included on a disc?

Also, which games so far support the navigation controller, and which support two move remotes?

Time Crisis wasn't released as a demo in the UK. Its out next week in the UK. I wasn't taken by the demo - it works as a pointer game, but not so well as a pure lightgun game, and the button for raising the shield is in a stupid location if you use the gunshell accessory.

But will still probably buy it because I'm a sucker for Time Crisis
 
I tried Kinect last week at a shopping mall and I tried Move yesterday at my brother-in-law's

I am gonna go for Move... it's like a good Wii that should have been.

I tried Archery and Bocce...

Bocce sold me
 
mrklaw said:
Time Crisis wasn't released as a demo in the UK. Its out next week in the UK. I wasn't taken by the demo - it works as a pointer game, but not so well as a pure lightgun game, and the button for raising the shield is in a stupid location if you use the gunshell accessory.

But will still probably buy it because I'm a sucker for Time Crisis


hold your gun like an uzi and it seems fine. but yea it needs a patch to allow you to use an additional controller to hide/reload
 
gutter_trash said:
I tried Kinect last week at a shopping mall and I tried Move yesterday at my brother-in-law's

I am gonna go for Move... it's like a good Wii that should have been.

I tried Archery and Bocce...

Bocce sold me
Which shopping mall? I'd like to try it too.
 
gutter_trash said:
I tried Kinect last week at a shopping mall and I tried Move yesterday at my brother-in-law's

I am gonna go for Move... it's like a good Wii that should have been.

I tried Archery and Bocce...

Bocce sold me
Archery's fun, your arm might not feel so hot after your first few matches. :)

Bocce's also a lot of fun, girlfriend and I love enjoy it (especially the wacky maps, like Tires and the one with three drop-offs). We also had a shitload of fun with Table Tennis. It surprised the heck out of me how well the Move controller would work with this.
 
Oni Jazar said:
To Nov 9th? that's no big deal. The lack of any real info this late in the game is more concerning. I'd rather a 6 month delay if it meant an amazing game.

well last time they showed the game, it seemed to improve dramatically compared to what they first showed last year.....my expectations weren't high before, so for $40 from the features it has, I don't really know how it might disappoint me...besides glitches (which I think is the reason for the delay).

I just like that it has 1:1, training mode (with speed bags, punching bags, etc) and more importantly ONLINE :D
 
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