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Playstation Move Thread: It Only Does Everything

dofry said:
Go check iWaggle site and the first post in this thread. Has good videos and will you get back into the loop of things.
If you want to demo the device itäs hard to say, but Start the party shows Augmented reality implemented on top of Move controller, Sports Champion shows accurate tracking and MAG/socom4 shows what and FPS/TPS can be like.

Thanks man.

I just can't wait until we get some kind of Zelda/Metroid type came utilizing Move.
 
Loudninja said:
I really like HVB with the Move,I not a fan of blowing but its really fun.


haha, at least you gave it a shot.

Can anyone tell me more about the pool game and Move? Looks interesting, just not sure how well implemented it is.
 
Added The Shoot, TC Razing Storm, and Singstar Dance to the reviews section in the OP;

The Shoot - 65 metacritic average, 5 reviews
Singstar Dance - No metacritic average, 65 math average, 1 review
Time Crisis Razing Storm - 58 metacritic average, 6 reviews

Will update as more reviews come in.
 
okay, Pain with move kind of sucks. The inertia feels off or something. When I release the character, it just doesn't seem to go in a direction that I would expect. Games like sports champions bocca go in a much more natural direction.

I tried re-calibrating, but that didn't help either.
 
jayb said:
okay, Pain with move kind of sucks. The inertia feels off or something. When I release the character, it just doesn't seem to go in a direction that I would expect. Games like sports champions bocca go much more natural direction.

I tried re-calibrating, but that didn't help either.

Wait, when did the patch go live? How does it work exactly?

Edit - oh, is it ok to ask why Shagg was banned? Just noticed that.
 
Not sure if this was posted in a Famitsu thread or not but Noritaka Funamizu (ex-Capcom) is working on a Move game.

http://www.1up.com/news/ex-capcom-producer-funamizu-working-move

Noritaka Funamizu, the former Capcom developer who was the chief creative talent behind most of the 2D Street Fighter titles, is working on a PlayStation Move-compatible game, according to the latest issue of Japan's Famitsu magazine.

"I'm actually working on a PS Move game at the moment," Funamizu was quoted as saying. "The title hasn't been announced yet, though, so don't ask me for too many game details right now. The Move doesn't seem like all that useful a device at first glance, but paired with the tilt sensor it's got inside, it's a very well-done motion controller -- you can make controls feel very precise with it."
 
jayb said:
It went live yesterday: http://www.painthegame.com/Blog/index.htm?blogId=131

Instead of the slingshot, you grab the character with the T button and throw it.

Thanks. I just checked myself. It took me a while to figure out what I was supposed to do in order to calibrate (you get the impression you have to point the Move where indicated but you actually have to move it there by moving the Move on the 2D plane) but other than that it worked fine. I like how you can "ouch" forever with the Move by doing the UP gesture. This was indeed impossible to do with the DS3.
 
Man, Sony is probably losing a shit ton of potential sales by not having enough Move controllers available. I'd definitely be picking up a second controller and The Fight, but you can't buy something that's out of stock everywhere.
 
Laguna X said:
Man, Sony is probably losing a shit ton of potential sales by not having enough Move controllers available. I'd definitely be picking up a second controller and The Fight, but you can't buy something that's out of stock everywhere.


I have looked all over around me for a second controller but I cant find one. I really want to try SC with 2 controller. Any one pick up Hustle Kings yet? I am curious to try it, but I am worried about arcade game at launch.
 
TTP said:
Wait, when did the patch go live?

I didn't know that as well, I started the game maybe a month ago but now there is a 208 MB update (v7.11 :lol though they added&patched indeed a lot)

btw. that proves my point again how unbelievable useless the automatic downloading feature of PSN+ is, is doesn't go beyond your last 10 games so you never know if a patch is released for one of your older games. Just the ones you currently play anyway...



I tried the Time Crisis demo of the PAL store and while it is trashy fun as you would expect, it doesn't feel right with the reticle on the screen. It's not necessary, also I will try the full game with a gun shell soon as my buddy imported both and I hope the gun will make that lightgun feeling better. I also want to try TC4/rest of the games as automatic weapons as the default are not as satisfying as placing each shot manually.

Problem is that you have to hold the gun shell in both hands as you need to press the move/face buttons to reload/hide, I prefer firing from the hip and in the old Time Crisis games you could use a controller for that (that even worked with your foot like the pedal of the arcade machine)
That's probably the reason my buddy likes the pirate game most as you don't have to reload ^^

It's also kinda neat that the game installs 3 trophy lists, one for each game (though only Razing Storm has full list with a platinum, the others are more in range of small PSN games).
 
hmm why the heck does Sony made so little at the start? are they preparing for the Holidays or something? the supply is just a trickle in our stores here and they get sold out immediately, people are going to lose interest if they can't buy what they are looking for
 
yankeehater said:
I have looked all over around me for a second controller but I cant find one. I really want to try SC with 2 controller. Any one pick up Hustle Kings yet? I am curious to try it, but I am worried about arcade game at launch.

Wasn't Hustle Kings out before Move and support added after Move launched? Either way, i think its fun but its difficult to emulate a pool cue's weight with the move controller. Still fun tho, worth 10 bucks imo.

Edit* anyone play The Fight yet? I have 2 controllers waiting to pretend to be my fists!
 
It might have been out before, I am just looking for games that use move well to try out. I am a bit upset that Planet Minigolf has a demo in the move section but when you start it up it says that the demo isnt Move compatible. Stupid way for them to make sure they lose a sale.
 
Trin3785 said:
Wasn't Hustle Kings out before Move and support added after Move launched? Either way, i think its fun but its difficult to emulate a pool cue's weight with the move controller. Still fun tho, worth 10 bucks imo.

Edit* anyone play The Fight yet? I have 2 controllers waiting to pretend to me by fists!

good question, been waiting for some feedback on the game
 
Laguna X said:
Man, Sony is probably losing a shit ton of potential sales by not having enough Move controllers available. I'd definitely be picking up a second controller and The Fight, but you can't buy something that's out of stock everywhere.
Like I already said to someone else, you can't undership a million controllers, Sony is getting them out as fast as they can.
 
yankeehater said:
It might have been out before, I am just looking for games that use move well to try out. I am a bit upset that Planet Minigolf has a demo in the move section but when you start it up it says that the demo isnt Move compatible. Stupid way for them to make sure they lose a sale.

If you were going to go with any 10$ game on PSN, id suggest Tumble, and I also liked Planet Minigolf. But it is stupid they didnt include the move stuff in the demo for it. I took the leap and i can say i have had more fun with PMGolf than i did with Tiger Woods and the move, IMO
 
So I spent some time with Gladiator in Sport's Champions.

One thing I fleshed out a bit was the usage of Sword and Shield (blocking, parrying, striking).

If you master the art of Parry then you won't need to block with your shield as much.

Basically, by parrying (deflecting or striking your opponents weapon) you can get a "free" heavy strike in on your opponent as long as their sword and shield aren't in the way.

When your opponent blocks your sword strike with a shield... and your sword arm is staggered by the block that is really the time when you need to block with your own shield arm because the AI usually strikes back. Otherwise, its almost always better to read your opponent attack and parry it.

Certainly at gold level it becomes harder and harder to "read" the opponent movement. Which leads to frantic blocking with shield. However, even then if you play against the computer AI enough times you will be able to read or predict their attacks and parry.

After you get parrying down well you will feel like a fencing master since they will attack, be deflected, and you strike them in the head.

Parrying can be done as simply as holding your sword out like a shield and deflecting or as complex as striking to interrupt their attack.

Its worth studying this if you like Gladiator and it really adds to the game fun.
 
yankeehater said:
I have looked all over around me for a second controller but I cant find one. I really want to try SC with 2 controller. Any one pick up Hustle Kings yet? I am curious to try it, but I am worried about arcade game at launch.

Hustle Kings is a poor use of the controller. You can easily tell it is one of those "we'll just slap on Move compatibility" situations instead of actually developing it for the game, but, as someone else said, Hustle Kings was out well before the controller.
 
Move controls for PAIN:

first of all, there is a new option in the main menu "Painmotion". Apparently those are Move specific challenges, but it says I didn't download it from the score (is it that new DLC?)

Not all existing modes[maps] (I didn't buy any DLC) support Move. If they do, they are labeled accordingly (with the exception of Painlabs) as they are a new selection in the menu: Paindemonium + Fun with explosives (and all sub modes) for singleplayer and Horse for local multiplayer. The Move controller doesn't work online.

Before loading a map you have to calibrate the controller (at the end you have to smack a monkey on the ass).

Then you will see a radical change: there is no catapult! Instead when holding T, you hold your character with a white little hand in midair. Releasing T will also release your character.
You do a somewhat irl throwing motion to throw the character ingame and it actually works quite well (the faster your do the motion, the harder you throw). For me, this is a better Move implementation than Hustle King or HVB as it's not just a remapping of the DS3 controls but you actually do a 1:1 motion which is kinda fun.
However, PAIN kinda depends on the fixed catapult as you can tweak the settings to target something specific and so on, so... it's more to just mess around I guess (maybe the Move challenges are different).

I made a little replay:
http://www.youtube.com/watch?v=QEJlDs604fQ
though it starts recording after you release so you can't see the hand movement, but you can see that there is no catapult and I believe you can't "ooch" so strong with only one motion (normally pressing the digital pad several times)

other controls:
Move button = top view
Move button + T = resets character
X = turn left before throwing, O = turn right
Start= pause menu
select = reset map

after releasing the character:
shake move = fill super ooch
hold T and move the Move controller to ooch your character in that direction
grab things with the face buttons
Triangle after resetting the character (and not holding T) = activate replay mode

Apparently, with Move you can't do the stunts while in the air, this will gimp your combos I guess.

oh and the Move sphere glows in red.
 
SSJ1Goku said:
Like I already said to someone else, you can't undership a million controllers, Sony is getting them out as fast as they can.
Most of the million shipped were Move Bundles, which are easy to find anywhere. The thing that is sold out is the individual move controllers which sony shipped very few of.
 
gluv65 said:

Didn't know Beat Sketch was goal based nor it had music.

Color me surprised and interested. Hope it has PSN release. Might buy then.

Thanks gluv65. Nice info!
 
Wow, Move is incredibly accurate in Beat Sketchers, though there must be a palette specifically for Kanji. He does an amazing job of it :lol
http://www.youtube.com/watch?v=hq8HSD1hTn0
Because of those videos you posted, I had to look for more. Awesome there's a video record feature.

I can already see how this would be an amazing party game. It's not just about the drawing pictures through music. The hand-eye coordination puzzles look like a lot of fun too
http://www.youtube.com/watch?v=C9hDghcgHcg
 
jayb said:
What the heck!? :lol

5117884165_9e96b5ffb3.jpg


(image from No More Heroes)

Does NMH support move out of the box then?
 
RobbieNick said:
Okay, NOW I get what the game is about! Very interesting.

Yeah, pretty much how I figured it would play when I first heard the name. Shame the demo doesn't allow access to these modes, though the free-drawing aspect of it is still pretty good.
 
gluv65 said:
That was pretty cool. I wish it wasn't so sterile though. It has about as much character as MS paint.

I wish the game used the pressure sensitive trigger to throttle brush pressure like Start the Party. That gives it so much more control over expression.
 
Shadow780 said:
Most grips are not compatible with charge stations and plastic guns, as the extra layer making wands unfit, except the premium ones are okay for chargers I think.

Damn Shadow do you work at a store or something? You seem to have got your hands on every Move accessory on Earth :D
 
My $0,02 worth...

I picked up Time Crisis Razing Storm the other day because I was looking for something other than Sports Champions to use Move with. I have to admit that I haven't put hours and hours into this game yet (though the current reviews suggest that that wouldn't be possible) but I have had a chance to play each of the three games that come bundled and I'm having a good time with it.

I wonder if the reviewers are approaching this game with the wrong expectations. For example, I think Nacho Libre and Napoleon Dynamite are great movies while my wife thinks they suck. I didn't buy Time Crisis expecting a Killzone experience just as I don't expect a Lord of the Rings experience from Nacho Libre. I don't know if that makes any sense...it does to me.

I also picked up the Sony gun accessory. I like the feel of it and how well the controller is balanced.

...anyway, that's my opinion...
 
FireCloud said:
I wonder if the reviewers are approaching this game with the wrong expectations. For example, I think Nacho Libre and Napoleon Dynamite are great movies while my wife thinks they suck. I didn't buy Time Splitters expecting a Killzone experience just as I don't expect a Lord of the Rings experience from Nacho Libre. I don't know if that makes any sense...it does to me.

This might be the case, but we've had enough light gun shooters this generation that I assume that's not the case. I mean, what points do you think reviewers are missing? I think reviews of Ghost Squad (another over-the-top, short, arcade style light-gun shooter) underrated by means of missing the point, but most of the other light gun shooters (including TC4 which is one third of this game) that I've seen come out seem to have been reviewed appropriately.
 
Stumpokapow said:
This might be the case, but we've had enough light gun shooters this generation that I assume that's not the case. I mean, what points do you think reviewers are missing? I think reviews of Ghost Squad (another over-the-top, short, arcade style light-gun shooter) underrated by means of missing the point, but most of the other light gun shooters (including TC4 which is one third of this game) that I've seen come out seem to have been reviewed appropriately.

Maybe it's just me....but I was just looking for some point and shoot arcadey action.

But to give you an idea what I was talking about with the reviewers, let me quote from the IGN review:

All three games in the collection have stories, but they're worthless. They generally involve high-tech soldiers, terrorists, overacting, and biological weapons ... In other words: don't look to Time Crisis: Razing Storm for a gripping narrative.

I wouldn't think any one would be looking for a story from this type of game.

In almost every mode across the three games, all you need to do is point at the screen with your PlayStation Move controller and pull the trigger to shoot. Movement is all scripted, so players can focus on unloading clip after clip to save the United States (or find magic treasure, depending on the game). Gamers have very different reactions to the idea of being on-rails. I personally prefer having more control than less control, but an on-rails shooter can still be entertaining if it's well designed.

Aren't these light gun games? Point and shoot is defines the genre. Anyway, that is all I expected from the game.

One of the reviews I read, I can't remember which, mentioned something about the Move controls not working well. I haven't experienced that at all. I thought they worked rather well. Even well enough for me to sit on my couch (at a slight angle from the TV) and play comfortably requiring only slight movements to adjust my aim from one part of the screen to another.

The long and short of it is, I'm having fun with it. I bought it expecting a light gun experience and it delivers that with enough variation in settings and targets to keep me interested.

Is it may GOTY? No. But I play many games through out the year. By going against the reviews, sometimes I feel I got burned by my purchase other times I find a jewel. (I'm not saying this is a jewel....but, at least, it is what I expected from the game)
 
FireCloud said:
My $0,02 worth...

I picked up Time Splitters Razing Storm the other day because I was looking for something other than Sports Champions to use Move with. I have to admit that I haven't put hours and hours into this game yet (though the current reviews suggest that that wouldn't be possible) but I have had a chance to play each of the three games that come bundled and I'm having a good time with it.

I wonder if the reviewers are approaching this game with the wrong expectations. For example, I think Nacho Libre and Napoleon Dynamite are great movies while my wife thinks they suck. I didn't buy Time Splitters expecting a Killzone experience just as I don't expect a Lord of the Rings experience from Nacho Libre. I don't know if that makes any sense...it does to me.

I also picked up the Sony gun accessory. I like the feel of it and how well the controller is balanced.

...anyway, that's my opinion...

If only...
 
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