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Playstation Move Thread: It Only Does Everything

Adam J. said:
Maybe it didn't work because I turned on the dualshock after I booted into the actual game--I'll try it again tomorrow. From just messing around, aiming and shooting at stuff with only the remote, I could tell that it works really well.

Try putting the move in Slot 1 and DS3 in slot 2 (just a guess, haven't played KZ3 yet),
 
I'm still debating on whether or not I'm going to pickup the sharpshooter. Can't decide :| Something tells me I'll prefer the move without it.
 
CloakedPuppet said:
Absolutely LOVING the Sharpshooter with Extraction. Cant't wait for KZ3. This is easily one of the best designed peripherals that I've seen.

Please tell me more. I've already ordered my Sharpshooter and KZ3 but was seriously thinking about Extraction. Can't find any good reviews on how the sharpshooter works/feels with this.
 
iratA said:
Please tell me more. I've already ordered my Sharpshooter and KZ3 but was seriously thinking about Extraction. Can't find any good reviews on how the sharpshooter works/feels with this.

It just works like it should. The nav controller placement in the handle is really smart. It makes all of the basic controls for extraction feel like second nature after a while. Plus when I adjust the handle so it rests against the middle of my torso, it really helps to steady the aim. I'm pulling off shots with ease that I was having difficulty with before.

I can only imagine how well it will work for Socom 4 and KZ3 considering Zipper and Guerilla helped develop it.
 
CloakedPuppet said:
Absolutely LOVING the Sharpshooter with Extraction. Cant't wait for KZ3. This is easily one of the best designed peripherals that I've seen.
wait, don't you have to shake the move controller to do melee attacks? do you shake the whole sharpshooter? does it actually work well? i own ds extraction and enjoy it, but i was skeptical about the sharpshooter after the disaster that was the ps move gun attachment (red jetson gun thing).
 
btkadams said:
wait, don't you have to shake the move controller to do melee attacks? do you shake the whole sharpshooter? does it actually work well? i own ds extraction and enjoy it, but i was skeptical about the sharpshooter after the disaster that was the ps move gun attachment (red jetson gun thing).

you have to hold down circle to activate melee, but it's pretty sensitive so just a small gesture would be enough to trigger a melee attack

I imagine that the sharpshooter would work quite well, one of these days I'll have to get one along with a Navi
 
CloakedPuppet said:
It just works like it should. The nav controller placement in the handle is really smart. It makes all of the basic controls for extraction feel like second nature after a while. Plus when I adjust the handle so it rests against the middle of my torso, it really helps to steady the aim. I'm pulling off shots with ease that I was having difficulty with before.

I can only imagine how well it will work for Socom 4 and KZ3 considering Zipper and Guerilla helped develop it.

Sounds great. Thanks for the impressions, if I get the sharpshooter before KZ then I'll be getting Extraction.
 
Ok, so as someone who hates dual stick control on console FPS games, but feels like he's missing out on some good games, and as someone who played Metroid on Wii with minimal complaints, should the Move and Killzone be something I invest time and money into?

I watched TTP's video in the Killzone 3 thread and it piqued my interest, but it's an investment.
 
I picked up a Move earlier tonight, but it's going back tomorrow. I wasn't aware there was a cursor drift problem, but for me it's extreme. In both Dead Space Extraction and the Killzone 3 demo, it takes no more than 15 seconds for the cursor to drift all the way to the right side of the screen. If I'm aiming back and forth a lot, or shake the controller, it can happen in just a few seconds. I can hold my hand steady and watch it move on its own all the way across the screen. It's obviously responding to my slight body movement, as it doesn't drift if I set it down, but I have very steady hands and of course I have to move it to play.

I've tried all the solutions mentioned here - recalibrating in-game and in the XMB, turning off the magnetometer, re-setting with the pinhole, nothing changes. I've also tweaked the sensitivity settings, which if set lower seem to make it drift slower, but it still isn't remotely playable. I've tried different lighting, no lighting, turning off the Dual Shock and every device I own (other than the TV and PS3)...I can't think of anything else. What a disappointing turd of a device. :-(
 
Leondexter said:
I picked up a Move earlier tonight, but it's going back tomorrow. I wasn't aware there was a cursor drift problem, but for me it's extreme. In both Dead Space Extraction and the Killzone 3 demo, it takes no more than 15 seconds for the cursor to drift all the way to the right side of the screen. If I'm aiming back and forth a lot, or shake the controller, it can happen in just a few seconds. I can hold my hand steady and watch it move on its own all the way across the screen. It's obviously responding to my slight body movement, as it doesn't drift if I set it down, but I have very steady hands and of course I have to move it to play.

I've tried all the solutions mentioned here - recalibrating in-game and in the XMB, turning off the magnetometer, re-setting with the pinhole, nothing changes. I've also tweaked the sensitivity settings, which if set lower seem to make it drift slower, but it still isn't remotely playable. I've tried different lighting, no lighting, turning off the Dual Shock and every device I own (other than the TV and PS3)...I can't think of anything else. What a disappointing turd of a device. :-(

It sounds to me like you have a defective unit and should swap it.
 
Full Recovery said:
I'm still debating on whether or not I'm going to pickup the sharpshooter. Can't decide :| Something tells me I'll prefer the move without it.
It's more pick up and play friendly without it (and resting your hands should be much easier), I haven't used the pistol casing any after buying it (not for Time Crisis or other games). The sharpshooter looks like top quality for what it is but I need it about as much as I need a Helghast cat helmet.
 
Leondexter said:
I picked up a Move earlier tonight, but it's going back tomorrow. I wasn't aware there was a cursor drift problem, but for me it's extreme. In both Dead Space Extraction and the Killzone 3 demo, it takes no more than 15 seconds for the cursor to drift all the way to the right side of the screen. If I'm aiming back and forth a lot, or shake the controller, it can happen in just a few seconds. I can hold my hand steady and watch it move on its own all the way across the screen. It's obviously responding to my slight body movement, as it doesn't drift if I set it down, but I have very steady hands and of course I have to move it to play.

I've tried all the solutions mentioned here - recalibrating in-game and in the XMB, turning off the magnetometer, re-setting with the pinhole, nothing changes. I've also tweaked the sensitivity settings, which if set lower seem to make it drift slower, but it still isn't remotely playable. I've tried different lighting, no lighting, turning off the Dual Shock and every device I own (other than the TV and PS3)...I can't think of anything else. What a disappointing turd of a device. :-(


I dunno. The device is pretty much pick up and play for me. You should try exchanging it for another set first
 
bobbytkc said:
I dunno. The device is pretty much pick up and play for me. You should try exchanging it for another set first

Yeah, maybe I'm lucky but I've have no problems with my Move, no drift or whatever. I have DS: Extraction an I've tried the KZ3 demo.


I just turn it on, calibrate and we're good to go. I tend to be like 6~ feet from the eye, for what it's worth.
 
classicdms said:
Ok, so as someone who hates dual stick control on console FPS games, but feels like he's missing out on some good games, and as someone who played Metroid on Wii with minimal complaints, should the Move and Killzone be something I invest time and money into?

I watched TTP's video in the Killzone 3 thread and it piqued my interest, but it's an investment.
My brother is in the exact same boat as you. He recently got move and tried the KZ3 demo. After some tweaking of settings he got it to the point where he was comfortable running around blasting anything that moves! The pointer controls do feel a little different to wii though imo so I'd recommend trying KZ with move in a demo station before investing.
 
Leondexter said:
I picked up a Move earlier tonight, but it's going back tomorrow. I wasn't aware there was a cursor drift problem, but for me it's extreme. In both Dead Space Extraction and the Killzone 3 demo, it takes no more than 15 seconds for the cursor to drift all the way to the right side of the screen. If I'm aiming back and forth a lot, or shake the controller, it can happen in just a few seconds. I can hold my hand steady and watch it move on its own all the way across the screen. It's obviously responding to my slight body movement, as it doesn't drift if I set it down, but I have very steady hands and of course I have to move it to play.

I've tried all the solutions mentioned here - recalibrating in-game and in the XMB, turning off the magnetometer, re-setting with the pinhole, nothing changes. I've also tweaked the sensitivity settings, which if set lower seem to make it drift slower, but it still isn't remotely playable. I've tried different lighting, no lighting, turning off the Dual Shock and every device I own (other than the TV and PS3)...I can't think of anything else. What a disappointing turd of a device. :-(
If move is doing something wrong for me the first thing I do is hold the home button and turn off the controller and turn it on again (while still in game). More often than not that's problem solved. But I'd does sound a bit like you have a faulty unit.
 
OMG I beat RE5 with Move and that was really very fun. Is there anything else on the system like that that supports this stuff?

Move is perfect for TPS.
 
Leondexter said:
I picked up a Move earlier tonight, but it's going back tomorrow. I wasn't aware there was a cursor drift problem, but for me it's extreme. In both Dead Space Extraction and the Killzone 3 demo, it takes no more than 15 seconds for the cursor to drift all the way to the right side of the screen. If I'm aiming back and forth a lot, or shake the controller, it can happen in just a few seconds. I can hold my hand steady and watch it move on its own all the way across the screen. It's obviously responding to my slight body movement, as it doesn't drift if I set it down, but I have very steady hands and of course I have to move it to play.

I've tried all the solutions mentioned here - recalibrating in-game and in the XMB, turning off the magnetometer, re-setting with the pinhole, nothing changes. I've also tweaked the sensitivity settings, which if set lower seem to make it drift slower, but it still isn't remotely playable. I've tried different lighting, no lighting, turning off the Dual Shock and every device I own (other than the TV and PS3)...I can't think of anything else. What a disappointing turd of a device. :-(

I agree with some of the other comments. There has to be something wrong with your particular Move controller. I myself have used Move with the Killzone 3 online beta, and it's performed flawlessly every time.
 
I went for the exchange, will try the new unit out later tonight. There's a fair amount of chatter out there about this problem, but by internet standards it's pretty small. Here's hoping the new one is better.
 
classicdms said:
Ok, so as someone who hates dual stick control on console FPS games, but feels like he's missing out on some good games, and as someone who played Metroid on Wii with minimal complaints, should the Move and Killzone be something I invest time and money into?

I watched TTP's video in the Killzone 3 thread and it piqued my interest, but it's an investment.

Did you like Metroid because of the Wii remote or would you have enjoyed it with a controller as well? The reason I ask is because I've played Killzone 3 with both. Once you get used to it with the Move, there really is no going back. I expect that this will be the norm with FPS games on PS3 in the immediate future. It takes a little messing around with the settings, but you can find your sweet spot with a little bit of work.
 
Leondexter said:
I went for the exchange, will try the new unit out later tonight. There's a fair amount of chatter out there about this problem, but by internet standards it's pretty small. Here's hoping the new one is better.

The problem doesn't seem to be that rare, and what's weird is that some people also got defective Motion+ accessories. I have a friend who did and remember other people having issues on GAF.

Y2Kev said:
OMG I beat RE5 with Move and that was really very fun. Is there anything else on the system like that that supports this stuff?

Move is perfect for TPS.

Wow, I thought RE5 was unplayable with Move. Not being able to look around and walk simultaneously was way worse to me than not being able to shoot and walk at the same time.

And it's not a TPS at all, and nothing like RE5 at all, but I can't recommend Swords & Soldiers enough. It's a $10 RTS on PSN and easily one of the best Move games I've played. Very underrated on NeoGAF.
 
So not sure if this is at other Targets but tonight I saw they had a number of Move titles marked to 9.98. They were clearance ..

They had stacks of The Shoot, The Fight and Mel B games all for 9.98. It was on their normal clearance end cap near electronics. Just something for you guys to take a look at.

theshootsale.jpg
 
I'm not left handed nor am I all that ambidextrous but I hold a gun in my left hand, a knife in my left hand and used to skate goofy foot.... Is the sharpshooter interchangeable or do you have to hold it in your right hand? I'd be okay with it since it's not all that awkward... it's just a preference and more comfortable for me but I imagine the controls being odd in the opposite hand than inteneded. Moving and strafing with the right thumb? Yuck haha.
 
U2NUMB said:
So not sure if this is at other Targets but tonight I saw they had a number of Move titles marked to 9.98. They were clearance ..

They had stacks of The Shoot, The Fight and Mel B games all for 9.98. It was on their normal clearance end cap near electronics. Just something for you guys to take a look at.


Target is veeeery YMMV with their clearance stuff, but I'll have to check it out since there's a Target like a block from my office.
 
My new Move unit is doing the exact same thing as the old one. I made a video to show how ridiculously fast it goes off-center (sorry for the tilt-cam, it's just balanced on the back of the couch). You can also see that, once it reaches the right edge of the screen, I can aim left and it keeps drifting right.

http://www.youtube.com/watch?v=LA5NWLV7SrY

I tried a few more things tonight: placing the camera off to the side, top or bottom, playing with my hand suspending in air instead of resting on my leg like it usually is, different USB port on my PS3, different clothes. My couch has a red cover, I took that off so the couch is black instead. I tried it in another room, with a different TV and facing the opposite direction. Nothing makes any difference.

I'm perplexed. Maybe my home is built on a fault line or something.
 
Leondexter said:
My new Move unit is doing the exact same thing as the old one. I made a video to show how ridiculously fast it goes off-center (sorry for the tilt-cam, it's just balanced on the back of the couch). You can also see that, once it reaches the right edge of the screen, I can aim left and it keeps drifting right.

http://www.youtube.com/watch?v=LA5NWLV7SrY

I tried a few more things tonight: placing the camera off to the side, top or bottom, playing with my hand suspending in air instead of resting on my leg like it usually is, different USB port on my PS3, different clothes. My couch has a red cover, I took that off so the couch is black instead. I tried it in another room, with a different TV and facing the opposite direction. Nothing makes any difference.

I'm perplexed. Maybe my home is built on a fault line or something.


That's crazy. I have no idea what went wrong to be honest.
 
Leondexter said:
My new Move unit is doing the exact same thing as the old one. I made a video to show how ridiculously fast it goes off-center (sorry for the tilt-cam, it's just balanced on the back of the couch). You can also see that, once it reaches the right edge of the screen, I can aim left and it keeps drifting right.

http://www.youtube.com/watch?v=LA5NWLV7SrY

I tried a few more things tonight: placing the camera off to the side, top or bottom, playing with my hand suspending in air instead of resting on my leg like it usually is, different USB port on my PS3, different clothes. My couch has a red cover, I took that off so the couch is black instead. I tried it in another room, with a different TV and facing the opposite direction. Nothing makes any difference.

I'm perplexed. Maybe my home is built on a fault line or something.
i had that exact problem with extraction as well (moving to the left though). i played through the first level with pressing select to re-centre about 8 times, it was driving me mad. The problem was completely fixed with i re-calibrated through the XMB like you were about to do at the end of your vid. I don't understand why that's not working for you.
 
Bradach said:
i had that exact problem with extraction as well (moving to the left though). i played through the first level with pressing select to re-centre about 8 times, it was driving me mad. The problem was completely fixed with i re-calibrated through the XMB like you were about to do at the end of your vid. I don't understand why that's not working for you.

Yeah, I've seen other posts on other forums that say they had the problem but calibration fixed it, too. Not for me. And it's not just Dead Space; Killzone and Tumble, the only other games (or demos, actually) I've tried, do the same thing as well.
 
U2NUMB said:
So not sure if this is at other Targets but tonight I saw they had a number of Move titles marked to 9.98. They were clearance ..

They had stacks of The Shoot, The Fight and Mel B games all for 9.98. It was on their normal clearance end cap near electronics. Just something for you guys to take a look at.

theshootsale.jpg
Holy sh** !!
I'd take the three if I could reach a Target :(
( pun intended for The Shoot )
Curse me for being french !
 
So I was able to buy a Move for U$20 bucks because Target messed up and put it in the wrong place, but they honored the price. I already had the Eye from trying to use it as a mic. I downloaded all the demos and tried (or at least tried to try) them all. Overall, some are great, some are ok, and some are just dreadful experiences. Allow me to share them with you:

Great
+ Dead Space Extraction - Awesome game, much better than I expected. The demo actually sold me on the game and I'll pick it up after I pick up DS2. The reticule was very responsive, was very easy to aim and calibrate, and I never had a problem shooting off the limbs or the head of those things. I'm also curious to see what's gonna happen to the story, if anyone played the demo, they know what I'm talking about. As a side note, Egan reminded me of Kaz Yamauchi.
+ Killzone 3 - Also easy to calibrate and the reticule is very responsive. The demo itself is amazing and made me like Killzone again. I didn't have a lot of difficulty adjusting to the new control scheme for FPS even though I was not sitting on a comfy couch but on the edge of my bed. I think the couch would make it even better as I would have the move resting on my lap. I still prefer the DS3 over it, but it was a very pleasant experience. I tried it on default settings, so because of that, I think some stuff was off when I was shooting as I could clearly see the aim on the Higg's head but not killing him. Does anyone have a good configuration for it? I'd like to try it out again with optimal configuration.

Good
+ Heavy Rain - was pretty damn good. Much better than I expected as I thought the whole motion would be all gimmicky and annoying, while it's still gimmicky, it's not annoying and it's gimmicky in a way that makes sense. They sure made good use of the move here, though, just like Killzone 3, I still prefer the DS3, but it was still a good experience, and if what I hear about HR is right (i.e. you need to do multiple playthroughs to get the full exprience) then I'm sure to eventually play the whole game with Move once I buy it.
+ Sports Champions - I had tried this before at BB, it was pretty much the same demo, but this time I could act silly at home, it's obviously a family and party game but I still had fun even though I had a real hard time controlling where I wanted to put the ping pong ball, I could just spike it but couldn't really control where I wanted to put the ball. Lack of online makes this game a pass for me, though if I ever see it on a firesale or clearance for U$10 bucks, I'll probably snatch it up.

Awful
- Raquet Sports - awful game with shallow gameplay and swinging back and forth not trying to do anything a la Wii Tennis. Awful.
- The Shoot - What a crappy game, the thing wouldn't calibrate correctly no matter what and made the game even worse than it would be if it was fully calibrated. It's a good thing I played this before DSE otherwise I probably would've broken the controller throwing it at the TV.
- Kung Fu Rider - Awful move implementation, I actually think the game just plain sucks though, even if it was DS3 compatible.
- TV Superstars - This game also just plain sucks. The move implementation is horrible here as well and there's no point to this game's existence. I don't think it's awful because of Move, I think it's awful because the game is terrible.

Neutral
- Tumble - Was fun, but it seems more like a tech demo to me. I could see myself getting it if they have a firesale sometime for a couple of bucks and/or if I don't have a backlog of games to play like I do now.
- Eyepet - Tried it for 2 mins and quit, not my type of game, no impressions
- Blokus - I don't have a lot to say about this because I really disliked the game so not a whole lot more to say here.
- Beat Sketcher and Start the Party - Not something I'd ever buy, but does what it's trying to do.
- Funky Lab Rat, Swords and Soldiers and Modern Combat - I tried to see where I could play with move, couldn't find it, gave up because I didn't care. Modern Combat was actually hanging on the welcome screen so I didn't even try the demo with the DS3.
- Ruse - Was okay, and move worked well, but the game didn't really grab my attention and I got bored. I wish I could see the move on a better strategy game, I'm not even gonna mention that strategy game otherwise some people will complain, so I'll say Civilization Revolution 2 or Command and Conquer Next.

Overall I think this thing has potential, but the main problem I see with it is lack of support. I mean I don't expect developers to retroactively put it in their games, but Dead Space 2 and Portal 2 seemed perfect for the device, and Portal 2 is supporting Hydra. Another game that would be great for Move is BTTF. I played the demo and thought it would work great with Move, as would other point and click adventure games. Can't expect Telltale and LA to patch the MI or Sam and Max games, but would hope they would include it in future games like I had hoped they would do it for BTTF.

Maybe the aforementioned games came out too soon after move to be able to support it, but a post launch patch would be more than welcome. Also the fact that ND and IG are non committal to support move for their big Fall games (U3, R3, RaCA4O) is not encouraging.

Right now I have no games in the horizon that I want to play that include move support, maybe LBP2 or Sly Collection when I buy it. I have already decided not to buy Killzone 3 until they patch online co op or the price drops. Maybe SOCOM 4, if the move implementation works well. I'm also somewhat hoping that MNG Next on NGP will also be MNG6 on PS3 with Move support. The fact that that hasn't happened yet is kinda baffling to be honest.
 
Hi guys, I have a bit of trouble holding a controller with my left hand, so I'm looking for an accessory that can hold the Move and Navi in one piece, like the Wii Zapper does. I saw the sharpshooter, but that's quite expensive and the Navi seems to be in a slightly weird place (can't see myself playing Heavy Rain or LBP2 with it).

It wouldn't necessarily have to be a gun shape, all suggestions welcome. Cheers! :D
 
Pointing doesn't seem 1:1 to me. I have to point away further then the screen size to point near the edges. Haven't even bothered looking into buying anymore Move software because of this.
 
herod said:
Pointing doesn't seem 1:1 to me. I have to point away further then the screen size to point near the edges. Haven't even bothered looking into buying anymore Move software because of this.
If the game has you point at the corners of the screen as part of the calibration, then it should feel pretty 1:1. Many Move/Wii games don't though, and they have no idea if you have a 15" screen or 82 inch, so they just assume it's an average sized TV.
 
I've been playing DS:Extraction for 2 hours now, at first using my official PS Gun shell (the red one).


It sucks in this game. Practically unusuable



Fuck I guess I need more plastic (read: Sharpshooter) to satisfy my Move purchase.
 
herod said:
Pointing doesn't seem 1:1 to me. I have to point away further then the screen size to point near the edges. Haven't even bothered looking into buying anymore Move software because of this.

Watch TTPs video in the kz3 thread. You should realise then why pointing isn't meant to be 1:1, and how pointer sensitivity settings interacts with that.

At least I did, Move is much more useable for me after watching it.
 
Just finished Heavy Rain fully with the Move (and NavCon); what an awesome game. Though some of the button-prompts need you to put your hand in really weird positions; it's also like that in a regular controller so no biggie. The shooting part was kind cool (just aim, shoot :p). The fights, rescues and escapes, survive-moments were even more intense. :)


I haven't tried the Killzone 3 demo (and I won't, but will ge tthe game this Tuesday). The closest so far has been playing MAG, and it's been like playing FPS-games on Wii. (And Extraction on PS3 was like playing Extraction on Wii)


No problems yet, though I do wonder (and nothing personal, not saying one is better than the other one, or anything); if some of the people having problems with the Move, played similar games on the Wii. I mean, the shooting/cursor is not supposed to be 1:1, never meant to be and neither your'e supposed to be always holding your arm high or pointing directly at the screen; but rather move the cursor. And having the NavCon makes for a more "natural way" to control the game. Just wondering, nothing else.
 
Massa said:
The problem doesn't seem to be that rare, and what's weird is that some people also got defective Motion+ accessories. I have a friend who did and remember other people having issues on GAF.



Wow, I thought RE5 was unplayable with Move. Not being able to look around and walk simultaneously was way worse to me than not being able to shoot and walk at the same time.

And it's not a TPS at all, and nothing like RE5 at all, but I can't recommend Swords & Soldiers enough. It's a $10 RTS on PSN and easily one of the best Move games I've played. Very underrated on NeoGAF.
It might just be my RE4 experience, but I never really want to look around. Looking around always meant repositioning my character. I guess I just never thought twice.

I much prefer that the aiming and looking axes are separate than having a bounding box. But I think that only works in TPS really.
 
The lack of 1:1 pointing is the only area where Wii has the advantage over Move. Everything else, though, is clearly in Move's favor.

I don't buy the argument that Move isn't supposed to have 1:1 pointing and that it's just to "move the cursor," though. It's less accurate. Still doesn't take away from the overall quality of the hardware.
 
cakefoo said:
If the game has you point at the corners of the screen as part of the calibration, then it should feel pretty 1:1. Many Move/Wii games don't though, and they have no idea if you have a 15" screen or 82 inch, so they just assume it's an average sized TV.

They should let you choose tv size and viewing distance in xmb and wii os for global settings.
 
Plinko said:
The lack of 1:1 pointing is the only area where Wii has the advantage over Move. Everything else, though, is clearly in Move's favor.

I don't buy the argument that Move isn't supposed to have 1:1 pointing and that it's just to "move the cursor," though. It's less accurate. Still doesn't take away from the overall quality of the hardware.
The Wii doesn't have 1:1 pointing neither. Both Wii and the PS3 cases (like in MAG, Dead Space Extraction, etc.); the game creates the fake illusion of 1:1, by letting you create an aiming-center, indicate the corners of your TV and were you sit and your positioning (how far or close to the TV).

But as far as I know, seen and read around there's no true 1:1 pointing on Wii. House of the Dead Overkill, Ghost Squad on Wii work like that too.

What both the Wii and Move have is 1:1 tracking, which can be mostly seen in sports game like tennis, or swords, etc; but that's for movements related to motions.

I'm probably wrong though. :p
 
fernoca said:
The Wii doesn't have 1:1 pointing neither. Both Wii and the PS3 cases (like in MAG, Dead Space Extraction, etc.); the game creates the fake illusion of 1:1, by letting you create an aiming-center, indicate the corners of your TV and were you sit and your positioning (how far or close to the TV).

But as far as I know, seen and read around there's no true 1:1 pointing on Wii. House of the Dead Overkill, Ghost Squad on Wii work like that too.

What both the Wii and Move have is 1:1 tracking, which can be mostly seen in sports game like tennis, or swords, etc; but that's for movements related to motions.

I'm probably wrong though. :p

No. You are right. Move has the same pointing problems as Wii. And that's dissapointing.
 
I find this odd as I've never had anything other than perfect pointing (or maybe it's tracking--I'm not up on the exact technical aspects) with the Wii. It has always been that way--it never drifts.

I've recalibrated my Move several times and everything is still the same--the pointer is accurate at first and then begins to drift.

Maybe that's what I should have said about Wii having the advantage in only one area--the pointer never drifts. It's incredibly accurate.
 
Plinko said:
I find this odd as I've never had anything other than perfect pointing (or maybe it's tracking--I'm not up on the exact technical aspects) with the Wii. It has always been that way--it never drifts.

I've recalibrated my Move several times and everything is still the same--the pointer is accurate at first and then begins to drift.

Maybe that's what I should have said about Wii having the advantage in only one area--the pointer never drifts. It's incredibly accurate.
In Wii's case, it's a sensor bar. In PS3's case, it's a camera.

Advantage of Wii: Accurate pointing;
Advantage of PS3: Accurate positioning.
 
With Move having a magnetometer you'd think it couldn't drift. But didn't someone say the only game that uses the magnetometer is Time Crisis, and it works better with it off? I'm pretty confused.
 
Mr Solo Dolo said:
Does the Sharp Shooter only come in Grey Game have it on their website in red that's the only the place i can find it in that colour.

I think you can only find it in that red/pink colour in the UK, due to the fake gun laws we have here.
 
Leondexter said:
Yeah, I've seen other posts on other forums that say they had the problem but calibration fixed it, too. Not for me. And it's not just Dead Space; Killzone and Tumble, the only other games (or demos, actually) I've tried, do the same thing as well.

Have you tired recreating that in the actual game (not in the menus)?
Also, when that happens, instead of a left and right swipe do some infinite symbol loops twisting your wrist to a good degree (no need to point at the screen either).

Still, an odd issue u have got there. Here is how it works for me (sorry for the mess):

http://www.youtube.com/watch?v=_W-mlJj88gg

cakefoo said:
With Move having a magnetometer you'd think it couldn't drift. But didn't someone say the only game that uses the magnetometer is Time Crisis, and it works better with it off? I'm pretty confused.

The whole magnetometer thing is very confusing. As of a few months ago, the only game that used it was Time Crisis and it did have issues when the magnetometer was on and none when it was off. Namco fixed those with a patch (which might have just disabled the magnetometer for all we know).

Last January I asked the StarDrone developers if they are using it (cos the cursor is amazing there) and they said no.

Here is the whole interview: http://www.iwaggle3d.com/2011/01/interview-stardrone-orb-games.html

Here are the relevant parts:

I understand there is a lot of math going on in the background to fix errors naturally generated by the internal Move sensors activity. Are you developing your own?
Alexey Menshikov: As I was saying, yes, in the beginning we had to manage all those signals from 6 Move sensors. The math behind it was relatively easy for us - I was running audio software company in the past (called delaydots.com, we created special sound design DSP plug-ins, sold the company in 2009) so this experience helped to develop the math behind it: an adaptive filtering method. We've ended up with a mix of our filtering system and Sony's pointing detection algorithm.

Another issue was with Move calibration for TV screen. Our first implementation was dependant on the distance between the Move controller and the camera: we had random controls loss when camera was too near or too far from the player. We had to consider these specific requirements and change our algorithms. Now its distance independent.

How does the glowing sphere come into play with regards to the way you keep track of the device? You don't simply rely on the internal sensors right?
Alexey Menshikov: The most accurate pointing method is actually a combination of all available sensors. We’re using everything that is available and have great results.

For pointing we utilize sphere tracking when sphere visibility to camera is perfect, but when you move the motion controller out of camera bounds, sphere tracking doesn't working properly so our system tries to approximate position using internal sensors. So when you are playing hard and suddenly step back to an area where camera can’t see the sphere, you don't feel terrible loss of control. This is basically how its works.

Experimenting with the games released thus far it seems like the magnetometer built inside the PlayStation Move hasn't been used yet. What about StarDrone?
Alexey Menshikov: We didn't use it either. Controls work perfectly without it =)

Plinko said:
I find this odd as I've never had anything other than perfect pointing (or maybe it's tracking--I'm not up on the exact technical aspects) with the Wii. It has always been that way--it never drifts.

I've recalibrated my Move several times and everything is still the same--the pointer is accurate at first and then begins to drift.

Maybe that's what I should have said about Wii having the advantage in only one area--the pointer never drifts. It's incredibly accurate.

With the Move it's all about maths. There are error correction maths that deal with the drift caused by the fact the the sensor do not detect angle, but angular velocity. So it basically works like this:

PS3 senses the Move has been moved in an X direction at an X speed for X amount of time, so it does the math to assume where it's now pointing. Of course it's more complex than this, but that's the thing. The Move does "blind" angle tracking, unlike the Wiimote which sees the IR sensors.

Now, there is good math and bad math, and that can affect the extent of the drifting. In any case, the basic rule is: the more "X" data you feed into the math, the better.

It is more likely to see the cursor drifting when doing small, linear movements rather than big gestures. As I've suggested to Leondexter above, next time you notice the cursor alignement going off, waggle the thing a bit and you'll see it goes straight again.

To get a better understanding of this, check this vid.

http://www.youtube.com/watch?v=22YoHk0Yi2I#t=4m47s
 
TTP said:
Have you tired recreating that in the actual game (not in the menus)?
Also, when that happens, instead of a left and right swipe do some infinite symbol loops twisting your wrist to a good degree (no need to point at the screen either).

Still, an odd issue u have got there. Here is how it works for me (sorry for the mess):

http://www.youtube.com/watch?v=_W-mlJj88gg

Oh, yes, it definitely happens in-game. In Killzone, within 30 seconds I basically can't turn left. In Dead Space Extraction, in-game looks just like the menu; constant drift to the right. I've found that shaking the controller vigorously will re-center it (or almost, it tends to "re-center" off to the right a bit), but it's just not practical to do that every 30 seconds in-game. Shaking lightly or rolling the cursor around has basically a random effect, except that it never ends up off to the left.

Thanks for the video, at least you put to rest my cynical fears that the damn thing just doesn't work at all.

I'm on my 3rd Move today. I returned #2 and got #3 from a different store. Not a damn thing has changed. After all my troubleshooting, the singular constant is my PS3. No other variable has been in every scenario. So either Move doesn't work with launch-model 60GB PS3s (anyone know otherwise), or it somehow doesn't work specifically with mine.
 
Leondexter said:
Oh, yes, it definitely happens in-game. In Killzone, within 30 seconds I basically can't turn left. In Dead Space Extraction, in-game looks just like the menu; constant drift to the right. I've found that shaking the controller vigorously will re-center it (or almost, it tends to "re-center" off to the right a bit), but it's just not practical to do that every 30 seconds in-game. Shaking lightly or rolling the cursor around has basically a random effect, except that it never ends up off to the left.

Thanks for the video, at least you put to rest my cynical fears that the damn thing just doesn't work at all.

I'm on my 3rd Move today. I returned #2 and got #3 from a different store. Not a damn thing has changed. After all my troubleshooting, the singular constant is my PS3. No other variable has been in every scenario. So either Move doesn't work with launch-model 60GB PS3s (anyone know otherwise), or it somehow doesn't work specifically with mine.

Apologies if you've already answered this but are you buying a move starter pack with PSEye or just a Move controller and already own a PSEye? Perhaps it's your Eye that's causing the problem.
 
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