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Playstation Move Thread: It Only Does Everything

shagg_187 said:
I just realized that SOCOM: Special Forces is called SOCOM 4: U.S. Navy Seals in the sharpshooter box.

I guess they changed the name?

Special Forces is only the name in Europe.
 
Might just run to my local target to see if they screwed up any prices. Still waiting to see some bundle minus the camera (kz3+move+subcontroller would have made me buy kz3 at like $100) but if they have just controllers for $20 ill jump on that instead.
 
I went to Target earlier and they had The Shoot and Mel B for $20 clearance, not $10. No The Fight in sight though, unfortunately... it was the only one I was interested in.

I've also had no luck getting my hands on a Sharp Shooter. Guess I might as well order it from Amazon to arrive with KZ3.
 
Revolutionary said:
I went to Target earlier and they had The Shoot and Mel B for $20 clearance, not $10. No The Fight in sight though, unfortunately... it was the only one I was interested in.

I've also had no luck getting my hands on a Sharp Shooter. Guess I might as well order it from Amazon to arrive with KZ3.

I think target's update their clearance prices for games on Mondays, so it might be worth a look again.
 
Leondexter said:
My new Move unit is doing the exact same thing as the old one. I made a video to show how ridiculously fast it goes off-center (sorry for the tilt-cam, it's just balanced on the back of the couch). You can also see that, once it reaches the right edge of the screen, I can aim left and it keeps drifting right.

http://www.youtube.com/watch?v=LA5NWLV7SrY

I tried a few more things tonight: placing the camera off to the side, top or bottom, playing with my hand suspending in air instead of resting on my leg like it usually is, different USB port on my PS3, different clothes. My couch has a red cover, I took that off so the couch is black instead. I tried it in another room, with a different TV and facing the opposite direction. Nothing makes any difference.

I'm perplexed. Maybe my home is built on a fault line or something.
That's basically what happens with mine, except it drifts to the left, except sometimes it'd jump just as the respawn menu in Killzone 3 shows up. I don't know if that's a bug in Killzone 3 or what.

But I haven't gotten around to testing it much further, but I have gone around the room with the iPhone compass. It does seem like there's some magnetic interference, but I can't pinpoint the source. Next thing I'll be trying is switching off the magnetometer.

Leondexter said:
Oh, yes, it definitely happens in-game. In Killzone, within 30 seconds I basically can't turn left. In Dead Space Extraction, in-game looks just like the menu; constant drift to the right. I've found that shaking the controller vigorously will re-center it (or almost, it tends to "re-center" off to the right a bit), but it's just not practical to do that every 30 seconds in-game. Shaking lightly or rolling the cursor around has basically a random effect, except that it never ends up off to the left.
And yeah, that sounds just like my problem too. I've tried doing the infinite or waving like crazy and sometimes it readjusts, sometimes it doesn't.

I'm going to exchange mine if I can't fix the problem, but I'm not convinced that it's a faulty Move controller... but I have no idea what the problem is if turning off the magnetometer doesn't fix it - I've still yet to try that myself.

I can't see how different models of PS3 would affect this because in the end, the PS3 is just crunching numbers, the Move controller and camera are the ones generating the data.
 
On a side note has anybody downloaded the new fitness DLC for The Fight?

Its INSANE!!

It had me blowing out of my ass in about 10 minutes, and I like to think I'm a bit tasty in the gym too! Its a real good way to earn skill points and get fit, much better than the standard stuff.
 
kitch9 said:
On a side note has anybody downloaded the new fitness DLC for The Fight?

Its INSANE!!

It had me blowing out of my ass in about 10 minutes, and I like to think I'm a bit tasty in the gym too! Its a real good way to earn skill points and get fit, much better than the standard stuff.
Damn I want to try it its still now out yet in the US,I burn over 1000 calories yesterday playing the fight lol.
 
PSGames said:
Apologies if you've already answered this but are you buying a move starter pack with PSEye or just a Move controller and already own a PSEye? Perhaps it's your Eye that's causing the problem.

No, I hadn't. It's the $100 pack, a new PSEye each time.
 
kitch9 said:
On a side note has anybody downloaded the new fitness DLC for The Fight?

Its INSANE!!

It had me blowing out of my ass in about 10 minutes, and I like to think I'm a bit tasty in the gym too! Its a real good way to earn skill points and get fit, much better than the standard stuff.


Is it paid? More info please...
 
kitch9 said:
Watch TTPs video in the kz3 thread. You should realise then why pointing isn't meant to be 1:1, and how pointer sensitivity settings interacts with that.

At least I did, Move is much more useable for me after watching it.

Dunno, I don't feel like I should have to watch some random third party video, Sony should have fixed this. I have no interest in Killzone 3 so I'm probably not going to stumble upon something like that. It makes no sense to me to release a pointer product that isn't 1:1. I don't care about the Wii either, although I understand that the Wii remote is less laggy, which might make it easier to use when it isn't 1:1.
 
herod said:
I have no interest in Killzone 3 so I'm probably not going to stumble upon something like that. It makes no sense to me to release a pointer product that isn't 1:1. I don't care about the Wii either, although I understand that the Wii remote is less laggy, which might make it easier to use when it isn't 1:1.
I guarantee if I sat you down and gave you a laser pointer, asked you not to turn it on, but just physically aim from your lap at a dot on a wall... If I then asked you to activate the laser pointer to find out where you were aiming all along, you're going to have missed your mark. Do it 20 times faster as if you're playing a game, and you're going to be even less accurate.

In other words, 1:1 lightgun style aiming isn't as important as you make it out to be, because your perception of where you're aiming from your hip isn't anywhere near perfect. Your margin of error is about the same as Move/Wii's margin.
 
cakefoo said:
I guarantee if I sat you down and gave you a laser pointer, asked you not to turn it on, but just physically aim from your lap at a dot on a wall... If I then asked you to activate the laser pointer to find out where you were aiming all along, you're going to have missed your mark. Do it 20 times faster as if you're playing a game, and you're going to be even less accurate.

In other words, 1:1 lightgun style aiming isn't as important as you make it out to be, because your perception of where you're aiming from your hip isn't anywhere near perfect. Your margin of error is about the same as Move/Wii's margin.

Then I guess the problem must be the lag, because I just cannot get a feeling of intuitiveness from this that I've got from lightgun products in the past.

edit: now that I think about this, you're implying that two errors cancel each other out. I don't agree with this either, and additionally, the way that it's inconsistent between calibrated and uncalibrated games/menus are going to make matters worse in this regard.
 
Leondexter said:
I'm on my 3rd Move today. I returned #2 and got #3 from a different store. Not a damn thing has changed. After all my troubleshooting, the singular constant is my PS3. No other variable has been in every scenario. So either Move doesn't work with launch-model 60GB PS3s (anyone know otherwise), or it somehow doesn't work specifically with mine.

Just to be sure, when you tried to reset the thing, did you also perform the magnetometer calibration process afterward? If so, you should try this (in this order):

Turn the magnetometer off.
Reset the controller via pinhole.
DO NOT turn the magnetometer back on.
Go to game and test it.
 
herod said:
Then I guess the problem must be the lag, because I just cannot get a feeling of intuitiveness from this that I've got from lightgun products in the past.
Well lightguns are instantaneous. I complained even about Wii pointer lag when I first tried it because I was used to lightgun shooters that replicated every jitter onscreen seemingly the nanosecond it happened.

I've learned to adapt to a certain threshold of lag, and Move is within that threshold. I honestly didn't think it would be, because for some reason watching other people play looks laggier than it really feels-- once I got it in my hand I felt an almost instant connection.

I was doing a 1.5+ fragrate in the KZ3 beta with Move versus a 1.46 FR in KZ2 with the dualshock. I'm having a blast with it, and many people probably know me as the bounding box naysayer before Move shooters came out. :)
 
cakefoo said:
Well lightguns are instantaneous. I complained even about Wii pointer lag when I first tried it because I was used to lightgun shooters that replicated every jitter onscreen seemingly the nanosecond it happened.

I've learned to adapt to a certain threshold of lag, and Move is within that threshold. I honestly didn't think it would be, because for some reason watching other people play looks laggier than it really feels-- once I got it in my hand I felt an almost instant connection.

I was doing a 1.5+ fragrate in the KZ3 beta with Move versus a 1.46 FR in KZ2 with the dualshock. I'm having a blast with it, and many people probably know me as the bounding box naysayer before Move shooters came out. :)

About that, I'm currently working on an Extraction video analysis, and I've checked the Wii version for comparison. Two things I noticed.

With sensitivity set to max in both versions, lag (or rather the lack of it) is exactly the same on both.

Now, when bringing down the sensitivity, what I get is the following:

On the PS3, I find myself having to make a bigger movement to get the cursor across each side of the screen. Just like it should be. When sensitivity is high, little movements will do. The responsiveness of the cursor is the very same. The only thing that changes is the extent of the motion.

On the Wii, it doesn't work like that. At lower sensitivity, the cursor still reacts immediately to movement, but it moves around much slower to the point that it feels like you are dragging it around. If you make a quick left-right for example, you'll see the cursor reaching the right side of the screen like half a second after if you actually pointed at it.

Is this normal in other Wii shooters? Is this how the sensitivity works?
 
kitch9 said:
On a side note has anybody downloaded the new fitness DLC for The Fight?

Its INSANE!!

It had me blowing out of my ass in about 10 minutes, and I like to think I'm a bit tasty in the gym too! Its a real good way to earn skill points and get fit, much better than the standard stuff.

Yeah, for the low price (3.99 euro I think) I like what it does. It's very simple, but it has good variation and the stat tracking is nice. I just did one full basic settings cycle of 30 second exercises, and that went on a little longer than I expected. :D It even cycled round, and then for the results it shows you how well you stacked up to your previous personal best.

Many exercises (touch-floor jump, circle arms, step out) don't do real tracking though, just basic matching a default animation (you can cheat, basically) but if you don't cheat they work well.

The boxing exercises however are of course the normal 'proper' tracking, and these include sparring with 'coach' and doing an advanced version of the target practice, where you have to hit two targets in a row. I had some trouble with seeing the targets properly despite the transparency, and had to get used to listening to his cues before I could do them at all, but I find that one to be the most interesting one in terms of training for boxing.

But as The Fight has surprisingly become the Move game I come back to most faithfully (partly as a fitness exercise), it was a nice surprise to have this add-on.

I think they should probably start including a proper warmup exercise routine for these type of games though, as I've felt several times now that injuries lie around the corner if you're not careful! :)

@TTP: sounds like a programming issue more than anything else, but you never know.
 
herod said:
Dunno, I don't feel like I should have to watch some random third party video, Sony should have fixed this. I have no interest in Killzone 3 so I'm probably not going to stumble upon something like that. It makes no sense to me to release a pointer product that isn't 1:1. I don't care about the Wii either, although I understand that the Wii remote is less laggy, which might make it easier to use when it isn't 1:1.

TTP did it a few posts above and its very good....Solved any problems I had in one, I couldn't get KZ3 playable until I watched it. Its great now.
 
Posted this in the KZ3 OT but I guess it makes sense to post it here as well.

I did a quick test about the magnetometer.

Here is the video of it, but read below before watching it as I didn't have time to add commentary.

http://www.youtube.com/watch?v=xbUKVRH-ewA

This is what you are seeing in the video/my findings.

Game used for the test is Time Crisis pre-patch with magnetometer on.
The thing I'm holding is a magnet.
Notice how the magnet affects the cursor.
Also notice how it stops affecting the cursor after some inactivity. As soon as I move the controller a bit, it resumes being affected by the magnet.

After the fade to black, you'll see me doing the same thing after having patched the game to 1.01. As you will notice, it ain't affected by the magnet anymore. Meaning the patch disabled the magnetic sensor altogether.

I tried this experiment with half a dozen games (Killzone 3 and Extraction included) and none of them reacts to the magnet. So it's fair to say none of them uses the magnetometer and that keeping it on or off or re-calibrating it doesn't make any difference for the time being.

If you have a magnet, test this yourself and let me know if you find some games which react to it.
 
Leondexter said:
I'm on my 3rd Move today. I returned #2 and got #3 from a different store. Not a damn thing has changed. After all my troubleshooting, the singular constant is my PS3. No other variable has been in every scenario. So either Move doesn't work with launch-model 60GB PS3s (anyone know otherwise), or it somehow doesn't work specifically with mine.

It's puzzling that you're having so much difficulty with Move. For what it's worth, I've got a 60 GB PS3 which was a refurbished unit (replacement for my original 2006 60 GB unit that broke), and I've been using Move since September with no problems.
 
The magnetometer video is interesting. Though I experience drift and a jittery cursor even with the magnetometer turned off.

Generally the lag in pointing from both Wii and Move come from smoothing effects in the software. Even in the games that let you turn down smoothing and increase sensitivity, I still notice smoothing in the cursor movements. The best example of Wii and Move responsiveness that I have seen is the sensitivity test in the Wii menu (with the flashing dots) and with the augmented reality in Start the Party. Why this doesn't translate to more responsive pointing, or at least the option to turn smoothing completely off, I have no idea.
 
TTP said:
Just to be sure, when you tried to reset the thing, did you also perform the magnetometer calibration process afterward? If so, you should try this (in this order):

Turn the magnetometer off.
Reset the controller via pinhole.
DO NOT turn the magnetometer back on.
Go to game and test it.

I've done so much calibration, re-setting, turning off/on the magnetometer, and testing that I'm not positive I've done these in exactly this order. I believe I have, but I will try again tonight. Thanks.
 
for those who have limited HDD space left for demos, you might want to clear some stuff out for tomorrow here in the NA region.

The Fight Lights Out pack (don't know how much space it takes)
MLB The Show 11 Demo (might have Move demo in there for HR derby)
 
Leondexter said:
I've done so much calibration, re-setting, turning off/on the magnetometer, and testing that I'm not positive I've done these in exactly this order. I believe I have, but I will try again tonight. Thanks.

Shouldn't matter tho, since Extraction doesn't use the magnetometer. Has to be something else. I've sent your video (and mine) to someone more in the know than me. I'll tell u if I get anything useful from him :)
 
TTP said:
Shouldn't matter tho, since Extraction doesn't use the magnetometer. Has to be something else. I've sent your video (and mine) to someone more in the know than me. I'll tell u if I get anything useful from him :)

Did anyone else have issues with slow, small movements in Heavy Rain?

Kept saying my controller was idle after just seconds of it not moving, hence why I think the small movements wouldn't work.

Any ideas of how to rectify this?

Edit: Tried a different controller worked fine, went back to old controller worked fine.. hmm. The old controller wouldn't ever calibrate. huh, w/e it works now.
 
shagg_187 said:
I just realized that SOCOM: Special Forces is called SOCOM 4: U.S. Navy Seals in the sharpshooter box.

I guess they changed the name?

Nah, Special Forces is just what its called in the Euro region. Its always been SOCOM 4: US Navy Seals in the NA region.
 
PlayStation Move first homebrew application measures Earth's rotation
if they were too accurate
"ITAR might classify them as missile components. That's why we can't have nice motion tracking."

missile components eh? Well thank god it can't really do everything.

that youtube video is a trip.

and TTP I don't know how we can not turn this into a "[PlayStation product] used for military applications" kind of news like the good o'l days..lol.
 
TTP said:
Shouldn't matter tho, since Extraction doesn't use the magnetometer. Has to be something else. I've sent your video (and mine) to someone more in the know than me. I'll tell u if I get anything useful from him :)

Ok, I've got some answers, albeit not really useful as the "in the know" guy is as surprised as me. I was told some Move can be defective. It's very rare, but you might have been super unlucky in getting 3 defective units in a row. The only other test I was suggested you to try is to sit closer to the camera, but I doubt that will do.

In any case, it's not a magnetometer issue for sure. As I have demonstrated with the TC video, Extraction doesn't support it.
 
Afrikan said:
PlayStation Move first homebrew application measures Earth's rotation
if they were too accurate


missile components eh? Well thank god it can't really do everything.

that youtube video is a trip.

and TTP I don't know how we can not turn this into a "[PlayStation product] used for military applications" kind of news like the good o'l days..lol.
Watching now. Coolness. They should have used a DJ Hero turntable, that would've been the icing on the cake!

And HEY, it's a damn compass, so it knows absolute North, and therefore it should never drift on the yaw axis at all. So many games are opting not to use the magnetometer though! Way back before we knew it had a magnetometer, I speculated that they were cross-examining movements of the sphere and relative data from the gyros and accelerometers to stay calibrated. If games like Eyepet can auto-correct without using the magnetometer, then I think that's what they're relying on for calibration. But why can't they just rely on the magnetometer? It seems like such a simple no-nonsense solution.

edit: well it seems like they just used the gyros in that experiment? Stuff's kind of Greek to me.
 
blackMamba1187 said:
I think target's update their clearance prices for games on Mondays, so it might be worth a look again.
Good call. Went back today and sure enough, they were all down to $10, and also found the last copy of The Fight. Woot!

They also had the Sharp Shooter out on display but wouldn't sell it to me. Stupid street dates.
 
kitch9 said:
On a side note has anybody downloaded the new fitness DLC for The Fight?

Its INSANE!!

It had me blowing out of my ass in about 10 minutes, and I like to think I'm a bit tasty in the gym too! Its a real good way to earn skill points and get fit, much better than the standard stuff.

Is there any word of this coming to NA? I can't seem to find any information online. Kassatsu didn't list anything in the PS Store update thread, but I would like to check this out.
 
the_prime_mover said:
Is there any word of this coming to NA? I can't seem to find any information online. Kassatsu didn't list anything in the PS Store update thread, but I would like to check this out.

I think it is suppose to be tomorrow.
 
Something seems to have clicked, and my Move is working more or less properly now. The only new thing I tried tonight is powering on the PS3 to its default settings (holding the power touch-button until the override beeps sound). My understanding is that doing so only re-sets the audio/video settings, which I've occasionally used when I forget to set it to 1080i for my older WEGA TV.

But now, while I still sometimes have cursor drift (usually to the left now), just aiming around the screen centers it fairly well. Doing the figure 8 movements works better. The only thing is, it still "centers" off to the right. I've fixed that by simply setting the PSEye a few inches to the right, so that aiming center screen is just a little left of the camera.

I was able to play through Chapter 1 of Dead Space Extraction without re-calibrating, just "figure-8-ing" from time to time. That may not work so well in Killzone, but I'll play through the demo later and see if just normal aiming is enough to keep it centered all the way through.

Thanks, everyone, for your responses, and especially TTP for your research and tips.
 
I tried the Killzone 3 single player demo to further test my Move issues and it's pretty much worked out perfectly. It's sooooo good when it works. :D

But I need to set up a chair closer to where I usually sit and at that distance, my screen is way too fucking big, LOL.
 
Leondexter said:
Something seems to have clicked, and my Move is working more or less properly now. The only new thing I tried tonight is powering on the PS3 to its default settings (holding the power touch-button until the override beeps sound). My understanding is that doing so only re-sets the audio/video settings, which I've occasionally used when I forget to set it to 1080i for my older WEGA TV.

But now, while I still sometimes have cursor drift (usually to the left now), just aiming around the screen centers it fairly well. Doing the figure 8 movements works better. The only thing is, it still "centers" off to the right. I've fixed that by simply setting the PSEye a few inches to the right, so that aiming center screen is just a little left of the camera.

I was able to play through Chapter 1 of Dead Space Extraction without re-calibrating, just "figure-8-ing" from time to time. That may not work so well in Killzone, but I'll play through the demo later and see if just normal aiming is enough to keep it centered all the way through.

Thanks, everyone, for your responses, and especially TTP for your research and tips.

Sounds like it's working properly now. The slight drift and misalignement you are still experiencing are pretty normal and as you said they go away as you move the device around. But that's very minor (and also depends on the sensitivity settings) and you really shouldn't even bother and just focus your attention on the cursor. Of course unless it gets really bad.
 
Leondexter said:
My new Move unit is doing the exact same thing as the old one. I made a video to show how ridiculously fast it goes off-center (sorry for the tilt-cam, it's just balanced on the back of the couch). You can also see that, once it reaches the right edge of the screen, I can aim left and it keeps drifting right.

http://www.youtube.com/watch?v=LA5NWLV7SrY

I tried a few more things tonight: placing the camera off to the side, top or bottom, playing with my hand suspending in air instead of resting on my leg like it usually is, different USB port on my PS3, different clothes. My couch has a red cover, I took that off so the couch is black instead. I tried it in another room, with a different TV and facing the opposite direction. Nothing makes any difference.

I'm perplexed. Maybe my home is built on a fault line or something.

I have this very same problem, but it drifts to the left. I first thought that it was due to the usb cable being quite stiff and not keeping the camera still. But I've since stuck it down and I still have it. I didn't notice this problem when I first had it.
 
Thanks to GAF just picked up the Shoot for 10 dollars :)! Still thinking about heading back later today and getting the fight... is it worth it?

Anyways I'm also having the severe drifting problems, but I figured it was because of my new setup... any suggestions? Also TTP, you said there's a pin on the move to reset it? This is a stupid question, but where is it?! I can't find it.
 
Anyone have a problem syncing their wands? I use mine at a friends from time to time, and I always seem to struggle for a minute or two to get it connected. You just plug in the mini-usb and hold the ps button, right? Hold it till it stops flashing? Just for a few seconds? Everytime I manage to do it, I'm never quite sure how it happens. Never have a problem with the pads.
 
msdstc said:
Thanks to GAF just picked up the Shoot for 10 dollars :)! Still thinking about heading back later today and getting the fight... is it worth it?

Anyways I'm also having the severe drifting problems, but I figured it was because of my new setup... any suggestions? Also TTP, you said there's a pin on the move to reset it? This is a stupid question, but where is it?! I can't find it.

It's a pinhole on the lower left of the back side, like so:

Movereset.jpg
 
msdstc said:
Thanks to GAF just picked up the Shoot for 10 dollars :)! Still thinking about heading back later today and getting the fight... is it worth it?

Anyways I'm also having the severe drifting problems, but I figured it was because of my new setup... any suggestions? Also TTP, you said there's a pin on the move to reset it? This is a stupid question, but where is it?! I can't find it.

I wouldn't buy The Shoot for a buck. The demo was horrible. Just my opinion. I would give the fight a try, but I only have one move, so that's a pass as well.
 
AranhaHunter said:
I wouldn't buy The Shoot for a buck. The demo was horrible. Just my opinion. I would give the fight a try, but I only have one move, so that's a pass as well.
Your bad then, The Fight is the best fighting game ever IMO, if you bother to learn the game that is and train as you are supposed to do. For $10 everyone should pick it up even you don´t have two moves yet. You can actually play it with one Move and a DS3, but I haven´t tried it myself so I don´t know if it works OK.

Curious about the Fitness pack, may have to pick that one up.
 
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