shagg_187 said:I just realized that SOCOM: Special Forces is called SOCOM 4: U.S. Navy Seals in the sharpshooter box.
I guess they changed the name?
Special Forces is only the name in Europe.
shagg_187 said:I just realized that SOCOM: Special Forces is called SOCOM 4: U.S. Navy Seals in the sharpshooter box.
I guess they changed the name?
EU > NATakao said:Special Forces is only the name in Europe.
Revolutionary said:I went to Target earlier and they had The Shoot and Mel B for $20 clearance, not $10. No The Fight in sight though, unfortunately... it was the only one I was interested in.
I've also had no luck getting my hands on a Sharp Shooter. Guess I might as well order it from Amazon to arrive with KZ3.
That's basically what happens with mine, except it drifts to the left, except sometimes it'd jump just as the respawn menu in Killzone 3 shows up. I don't know if that's a bug in Killzone 3 or what.Leondexter said:My new Move unit is doing the exact same thing as the old one. I made a video to show how ridiculously fast it goes off-center (sorry for the tilt-cam, it's just balanced on the back of the couch). You can also see that, once it reaches the right edge of the screen, I can aim left and it keeps drifting right.
http://www.youtube.com/watch?v=LA5NWLV7SrY
I tried a few more things tonight: placing the camera off to the side, top or bottom, playing with my hand suspending in air instead of resting on my leg like it usually is, different USB port on my PS3, different clothes. My couch has a red cover, I took that off so the couch is black instead. I tried it in another room, with a different TV and facing the opposite direction. Nothing makes any difference.
I'm perplexed. Maybe my home is built on a fault line or something.
And yeah, that sounds just like my problem too. I've tried doing the infinite or waving like crazy and sometimes it readjusts, sometimes it doesn't.Leondexter said:Oh, yes, it definitely happens in-game. In Killzone, within 30 seconds I basically can't turn left. In Dead Space Extraction, in-game looks just like the menu; constant drift to the right. I've found that shaking the controller vigorously will re-center it (or almost, it tends to "re-center" off to the right a bit), but it's just not practical to do that every 30 seconds in-game. Shaking lightly or rolling the cursor around has basically a random effect, except that it never ends up off to the left.
Damn I want to try it its still now out yet in the US,I burn over 1000 calories yesterday playing the fight lol.kitch9 said:On a side note has anybody downloaded the new fitness DLC for The Fight?
Its INSANE!!
It had me blowing out of my ass in about 10 minutes, and I like to think I'm a bit tasty in the gym too! Its a real good way to earn skill points and get fit, much better than the standard stuff.
PSGames said:Apologies if you've already answered this but are you buying a move starter pack with PSEye or just a Move controller and already own a PSEye? Perhaps it's your Eye that's causing the problem.
kitch9 said:On a side note has anybody downloaded the new fitness DLC for The Fight?
Its INSANE!!
It had me blowing out of my ass in about 10 minutes, and I like to think I'm a bit tasty in the gym too! Its a real good way to earn skill points and get fit, much better than the standard stuff.
Jax said:Is it paid? More info please...
kitch9 said:Watch TTPs video in the kz3 thread. You should realise then why pointing isn't meant to be 1:1, and how pointer sensitivity settings interacts with that.
At least I did, Move is much more useable for me after watching it.
I guarantee if I sat you down and gave you a laser pointer, asked you not to turn it on, but just physically aim from your lap at a dot on a wall... If I then asked you to activate the laser pointer to find out where you were aiming all along, you're going to have missed your mark. Do it 20 times faster as if you're playing a game, and you're going to be even less accurate.herod said:I have no interest in Killzone 3 so I'm probably not going to stumble upon something like that. It makes no sense to me to release a pointer product that isn't 1:1. I don't care about the Wii either, although I understand that the Wii remote is less laggy, which might make it easier to use when it isn't 1:1.
cakefoo said:I guarantee if I sat you down and gave you a laser pointer, asked you not to turn it on, but just physically aim from your lap at a dot on a wall... If I then asked you to activate the laser pointer to find out where you were aiming all along, you're going to have missed your mark. Do it 20 times faster as if you're playing a game, and you're going to be even less accurate.
In other words, 1:1 lightgun style aiming isn't as important as you make it out to be, because your perception of where you're aiming from your hip isn't anywhere near perfect. Your margin of error is about the same as Move/Wii's margin.
Leondexter said:I'm on my 3rd Move today. I returned #2 and got #3 from a different store. Not a damn thing has changed. After all my troubleshooting, the singular constant is my PS3. No other variable has been in every scenario. So either Move doesn't work with launch-model 60GB PS3s (anyone know otherwise), or it somehow doesn't work specifically with mine.
Well lightguns are instantaneous. I complained even about Wii pointer lag when I first tried it because I was used to lightgun shooters that replicated every jitter onscreen seemingly the nanosecond it happened.herod said:Then I guess the problem must be the lag, because I just cannot get a feeling of intuitiveness from this that I've got from lightgun products in the past.
cakefoo said:Well lightguns are instantaneous. I complained even about Wii pointer lag when I first tried it because I was used to lightgun shooters that replicated every jitter onscreen seemingly the nanosecond it happened.
I've learned to adapt to a certain threshold of lag, and Move is within that threshold. I honestly didn't think it would be, because for some reason watching other people play looks laggier than it really feels-- once I got it in my hand I felt an almost instant connection.
I was doing a 1.5+ fragrate in the KZ3 beta with Move versus a 1.46 FR in KZ2 with the dualshock. I'm having a blast with it, and many people probably know me as the bounding box naysayer before Move shooters came out.![]()
kitch9 said:On a side note has anybody downloaded the new fitness DLC for The Fight?
Its INSANE!!
It had me blowing out of my ass in about 10 minutes, and I like to think I'm a bit tasty in the gym too! Its a real good way to earn skill points and get fit, much better than the standard stuff.
herod said:Dunno, I don't feel like I should have to watch some random third party video, Sony should have fixed this. I have no interest in Killzone 3 so I'm probably not going to stumble upon something like that. It makes no sense to me to release a pointer product that isn't 1:1. I don't care about the Wii either, although I understand that the Wii remote is less laggy, which might make it easier to use when it isn't 1:1.
Leondexter said:I'm on my 3rd Move today. I returned #2 and got #3 from a different store. Not a damn thing has changed. After all my troubleshooting, the singular constant is my PS3. No other variable has been in every scenario. So either Move doesn't work with launch-model 60GB PS3s (anyone know otherwise), or it somehow doesn't work specifically with mine.
TTP said:Just to be sure, when you tried to reset the thing, did you also perform the magnetometer calibration process afterward? If so, you should try this (in this order):
Turn the magnetometer off.
Reset the controller via pinhole.
DO NOT turn the magnetometer back on.
Go to game and test it.
Leondexter said:I've done so much calibration, re-setting, turning off/on the magnetometer, and testing that I'm not positive I've done these in exactly this order. I believe I have, but I will try again tonight. Thanks.
TTP said:Shouldn't matter tho, since Extraction doesn't use the magnetometer. Has to be something else. I've sent your video (and mine) to someone more in the know than me. I'll tell u if I get anything useful from him![]()
shagg_187 said:I just realized that SOCOM: Special Forces is called SOCOM 4: U.S. Navy Seals in the sharpshooter box.
I guess they changed the name?
"ITAR might classify them as missile components. That's why we can't have nice motion tracking."
TTP said:Shouldn't matter tho, since Extraction doesn't use the magnetometer. Has to be something else. I've sent your video (and mine) to someone more in the know than me. I'll tell u if I get anything useful from him![]()
Leondexter said:No, I hadn't. It's the $100 pack, a new PSEye each time.
Watching now. Coolness. They should have used a DJ Hero turntable, that would've been the icing on the cake!Afrikan said:PlayStation Move first homebrew application measures Earth's rotation
if they were too accurate
missile components eh? Well thank god it can't really do everything.
that youtube video is a trip.
and TTP I don't know how we can not turn this into a "[PlayStation product] used for military applications" kind of news like the good o'l days..lol.
Good call. Went back today and sure enough, they were all down to $10, and also found the last copy of The Fight. Woot!blackMamba1187 said:I think target's update their clearance prices for games on Mondays, so it might be worth a look again.
kitch9 said:On a side note has anybody downloaded the new fitness DLC for The Fight?
Its INSANE!!
It had me blowing out of my ass in about 10 minutes, and I like to think I'm a bit tasty in the gym too! Its a real good way to earn skill points and get fit, much better than the standard stuff.
the_prime_mover said:Is there any word of this coming to NA? I can't seem to find any information online. Kassatsu didn't list anything in the PS Store update thread, but I would like to check this out.
cjtiger300 said:Nah, Special Forces is just what its called in the Euro region. Its always been SOCOM 4: US Navy Seals in the NA region.
Leondexter said:Something seems to have clicked, and my Move is working more or less properly now. The only new thing I tried tonight is powering on the PS3 to its default settings (holding the power touch-button until the override beeps sound). My understanding is that doing so only re-sets the audio/video settings, which I've occasionally used when I forget to set it to 1080i for my older WEGA TV.
But now, while I still sometimes have cursor drift (usually to the left now), just aiming around the screen centers it fairly well. Doing the figure 8 movements works better. The only thing is, it still "centers" off to the right. I've fixed that by simply setting the PSEye a few inches to the right, so that aiming center screen is just a little left of the camera.
I was able to play through Chapter 1 of Dead Space Extraction without re-calibrating, just "figure-8-ing" from time to time. That may not work so well in Killzone, but I'll play through the demo later and see if just normal aiming is enough to keep it centered all the way through.
Thanks, everyone, for your responses, and especially TTP for your research and tips.
BradleyUK said:
Leondexter said:My new Move unit is doing the exact same thing as the old one. I made a video to show how ridiculously fast it goes off-center (sorry for the tilt-cam, it's just balanced on the back of the couch). You can also see that, once it reaches the right edge of the screen, I can aim left and it keeps drifting right.
http://www.youtube.com/watch?v=LA5NWLV7SrY
I tried a few more things tonight: placing the camera off to the side, top or bottom, playing with my hand suspending in air instead of resting on my leg like it usually is, different USB port on my PS3, different clothes. My couch has a red cover, I took that off so the couch is black instead. I tried it in another room, with a different TV and facing the opposite direction. Nothing makes any difference.
I'm perplexed. Maybe my home is built on a fault line or something.
msdstc said:Thanks to GAF just picked up the Shoot for 10 dollars! Still thinking about heading back later today and getting the fight... is it worth it?
Anyways I'm also having the severe drifting problems, but I figured it was because of my new setup... any suggestions? Also TTP, you said there's a pin on the move to reset it? This is a stupid question, but where is it?! I can't find it.
Great vid. Picking mine up on Friday with KZ3. I have inlaws staying over for nearly a week so it'll just be sitting there... unused... calling me...BradleyUK said:
msdstc said:Thanks to GAF just picked up the Shoot for 10 dollars! Still thinking about heading back later today and getting the fight... is it worth it?
Anyways I'm also having the severe drifting problems, but I figured it was because of my new setup... any suggestions? Also TTP, you said there's a pin on the move to reset it? This is a stupid question, but where is it?! I can't find it.
Your bad then, The Fight is the best fighting game ever IMO, if you bother to learn the game that is and train as you are supposed to do. For $10 everyone should pick it up even you don´t have two moves yet. You can actually play it with one Move and a DS3, but I haven´t tried it myself so I don´t know if it works OK.AranhaHunter said:I wouldn't buy The Shoot for a buck. The demo was horrible. Just my opinion. I would give the fight a try, but I only have one move, so that's a pass as well.