• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

PlayStation Network Thread (Vita/PS3/PS4/PSP) | January 2014

Status
Not open for further replies.
?? It's totally weak. Across PS3, Vita and PS4.

Literally 1 actual new game came out today on PSN. Ollieollie.
The other 2 are older games.
Grid 2 Reloaded and Lucifer Ring.
Lucifer ring is a new JP psone import title though.

Not that I'm complaining. I already have a ton of stuff to play. Just saying this isn't a strong week by any definition. Great to see you're happy about it though.
Right ... for ME I got three new things, only one of which I paid for directly. The other two were PS+ goodies. :)
 
If you die in Spleunky it's always your fault. Slow down. Look harder. Assess the situation. Don't take dumb chances. Did you get caught in a sequence of events that takes all your HP? Yeah - whatever it was that started it - don't do that again. Play. Die. Learn. Play again.
Yes, that's exactly how I play, I am intimately familiar with roguelikes and how they work. I've completed the "More Mystery Dungeon" in Torneko: The Last Hope. I have every achievement in Binding of Isaac. I love challenge games with rewarding mechanics. I recently finished Oath in Felghana AND its boss rush on Nightmare Mode. So the whole "it's your fault" or even worse, "you suck at the game," can only go so far. Most Spelunky experts will even cop to the fact that it took "hundreds" of deaths until their first victory. It's really not a learning curve as much as much as repeating the game until everything falls in place for you to squeak in the "perfect run" it requires to finish (and that's not even counting the requirements to get into the hell area).

The difference between standard roguelikes (and even something like Binding of Isaac) is that you're afforded some semblance of margin of error. Every tiny, micro mistake you make in Spelunky, especially after the mines areas is pretty much instant death. And if THAT wasn't instant death, it'll kock you into something that'll knock you into something that's instant death. Regardless of how careful you play, how good you are at the game and seeing what's ahead, it's still asking you to complete twelve levels with rigid, unforgiving accuracy.

And the "it's always your fault" crap does not really apply to Spelunky. Oh hey, something triggered an explosion in the shop while I was sixteen screens away from it. Now I have shopkeepers that can jump skyscrapers and one-hit kill me everywhere. So my fault. Oh, and I didn't find a compass or a jetpack before I got to the ice levels? That's 100% my fault. I should play better next time and get these items that didn't exist so I'm not making blind dives into, yup, instant death chasms.
 
I got PS All Stars for cheap (on PS3, so crossbuy) and don't regret it, but it's not great and certainly not nearly as good as Smash Bros..
 
My Vita memory card is forever tainted.

I'm surprised PS-All Stars still hasn't gone free on Plus.

Sony is doing a good thing is trying very hard to forget it ever existed. Besides PS+ is for good games....sometimes, Urban trials and Chronvolt plus, the fuck were they thinking?
 
Whos bright idea was it to put Worms Revolution Extreme on sale the week before Worms Battle Island went free on PS+? :lol
12079587555_c793fb5386_b.jpg


Do you guys remember this demo? http://www.youtube.com/watch?v=WyNSJHafxrA
I remember hoping we'd get a Elder Scrolls game after seeing that. It never happened :(

Sony is doing a good thing is trying very hard to forget it ever existed. Besides PS+ is for good games....sometimes, Urban trials and Chronvolt plus, the fuck were they thinking?

Maybe December is cursed to have bad Vita games. Though PS+ has started to get a lot better. I remember it used to be every month where I'd be extremely jealous of Eu PS+ That rarely happens anymore.
 
Sony is doing a good thing is trying very hard to forget it ever existed. Besides PS+ is for good games....sometimes, Urban trials and Chronvolt plus, the fuck were they thinking?

Why does everyone seem to hate Urban Trials? Despite not being THE Trials series, it's still pretty fun, IMO.
 
So I guess when an alien blows up a shop and the shopkeeper goes wild and even if I manage to sneak past him, there's still an angry shopkeeper at the exit to every single level, that's not just random chance fucking me over?

having Shop Keepers getting aggro'd can be random chance occasionally. its part of the charm, but if you suck at dealing with Shopkeepers it can be a pain.

luckily, when that happenes, you've been playing for 10 minutes tops anyways and you were probably just about to die in the next 1-5 minutes, so not much time was wasted.

dont act like it happens constantly, because it doesnt. also dont act like you were just about to own the game, because you probably werent. also, learn how to deal with Shopkeepers and your game will improve x100.

Yes, that's exactly how I play, I am intimately familiar with roguelikes and how they work. I've completed the "More Mystery Dungeon" in Torneko: The Last Hope. I have every achievement in Binding of Isaac. I love challenge games with rewarding mechanics. I recently finished Oath in Felghana AND its boss rush on Nightmare Mode. So the whole "it's your fault" or even worse, "you suck at the game," can only go so far. Most Spelunky experts will even cop to the fact that it took "hundreds" of deaths until their first victory. It's really not a learning curve as much as much as repeating the game until everything falls in place for you to squeak in the "perfect run" it requires to finish (and that's not even counting the requirements to get into the hell area).

The difference between standard roguelikes (and even something like Binding of Isaac) is that you're afforded some semblance of margin of error. Every tiny, micro mistake you make in Spelunky, especially after the mines areas is pretty much instant death. And if THAT wasn't instant death, it'll kock you into something that'll knock you into something that's instant death. Regardless of how careful you play, how good you are at the game and seeing what's ahead, it's still asking you to complete twelve levels with rigid, unforgiving accuracy.

And the "it's always your fault" crap does not really apply to Spelunky. Oh hey, something triggered an explosion in the shop while I was sixteen screens away from it. Now I have shopkeepers that can jump skyscrapers and one-hit kill me everywhere. So my fault. Oh, and I didn't find a compass or a jetpack before I got to the ice levels? That's 100% my fault. I should play better next time and get these items that didn't exist so I'm not making blind dives into, yup, instant death chasms.

some major MAJOR hyperbole going on right here.

sixteen screens away, shopkeeprs leaping skyscrapers AHHHHHHHHHHHHHHH!!!!! lol

its also full of falsehoods. if you think you NEED a compass and a jetpack to clear ice caves, you have much learning to do yet. sounds like you've got your mind made up already though, and that's fine.
 
Yes, that's exactly how I play, I am intimately familiar with roguelikes and how they work. I've completed the "More Mystery Dungeon" in Torneko: The Last Hope. I have every achievement in Binding of Isaac. I love challenge games with rewarding mechanics. I recently finished Oath in Felghana AND its boss rush on Nightmare Mode. So the whole "it's your fault" or even worse, "you suck at the game," can only go so far. Most Spelunky experts will even cop to the fact that it took "hundreds" of deaths until their first victory. It's really not a learning curve as much as much as repeating the game until everything falls in place for you to squeak in the "perfect run" it requires to finish (and that's not even counting the requirements to get into the hell area).

The difference between standard roguelikes (and even something like Binding of Isaac) is that you're afforded some semblance of margin of error. Every tiny, micro mistake you make in Spelunky, especially after the mines areas is pretty much instant death. And if THAT wasn't instant death, it'll kock you into something that'll knock you into something that's instant death. Regardless of how careful you play, how good you are at the game and seeing what's ahead, it's still asking you to complete twelve levels with rigid, unforgiving accuracy.

And the "it's always your fault" crap does not really apply to Spelunky. Oh hey, something triggered an explosion in the shop while I was sixteen screens away from it. Now I have shopkeepers that can jump skyscrapers and one-hit kill me everywhere. So my fault. Oh, and I didn't find a compass or a jetpack before I got to the ice levels? That's 100% my fault. I should play better next time and get these items that didn't exist so I'm not making blind dives into, yup, instant death chasms.

But by understanding that these circumstances can occur you can prepare yourself accordingly. This will come down to overall control and understanding of the situation. I honestly don't think any challenge is insurmountable in the game. It plays with your mind and expectations, that is a huge part of it.
 
Not feeling the Toukiden demo.

It's very nice looking, great presentation. But the game isnt grabbing my attention like the SS demo did. Everything feels very slow and sluggish.
 
having Shop Keepers getting aggro'd can be random chance occasionally. its part of the charm, but if you suck at dealing with Shopkeepers it can be a pain.

luckily, when that happenes, you've been playing for 10 minutes tops anyways and you were probably just about to die in the next 1-5 minutes, so not much time was wasted.

dont act like it happens constantly, because it doesnt. also dont act like you were just about to own the game, because you probably werent. also, learn how to deal with Shopkeepers and your game will improve x100.

Hey, I wasn't the person you quoted, lol.
 
if you think you NEED a compass and a jetpack to clear ice caves, you have much learning to do yet.
Oh, the ol' "if you criticize the game, you must suck at it" routine. That's a refreshing, intelligent statement that hasn't been made before.

Bullshit is not part of any game's charm.

And "learn how to deal with shopkeepers" is terrible, terrible non-advice.
The hoops people jump through to defend Spelunky (or, more accurately, to attack anyone that questions some of its designs) astounds me.
 
Ok, apparently you can only download one comic at a time in ComicStation. That's a pain in the ass. (As in, you pick a comic, it downloads, then you pick another comic to download, etc. You can't queue them.)

Oh well.
 
I do not like the Touikoden demo. At all. I mean, not surprising since I don't like the boss hunting genre, but still. Graphics were pretty good but it's very slow and melee based instead of any projectile weapons (at least what I played). I also wasn't a fan of the UI or theme. I wasn't big into Soul Sacrifice, but I still thought it was way better than what I've played of this.
 
You on for Soul Sacrifice right now?

I do not like the Touikoden demo. At all. I mean, not surprising since I don't like the boss hunting genre, but still. Graphics were pretty good but it's very slow and melee based instead of any projectile weapons (at least what I played). I also wasn't a fan of the UI or theme. I wasn't big into Soul Sacrifice, but I still thought it was way better than what I've played of this.

I've played through 4 or so missions. And I still haven't had a legitimate boss hunt. :\
 
Brothers was alright. Felt a little overhyped. And I felt like I was fighting the controls the entire game, even if I wasn't necessarily messing up.
 
Any of those worms games good Flandy? Decent rope mechanics? Rope races perhaps?

No idea since I've always sucked at using ropes. Doubt I'll even play Battle Islands. Maybe I'll just delete it and throw it on my PSP Go instead. Textures on Worms Revolution were horrible up close and the game also appears to be sub native. I haven't actually played much of the game itself though so no impressions on that. It's a Worms game though so I'm sure I'll love it
 
Brothers was alright. Felt a little overhyped. And I felt like I was fighting the controls the entire game, even if I wasn't necessarily messing up.

I agree and then some.
I was not impressed, to say the least.
Some of the art direction was good, maybe...

There only one boss and it toward the end of the demo. The whole chapter 1 was more of tutorial.

Yeah, I just died on him.
Maybe the real game is better.
I like it a little more with the knives... the great sickle isn't bad either.
 
OllieOllie is kinda gnar. Pretty complex, mechanically, for being a 2D skateboard game that I thought would essentially be a runner on wheels (even though it's been on my radar anyway). Some good challenge and potential for mastery. The UI and presentation is pretty slick and polished, in that new school app way.

I dig the music I've heard so far. One track sort of reminded me of DJ Krush. The actual sound effects are dope, but I'm likely only paying taking any note of it to it because I saw a really early promo video a long time ago of them going around sampling real-life skateboard sounds, and it reminded of that cool making-of featurette for the music of Looper.

If the game was a little more wild and self-aware, I'd say it's everything I always wished NES skateboard games were when I rented them... Skate or Die, 720, T&C Surf N Turf etc
 
Ok, apparently you can only download one comic at a time in ComicStation. That's a pain in the ass. (As in, you pick a comic, it downloads, then you pick another comic to download, etc. You can't queue them.)

Oh well.

A comic reader app without zoom options is just a bad app. Also the quality of the images is not the best (tested with the 1st issue of Saga downloaded from Image Comics). I appreciate the effort of making this app but it's very incomplete.
 
Well I've never played MH but have always wanted to at least give it a try, so I'm definitely going to give the Toukiden demo a go when it launches over here.

Also, I started Dokuro yesterday. Wish I'd have read more about the game rather than falling in love with the visual style and picking it up regardless. The gameplay isn't really my cup of tea, but I'll give it some more time at least to see if it clicks.
 
Really enjoying the Toukiden demo. Graphics are gorgeous. Love the feudal japan setting. It feels really refreshing and makes for some awesome armor and enemy designs.

I actually really like the gameplay. It feels much faster paced and more refined than MH without being as crazy as SS. I like that it still has the traditional loot and armor/weapon building aspect of it that SS was lacking (which made that game much shorter than MH). Bow is a mess though. I'm not sure what they were thinking when they designed that. I'll have to stick to the other weapons here. I wish there were more weapons to choose from, but most of them are original or new so it feels justified. I'm extremely tempted to purchase the full game when it comes out now. I'll have to put more time into the demo first.

Every arena game on Vita seems to bring something different to the table, but they're all fun for what they are trying to be.
 
My character in Toukiden-
61CdJ8U.jpg

EDwhUey.jpg


Gonna use the Long sword since I like it's range, need to get used to the canceling into dodge from attacks, though I get why it is the way it is since it's to just 'show the attack' rather than make it like fighting games where animations are just canceled into another
 
To get a good run, landing every trick, no sloppies and then you dont get enough speed while grinding and cant make the jump just before the finish line and bail. Ffuuuuuuuu


That 2-1 challenge will be conquered dammit
 
Man, why doesn't OlliOlli have any kind of leaderboards? There's only a small indication of your place on a global leaderboard, but you can't see the other scores around you, except for #1. It really diminishes the replayability for me.
 
Whos bright idea was it to put Worms Revolution Extreme on sale the week before Worms Battle Island went free on PS+? :lol
12079587555_c793fb5386_b.jpg


Do you guys remember this demo? http://www.youtube.com/watch?v=WyNSJHafxrA
I remember hoping we'd get a Elder Scrolls game after seeing that. It never happened :(



Maybe December is cursed to have bad Vita games. Though PS+ has started to get a lot better. I remember it used to be every month where I'd be extremely jealous of Eu PS+ That rarely happens anymore.

Oh thats a nice wallpaper , I would really like it, can you tell me how to find it? :)
 
i dont get why there is so much love for spelunky, i have it and still dont get it...

  • Unique
  • Much more fair than your initial impressions would lead you to believe.
  • Great Couch Co-Op and Battle Mode
  • It's basically Choose-your-own-adventure: the sidescroller.
  • For something with random stages... it has a great ruleset that still leads to solid gameplay.
  • Dying isn't a drag, and the game does a great job at encouraging "ONE MORE RUN!" gameplay.
  • Hummable music.
  • Pretty Spot-on controls.

It's not even my type of game, in a way. I've never gotten into many rogulikes, most platform-style games of recent years bore me with their non-interesting protagonist, games that are "hard for the sake of being hard" are a chore, and it's a game you go through with very little combat, depending on how you play. And I love combat systems in games.

Yet Spelunky brings it all together with a nice blend of variety and quality that I don't feel like I've seen elsewhere. It doesn't have that indie feel of loosely-tuned jumping and attacks. It's hitboxes seem very well adjusted. I find most items to do what I want them to, once I learn them. being able to pick things up and use them works well, and there's never a time where there wasn't SOMETHING around to help you get past a trap.

And all the little things like shortcuts, secret areas, full-stage "events", earning new characters to use, adventure journal, and near-instant restarts upon death are just icing on the cake.

I guess it just depends on what you look for in a game. I love Spelunky, but something like, say, Sound Shapes, never fully clicked for me.
 
Status
Not open for further replies.
Top Bottom