IAmRandom31
Banned
Not bad at all for loading a full game over a network.
In addition to the other poster's answer, you will even be able to earn trophies for games that never had trophies. You heard me right. If, for example, FFVII for the PS1 ever becomes streamable over PSNow, it will have trophies. Same for every other game.
Any info on the users connection speed? I have 100mb waiting for this.
Not bad at all for loading a full game over a network.
Clearly you haven't played Twitch Plays PokemonAw man. I have to wait an ENTIRE MINUTE TO HAVE ACCESS TO AN ENTIRE GAME!?!?? UGGHHHHH
*sarcasm*
All are less than a minute, which is great for a beta, but I hoped it was faster. Wouldn't it be cool if a game loaded like a movie did on netflix? Oh well
More info at source:
http://www.dualshockers.com/2014/02/14/playstation-now-heres-how-long-every-game-available-takes-to-load-in-the-beta/
There's no need for that.
Why not? Are we not judging a beta as is?
Less than a minute? Why is that such a bad time? They are delivering content from far away and it is a beta. Things might improve from here.
Um What are they talking about?
Isn't this time spent setting something up on the server, like installing the game?
it takes 22-25s for my PS3 to start... what does splash screen mean? It also takes a while for every game to load as well.
You can certainly not start PS3 and a game under these times.
The loading times appear highly variable from game to game, and considering how much data needs to travel between the datacenter and the local PS3, they definitely don’t seem too bad. We also have to remember that the service is still in beta, there’s still room for improvement.
Don't get me wrong, I think sub-1 minute load times for PS Now is fantastic and perfectly acceptable.
Um What are they talking about?
Isn't this time spent setting something up on the server, like installing the game?
Edit: Unless I misunderstood your comment.
They are not starting a PS3 every time someone connects. They probably have systems already running and connect the user to one that's running and available. So Ps3 start times are irrelevant.
Splash screen refers to the game logo/producer logo etc. The stuff that you wish you could skip in every game.
That's actually pretty good.Our tipster also gave us full details on his internet connection (via Speedtest) for reference, as it does seem to influence the loading times considerably.
Ping: 17ms
Download speed: 7.65 Mbps
Upload speed: 1.88 Mbps
they are actually probably starting a "server" each time you start the service. So yes, it is very much relevant.
Also, it takes some time to get to the splash screen as well. I just started DMC, and it took 12s to get to the Capcom logo. PES 2014 took 18s to show small "now loading" graphics.
What else do you think it is doing 50s, transmitting the "screen"? If system was ready, screen would load in a second, i mean they do 30fps at minimum.
You may have. Something is going on for ~50 before the game can be launched, it shouldn't be transferring a ton of data to the PS3 in that time except for connection quality tests or whatever.
Debating over how they manage their cloud is both futile and silly. We already know they've built custom hardware so that the PS3s can be racked, so speculating about this is speculating about implementation details of a black box. We have *no idea* what they're doing.
Ahh ok. The footage ive seen has been a "testing connection" screen so I would imagine its locating a server based on your area/connection.
they are actually probably starting a "server" each time you start the service. So yes, it is very much relevant.
Also, it takes some time to get to the splash screen as well. I just started DMC, and it took 12s to get to the Capcom logo. PES 2014 took 18s to show small "now loading" graphics.
What else do you think it is doing 50s, transmitting the "screen"? If system was ready, screen would load in a second, i mean they do 30fps at minimum.
Huh? Nobody ever does that in a cloud environment. Servers will be running all the time. You are killing its longevity if you keep starting and stopping servers after every session. 50 seconds could very well be a bunch of other tasks in addition to loading the game, such as ping testing, gaikai overhead, signing in a user into the chosen machine etc. It could be anything and debating this is pure speculation. All I'm saying is that it can't be latencies due to a power on cycle.
Huh? Nobody ever does that in a cloud environment. Servers will be running all the time. You are killing its longevity if you keep starting and stopping servers after every session. 50 seconds could very well be a bunch of other tasks in addition to loading the game, such as ping testing, gaikai overhead, signing in a user into the chosen machine etc. It could be anything and debating this is pure speculation. All I'm saying is that it can't be latencies due to a power on cycle.
Sub-1m sounds alright to me?
Besides, if they're smart they will be using (or at least have explored the idea of) a one-game-per-PS3 architecture.
How does this compare to booting the games from a Blu-ray disc or hard drive? Like another 20-30 seconds?
Besides, if they're smart they will be using (or at least have explored the idea of) a one-game-per-PS3 architecture. So like they've got this one PS3, and all it does is play Disgaea 4. But it can play Disgaea 4 for more than one person. So you boot it up, the first thing it does is load all the resources for the entire game into memory. They have a virtual memory layer so that resources are always mapped into the same address region, and now someone else playing Disgaea 4 connects to this machine, and everything is already loaded.