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Playstation VR GDC Presentation: March 15th

Quality spectre straight from devs (working on all VR headsets) themselves:
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http://www.gamasutra.com/blogs/EMcN..._Hardware_The_ConvenienceQuality_Spectrum.php
 
So the quality will disappoint?
You can't have both unless it is subsidized heavily.

The quality is already a known factor (Good not Great), and the price is deadset to be between $299 and $399 for the headset alone with what we know so far (just 1 OLED pannel, 1920x1080, priced to not make money, Sony already being a big consumer of optics and OLED panels through their other businesses...)
 
I'm guessing this is where we get price, and at least a Fall 2016 confirmation. Maybe announcement of one notable VR game.

$450 for the headset, with controllers & camera. $700 for a 'whole shebang' package (including a console).
 
349$ - PSVR + demo disc
399$ - PSVR + PSEye + PSMove + demo disc
449$ - PSVR + PSEye + PSMove + Game + demo disc

GTSport, Destiny, Dreams, Battlefront, Driveclub, AC7 and more announced for VR.

Close with NMS VR announcement.
 
Hopefully they announce the price and confirm some good launch games.

Summer Lesson and DOAX3 will definitely make it big when coupled with VR.
 
I hope pricing and release date is announced.

Regardless of Vive and Oculus or the technology that is being used in PSVR I personally am willing to spend no more than $399.99.

I don't care that it might cost $450 or whatever to produce and Sony needs to break even or make a profit. On principle I will not buy a peripheral for my PS4 that costs way more than the system itself.

I will not do that. $399.99 is already more expensive than the PS4 and as an early adopter I'd be biting the bullet and having experiences that aren't fully fleshed out VR game experiences which I'm OK with.

But anything more than $399.99 is a no-go for me personally.
 
I was thinking $299/£299 a while back but after oculus I'm bumping it up to $399/£349. VR costs it seems. I also have no idea of the config, like if move will be in there. Nonetheless the price needs to be mass market friendly. But then for the full experience there's the headset, the processing box, camera, move(s). Price could be quite a bit higher. Sony also need to avoid too many options and more complications...

Good luck Sony. Get this right and you could be on to something big.
 
I think 900K cameras sold during the first six months of PS4 release. I would be very surprised if there weren't an unbundled PSVR option.

Is it finally time? I sure hope so! My PSVR predictions:

$299 headset only

I think they'd sooner sell the vanilla sku for $329.99 with a camera or just eat those costs before having their most affordable VR package not come with all the hardware needed for basic functionality. They're targeting the Fallon audience with thing and won't risk the shitstorm of angry costumers who can't use the ~$300 device they just bought.
 
with all the other pricing released, I can suddenly see them doing $499 with controllers. If this does not ship with all controllers in the box, they are screwed. Whatever is optional is not going to be bought in quantity and then it wont be required and then it wont be supported.
 
Do you have any evidence to suggest that No Man's Sky won't support PSVR, because there's plenty of evidence to suggest it will?

There have been rumors that No Man's Sky had performance issues on the PS4. That's a killer for VR which has very tight tolerances for performance. If the game does offer VR support it will be in a limited separate mode. My guess is that you'd be able to view in VR specific locations that you have previously visited from a fixed spot.
 
There have been rumors that No Man's Sky had performance issues on the PS4. That's a killer for VR which has very tight tolerances for performance. If the game does offer VR support it will be in a limited separate mode. My guess is that you'd be able to view in VR specific locations that you have previously visited from a fixed spot.

Has it perhaps brushed your mind that the performance issues (rumors) were specifically because you have to hit a certain target for VR to be comfortable?
 
Do you have any evidence to suggest that No Man's Sky won't support PSVR, because there's plenty of evidence to suggest it will?

Common sense. The game is already insanely ambitious.
I will be floored if such an announcement is made. Not happening though.
 
Good people please, let's not needlessly speculate about whether or not NMS may or may not be coming to PSVR. We have absolute radio slience from the devs so far, so let us concentrate on those game we know for sure are coming to PSVR.
 
interested in how this does, you can't compare it to kinect as that was more casual oriented and this is more for the core. will the core pick up a $300/400/500 dollar machine to play a handful of games at launch?
 
There have been rumors that No Man's Sky had performance issues on the PS4. That's a killer for VR which has very tight tolerances for performance. If the game does offer VR support it will be in a limited separate mode. My guess is that you'd be able to view in VR specific locations that you have previously visited from a fixed spot.

There was one rumour, citing optimisation issues from a journalist who wouldn't commit to publishing a story and instead an off-hand comment on a podcast, about a game X amount of months from the June release that's still in development; unless there's something concrete I'd hardly give that rumour anymore veracity than what she claims confidence since her previous rumour/leak that came true, about a game still in development.

As for evidence in support for PSVR, there's plenty.

Here's what I've collated so far about No Man's Sky and VR. Not complete but enough.
  • No Man's Sky runs at 60fps, target frame-rate for any VR application and for PS4 is the minimum requirement to then get reprojected to 120hz.(Trailers are done in 60FPS and there has been confirmation of 60FPS somewhere but I can't find it yet, a lot of videos to comb through, but having a PSVR devkit surely confirms that 60 is being targeted to even attempt PSVR support)
  • Hello Games experimenting with PC VR, unrelated to No Man's Sky directly but they have Development Kits to demo VR - VRFocus
  • No Man's Sky has a VR mode - Sean Murray's Twitter
  • Hello Games has a PSVR devkit via Verge
  • Sean Murray doesn't know what to say re:Morpheus support - GamesRadar
Studio founder Sean Murray noted that he didn’t know what we was ‘allowed to say’ in terms of possible VR support in a recent interview with Edge. “I don’t know what I’m allowed to say,” he stated. “It’s something we’re thinking about. Morpheus, Oculus… There’s nothing more cool and sci-fi than VR and a big procedural universe. I think that, for the people who want to just explore, and even for the space combat and things like that, it would be a good fit. Let’s put it that way.”
When questioned about No Man's Sky supporting VR especially as launch title, this was said by Jim Ryan;
VRFocus:
SCE Europe President and CEO suggested as much in a recent Paris Games Week interview with Eurogamer. Talking about No Man’s Sky‘s newly-announced June 2016 launch window, the site noted that it could sit alongside the launch of the device itself. To this, Ryan simply replied: “Well, your assumption is an interesting one.” When pushed for further comment, Ryan remained tight-lipped, stating: “You’re not going to get anywhere with that one I’m afraid.
 
interested in how this does, you can't compare it to kinect as that was more casual oriented and this is more for the core. will the core pick up a $300/400/500 dollar machine to play a handful of games at launch?

they picked up the xb1 and ps4 didn't they?:)
 
I think they'd sooner sell the vanilla sku for $329.99 with a camera or just eat those costs before having their most affordable VR package not come with all the hardware needed for basic functionality. They're targeting the Fallon audience with thing and won't risk the shitstorm of angry costumers who can't use the ~$300 device they just bought.

Maybe, but I'd like to think consumers are smarter than that by now. It's like buying a system without also buying a few games, or an HDMI cable for that matter (is anyone still not packing HDMI in?). See also: PSTV.

Plus, I'd like to believe they've considered folks like me with a PS4, camera, and two move controllers who are basically ready to go and just need the headset.
 
interested in how this does, you can't compare it to kinect as that was more casual oriented and this is more for the core. will the core pick up a $300/400/500 dollar machine to play a handful of games at launch?

Sony have indicated they're in agreement with market research (IIRC it was done by IHS) that suggests the total console/PC HMD market to be about 2-3mn units in the first twelve months, so no-one is predicting especially huge sales out of the gate.
 
Ah man, I'm hyped. If it comes out $399 or under I'm their day one assuming there are some sick IPs. Let me see that Ace Combat gameplay please!
 
I know headphones are needed for psvr and vive, but aren't they included with OR?
If so, I would think psvr would have to come in at 299 or 349. Camera and headphones would add 150 to your start up cost. Couple move controllers would be another 50. We would be looking at 499 to 549 for the lessor of the big three.
 
Sony have indicated they're in agreement with market research (IIRC it was done by IHS) that suggests the total console/PC HMD market to be about 2-3mn units in the first twelve months, so no-one is predicting especially huge sales out of the gate.

that sounds much better the Rifts 1 million. I'm all for the VR future and AR but that looks like its currently on pause. IMO these are the future not more Ps.

edit: I see this is for all VR machines... ehh.. I guess in 5 years.
 
Decent quality and exclusives and I'm there for a decent price. My Rift will most likely be my main VR headset, seeing as I think there will be far more content on the open PC platform, but if exclusives are good I'll hop onto this too.
 
Not happening at GDC. Not enough visibility.

Sony could announce this to 5 journos in a shed in a Grimsby back garden and it'd be all over the net in minutes. The PS4 launch was completely standalone.

Visibility is only an issue if you're a newcomer. This has been trailed for nearly 2 years now, and it's coming from one of the worlds biggest & most respected CE manufacturers.
 
Is this an event inside of GDC or is this an event outside of GDC for Press? I'd imagine if it was press focused versus dev focused we would get some sort of release details. But if the GameStop rumor is correct and it's not hitting stores till fall then it could either be a beta release in Q1/Q2 and full release in fall. Or fall full release and pricing they save till E3. Either way there's a games showcase and I'm hoping its launch titles and launch window titles.
 
that sounds much better the Rifts 1 million. I'm all for the VR future and AR but that looks like its currently on pause. IMO these are the future not more Ps.

edit: I see this is for all VR machines... ehh.. I guess in 5 years.

A lot of the technology issues, particularly headwear & display technology are shared between the VR & AR, and there's a view that there's a natural convergence of the two techs - the final goal being Glass-style eyewear which would allow you to switch between the two at will, but that's a long way off.

In regards market size...there's always the outlier possibility that GearVR or PSVR becoming an 'It' product for Xmas and if that is the case most of the conservative sales estimates will be moot.
 
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