Rushy hinting at Driveclub VR at GDC on Twitter. Surely GTSport will be there too?
I'm sure it's expected all over to be streamed with the ad being sent out to gaming sites.Is there confirmation that this will not be streamed?
I think it's a no brainer it will be there. They showed it off at Paris Games Week (it's 60FPS!). With PSVR being a big part of GDC, I would be stunned if any of Sony's 1st party VR games (that are ready to be shown off) are not there.
Yeah it's just one of the IGN staff (Marty Sliva) said on Podcast Beyond that it won't be streamed, but I'm guessing that was just their speculation because I can't see anything saying that.I'm sure it's expected all over to be streamed with the ad being sent out to gaming sites.
Just for reference, I drove a car on a track in VR at PSX straight from vanilla Driveclub. Could be separate product, but could also simply be an add-on.Driveclub VR isn't an official project yet though. I expect it'll be,and officially given a name/confirmed as a consumer product at that event.
Maybe not live. There may still be a video later, last year was the same I believe.Is there confirmation that this will not be streamed?
I don't know why Sony wouldn't stream this if it's the coming out party for PSVR (release date, price), but if it's not that then I understand why it won't be streamed.
Maybe not live. There may still be a video later, last year was the same I believe.
Good to see that they added the VR warnings in the firmware. Means it might be closer to getting released.
Ok, so you can buy a ps4 here in the uk for £270 right now (Amazon, cba to look anywhere else and I think it's usually ~300 anyway). I don't think it's unreasonable to think this'll come out at £250 tops. So a camera and a single move controller at £320. Then throw in a ps4 for the complete package at £600. All come with Playroom VR.
That'll cater to everyone. I initially thought you'd get all those little vr games they've been developing with the headset, but now they've turned them into full (if still small) games. Maybe a tenner each or buy the lot in a £40 package? Rigs will be the big launch title. Driveclub and other titles are already compatible. Announce dreams, nms and gt sport for vr this year.
That's pretty reasonable, right guys?
Reasonable? That would be positively dreamy.
This better be streamed? Was the event where it was announced streamed?
If they are doing this event now, you think it'll be release by mid summer?
Also, whats the cheapest viable VR option for PCs right now.
Razer's OSVR. Dev kits are $299 currently.
Here my PSVR (pessimistic) toughts / Question :
Question 1) Is PS Move really required.
Thought 1) I understand the theoretical hype about VR as a gaming appartus. I just don't understand the Real World Hype... I mean, in my opinion, if PSVR is to succed, it need to be playable with serious AAA games while sitting on couch, not gimmic games walking in the living room.
Thought 2) In the real world, The only way I am a PSVR day one buyer is if No Man Sky is VR compatible at lunch. I don't see another real game as VR exciting as NMS.
Thought 3) Sony really need to announce OTHERSSSS serious gameSSS / surpriseSSS at that GDC presentation.
Thought 4) As a Canadian, the volatility of the CAD dollar (within the PS4 lifespan alone) might have a big impact on PSVR sale on this side of the border. Games are sold 80 CAD now which is INSANE ! Imagine the 40% premium on VR hardware just because of CAD->US !
Thought 5) PSVR need to be PS5 compatible, if PS5 is in 3-4 year range. I won't pay half-thousand CAD $ of accessories.
Thought 6) Bonus if Sony open the marketplace of plenty of VR experience. Just think about museum exploration, interactive movie, 360 mp4 compatible (A.K.A P0RN = System seller)
Though 7) Hope driver will be available to PC or will leaks (by developper)
in other words pricing available at GDC ?
Will the presentation be live streamed?
This better be streamed? Was the event where it was announced streamed?
So, I recently found this somewhere from a couple of months ago
![]()
I'd rather not say too much about where, since this individual was inadvertently breaking their NDA, so I don't want to get them in to any more trouble if I can help it.
But yeah, apparently the current PSVR SDK offers a tool to both measure and store IPD information per-app. Sony had a patent a while back for auto-IPD adjustment, so perhaps it's now implemented in PSVR? More to come at GDC?
And fix the link
But yeah, apparently the current PSVR SDK offers a tool to both measure and store IPD information per-app. Sony had a patent a while back for auto-IPD adjustment, so perhaps it's now implemented in PSVR? More to come at GDC?
don't always trust what someone from a gaming site says on a podcast. good chance they are speaking of the entire event or have their facts mixed up.Yeah it's just one of the IGN staff (Marty Sliva) said on Podcast Beyond that it won't be streamed, but I'm guessing that was just their speculation because I can't see anything saying that.
Surely since this is Sony's private press media briefing, rather than an actual GDC talk it could well be streamed ?
I can't even tell if this is good, bad or something to get excited about. I'm sorry.So, I recently found this somewhere from a couple of months ago
![]()
I'd rather not say too much about where, since this individual was inadvertently breaking their NDA, so I don't want to get them in to any more trouble if I can help it.
But yeah, apparently the current PSVR SDK offers a tool to both measure and store IPD information per-app. Sony had a patent a while back for auto-IPD adjustment, so perhaps it's now implemented in PSVR? More to come at GDC?
Interpupillary distance
Probably this?
I can't even tell if this is good, bad or something to get excited about. I'm sorry.
Could someone give an example?
*gives cookie*Interpupillary distance
Probably this?
That link will actually work if you're in the PlayStation dev program, but you wouldn't be able to tell us what you found there anyway. lolAnd fix the link
Not necessarily, though that would certainly do the trick. Sony have a patent describing a single camera mounted inside the face mask, aimed at the bridge of the nose. It can't actually see your eyes during use though. Instead, it watches your eyes as you don the headset, using the headset's tracking to help determine the distance from the camera to your eyes, which in turn allows them to measure the distance between your pupils.This would necessitate an eyes-facing camera in the headset, right?
Maybe? SMI are an eye-tracking company who have worked pretty closely with SCE and Magic Labs over the years, and they just demonstrated a solution which is basically ready to ship, and costs less than $10/unit at scale. So, fingers crossed.Does the PSVR headset have one? And, if so, is it also capable of operating at a sufficient throughput speed to facilitate foveated rendering in the future?
Okay, the reason you can perceive depth is because you have binocular vision. Each of your eyes gives your brain a slightly different view of the world. Your brain uses this slight difference in perspective to help triangulate on an object to gauge its distance from you. Your brain can do a reasonably good job at judging distances in this manner because it has a very good idea of the distance between your eyes.I can't even tell if this is good, bad or something to get excited about. I'm sorry.
Could someone give an example?
So I should get my pre-order game ready by the 15th? How soon after Sony announced the PS4 could you pre-order it?
I'm not eagerly awaiting the price announcement of the PSVR in Australia. Will have to be $600+, at a guess.Depends on where you are. In Australia you could pre-order the PS4 at EB games like an hour after it was announced, other places took longer.
I'm not eagerly awaiting the price announcement of the PSVR in Australia. Will have to be $600+, at a guess.
Very interesting. Good find.So, I recently found this … somewhere … from a couple of months ago…
![]()
I'd rather not say too much about where, since this individual was inadvertently breaking their NDA, so I don't want to get them in to any more trouble if I can help it.
But yeah, apparently the current PSVR SDK offers a tool to both measure and store IPD information per-app. Sony had a patent a while back for auto-IPD adjustment, so perhaps it's now implemented in PSVR? More to come at GDC?
This excites me, if the gear vr is that shitty compared to psvr, then psvr is going to be amazing. Gear vr is pretty immersive.Quality spectre straight from devs (working on all VR headsets) themselves:
![]()
http://www.gamasutra.com/blogs/EMcN..._Hardware_The_ConvenienceQuality_Spectrum.php
Hmm. So is this saying that PSVR slightly bests DK2 in terms of price and convenience? I wonder which factor weighs more heavilyQuality spectre straight from devs (working on all VR headsets) themselves:
![]()
http://www.gamasutra.com/blogs/EMcN..._Hardware_The_ConvenienceQuality_Spectrum.php
Quality spectre straight from devs (working on all VR headsets) themselves:
![]()
http://www.gamasutra.com/blogs/EMcN..._Hardware_The_ConvenienceQuality_Spectrum.php
That was done before knowing the Rift and Vive prices.Hmm. So is this saying that PSVR slightly bests DK2 in terms of price and convenience? I wonder which factor weighs more heavily