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PlayStation VR surpasses 1 million units sold

Dude, with your stats, you only confirm my point.

Sony strongly disagrees, but please continue and tell us how it's a failure since you're such an expert.

Yea, I would like to know this too. How is the Pro a failure. Its seems to be doing exactly what Sony wanted. And them using it as a test bed for what they may do in the future....

I would hardly call it a failure.

Who expected the Pro to be the sales leader vs the Slim? Because it more powerful? Its not a new/next gen console.

You can look to the PC world to tell you what to expect. Most folks try to do budget gaming PC's. Not high end.
 
That's....more dire than I would have thought. A lower number but at a steadier pace would be more favorable in a lot of ways. I know the raw total looks solid compared to other VR platforms, but in terms of tracking it as its own market (and what that aggregate market potential looks like for a publisher), that's going to be a challenge without some sort of internal push to rejuvenate it. If Sony can keep the process to add VR features to appropriate "normal" games easy enough (and gently remind publishers it's there), I think they can keep everyone happy, even if it doesn't pan out as a discrete market.

From that very article they say they won't be able to get more out there till April. February and March had virtually no stock. Dunno what it's at now.
 
For me, it's a couple things.

1. Got to get that price down. Still really really expensive to go all in.

2. The wires look like a God damn mess.

3. The whole thing looks really huge. Possible to slim it down some more?

4. Power. Ps4 is a decent introduction to this thing, but I think a new revision and ps5 power will really get this to shine.
 
People are trying to compare the "Playstation Vita" to "Playstation VR".

The difference is in the 2 is wider than the Grand Canyon.

1. The Vita, was a stand alone device all alone out there by itself, hoping for support.
That is the biggest and most obvious reason and I don't see why people can't grasp this MAJOR difference.

2. The Playstation VR, is not out there in the wilderness by itself. It has the support of the industry because there is the PC and Mobile devices that are in the same market and damn near all of them are using Unreal Engine and Unity. So porting across platforms is scalable.

I think you guys need to re-evaluate your comparison, all the companies that have gotten into VR stated that it would be a tough road to hoe.
 
I love my PSVR, But it did cost £500 when you include camera/moves. That's an expensive peripheral, It hasn't even been on the market for a year yet so i feel if they wasn't supply constrained at the latter part of last year the numbers would be higher, I know loads of people who want one but are waiting for the price to drop somewhat.

I really don't see how it's a failure like some are claiming, The 1 million sold has made them a few hundred million just on the headset alone. And it's not even been out for a whole year.

Looking forward to E3 as Farpoint/R7 and now Star Trek are gaming experiences that are fun and make gaming on a TV boring in comparison.
 
People are trying to compare the "Playstation Vita" to "Playstation VR".

The difference is in the 2 is wider than the Grand Canyon.

1. The Vita, was a stand alone device all alone out there by itself, hoping for support.
That is the biggest and most obvious reason and I don't see why people can't grasp this MAJOR difference.

2. The Playstation VR, is not out there in the wilderness by itself. It has the support of the industry because there is the PC and Mobile devices that are in the same market and damn near all of them are using Unreal Engine and Unity. So porting across platforms is scalable.

I think you guys need to re-evaluate your comparison, all the companies that have gotten into VR stated that it would be a tough road to hoe.

Stop it, too much sense is being made!
 
Love the free-flowing salt any non-game-title VR thread generates, this one is particularly saline.

Some GAFers have exceptionally pulsing hardons for their vision of a failed-VR future.

It's three months, not four, since the 910,000 number (three of the quietest months of the year hardware-wise at a time when PSVR has only just begun to rest on shelves before being sold), and this news is of over 1 million, which is a big round number and does not necessarily mean Mr. Layden has been sat with his finger on his mouse button waiting to fire off a press release the minute the 1,000,000th unit was purchased. This news appears now, right before E3, with this landmark figure as a way to introduce some pre-show awareness/a little hype.

And anyone who says their PSVR has sat gathering dust this year and hasn't purchased the likes of RE7 or Farpoint, well, ctfo check out OT2 and inform yourselves.
 
Summary of this thread: PSVR adopters trying to justify their purchases vs VR critics and skepticism

This thread is about PSVR sales and not your personal vendetta against it.

Anyway, E3 will speak to whether it has a future or not. We'll see what games are or aren't announced.
 
People are trying to compare the "Playstation Vita" to "Playstation VR".

The difference is in the 2 is wider than the Grand Canyon.

1. The Vita, was a stand alone device all alone out there by itself, hoping for support.
That is the biggest and most obvious reason and I don't see why people can't grasp this MAJOR difference.

2. The Playstation VR, is not out there in the wilderness by itself. It has the support of the industry because there is the PC and Mobile devices that are in the same market and damn near all of them are using Unreal Engine and Unity. So porting across platforms is scalable.

I think you guys need to re-evaluate your comparison, all the companies that have gotten into VR stated that it would be a tough road to hoe.

You forgot another major difference.
Vita was 200euros and PSVR is 500 alone or 800-900 with ps4-pro.
 
From that very article they say they won't be able to get more out there till April. February and March had virtually no stock. Dunno what it's at now.

For something that was not stocked for 2 months (which is not actually true except for Japan) selling 85k worldwide in 2 months is still pathetic. It means there was not much demand in the pipeline.
 
kinect probably was 10 times more successful than PSVR/Vive/OR combined, in a 2 year timeframe that is, with about 20 million units sold.

I wonder how many kinect exclusive games are in development in 2017?

well, MS fucked Kinect by bundling it into every Xone. It was a successful peripheral on 360- then they had to dump it to make the console cheaper. And they didn't just dump it, they buried it.
 
For an add-on accessory that cost at least 399€ for the headset and another 100€ for at least a camera and a move, not counting that you have also to buy a game to use it.... and possess already a PS4.

Looks like a decent result to me, not a huge success, but good.

And believe me, if you can buy RE7 for PSVR, is game changing. Really. Do it.
 
Yea, I would like to know this too. How is the Pro a failure. Its seems to be doing exactly what Sony wanted. And them using it as a test bed for what they may do in the future....

I would hardly call it a failure.

Who expected the Pro to be the sales leader vs the Slim? Because it more powerful? Its not a new/next gen console.

You can look to the PC world to tell you what to expect. Most folks try to do budget gaming PC's. Not high end.

PS4 Pro itself is not a failure. But I do thing think that idea of mid-generation upgrades deserves a lot more scrutiny. It may not be worth it in the future. On top of that I don't think the world is ready for a generationless console.

Mass markets buy the best, cheapest, console they can get their hands on. Until the next generation when the new thing hits a mass market price.
 
It seems like solid numbers for the expensive peripheral that requires PS4, but it is hard to tell with VR. The useful metric is how PSVR has done in comparison to other tethered VR headsets, and it did pretty good!

I am excited to hear that Sony will be bringing more VR goodness to E3. A $100 price drop would also be nice since the price is a major barrier for some.
 
Wireless VR is just around the corner. A price drop is needed at this point.

Resident Evil 7 was a revelation in VR.
 
So 1 in 60 PS4 owners bought PSVR. Seems kinda low but I've heard that Sony didn't produce that many, so there might still be a lot of potential.
 
You get pleasure out of stating a platform will fail? You need help, sir.

Will be my pleasure give my expert opinion to you guys. I think that you need help with text interpretation "sir". If Sony fail or not, I dont care, I just analyse the facts and, for now, the sales of both PS4 Pro and VR are garbage.
 
So 1 in 60 PS4 owners bought PSVR. Seems kinda low but I've heard that Sony didn't produce that many, so there might still be a lot of potential.

I own 3 ps4 consoles (1 pro, 2 amateur) and 1 PSVR, bringing that ratio down single-handedly ;-)
 
What the date up to for these sales? Seems too round of a number wonder if it is shipments through March 31 the end of their fiscal year.
 
This thread is about PSVR sales and not your personal vendetta against it.

Anyway, E3 will speak to whether it has a future or not. We'll see what games are or aren't announced.
Haha really? My personal vendetta against it? How so? Aren't you being a little defensive about your toy? For the record I also own a psvr
 
Well, given their supply constraints, it's probably sold above expectations which is good. But its still problematic in that the most any potential publisher can sell by making a PSVR exclusive game is 1 million. I'm guessing we're going to continue to see smaller, short games from 3rd party.
 
I don't agree on redesign ideas. It's good enough as is, the headset is the most comfortable on market. VR is too rapidly evolving, they should focus on what they have. Price dropping this and highlighting exclusives is what they should be doing.

All VR hardware efforts should be going towards a wireless PS5 successor which is mere two-three years away.

I'm expecting upwards of three million sold before the successor drops which should be quite a good deal more compared to other positionally-tracked headsets.

Maybe standalone VR headsets will take a lot of the thunder away from PC/Console VR starting with Google's device releasing later this year.
 
Will be my pleasure give my expert opinion to you guys. I think that you need help with text interpretation "sir". If Sony fail or not, I dont care, I just analyse the facts and, for now, the sales of both PS4 Pro and VR are garbage.

Garbage compared to what?
You dont know anything about internal sales expectations, you dont have other systems to compare it with.
So Sales being Garbage is your Personal opinion, not analysis.
 
Well, given their supply constraints, it's probably sold above expectations which is good. But its still problematic in that the most any potential publisher can sell by making a PSVR exclusive game is 1 million. I'm guessing we're going to continue to see smaller, short games from 3rd party.

Frankly I've never expected otherwise. A few big titles supported by alot of shorter, lower cost indie efforts and add-on modes( ala Star Wars battlefront). I don't see PSVR ever having the install base where third parties are going to throw tons of dollars at creating a AAA priced experience. Capcom took a gamble with RE7 which is widely well-received and applauded, but that game is also 100% playable in 2D. Something like Star Trek was produced for all the VR techs with cross-play so the combined market can support that particular title.
 
Will be my pleasure give my expert opinion to you guys. I think that you need help with text interpretation "sir". If Sony fail or not, I dont care, I just analyse the facts and, for now, the sales of both PS4 Pro and VR are garbage.

PSVR costs £350 alone

Camera £50
Moves £80

Nearly £500 smackaroonies to use this peripheral, And yet it has sold over 1 million in 9/10 months, And was also supply constrained at a critical christmas period.

It will sell way more when it has a price reduction and more stock.

R7
Batman
Farpoint
Rush of Blood
Star Trek
RIGS

Even if it does fail, Those gaming experiences were second to none and made the purchase justified alone.

My only negatives are the wires and pretty much you need the Ps4pro for the extra graphical capabilities.
 
Not bad, hopefully a couple of higher profile games/projects will be revealed at E3.

Sales have slowed down considerably this year at my store, a price drop would be good.
 
From that very article they say they won't be able to get more out there till April. February and March had virtually no stock. Dunno what it's at now.

I've seen the units in stock consistently in brick-and-mortar locations in the Northeast US for most of the last quarter. We can very easily do a stock lookup for major national/international retailers to tell if it's in stock. Best Buy has it in stock. Wal-Mart has it in stock, with a small discount. Amazon has all the hardware variants in stock, including the launch bundle. Game Stop has all variants in stock. Target has various configurations in stock. It's very easy to look up more. If this were a matter of demand outstripping supply, that wouldn't be the case, and this stock availability isn't a new development. I'd assume Japan is still restricted, but it's such a small market in the larger scheme.

I think if you take the limited stock statement at face value and point to it for why PSVR moved less than 100k units in a four-month window, you're ignorning the circumstancse more than really thinking about them. That said, if we see a sudden, ongoing sales wave before any major game announcements, I could be off-base.
 
I'd say it's a pretty good result for PSVR, even Sony said it was doing better than they expected, especially considering at the end of last year Vive had supposedly sold 420k and Rift 243k.

So add on the latest figures reported from https://seekingalpha.com/news/3271079-idc-ar-vr-headsets-ship-2_3m-units-q1 (Vive 190.9K and Rift 99.3K) PSVR has done great compared to the PC competition. I know these numbers won't be 100% but it's all we have to go on right now.
 
Will be my pleasure give my expert opinion to you guys. I think that you need help with text interpretation "sir". If Sony fail or not, I dont care, I just analyse the facts and, for now, the sales of both PS4 Pro and VR are garbage.

So Sony says Pro sales are above expectations, and you say they are garbage? I wonder who to believe.
 
Seeing a lot of "failure" comments, but what are good VR peripheral numbers considering you need something at a cost to run it.

I think the more important question would be what are both Sony and VR dev's idea of good numbers.

Did they have a roadmap ahead of time that suggested successful numbers? I'm sure they had some sense of realism on the subject (i.e. it would never be 1:1 sales).

I'm just curious where the numbers need to be for sustained support from both the hardware and software perspective.
 
'But' comments are a fun read.

I think we can all agree on one thing - it'll be interesting to see how Sony will approach the VR subject during E3.
 
Hate it to break it to people but if Sony were not happy with the 1 million psvr units sold they would hide the figures much like Microsoft do with the xbox one. All the arm chair analysts know better of course.
 
"So we dialed back some of our promotional activity at that time because we didn’t want to be promoting a platform for people to find out they couldn’t get it. I didn’t want to create more unhappy customers"

Nintendo needs to learn this ASAP

This seems both an excuse about market performance and a bad idea to apply to a successfully performing device.
 
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