Obliterator
Member
Sales have slowed substantially. It needs a price drop and new bundles at E3 imo
Thanks, will be my pleasure!
Dude, with your stats, you only confirm my point.
Sony strongly disagrees, but please continue and tell us how it's a failure since you're such an expert.
That's....more dire than I would have thought. A lower number but at a steadier pace would be more favorable in a lot of ways. I know the raw total looks solid compared to other VR platforms, but in terms of tracking it as its own market (and what that aggregate market potential looks like for a publisher), that's going to be a challenge without some sort of internal push to rejuvenate it. If Sony can keep the process to add VR features to appropriate "normal" games easy enough (and gently remind publishers it's there), I think they can keep everyone happy, even if it doesn't pan out as a discrete market.
anyone has early attachrate figures for move and kinect?
People are trying to compare the "Playstation Vita" to "Playstation VR".
The difference is in the 2 is wider than the Grand Canyon.
1. The Vita, was a stand alone device all alone out there by itself, hoping for support.
That is the biggest and most obvious reason and I don't see why people can't grasp this MAJOR difference.
2. The Playstation VR, is not out there in the wilderness by itself. It has the support of the industry because there is the PC and Mobile devices that are in the same market and damn near all of them are using Unreal Engine and Unity. So porting across platforms is scalable.
I think you guys need to re-evaluate your comparison, all the companies that have gotten into VR stated that it would be a tough road to hoe.
Summary of this thread: PSVR adopters trying to justify their purchases vs VR critics and skepticism
People are trying to compare the "Playstation Vita" to "Playstation VR".
The difference is in the 2 is wider than the Grand Canyon.
1. The Vita, was a stand alone device all alone out there by itself, hoping for support.
That is the biggest and most obvious reason and I don't see why people can't grasp this MAJOR difference.
2. The Playstation VR, is not out there in the wilderness by itself. It has the support of the industry because there is the PC and Mobile devices that are in the same market and damn near all of them are using Unreal Engine and Unity. So porting across platforms is scalable.
I think you guys need to re-evaluate your comparison, all the companies that have gotten into VR stated that it would be a tough road to hoe.
kinect probably was 10 times more successful than PSVR/Vive/OR combined, in a 2 year timeframe that is, with about 20 million units sold.
I wonder how many kinect exclusive games are in development in 2017?
From that very article they say they won't be able to get more out there till April. February and March had virtually no stock. Dunno what it's at now.
kinect probably was 10 times more successful than PSVR/Vive/OR combined, in a 2 year timeframe that is, with about 20 million units sold.
I wonder how many kinect exclusive games are in development in 2017?
Yea, I would like to know this too. How is the Pro a failure. Its seems to be doing exactly what Sony wanted. And them using it as a test bed for what they may do in the future....
I would hardly call it a failure.
Who expected the Pro to be the sales leader vs the Slim? Because it more powerful? Its not a new/next gen console.
You can look to the PC world to tell you what to expect. Most folks try to do budget gaming PC's. Not high end.
You get pleasure out of stating a platform will fail? You need help, sir.
Wireless VR is just around the corner. A price drop is needed at this point.
Resident Evil 7 was a revelation in VR.
So 1 in 60 PS4 owners bought PSVR. Seems kinda low but I've heard that Sony didn't produce that many, so there might still be a lot of potential.
TrueThe defense force needs to dial it down a bit. These numbers are not terrible but they sure ain't great either. If sales and software don't pick up withing the next year, consider this dead in 18 months.
Haha really? My personal vendetta against it? How so? Aren't you being a little defensive about your toy? For the record I also own a psvrThis thread is about PSVR sales and not your personal vendetta against it.
Anyway, E3 will speak to whether it has a future or not. We'll see what games are or aren't announced.
What exactly did you expect out of this thread? You've already criticized one poster who simply expressed his admiration for the device. Do you have a bone to pick with VR, by chance?
Wonder if that's doable by the holidays would go a long waynot on his system of choice.
sony should consider dropping the price by 100 bucks during the holidays.
There's a big price difference to consider as well.kinect probably was 10 times more successful than PSVR/Vive/OR combined, in a 2 year timeframe that is, with about 20 million units sold.
I wonder how many kinect exclusive games are in development in 2017?
Will be my pleasure give my expert opinion to you guys. I think that you need help with text interpretation "sir". If Sony fail or not, I dont care, I just analyse the facts and, for now, the sales of both PS4 Pro and VR are garbage.
Well, given their supply constraints, it's probably sold above expectations which is good. But its still problematic in that the most any potential publisher can sell by making a PSVR exclusive game is 1 million. I'm guessing we're going to continue to see smaller, short games from 3rd party.
Will be my pleasure give my expert opinion to you guys. I think that you need help with text interpretation "sir". If Sony fail or not, I dont care, I just analyse the facts and, for now, the sales of both PS4 Pro and VR are garbage.
From that very article they say they won't be able to get more out there till April. February and March had virtually no stock. Dunno what it's at now.
Will be my pleasure give my expert opinion to you guys. I think that you need help with text interpretation "sir". If Sony fail or not, I dont care, I just analyse the facts and, for now, the sales of both PS4 Pro and VR are garbage.
Sony's own expectations for the Pro are wrong. This guy, um, fpsjehdjroud, is clearly more right.So Sony says Pro sales are above expectations, and you say they are garbage? I wonder who to believe.
Seeing a lot of "failure" comments, but what are good VR peripheral numbers considering you need something at a cost to run it.
Wireless VR is just around the corner.
"So we dialed back some of our promotional activity at that time because we didnt want to be promoting a platform for people to find out they couldnt get it. I didnt want to create more unhappy customers"
Nintendo needs to learn this ASAP