This seems both an excuse about market performance and a bad idea to apply to a successfully performing device.
It's doing as good as can be expected IMO. We knew VR would be a slow burn from the start.
So 1 in 60 PS4 owners bought PSVR. Seems kinda low but I've heard that Sony didn't produce that many, so there might still be a lot of potential.
So 1 in 60 PS4 owners bought PSVR. Seems kinda low but I've heard that Sony didn't produce that many, so there might still be a lot of potential.
It's pricey, its like people want to discuss this without discussing it really.
anyhow. bought plenty of games for it. Also go farpoint which was amazing.
If you haven't experienced it, you probably have no idea what you're missing out on.
The games I've played on it has more than justified my spend on it. Incredible and I'm looking for more content for it.
I would love to experience farpoint...if I could find that bundleIt's pricey, its like people want to discuss this without discussing it really.
anyhow. bought plenty of games for it. Also go farpoint which was amazing.
If you haven't experienced it, you probably have no idea what you're missing out on.
The games I've played on it has more than justified my spend on it. Incredible and I'm looking for more content for it.
Only reason I haven't picked up a PSVR yet is because I have the Vive. It may be on the list for this Christmas, though.
As a PSVR owner, I have to ask, why do you want a PSVR if you already have a Vive?
Uh, the shit ton of exclusive games? The fact that it's nicer to play multiplatform games on PSVR for extended periods because the headset is so dang comfy?
Lol at shit to of exclusives being used to describe psvr vs vive.
they better bring out the VR goods during E3, this thing is going to bomb hard
What VR goods? Resident Evil 7 couldn't jumpstart it. Yeah I bought one for Resident Evil 7, but if Resident Evil 7 can't sell it then I don't think anything can.
Which means that no triple A games are ever going to be developed exclusively for the platform.
That's pretty dire because it was already over 900,000 back in February.
http://www.dualshockers.com/sony-sold-900000-playstation-vr-units-first-four-months-market/
So 900k first four months, less than 100k second four months.
Lol at shit to of exclusives being used to describe psvr vs vive.
People are saying the numbers aren't good but what would be "good"? It costs more than a PS4 and it is an add-on peripheral. Not to say it is knocking it out of the park but failure and what not?
This plus whats the number compared to the PS4 Pro? That might give a better idea whether 1 million is good or bad.
I hate it so much, I'm developing, researching, teaching, supervising PhDs, been on national television and spearheading workshops on the design of VR in Japan and the Netherlands this fall.You hate on VR every chance you get. I've noticed it for the like the past 2 years. Without fail.
Anyway, situation is not dire. It's early days for VR, and Sony is doing a great job of supporting the platform with new games and peripherals like the AIM controller.
Thank you for your service in the Great VR War.Lol at shit to of exclusives being used to describe psvr vs vive.
Thank you for your service in the Great VR War.
I remember some people / analyst / firm (all non-gaf) were forecasting 2.5 million units sold in a year or so, I may be making this shit up but I have somewhere in my mind this 2.5 million sales forecast..
Uh, the shit ton of exclusive games? The fact that it's nicer to play multiplatform games on PSVR for extended periods because the headset is so dang comfy?
That took pretty long tbh.
I hate it so much, I'm developing, researching, teaching, supervising PhDs, been on national television and spearheading workshops on the design of VR in Japan and the Netherlands this fall.
I ain't hating. But you can love a thing and at the same time be critical of its success potential. Try it some time.
I'm more concerned about the sales since Feb than the total number sold since release. It appears that sales have slowed significantly and that doesn't seem good. The big enthusiasts were there buying it early on,but it needs to find an audience beyond that.
A 2% attach rate isn't going to convince companies to risk a ton of money making a game for it.
The next 12 months will be interesting to see how it does. I'm hoping for success.
I'm more concerned about the sales since Feb than the total number sold since release. It appears that sales have slowed significantly and that doesn't seem good. The big enthusiasts were there buying it early on,but it needs to find an audience beyond that.
A 2% attach rate isn't going to convince companies to risk a ton of money making a game for it.
The next 12 months will be interesting to see how it does. I'm hoping for success.
I recall you saying you "don't want to wear a headset on your face" or something to that effect, and don't like to "block out the outside world" I also believe you were saying all this before ever having tried it. I've made note of your avatar over the years when it comes to your negativity towards VR. So you've changed your tune since then?
Might have meant better exclusives to his taste then rather than more.
You hate on VR every chance you get. I've noticed it for the like the past 2 years. Without fail.
Anyway, situation is not dire. It's early days for VR, and Sony is doing a great job of supporting the platform with new games and peripherals like the AIM controller.
Regardless of that poster's history, selling 915k from October to the beginning of February sounds pretty solid. Selling only 85k more from February to the beginning of June doesn't sound good at all.
Selling only 85k more from February to the beginning of June doesn't sound good at all.
Regardless of that poster's history, selling 915k from October to the beginning of February sounds pretty solid. Selling only 85k more from February to the beginning of June doesn't sound good at all.
Wondering about that, too. Especially since around mid-April the availability seems to have gotten better, and you can find reports of fresh owners here and there on the net.Selling only 85k more from February to the beginning of June doesn't sound good at all.
still not iphone numbers, must be a failure
ah well, let's throw this tech out and forget about it
People are saying the numbers aren't good but what would be "good"? It costs more than a PS4 and it is an add-on peripheral. Not to say it is knocking it out of the park but failure and what not?
I recall you saying you "don't want to wear a headset on your face" or something to that effect, and don't like to "block out the outside world" I also believe you were saying all this before ever having tried it. I've made note of your avatar over the years when it comes to your negativity towards VR. So you've changed your tune since then?
PSVR is a good tech with good price... but it NEEDS more games.
I really hope that GTSport and Ace Combat 7 will not botch their PSVR support, and that new Battlefront VR experience will be great.
Also... where the heck is Golem?
You hate on VR every chance you get. I've noticed it for the like the past 2 years. Without fail.
Less than 100k worldwide in 4 months is horrific. Early adopters bought-in, and then the bottom fell out
"bottom fell out" for lack of a better idiom.
A PSVR thread full of vr doomsday people? I'll just go back to my job on the bridge of a star fleet vessel, y'all keep telling me how vr is doa ��