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PlayStation VR surpasses 1 million units sold

Only reason I haven't picked up a PSVR yet is because I have the Vive. It may be on the list for this Christmas, though.
 
This seems both an excuse about market performance and a bad idea to apply to a successfully performing device.

When you sell all you can deliver, you think it's a great idea to then continue spending marketing dollars telling people about this great device, increasing demand? How is that an excuse or a bad idea?
 
So 1 in 60 PS4 owners bought PSVR. Seems kinda low but I've heard that Sony didn't produce that many, so there might still be a lot of potential.

They aren't going to sell to all 60m PS4 owners at once. Is it not reasonable to assume the kind of consumers that waited 3 years to buy PS4 (influenced by price drops, revisions, library) will wait 3 years to buy PSVR as well?

Launch aligned that ratio would be much healthier. Assuming PSVR sold 1m in its first 6 months and PS4 did ~6m (?) in that same time frame, that's 1 in 6.

Sony's target was to sell to "high single figure percentage" of PS4 numbers. At 16% (by my numbers anyway) they're smashing it.
 
So 1 in 60 PS4 owners bought PSVR. Seems kinda low but I've heard that Sony didn't produce that many, so there might still be a lot of potential.

It's pricey, its like people want to discuss this without discussing it really.

anyhow. bought plenty of games for it. Also go farpoint which was amazing.

If you haven't experienced it, you probably have no idea what you're missing out on.

The games I've played on it has more than justified my spend on it. Incredible and I'm looking for more content for it.
 
It's pricey, its like people want to discuss this without discussing it really.

anyhow. bought plenty of games for it. Also go farpoint which was amazing.

If you haven't experienced it, you probably have no idea what you're missing out on.

The games I've played on it has more than justified my spend on it. Incredible and I'm looking for more content for it.

I'm with you on Farpoint, I think i spent most time just admiring the gun up close and shooting rocks with it. Made me feel like Master Chief in a starship troopers/Terminator world.

The 1/60 narrative doesnt tell the whole story, 4th year for the ps4 being available, Less than 1 for PSVR.

Or the other stance with it is, Horizon is being lauded and rightly so, And sold over 3 million copies. That is 3/60 and that's only a ÂŁ50 game to buy and not a ÂŁ500 device, Making the 1/60 even more impressive.

Just give me full body movement like in Farpoint/Star Trek as there's nothing quite like it in VR.
 
It's pricey, its like people want to discuss this without discussing it really.

anyhow. bought plenty of games for it. Also go farpoint which was amazing.

If you haven't experienced it, you probably have no idea what you're missing out on.

The games I've played on it has more than justified my spend on it. Incredible and I'm looking for more content for it.
I would love to experience farpoint...if I could find that bundle
 
they better bring out the VR goods during E3, this thing is going to bomb hard

What VR goods? Resident Evil 7 couldn't jumpstart it. Yeah I bought one for Resident Evil 7, but if Resident Evil 7 can't sell it then I don't think anything can.
 
While 1 million devices might be a decent number for Sony's books, it's far from being a healthy market for any major developer, including Sony's own studios besides some quick cheap efforts. It's the main issue for the whole VR market in general. And with the sales slowing down to a halt in the past month it doesn't provides much hope for the future either.
 
What VR goods? Resident Evil 7 couldn't jumpstart it. Yeah I bought one for Resident Evil 7, but if Resident Evil 7 can't sell it then I don't think anything can.

This is more building out the periphery than something that'll really "fill the seats," but the Star Trek Bridge Simulator just came out, and has respectible buzz. This thing isn't a lost cause, even if signs aren't necessarily encouraging.
 
I couldn't believe how expensive it is I have been doing research on it I have become very interested. I tried searching for a ps4 psvr bundle for $500 it does not seem to exist I would trade in my ps4 slim to help pay for such a bundle if it existed.
 
That's pretty dire because it was already over 900,000 back in February.

http://www.dualshockers.com/sony-sold-900000-playstation-vr-units-first-four-months-market/

So 900k first four months, less than 100k second four months.

You hate on VR every chance you get. I've noticed it for the like the past 2 years. Without fail.


Anyway, situation is not dire. It's early days for VR, and Sony is doing a great job of supporting the platform with new games and peripherals like the AIM controller.
 
People are saying the numbers aren't good but what would be "good"? It costs more than a PS4 and it is an add-on peripheral. Not to say it is knocking it out of the park but failure and what not?

It's awkward, because while officially it's an accessory, it's being marketed as a new gaming platform. The gold standard for gaming platforms has been ten million units sold in its first year, and any gaming platform to hit that mark has gone on to be massively successful. The PSVR has hit 1 million units sold in eight months, which means that it's going to miss that mark. Frankly, I'm fairly sure that the Vita did far better in its first year.

Indeed, if we lump together all three of the main dedicated VR devices, I don't think they make up to a combined total of 2 million yet.

Ultimately, it's doing fine for a console accessory that costs $400, but it's doing really badly for a gaming platform.

This plus whats the number compared to the PS4 Pro? That might give a better idea whether 1 million is good or bad.

So, today Sony said that they've close to selling 60 million PS4s, and that since the Pro's launch approximately 20% of the PS4s sold has been Pros. The previous figures I can find was 50 million in December 2016. Napkin maths says that means that there are about two million Pros sold (remember: we're only counting from December 2016, which was after the Pro's launch).
 
You hate on VR every chance you get. I've noticed it for the like the past 2 years. Without fail.


Anyway, situation is not dire. It's early days for VR, and Sony is doing a great job of supporting the platform with new games and peripherals like the AIM controller.
I hate it so much, I'm developing, researching, teaching, supervising PhDs, been on national television and spearheading workshops on the design of VR in Japan and the Netherlands this fall.

I ain't hating. But you can love a thing and at the same time be critical of its success potential. Try it some time.
 
Makes sense that it's such a big gap between the last sale milestone, they've been pretty quiet on it.

I'm glad that they confirmed it'll have a presence at E3 though, shows they're not abandoning it and they could release some crazy game.
 
I remember some people / analyst / firm (all non-gaf) were forecasting 2.5 million units sold in a year or so, I may be making this shit up but I have somewhere in my mind this 2.5 million sales forecast..
 
Thank you for your service in the Great VR War.

SfUPUl3.jpg


"The thing people don't realize about the GreatVRWarz is that it was never really about the VR at all"
 
Congrats that its mostly on track with their alleged projections. I have really enjoyed mine. Especially now with Farpoint and Star Trek, isnt much else like those experiences, a definite new beginning in gaming. Also need to get back to finishing RE7, stellar in VR.

I remember some people / analyst / firm (all non-gaf) were forecasting 2.5 million units sold in a year or so, I may be making this shit up but I have somewhere in my mind this 2.5 million sales forecast..

well it hasnt been a year yet, I think it launched in Nov last year. So maybe with the new holiday season, and an actual marketing push now thats its not supply constrained, and hopefully Sony renewing its support at E3, wish Sean saying Farpoint introducing a 2nd wave of games. Maybe some new cheaper bundles. It could potentially get decently closer to that 2.5 number. But definitely wont be matching it in that time frame. It was always going to be a slow burn.
 
Uh, the shit ton of exclusive games? The fact that it's nicer to play multiplatform games on PSVR for extended periods because the headset is so dang comfy?

How many games is considered a shit ton for you? Lol I'm just imagining a 50+ number.

That said, yeah people don't realize it but VR fighting each other isn't good for the medium. Sony and Valve know this, Facebook doesn't.
 
That took pretty long tbh.

Its a stand alone device thats $399 plus taxes.

Its a pretty fantastic achievement. Had PS3 had it at the same price, it would have underperformed sublimely. The attach rate for PS4 hardware is crazy.

Its going to go off when it gets a more quality software support and a price drop.
 
I hate it so much, I'm developing, researching, teaching, supervising PhDs, been on national television and spearheading workshops on the design of VR in Japan and the Netherlands this fall.

I ain't hating. But you can love a thing and at the same time be critical of its success potential. Try it some time.

I recall you saying you "don't want to wear a headset on your face" or something to that effect, and don't like to "block out the outside world" I also believe you were saying all this before ever having tried it. I've made note of your avatar over the years when it comes to your negativity towards VR. So you've changed your tune since then?
 
I'm more concerned about the sales since Feb than the total number sold since release. It appears that sales have slowed significantly and that doesn't seem good. The big enthusiasts were there buying it early on,but it needs to find an audience beyond that. Perhaps a price drop down the road will help. It is expensive obviously.

A 2% attach rate isn't going to convince companies to risk a ton of money making a game for it.

The next 12 months will be interesting to see how it does. I'm hoping for success.
 
I'm more concerned about the sales since Feb than the total number sold since release. It appears that sales have slowed significantly and that doesn't seem good. The big enthusiasts were there buying it early on,but it needs to find an audience beyond that.

A 2% attach rate isn't going to convince companies to risk a ton of money making a game for it.

The next 12 months will be interesting to see how it does. I'm hoping for success.

Kinect 2.0 still has a higher attachrate on Xbox One
over 5 million XBox One were sold including Kinect

making some nice round numbers
5 out of 30 million = 16.7% attachrate
 
I'm more concerned about the sales since Feb than the total number sold since release. It appears that sales have slowed significantly and that doesn't seem good. The big enthusiasts were there buying it early on,but it needs to find an audience beyond that.

A 2% attach rate isn't going to convince companies to risk a ton of money making a game for it.

The next 12 months will be interesting to see how it does. I'm hoping for success.


I think a few big software reveals would do wonders for it. A few major third party reveals like Star Wars, Call of Duty, Battlefield and the like would definitely create interest. I see Star Trek fans buying VR headsets just based off Star Trek Bridge Crew. It will be an interesting E3 for VR.
 
I recall you saying you "don't want to wear a headset on your face" or something to that effect, and don't like to "block out the outside world" I also believe you were saying all this before ever having tried it. I've made note of your avatar over the years when it comes to your negativity towards VR. So you've changed your tune since then?

I also remember someone similar but never thought much of it, Might have been that guy. Blocking the outside world quote i remember seeing and laughing at considering playing games on a TV is the same effect. VR just needs more fully fledged games like R7/Farpoint..........Maybe this guy can make them and everyones then happy.
 
PS VR is fucking awesome !

I play mine mostly on weekends at night but man, every time i do, i'm so into it !!! Played a lot of Until Dawn this past weekend and god damn this game is intense sometimes ! I still have to play a lot more games like "Far Point" and "Resident Evil V".

My only complain is that it can sometimes make me feel a bit dizzy.
 
You hate on VR every chance you get. I've noticed it for the like the past 2 years. Without fail.


Anyway, situation is not dire. It's early days for VR, and Sony is doing a great job of supporting the platform with new games and peripherals like the AIM controller.

Regardless of that poster's history, selling 915k from October to the beginning of February sounds pretty solid. Selling only 85k more from February to the beginning of June doesn't sound good at all.
 
Regardless of that poster's history, selling 915k from October to the beginning of February sounds pretty solid. Selling only 85k more from February to the beginning of June doesn't sound good at all.

Sorry to derail.

I think it's natural for their to be the inital sales rush and then an obvious lull, in both hardware sales and software. But I think it's about to pick up again. More software to be announced, hopefully some AAA third party games, and a bigger marketing push by Sony.

I think Sony is playing it smart right now. Think of it as a long term investment and slowly build the userbase. VR is a niche and will remain a niche for a good while. I think a million users within the first year is a pretty good number. I think many people are waiting for the big content to show up.
 
Selling only 85k more from February to the beginning of June doesn't sound good at all.

It depends on when these numbers were recorded, almost certainty before Star-trek was released, but possibly even before Farpoint. There was a massive lull in new games since November so slow sales wouldn't really surprise me.

Now they have some solid titles out and are not supply constrained, I can see a hefty price-cut, a bundle deal and a couple of big new titles announced at E3 to get the ball rolling again nicely.
 
Regardless of that poster's history, selling 915k from October to the beginning of February sounds pretty solid. Selling only 85k more from February to the beginning of June doesn't sound good at all.

And suggested previously, this is a big round number offered in a dump of other stats and figures before E3, not necessarily something that happened just this week. I mean "1 million PSVR units sold" 1,1 million or 1.2 million, zero f's given either way in terms of impact of the figure in isolation.

Maybe sales nosedived and they did only manage to sell 5000 units a week worldwide since February, anything's possible... but seeing stuff like Farpoint, a pricey game+peripheral bundle chart at #2 in the UK charts, I have difficulty imagining the same doom and gloom others subscribe to and think it's likely the 1m milestone came earlier than June.
 
Selling only 85k more from February to the beginning of June doesn't sound good at all.
Wondering about that, too. Especially since around mid-April the availability seems to have gotten better, and you can find reports of fresh owners here and there on the net.

Another thing i find strange: the article talks about closing in on 60 million sold PS4. In April Sony declared by the end of March they have shipped 60 million. About a quarter of a year's supply sits on shelves and in storage rooms?

Asked @yosp if 85K PSVR over 3 months is correct, but I don't think I'll get an answer. :|
 
People are saying the numbers aren't good but what would be "good"? It costs more than a PS4 and it is an add-on peripheral. Not to say it is knocking it out of the park but failure and what not?

I'd actually sooner posit that the problem here isn't the raw number, that's just a scalar. Its that, seemingly, sales of the peripheral have almost (if not) entirely bottomed out with it moving almost no units over multiple months. After "initial hype" wore off circa release, its sales trajectory basically bottomed out.

This suggests either diminished interest, insufficient support to spur further interest, some combination of both, price or perception problems, or that "VR population" saturates out at ~1 in 60 (?) active PS4's for any of the aforementioned reasons in some convolution.

Whatever the reason, this is basically a venture on which the "bottom fell out" for lack of a better idiom.

They will either need to show aggressive price policy changes, bring a slew of new and desirable software, or bring out a new more desirable/affordable HMD, or, of course, some combination of the previous. As it is, if it is allowed to remain as such, its basically a lame duck.
 
PSVR is a good tech with good price... but it NEEDS more games.

I really hope that GTSport and Ace Combat 7 will not botch their PSVR support, and that new Battlefront VR experience will be great.

Also... where the heck is Golem?
 
I recall you saying you "don't want to wear a headset on your face" or something to that effect, and don't like to "block out the outside world" I also believe you were saying all this before ever having tried it. I've made note of your avatar over the years when it comes to your negativity towards VR. So you've changed your tune since then?

Yes the average person does not want to wear something on their face that blocks their view of the outside world. I said so then (because it was based on actual research from some of my colleagues who were working with VR around 2006, while I was at a military research contractor), I have no reason to believe otherwise now. I already tried VR in the nineties and in the noughties, so I don't know what makes you remember otherwise. I've always loved VR myself, I just see major hurdles with it becoming big with the general populace. I definitely expected bigger than 1M though, but let's hope they really did have production problems.
 
PSVR is a good tech with good price... but it NEEDS more games.

I really hope that GTSport and Ace Combat 7 will not botch their PSVR support, and that new Battlefront VR experience will be great.

Also... where the heck is Golem?

I fully expect GT Sport to botch the VR thing (based on what we know now) and Ace Combat 7 not to. Looking forward to both, but a "VR tour mode" is not what I was expecting from GT Sport.
 
A PSVR thread full of vr doomsday people? I'll just go back to my job on the bridge of a star fleet vessel, y'all keep telling me how vr is doa 😉
 
You hate on VR every chance you get. I've noticed it for the like the past 2 years. Without fail.

Regardless of how you feel about their attitude or motivation, don't you think that's an observation worth making, if someone's looking at it from a business outlook?
 
Less than 100k worldwide in 4 months is horrific. Early adopters bought-in, and then the bottom fell out

lol, an interesting reading of the situation.

The 915k figure was as of Feb 19. and reported a week later, so we're looking at three further months of sales not four, give or take a few days, and these are not massively big months in the callendar hardware-wise so, as GAF well know, might be best to not read too much into it
sorry
. But again, I hate to have to labour the point, but there's not date on this big, round figure, it's being offered in a dump of other numbers pre-E3. It could well be that the 1,000,000th unit was not sold within the past week or 2.

"bottom fell out" for lack of a better idiom.

Anyone else with more bottom-dropping?

A PSVR thread full of vr doomsday people? I'll just go back to my job on the bridge of a star fleet vessel, y'all keep telling me how vr is doa ��

Make it so.
 
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