Amiga
Member
Well yeah, but I do think the spec required for this gen's VR experience will be much higher, just think of those UE5 assets
nuff said
Well yeah, but I do think the spec required for this gen's VR experience will be much higher, just think of those UE5 assets
It might be enough for cross gen, but think of those game that will be releasing later, it will be 3 year for PS5 when PSVR2 release, although I doubt VR game will reach the graphic fidelity of that Matrix demo, but with how much hardware power UE5 consume in general, I believe a Pro is very necessary.
nuff said
It might be enough for cross gen, but think of those game that will be releasing later, it will be 3 year for PS5 when PSVR2 release, although I doubt VR game will reach the graphic fidelity of that Matrix demo, but with how much hardware power UE5 consume in general, I believe a Pro is very necessary.
If they launch with Half Life and Boneworks, oh boy. Either way, i have high hopes for this, huge potential. Although why are they making all this announcements on twitter or blog posts, this should be part of a huge conference i feel, same for GoW release date trailer or TLoU Remake announcement, i dont like it this way Sony.
It might be enough for cross gen, but think of those game that will be releasing later, it will be 3 year for PS5 when PSVR2 release, although I doubt VR game will reach the graphic fidelity of that Matrix demo, but with how much hardware power UE5 consume in general, I believe a Pro is very necessary.
Its Early 2023, so it should be before the end of april so its like 6-8 months away.Ahhhhh that means a whole fucking year. Godamn that is going to be a huge upgrade.
If Half life Alyx is what you are expecting for PSVR2 experience, yeah, I would say base PS5 is enough. But I hope with a Pro model release, we could experience visual quality close to that of the Matrix demo (which made by UE5)Recommended GPU spec for Half life Alyx is a 2070 Super
Kind of concerning for PS5 hardware to keep up the necessary frame rate smooth VR experience. We might need a PRO model later to fully enjoy PSVR2
Remember that the PSVR1 already had something to "double" the framerate.For VR it needs to process 2 image at the same time which require more resources, the Matrix runs at only 30 fps on base PS5, but for VR you need around 70-90 to not get motion sicked, ("you could search motion sickness + VR" for better explanation for this problem).
If you are talking about ASW, its like temporal does to resolution, its a reprojection technique that does to frame rate, yes it double the frame rate on paper but with caveats, if you enable both Temporal and ASW, 2000 x 2040 x 2 with 90hz is possible on paper but comes with a lots of artifact and other type of issue which we will see once these game releases. Its a good solution but not free. If you are satisfy with these solution you could keep play the base model, but for people who want better experience they will have the choice of a Pro model, I don't understand why more option is a bad thing.Remember that the PSVR1 already had something to "double" the framerate.
So PS5 will only need to output 4K at 45fps/60fps to get 90/120fps games. There won't be any problem with FPS, no Pro model is needed.
Why would that be interesting? The strength of the USD shouldn't affect prices in those regions, that's not what they will use to price it.Kinda guessed this cause of the FY forecasts but yeah, would be interesting to see the prices especially the JPY, EUR and GBP prices.
One thing they have now, that PSVR1 + PS4 could not have, is eye tracking enabling efficient foveated rendering and we need to realise that even targeting PS4 worlds and complexity with PS5 pixels so to speak (again shading concentrated in key parts of the frame only) is a big jump compared to the PS3 worlds++ which was PSVR1’s early target visuals wise.If you are talking about ASW, its like temporal does to resolution, its a reprojection technique that does to frame rate, yes it double the frame rate on paper but with caveats, if you enable both Temporal and ASW, 2000 x 2040 x 2 with 90hz is possible on paper but comes with a lots of artifact and other type of issue which we will see once these game releases. Its a good solution but not free. If you are satisfy with these solution you could keep play the base model, but for people who want better experience they will have the choice of a Pro model, I don't understand why more option is a bad thing.
Imo a part of the Meta re-price was definitely due to the strength of the USD making it even less profitable outside of the US.Why would that be interesting? The strength of the USD shouldn't affect prices in those regions, that's not what they will use to price it.
The only way for us to find out is when these game actually releases, I'm very excited to see what they can bring to the table. Nonetheless if the rumor by various sources are true, then PS5 Pro is probably already in its mid development phase. For me its day one purchase for a Pro model, I wouldn't mind invest money on hardware to have better overall gaming experience that could last me several years. Software is what's actually expensive, games cost adds up over times, if its an expensive hobby anyway, I want the best possible, I guess more options doesn't hurt anyone.One thing they have now, that PSVR1 + PS4 could not have, is eye tracking enabling efficient foveated rendering and we need to realise that even targeting PS4 worlds and complexity with PS5 pixels so to speak (again shading concentrated in key parts of the frame only) is a big jump compared to the PS3 worlds++ which was PSVR1’s early target visuals wise.
A big boost for people will be HDR and the improved perceived resolution and FOV as well as the controllers. I think we are underestimating the baseline shift and diminishing returns going above it as well as how efficient their foveated rendering solution can be IMHO.
Because options are not free to develop and get less and less useful to you as a consumer unless you talk about longer and longer timeframes: semiconductor technology is slowing down and to produce noticeable improvements you need larger and larger increases in performance for each jump (non linear relationship there). Each new semiconductor transition increases manufacturing and design costs a lot too: result is that in order to improve performance significantly you need longer and longer timelines.If you are talking about ASW, its like temporal does to resolution, its a reprojection technique that does to frame rate, yes it double the frame rate on paper but with caveats, if you enable both Temporal and ASW, 2000 x 2040 x 2 with 90hz is possible on paper but comes with a lots of artifact and other type of issue which we will see once these game releases. Its a good solution but not free. If you are satisfy with these solution you could keep play the base model, but for people who want better experience they will have the choice of a Pro model, I don't understand why more option is a bad thing.
If PS5 Pro releases it will be like PS4 Pro, a stopgap consoles which will receive small attention by devs with quick and dirty patches / least amount of effort they can get away with. The more HW you ask devs to support the less time they will have to spend optimising for each.The only way for us to find out is when these game actually releases, I'm very excited to see what they can bring to the table. Nonetheless if the rumor by various sources are true, then PS5 Pro is probably already in its mid development phase. For me its day one purchase for a Pro model, I wouldn't mind invest money on hardware to have better overall gaming experience that could last me several years. Software is what's actually expensive, games cost adds up over times, if its an expensive hobby anyway, I want the best possible, I guess more options doesn't hurt anyone.
I think the exact opposite, if certain devs decide to put least amount of effort its their choice, but with better hardware enable better scalability, for those devs that do wish to improve, the extra room is there. If there is demand then there is market, PS4 Pro released regardless of all the negative opinion towards it in the past, and it was well received. People have different opinion and demands, I'm always Pro choice. There was a post recently discussing the pro models in a retrospective sense, you could see the vote yourself, the demand was there.If PS5 Pro releases it will be like PS4 Pro, a stopgap consoles which will receive small attention by devs with quick and dirty patches / least amount of effort they can get away with. The more HW you ask devs to support the less time they will have to spend optimising for each.
Demand != use, first thing first the jump between PS5 and PS5 Pro (if the price and/or the console size does not go up quite a bit) will be smaller than PS4 and PS4 Pro given the same R&D time and developers will still give it minimal support (the more HW you release the less time is spent on optimising for each, so welcome interns doing quick brute force updates). It is a matter of return on investment and costs: the reason console devs used to optimise the games for the consoles deeply was that it was easy for them to do so (detailed HW docs and low level access) and that the same HW would be available for a long period of time and would be the same HW configuration/specs for all users: the less they can assume that being the case the less it makes sense to spend money optimising for that particular HW configuration.I think the exact opposite, if certain devs decide to put least amount of effort its their choice, but with better hardware enable better scalability, for those devs that do wish to improve, the extra room is there. If there is demand than there is market, PS4 Pro released regardless of all the negative opinion towards in the past, and it was well received. People have different opinion and demands, I'm always Pro choice. There was a post recent discussing this PS4 pro in a retrospective sense, you could see the vote yourself, the demand was there.
That's not true, RDNA3 (or RDNA4 depend on Pro model's release window) is way more powerful than RDNA2first thing first the jump between PS5 and PS5 Pro (if the price and/or the console size does not go up quite a bit) will be smaller than PS4 and PS4 Pro
Look you can have whatever opinion you want, but whatever you say here will not stop people from buying what they want, nor will stop Sony releasing it.Demand by consumers can be misleading: people can demand something and something is made to sell to those users, it does not mean that what users were asking for makes sense and that they will get what they thought they would.
People can keep dreaming “if I got a new console HW every year I would get a lot faster consoles and much better games quickly”, but the demand for iterative HW is based on wrong assumptions: sure some capitalist will sell you what you ask them for until you figure out you were asking for unicorns.
Way more powerful? We will see when it is out, we will compare the cost of the card and the power consumption of the card and how costly it is (thus sustainable) for AMD to make it and sell it. Again, you look at consoles and look at keeping the console size small, power consumption being limited by it and the cost of cooling, and price at less than $499… good luck .That's not true, RDNA3 (or RDNA4 depend on Pro model's release window) is way more powerful than RDNA2
People can keep buying snake oils and demand PC like HW releases thinking it will not fundamentally change the console market with the nice cross generation window growing larger and larger while dreaming this would not happen… .Look you can have whatever opinion you want, but whatever you say here will not stop people from buying what they want, nor will stop Sony releasing it.
That's mainly because it's Meta/Facebook and their costs are USD. Since we are dealing with yen here there will be little difference. The pricing conversion rate is never the same anyway, for example the Quest 2 saw a $100 price hike but in the UK it saw a £100 price hike too. £100 isn't $100 but that was the price hike for both. If dollar strength was the main factor prices in the US shouldn't have even increased but they did.Imo a part of the Meta re-price was definitely due to the strength of the USD making it even less profitable outside of the US.
Large cost of the unit is going to be in USD so there is a high chance they are going to now use the new conversion rates as a factor to set the price in those regions. If they use the old rates, they are just going to increase the losses on the unit or decrease the profit margin.
The only one that feels like it might look weird to the public is Japan given it has had the biggest change (30%).
Also note: Sony was quite off with their assumed conversion rates in the FY forecasts.
Anyone with some knowledge in the supply chain actually ever made a bill of materials?It won't be easy with such advanced tech. On the other hand, I don't see them trying a silly price either, $499 would probably be the maximum. Profit margin must be close to zero.
The cost of the Psvr2 materials won't be in Yen , it will be in USD. I didn't say that it was the main factor but it was a factor.That's mainly because it's Meta/Facebook and their costs are USD. Since we are dealing with yen here there will be little difference. The pricing conversion rate is never the same anyway, for example the Quest 2 saw a $100 price hike but in the UK it saw a £100 price hike too. £100 isn't $100 but that was the price hike for both. If dollar strength was the main factor prices in the US shouldn't have even increased but they did.
For this the price won't be affected by the conversion either. It will likely be something like $399/£399 with complete disregard for conversion rate.
Im just hoping the RE4 remake VR edition shits on the Facebook edition.I'll finally play alyx and RE8 !!!
Haven't thought about this, but as I understand the PSVR2 has USB-C connection, so it is more a question about software support.does this mean due to the PS launcher it will work with pc?
Stop with the nonsense, Sony can't put enough PS5's in this crossgen madness scenario and you think there are going to build a Pro model for this?If Half life Alyx is what you are expecting for PSVR2 experience, yeah, I would say base PS5 is enough. But I hope with a Pro model release, we could experience visual quality close to that of the Matrix demo (which made by UE5)
For VR it needs to process 2 image at the same time which require more resources, the Matrix runs at only 30 fps on base PS5, but for VR you need around 70-90 to not get motion sicked, ("you could search motion sickness + VR" for better explanation for this problem).
This is why I expected a PS5 Pro model with RDNA 3 (which is nearly double the performance of RDNA 2) combined with temporal method to utilized the full capability of the PSVR2's hardware spec (2,000 x 2,040 per-eye 90-120hz)
I could bear some lack of NEW games if they managed to get some BC/Patches too work with some of the PSVR1 games, such as beatsaber, Astrobot Rescuemission, Astroplayroom(and hoping for a good new one as well), The walking dead Saints & Sinners, to name a few.I’m 90% day one, but I’ll need to see at least two or three must-have games released during the launch window to justify the early adopter price tag. GT7 VR would count, but I’d also really like to see a decent single player shooter and an RPG.
I’m 90% day one, but I’ll need to see at least two or three must-have games released during the launch window to justify the early adopter price tag. GT7 VR would count, but I’d also really like to see a decent single player shooter and an RPG.
It doesn’t need to be a Sony game - Skyrim VR was a decent effort, but I don’t think the original PSVR was powerful enough to do the genre justice.Sony is yet to invest into RPGs for its main console, so the chances of seeing one on the PS VR 2 are inexistant. Unless they mandate most titles have an in-built VR mode, which they should offer the tools for.
What logic is this? What does your crossgen madness has to do with Sony releasing new model? Its your business if you believe the leak or not.Stop with the nonsense, Sony can't put enough PS5's in this crossgen madness scenario and you think there are going to build a Pro model for this?
You don't think PS4pro was made to cater a specifics market point? the better resolution up to "4k" and better framerate BECAUSE OG PS4 was a 1080p machine and couldn't live up to that task ? it wasn't made to PSVR. What is the deal now? Why we need a PS5 Pro for? We varely have PS5 exclusive games. EDIT: what leak?What logic is this? What does your crossgen madness has to do with Sony releasing new model? Its your business if you believe the leak or not.