Novel Mike
Member
I plan on doing a Nuzlocke my second playthrough.
Also, your rules are slightly different than the ones I've commonly heard (the evolution rule and item rules are things I usually dont hear)
The evolution rule is specifically to prevent getting more then one of the same Pokemon at the same time. It's not something that happens often but without it I've run into problems before like I catch a Weedle outside of the forest then later the first thing I see in the forest is a Kakuna, without this rule I should catch the Kakuna but then what about my Weedle, does that mean I can't evolve it since I already caught its evolution? Should I release the Weedle I've already trained up just because I caught its evolution? Should I use both but then what about the dupes clause? Adding this rule doesn't really change much in how things play out it just prevents me from having to add even more complicated rules on top of the already existing rules if that situation does turn up.
The items rule that I'm using in my Fire Red Nuzlocke was just an idea I had to make things a bit different then I normally do, first time ever using it and its made some harrowing experiences (such as poison being a HUGE freaking problem since I cannot buy antidotes XD) but normally I just go either with no healing/items in battle (except Pokeballs of course) or like I plan to do with Sun/Moon and use items only during boss battles and only a limited amount. Without this generally at the end of the game you can just buy like 100 hyper/max potions and just have a somewhat tanky Pokemon eat all the super hard hitting attacks and just heal through it until they run out of PP (which I've seen happen in Team Four Stars Nuzlockes) which I just don't find fun, it feels like cheating... Although that said, some of the champion battles and others can be absolutely insane without any healing at all.
Yes I think about this kind of thing way to much, all of my lets play series I've done for my youtube channel are all about adding crazy rules to make relatively easy games much much harder (thus why I call them Challenge Mode) and its a lot of fun to just think about crazy things you can do as the player to make things much more difficult without making anything TOO complicated (as that is easy to do, especially with Nuzlockes).
Really though the thing I love about Nuzlockes is that there are hundreds of different rules you can try and use and just find the ones you like that make it the most interesting to you, personally I've always leaned towards the standard rules with a few extra things to make it slightly harder (such as the item rule) although the Dupes rule really isn't significant in the newer Pokemon games where even the first routes can have completely different Pokemon its more so used in the older games where like half the freaking world has various Pidgeys and Ratattas.