You forgot the amazing follow-up:
And they say I am reaching.
You forgot the amazing follow-up:
I was gonna add a witty remark like everyone else. but this sums up my thoughts on this topic pretty well
You would be wrong since, in the realm of artistic endevours, such as video games, minute things, can influence minute things. So things have a large amount of difference would not even matter, because one minute thing, influenced by a another minute thing.
If the op said
" did Pokemon strait Copy Kh" then yes you have a point
But the op is suggesting that KH may have been an influence, which is reasonable, artistic influences happen.
Isn't there some thing in KH about anagrams of names with an X added? (Never actually played it)
Check it out, Serena (default girl character name) and Xerneas.
I was being a bit dismissive, so I guess I'll elaborate what I mean.Uh... I am sure that everything I mentioned up above could have been added within the year+ since DDD was released. And the influence wasn't exclusive to just Dream Drop Distance.
And they say I am reaching.
Don't you fucking dare. Klefki is one of the greatest Pokémon ever!
Wait, that's really a pokemon? Why?!
I was being a bit dismissive, so I guess I'll elaborate what I mean.
1. Petting and feeding Pokemon. The first thing I think of isn't Dream Drop Distance. It's this:
I think it's easier to claim that Game Freak took some pointers from Nintendo when it came to petting/feeding creatures in 3D than the idea that they got it from Square Enix. I mean, Nintendogs is right there.
2. "This thing is a lion, but this other thing was a lion first, therefore the other thing must've inspired this thing first". Or, they were both inspired by lions.
3. Ever since gen 4, the Pokemon League has been in some sort of grand structure. G4 had a castle exterior, G5's was more coliseum inspired, with the league itself being very Roman in theme.
G6's castle is inspired by a cathedral, of which there plenty in France. Any one of these could've inspired the design of the league, just like every other French-inspired element in the game.
The final battle's stained glass floor can easily be explained as being part of the cathedral-like design. From the interior with it's high vaulted ceilings, to the stained-glass window on the wall casting a shadow on the ground, to the not-Virgin Mary statue on the top right of the central room... Speaking of the final room in particular: the ascension into the light to enter the room itself, the white veils, Diantha in a white angel-like costume:
Even her last Pokemon (Mega Gardevoir) is basically wearing a wedding dress.
3. "Past Pokemon war" - the idea of a war in the past has been done in the games, ever since Lt. Surge. That said, I'm not sure how exactly the Keyblade War relates to the scenario described by AZ in his little backstory, beyond the fact that they were both wars.
4. The idea of research being used by a villain for evil purposes... that sort of plotline is not exclusive to Kingdom Hearts. Take out the old man, and you could have the whole Master Ball incident in G1 for instance.
6. It's a fairy that has a lock and key design. Inspiration could'v come from the idea of fairy-locks. It even has an exclusive move called Fairy Lock.
Reasons that they took so long to implement 3D petting was largely due to the lack of both 3D experience and the lack of 3D models necessary to pull it off. They were just moving off the GBA Pokemon games, and the engine for DP still largely used sprites everywhere. Even the 3D environments were designed like they were still sprites, in terms of complexity/perspective. They were pretty much constantly reusing/redrawing Pokemon sprites up to gen 5. It would have been a bit much to expect them to pull off what they did in XY on the DS (especially with the DS's 3D quality...). Once they did the work, from there it would've been easy for them to come to Nintendo and say "Hey, you did this, how do we implement such and such, since we have the models to do this".Yes, I can see this comparison... and would have no trouble accepting it even further had it not taken GameFreak two and a half generations to implement the idea into Pokemon. Prior to Pokemon Amie, GameFreak did have its own version of the features seen in the game: Pokemon Massages, Feeding Pokemon food/puffins, and playing with your Pokemon in various games. We saw this all prior to X/Y, however, it wasn't until after Dream Drop Distance did GameFreak implement it in a way made it seem more Nintendogs-esque. It isn't like GameFreak didn't have the ability to incorporate these features in a game prior to DDD, considering the touch screen and necessity for them was always there.
I think it's mostly coincidence, especially considering they're drawing form the same inspiration pool (real world flora and fauna).It's not so much that the designs are similar, but rather that the chosen animals/creatures that were used for the few new pokemon just so happened to be prominent new enemies in Kingdom Hearts DDD. What's ironic here is that this gen offered the least amount of New pokemon, yet it's the only generation with that has this many similarly inspired creatures as the Dream Eaters.
Reasons that they took so long to implement 3D petting was largely due to the lack of both 3D experience and the lack of 3D models necessary to pull it off. They were just moving off the GBA Pokemon games, and the engine for DP still largely used sprites everywhere. Even the 3D environments were designed like they were still sprites, in terms of complexity/perspective. They were pretty much constantly reusing/redrawing Pokemon sprites up to gen 5. It would have been a bit much to expect them to pull off what they did in XY on the DS (especially with the DS's 3D quality...). Once they did the work, from there it would've been easy for them to come to Nintendo and say "Hey, you did this, how do we implement such and such, since we have the models to do this".
I think it's mostly coincidence, especially considering they're drawing form the same inspiration pool (real world flora and fauna).
Like I wouldn't say necessarily that the Kyroo line was inspired by Politoed, Necho Cat was inspired by Glameow, Ursa Circus was inspired by Ursaring, Escarglow was inspired by Magcargo, KO Kabuto was inspired by Heracross, Tatsu Steed was inspired by Seadra, Sudo Neku was inspired by Servine, Tama Sheep was inspired by Mareep or that Thunderaffe was inspired by Girafarig just because they are based on the same animal.
Why would they copy such a vastly inferior game?
Isn't there some thing in KH about anagrams of names with an X added? (Never actually played it)
Check it out, Serena (default girl character name) and Xerneas.
Pokemon with a car key, now that's an evolution.
RED/BLUE REREMAKES CONFIRMED!!WAIT
Maybe if we take the key into Red/Blue, WE CAN MOVE THE TRUCK
Maybe if we take the key into Red/Blue, WE CAN MOVE THE TRUCK
Was Slumdog Millionaire influenced by Kingdom Hearts?
Three young children, with no parents around to guide them fend for themselves and look out for each other. They become separated and go on a long journey, only to reunite when they are older, and different.
When Jamal(Sora) finds Salim (Riku) again, Salim is a rich and powerful gangster. He is powerful because he has given in to darkness.
Salim releases his captive Lakita (Kairi) to go to Jamal, and redeems himself as he renounces his wicked ways.
You know it's true. Just think about it.
Looks like Kamiya to me:
You win his taxi. Use that key Pokemon to start up the taxi and now you can warp to any region in PokeJapan.
Not to sound rude was this post serious or are we all just playing along?
Indeed they are.
Not to sound rude was this post serious or are we all just playing along?
Isn't there some thing in KH about anagrams of names with an X added? (Never actually played it)
Check it out, Serena (default girl character name) and Xerneas.
The ring is actually its arms, which it holds together at the bottom. It drops the keys it's holding when it faints, I think.Wait...
How does it get the keys on, though?