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Polygon: Hololens consumer release on hold following Kinect failure

Who saw this coming? Oh. Everyone.... yeah. It was classic tech demo shit that MS makes a cool prototype for and another company will perfect and launch in 5 years and make lots of money off of. Like the iPad.
 
Alex Kipman: Hi, Hololens. You look like you've got something to say. Do you?

Hololens: Yes, I certainly do! I have to go now. My planet needs me.

291077c0c8.png


Bart: Wow, Hololens came from another planet?

Lisa: Uh, I guess...
 
Good on them if they don't release it for quite some time. It's no rush really. Release it when it's price isn't stupid and you know people are ready.
 
Wasn't the Kinect still profitable though? The fad ended quickly for sure, but calling it a failure... well...
 
You should have probably used the original headline, which is a much better description, and not as flamebaitish, of the situation:

"Mindful of Kinect's fate, Microsoft won't launch its VR until 'the world is ready'"

Well, I guess "VR" is not accurate, but still. Can't expect everyone to know that Hololens isn't VR, I guess.
Shouldn't bug you. Newspapers do the same thing. Proper sense should alleviate any concerns of flame bait.

The tech from what I saw definitely wasn't ready for mainstream. Haven't read the link but is it a hardware issue with kinect or a sales issue?
 
Wasn't the Kinect still profitable though? The fad ended quickly for sure, but calling it a failure... well...

Profit isn't the only way to measure the success of a product. If you make money from something but can't grow it into a future product or business then that could be considered a failure. Kinect 2 was basically DOA and it really harmed the Xbox One as well. Sure, they probably made a good amount of money from Kinect in a vacuum, but it wasn't good for their brand overall. And they can't make any more Kinect products with that stigma still there.
 
VR and AR are not in a direct competition. You can't do the AR stuff with VR, nor the VR stuff in AR. There is overlap in the technologies they use (mostly for head tracking), but the target applications are completely different.
Also they don't really need to push VR when it's running on Windows PC already.

They would be on the consumer console level. You know... us normal people. Your average person would be like, "this expensive for pasted on things in my world, or jump into different worlds for around the same price"... that is how it would go down, and the message would be hard to discern. We just are not ready, apparently.

If it takes off like wildfire, and that is an 'if' for Sony, they are going to want to respond. Everyone and their grandparents would be buying a PS4 then, leaving the potential XBox VR-less system alone.

People need to stop acting like this scenario does not have a potential to happen. And Hololens would not be the answer to the VR elephant in the room on the console front.
 
I think the biggest thing Hololens will have going for it is industry - complex manufacturing would go nuts with something like it. Places like SpaceX / Boeing / etc would go nutso for a working version, FOV limitations and all.
 
If it takes off like wildfire, and that is an 'if' for Sony, they are going to want to respond. Everyone and their grandparents would be buying a PS4 then, leaving the potential XBox VR-less system alone.

People need to stop acting like this scenario does not have a potential to happen. And Hololens would not be the answer to the VR elephant in the room on the console front.


They're not going to pull out a VR headset for Xbox 1 out of nowhere, even if sony is successful with their own. We're closer to the end of the generation than its beginning, if a VR trend appears on consoles and proves successful, their logical move would be to make sure Xbox Two/10 supports one, either their own or one of the PC stuff. And in the meantime they'll say "come play VR on Windows 10 !".
 
A smart decision. Build the product as an enterprise and creative tool for businesses and once you can really expand the FOV, put it out to consumers.

I'm shocked.
This thing screamed vaporware since day 1.

Nothing vaporware about it. I've used it, and it's a really cool experience but with the limited FOV, it kinda holds back how cool the device actually is.
 
I respect MS for putting effort into the product. These kind of things take time and patients. Not sure why MS is getting killed in this thread over taking chances on new ways we can experience media.
 
I'm shocked.
This thing screamed vaporware since day 1.

They're not shelving HoloLens in total, just putting the consumer version on hold. The enterprise and business versions are still ongoing.

So are all of those developers and incubation studios for Hololens games going to be rolled over to Xbox?

Weren't they all repurposed shortly after Nadella changed the focus to business productivity?
 
I'm shocked.
This thing screamed vaporware since day 1.

Agree. The hololens bullshit camera they invented actually looks more useful.

Im sure ms has a bunch of weird things in research. They just trotted this out so they could spin a story about being way ahead of vr.
 
They need to just show the feed captured by the visor camera, with a properly sized AR window, with proper Hololens colored graphics. Then they can honestly say that this is what the product they're working on is like. None of this imagine-the-possibilities-in-the-distant-future mumbo jumbo.
 
Meh, MS played a huge part in Kinects failure and it would have been the same with Hololens. New innovations like this really should be pushed on PCs rather than consoles but like the Kinect they would have neglected PC consumers and developers that would have loved to get their hands on it so no big loss. That company is it's worse enemy.

It was a standalone product, iirc and wasn't being marketed as a console accessory at all, besides the few vids amongst many showing its connectivity to the XB1.

I didn't think this version of Hololens was ever targeting a consumer release. They were always pushing enterprise. But GAF has a weird reception to this.

I'm shocked.
This thing screamed vaporware since day 1.

Agree. The hololens bullshit camera they invented actually looks more useful.

Im sure ms has a bunch of weird things in research. They just trotted this out so they could spin a story about being way ahead of vr.

The OP literally says it's for sale to businesses. That's the opposite of vaporware or a trotted out product. Some of you guys are ridiculous when it comes to this.
 
They're not going to pull out a VR headset for Xbox 1 out of nowhere, even if sony is successful with their own. We're closer to the end of the generation than its beginning, if a VR trend appears on consoles and proves successful, their logical move would be to make sure Xbox Two/10 supports one, either their own or one of the PC stuff. And in the meantime they'll say "come play VR on Windows 10 !".

I agree. Especially the last sentence, lol.
 
I didn't think this version of Hololens was ever targeting a consumer release. They were always pushing enterprise. But GAF has a weird reception to this.

Right because obviously companies want to spend 3k per head so that their staff can play minecraft and shoot aliens popping out of their offices' walls.

Rembrandt said:
The OP literally says it's for sale to businesses. That's the opposite of vaporware or a trotted out product. Some of you guys are ridiculous when it comes to this.

They're not shelving HoloLens in total, just putting the consumer version on hold. The enterprise and business versions are still ongoing.

Correct me if I'm wrong but I don't think they've shipped anything yet.


Nothing vaporware about it. I've used it, and it's a really cool experience but with the limited FOV, it kinda holds back how cool the device actually is.

Vaporware doesn't necessarily mean it's not real at all in some shape or form.
 
Right because obviously companies want to spend 3k per head so that their staff can play minecraft and shoot aliens popping out of their offices' walls.




Vaporware doesn't necessarily mean it's not really at all in some shape or form.

Oh! I see now, you actually have no idea what Hololens is and vaporware has always meant an announced product that doesn't get manufactured/released.

And it's been shipped to beta testers and is shipping within the next few weeks.
 
It needs at least another 5 years of hardware development to be viable as a consumer product.
We won't hear of this thing for a loooong time trust me.
 
Oh! I see now, you actually have no idea what Hololens is and vaporware has always meant an announced product that doesn't get manufactured/released.

And it's been shipped to beta testers and is shipping within the next few weeks.

In the computer industry, vaporware (also spelt vapourware) is a product, typically computer hardware or software, that is announced to the general public but is never actually manufactured nor officially cancelled. Use of the word has broadened to include products such as automobiles.

Vaporware is often announced months or years before its purported release, with development details lacking. Developers have been accused of intentionally promoting vaporware to keep customers from switching to competing products that offer more features.

https://en.wikipedia.org/wiki/Vaporware
 
Right because obviously companies want to spend 3k per head so that their staff can play minecraft and shoot aliens popping out of their offices' walls.





Correct me if I'm wrong but I don't think they've shipped anything yet.




Vaporware doesn't necessarily mean it's not real at all in some shape or form.

There were units distributed for a private closed beta back in January. They're supposedly creating demos for a new Actiongram app that will be revealed next week. The first beta started Feb 1 and runs through March 31. The second beta starts April 1 and runs through the end of Oct.

There is supposed to be an announcement next week on when the first wave of developers outside of the private beta will get their units.

http://www.zdnet.com/article/micros...ns-beta-kits-actiongram-mixed-reality-videos/
 
Did you read what you posted? From the beginning, they said it was aimed towards enterprise.

By showing mostly Minecraft and pseudo-shooters and some guy chilling out watching a movie or a football game? By saying "living room this living room that"? By putting their windows holographic stuff into W10 by default?
Why would they bother with all that if it was just aimed towards enterprise from the beginning? Why would they announce today that the consumer version is put on hold until further notice?
 
By showing mostly Minecraft and pseudo-shooters and some guy chilling out watching a movie or a football game? By saying "living room this living room that"? By putting their windows holographic stuff into W10 by default?
Why would they bother with all that if it was just aimed towards enterprise from the beginning? Why would they announce today that the consumer version is put on hold until further notice?

Because a ton of people started talking about it who otherwise wouldn't have. It wouldn't even be a discussion on this board at this point if they hadn't put the gaming spin on it from the beggining.
 
By showing mostly Minecraft and pseudo-shooters and some guy chilling out watching a movie or a football game? By saying "living room this living room that"? By putting their windows holographic stuff into W10 by default?
Why would they bother with all that if it was just aimed towards enterprise from the beginning? Why would they announce today that the consumer version is put on hold until further notice?

For awareness? The one of the most important things when announcing a new product and the way to do it, even if for enterprise or research is throught the mass market.

But sure it just vaporware.
 
By showing mostly Minecraft and pseudo-shooters and some guy chilling out watching a movie or a football game? By saying "living room this living room that"? By putting their windows holographic stuff into W10 by default?
Why would they bother with all that if it was just aimed towards enterprise from the beginning? Why would they announce today that the consumer version is put on hold until further notice?

The CEO said it was enterprise first. They announced the first editions would only be aimed towards enterprise and business users. They said this all last year. They have shown off those uses, you can Google that. Them showing its use in gaming at only one show out of all the other uses and demos doesn't mean it was targeting gamers. It may be to get devs on board early, to spread knowledge of its existence to people that have none (like you evidently), to show off its multiple uses.

They have examples of the businesses/schools that are using it now and have been encouraging devs to develop apps for it.

https://www.microsoft.com/microsoft-hololens/en-us/commercial

And they also announced a while ago that the consumer version was launching soon.

This is from last year:

Adweek said:
Microsoft's HoloLens technology blends real life with holographic virtual reality, but it still may not be available as a consumer product until 2020.

"This is going to be a five-year journey," Microsoft CEO Satya Nadella told an audience at Salesforce's Dreamforce event this week. "We want to get it out to developers, get it out to enterprises. We'll get it out next year and go from there."


We all knew this would fail given its limitations. It was only a matter of time.


Yeah, it failed even though companies are already using it and its shipping to developers/businesses in the next few weeks.
 
One showing out of the tons showing off the non game features?

I'm not disputing that they have other commercial/enterprise uses for it but I just think it's pretty telling that they chose to dedicate a significant portion of their E3 conference to this tech at the same time as Sony was unveiling their VR. I think that's the main reason people here on a gaming forum are talking about it. If your competitor is releasing a hot new thing that you don't have, a great way to steal some of their thunder is to try to position something you do have which is kind of similar as if it were an answer to that. This is all speculation on my part but if it's not the case then it begs the question: why did they show it off at E3 when it will have no gaming application any time soon and currently costs a few grand?
 
It was obvious from the get go that this was nothing more than tech for R&D, and that its appearance at last years E3 was a deliberate VR spoiler.
 
Agree. The hololens bullshit camera they invented actually looks more useful.

Im sure ms has a bunch of weird things in research. They just trotted this out so they could spin a story about being way ahead of vr.

Yup, they invented the entire thing, had it all set up to run Windows 10, assigned development teams (some which they newly created) to it, and are producing and selling it to businesses/developers, simply to get some E3 time... I mean, do you actually think that's the sort of decision making occurring anywhere in the world?

Also, buy a HoloLens, hold it out at arms length instead of wearing it, and then record the direct feed from it. Congrats on your new bullshit camera.
 
Yup, they invented the entire thing, had it all set up to run Windows 10, assigned development teams (some which they newly created) to it, and are producing and selling it to businesses/developers, simply to get some E3 time... I mean, do you actually think that's the sort of decision making occurring anywhere in the world?

Also, buy a HoloLens, hold it out at arms length instead of wearing it, and then record the direct feed from it. Congrats on your new bullshit camera.


Hololens seems like interesting tech with some potentially interesting uses for enterprise. Microsofts first video with the motorcycle CAD tool and fixing the sink showed that pretty well.

It got completely derailed when they started going on stage at consumer shows and pushing minecraft or face raiders style shooting games.

I assume that was some stupid decision made perhaps by marketing. The innocent suggestion is that it was to get more eyeballs and interest while they continued to aim at businesses. The less innocent suggestion is that it was a misinformed tactic to show 'hey us too' when Valve, oculus, and particularly Sony, were talking about and showing VR

I doubt it was ever destined to be a consumer product in that form (and certainly not at that price)
 
Hololens seems like interesting tech with some potentially interesting uses for enterprise. Microsofts first video with the motorcycle CAD tool and fixing the sink showed that pretty well.

It got completely derailed when they started going on stage at consumer shows and pushing minecraft or face raiders style shooting games.

I assume that was some stupid decision made perhaps by marketing. The innocent suggestion is that it was to get more eyeballs and interest while they continued to aim at businesses. The less innocent suggestion is that it was a misinformed tactic to show 'hey us too' when Valve, oculus, and particularly Sony, were talking about and showing VR

I doubt it was ever destined to be a consumer product in that form (and certainly not at that price)

There's the other scenerio where they were trying to raise and gauge dev interest in making gaming apps for it. Maybe they are putting the consumer version on hold because they didn't get the game dev response they wanted. That's more agreeable with what Kipman said with regard to not having enough things to do with it.
 
Is it even worth the 3k asking price? I mean isn't doing the same thing the Vita did four years ago?

You're not paying 3k for the tech, you're paying for dev tools and support. As a consumer, no, it's not worth it right now. The aliasing is horrible (check the Actiongram video from yesterday). That's even worse than the limited FOV.
 
Hololens seems like interesting tech with some potentially interesting uses for enterprise. Microsofts first video with the motorcycle CAD tool and fixing the sink showed that pretty well.

It got completely derailed when they started going on stage at consumer shows and pushing minecraft or face raiders style shooting games.

I assume that was some stupid decision made perhaps by marketing. The innocent suggestion is that it was to get more eyeballs and interest while they continued to aim at businesses. The less innocent suggestion is that it was a misinformed tactic to show 'hey us too' when Valve, oculus, and particularly Sony, were talking about and showing VR

I doubt it was ever destined to be a consumer product in that form (and certainly not at that price)

I wouldn't call that a "derail" tbh. It's not like those demonstration in any way invalidated the previous demos they did. I'd imagine they simply thought that showing the device's gaming applications in detail made more sense at a gaming show. I think it's quite clear that the device was at least initially viewed as a consumer level device based on all the leaked info we received about Project Fortaleza, that essentially described it as an Xbox peripheral. It seems that at some point MS realised that gaming wasn't going to be the device's strongest use case (much like it wasn't really for the Kinect either), and the project morphed into what we today know as HoloLens. That it has gaming applications is by no means forced, or reactionary when you consider that it was technically the first of all these headsets for any of us to know about. The push to attract developer attention, and the Sony's push towards VR just happened to overlap. I wouldn't be at all surprised to see HoloLens still make an appearance at that E3 in an alternate reality where PSVR wasn't shown.

Is it even worth the 3k asking price? I mean isn't doing the same thing the Vita did four years ago?

Well sure... if you also consider PSVR and the like as doing the same thing your TV did decades ago. Otherwise, no... don't be daft.
 
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