Papacheeks
Banned
Game should be playable offline like it always use to be. I think if they had not changed the way you unlock stuff by having a currency and made the focus License they would not be in this predicament.
They want Microtransactions plain and simple. Just have the base game be the game, let the Microtransactions be cosmetic only like car variants from films, specific timeline races like lemans 1966 or something.
And if they should add more cars and tracks to keep people playing the game and buying the game. Doing so the game would keep its value. Then in 6-12 months you launch a big expansion thats themes based or something. With specialty cars, special races/tracks.
How hard is it?
I believe this was influence from Top down. Similar to what happened to GT SPORT. Which also is why sony needs Bungie. How do you not look at Rocketleague in how they do dlc/Microtransactions? It's very fair for a game that was $20.
This game is 69.99 and your whole spiel has been "our games cost more to make". Well with how you treated GT it seems 69.99 was not enough up front for you in how you have organized this game. Because now you are caught in this issue of payouts.
I understand there's tons of content in the game and the fear is people burning through it or cheating the system. If you had kept it license based you would not have this issue of constantly adjusting.
Licenses in the game are kind of a joke.
I see the game for what it is, it's masterfully made, the amount of detail and options for old GT fans is in here and obviously a focal point, but is over shadowed by the entire progression system that now undermines all that work players are meant to appreciate.
They want Microtransactions plain and simple. Just have the base game be the game, let the Microtransactions be cosmetic only like car variants from films, specific timeline races like lemans 1966 or something.
And if they should add more cars and tracks to keep people playing the game and buying the game. Doing so the game would keep its value. Then in 6-12 months you launch a big expansion thats themes based or something. With specialty cars, special races/tracks.
How hard is it?
I believe this was influence from Top down. Similar to what happened to GT SPORT. Which also is why sony needs Bungie. How do you not look at Rocketleague in how they do dlc/Microtransactions? It's very fair for a game that was $20.
This game is 69.99 and your whole spiel has been "our games cost more to make". Well with how you treated GT it seems 69.99 was not enough up front for you in how you have organized this game. Because now you are caught in this issue of payouts.
I understand there's tons of content in the game and the fear is people burning through it or cheating the system. If you had kept it license based you would not have this issue of constantly adjusting.
Licenses in the game are kind of a joke.
I see the game for what it is, it's masterfully made, the amount of detail and options for old GT fans is in here and obviously a focal point, but is over shadowed by the entire progression system that now undermines all that work players are meant to appreciate.