pr0cs
Member
You would rather download the content instead of just unlocking it off the disc. Idiocy at its finestnon developer said:It's on the disc, therefore I own it
You would rather download the content instead of just unlocking it off the disc. Idiocy at its finestnon developer said:It's on the disc, therefore I own it
This is the one that really pisses me off, not just for games but for every kind of media.![]()
This argument by far^
People going "You can do [crazy action]! That's all you need to know" with the implication that all the gameplay context is irrelevant and anyone disagreeing with it is some sort of snobbish anti-fun person.
The most obvious counter to it is to go "In The Force Unleashed, you can crash a Star Destroyer with the Force! WHAT THE FUCK ELSE DO YOU WANT?"
Now remember how that actually felt to play.
No one over the age of 15 should be using git gud in any situation
You would rather download the content instead of just unlocking it off the disc. Idiocy at its finest
"The premise was interesting"
But the game itself was shit so...
Using "Well I think it's fun" is probably the most annoying, catch-all retort I've heard people use against valid criticism of a given game.
"it gets better" is one of those cases where it really depends on what exactly gets better, and how it improves. if something starts off with a very slow pace (valkyrie profile's solid hour of story sequence at a new game) or without entertaining mobility/combat options that come later (the world ends with you starting with the most boring pins possible), that's fair to warn people about those things but also explain that they change for the better down the road.
i feel like most of the time when "it gets better" is being only used to shut down criticism, it's not paired with 1) any admission that some initial aspect is lacking or flat-out bad 2) any mention of what specifically happens to improve things
"It's Supposed to be Like That" (In reference to a boneheaded design flaw or mechanic):
This is mainly in reference to a Gravity Rush thread on Gamefaqs where someone pointed toas evidence of how poor the combat and platforming really are compared to the gravity stuff.episode 10 where you really don't have your gravity powers
No shit, someone got mad and tried to defend the clunky platforming by saying, "Lily-pads are supposed to be slippery!"
- I mean I know this is a snobbish way to say "practice", but even just saying "practice" doesn't provide a valid argument. Giving specific pointers to what the person should be doing/trying is different, and an actual valid contribution to the discussion. At least those who say "Go play your twitchy shooters" are fully embracing their drive-by post. People who say "get gud" seem to think they're contributing somehow.
IMO, the most obnoxious defense argument by far is the "If you don't like this game/movie/TV show/media, then you are obviously too stupid to understand it."
"You didn't like Game x? Then maybe you should go back to playing dudebro shooters since that's probably more your speed."
"You didn't like TV Show X? That's okay, it's just over your head."
"You didn't think Movie X was brilliant? Maybe it's just not for you. How about a nice Michael Bay film?"
So fucking arrogant and condescending.
I don't understand this post. How is someone liking a thing in the face of criticism a poor defense?
"I like thing."
"Thing is bad and you should feel bad."
"But I don't, I like it."
Where is the problem?
Because they are. Nobody wants to be told that they are an inferior specimen, fit only to play Candy Crush, and even then, barely.
But then, you look at these games, and it's straightforward. He's attacking you. What would you do in that situation? Take it, or get out of the way?
What if you had a way to stop that damage from occurring?
All of this is a MINDSET people have to be in to play effectively.
"I keep dying but I'm normally good at video games," or "This game is shit, everything kills me so fast and I cant' do anything about it, controls are bad!" or "X is unbalanced because it killed me," to which the answer is get gud. Why?
Because they NEVER HAVE, before. They've never had to try. So they don't even know they have to.
Their lack of understanding and further, their lack of effort in even trying to, is apparent.
"You might need to practice more" doesn't make someone mad enough to retaliate by playing "harder", explaining how they should approach the problem DEFEATS THE PURPOSE OF IT BEING A PROBLEM.
Being told "git gud" by anyone who knows what they're talking about is an invitation to free your mind from the shackles you, yourself keep on it, and to explain how you ought to be thinking removes from you the fundamental part of the game: When the mechanics 'click,' and you realize that you've been good all along, but you simply never actually tried the correct way.
That's what those games are about. That's why you don't have "lives," only currency from a pool of infinite currency. You are encouraged to take risks, bash your head against it over and over again until you finally understand.
Until you finally get gud.
Who are we to steal that experience away from someone?
Star Fox Zero: "You'll get used to it."
Doesn't saying that in the first place mean, at base level, the controls are non-intuitive?
If it takes you 3 hours to master the controls of a 3 hour game..........why?
Star Fox Zero: "You'll get used to it."
Doesn't saying that in the first place mean, at base level, the controls are non-intuitive?
If it takes you 3 hours to master the controls of a 3 hour game..........why?
- I mean I know this is a snobbish way to say "practice", but even just saying "practice" doesn't provide a valid argument. Giving specific pointers to what the person should be doing/trying is different, and an actual valid contribution to the discussion. At least those who say "Go play your twitchy shooters" are fully embracing their drive-by post. People who say "get gud" seem to think they're contributing somehow.
You would rather download the content instead of just unlocking it off the disc. Idiocy at its finest
I was thinking of the opposite scenario, where someone brings up their criticisms (usually thread OPs), & another chimes in to retort with little more than that. It adds so little to the discussion.
Because they are. Nobody wants to be told that they are an inferior specimen, fit only to play Candy Crush, and even then, barely.
But then, you look at these games, and it's straightforward. He's attacking you. What would you do in that situation? Take it, or get out of the way?
What if you had a way to stop that damage from occurring?
All of this is a MINDSET people have to be in to play effectively.
"I keep dying but I'm normally good at video games," or "This game is shit, everything kills me so fast and I cant' do anything about it, controls are bad!" or "X is unbalanced because it killed me," to which the answer is get gud. Why?
Because they NEVER HAVE, before. They've never had to try. So they don't even know they have to.
Their lack of understanding and further, their lack of effort in even trying to, is apparent.
"You might need to practice more" doesn't make someone mad enough to retaliate by playing "harder", explaining how they should approach the problem DEFEATS THE PURPOSE OF IT BEING A PROBLEM.
Being told "git gud" by anyone who knows what they're talking about is an invitation to free your mind from the shackles you, yourself keep on it, and to explain how you ought to be thinking removes from you the fundamental part of the game: When the mechanics 'click,' and you realize that you've been good all along, but you simply never actually tried the correct way.
That's what those games are about. That's why you don't have "lives," only currency from a pool of infinite currency. You are encouraged to take risks, bash your head against it over and over again until you finally understand.
Until you finally get gud.
Who are we to steal that experience away from someone?
Any suggestion that the game has to be played on a certain difficulty, or with specific modifiers always seems a bit of a weak defence to me.
Git gud is the worst though. It's totally unhelpful.
I agree with this- a well-argued defence of something is hardly obnoxious, even if it can be boiled down to a simple point. Plenty of criticism also starts off on such poorly argued, sweeping stances or based on a few minutes play, so it feels like the OP is assuming all criticism starts off as valid.I think all of the defenses raised in the OP are fine in principle, if somewhat abrupt.
I'd never go so far as to call defence of a game obnoxious, so long as the defence has reasons behind it, even if they aren't imparted.
Criticism of games does demand thorough explanation to hold merit though, imo.
This is such nonsense.
And there still remains a lot of "git gud" comments in the Souls thread. While I'm not one of them, I can completely understand why a steep learning curve and punishingly difficult gameplay is a negative for gamers.
I'm sorry, but I just plain disagree with this line of thinking. First, your point "All of this is a MINDSET people have to be in to play effectively.........Because they NEVER HAVE, before. They've never had to try. So they don't even know they have to." is so presumptuous, it could be insulting. You can't assume that a person has never had a challenge in a game, different games offer varying levels of challenge. Even games with similar levels of difficulty may vary due to the source of the challenge. For example, you could be great at the Souls series, but suck at shmups.
Secondly, "You might need to practice more" doesn't make someone mad enough to retaliate by playing "harder", explaining how they should approach the problem DEFEATS THE PURPOSE OF IT BEING A PROBLEM. Being told "git gud" by anyone who knows what they're talking about is an invitation to free your mind from the shackles you, yourself keep on it, and to explain how you ought to be thinking removes from you the fundamental part of the game: When the mechanics 'click,' and you realize that you've been good all along, but you simply never actually tried the correct way.
So by your logic, anytime someone struggles to comprehend, the answer of "get gud" is best? Come on. There are ways to aid someone without fully giving them the solution. Also, why do you believe you need to "make someone mad enough to retaliate by playing harder"? How did you arrive at this logic?
"Git Gud" isn't even a defense of a game really, it's just an insult toward someone that doesn't like a game. Nothing about that statement addresses or counters claims that a game is difficult or obtuse.
Well, the point of it is to BE offensive. Like I just said (in this post, not the previous), it came from 4chan, where individual threads for individual games tend to be ratherclose-knit communities, where nobody actually knows anyone else. And since most people there are about the same, they used it to get a rise out of people. It's higher art trolling, specifically meant for one purpose. It works when you're the kind of person who needs to prove something to people you don't know on the internet.
When you struggle to comprehend something, and then it FINALLY clicks after you've spent time and effort on it, it's one of the best feelings in the world. There's asking for directions, and there's asking for someone to lead you there.
It's ALWAYS been meant as an insult that nudges people in the right direction.
"That's just your opinion"
Yeah, no fucking shit, that's why I said it.
It also might be that your money is more valuable than your time, or inversely the game IS good but extremely short and not what you'd want to spend $60 on. Asura's Wrath is a great example of that, was happy to pay about $20 for the game and DLC combined, and would not have liked spending $70 unless I was making so much that I was just being miserly.That's not a defense of a game so much as a defense of yourself.
Yeah, It's weird how in this age and times, in a videogame forum of all places, people don't fully grasp why on disc DLC happens and where the problem is.
You don't "Own" the contest of the disc, buying a game is buying a license for software, the via of delivery of said software is through the disc, you don't "own" the contents of the disc, you have a license to use the contents of the disc, and said license can legally be restricted to the main game, you want to access the on Disc dlc? you have to purchase the license to that DLC. That's how things have worked in the software business for DECADES, people still don't fully grasp that videogames are the same way.
So why is on disc DLC bullshit? it's not because "it's on the disc, i own it!" (because you don't), it's because it fucking violates the spirit of DLC and Expansion packs, it's because they locked something ready at launch and sold the license separatedly. Ideally DLC should be post game expansions done after the game has launched, that's why it's infurating, but in videogames, in software, you don't own a damn thing, you buy licenses!
TL;DR:
On disc DLC is bullshit, but not for the reasons people think.
"Artificial Difficulty" is one that gets thrown around a lot. There are some legitimate cases of that, like just straight nerfing/hiking damage numbers, but more often than not I see it used to criticize something completely subjective. Often this comes from people with the mentality that they should reasonably be able to complete the game without failing once, as opposed to failure being a natural part of the game design.
this imo, is the lego argument. i only enjoyed the ones where i followed the franchise prior to the game anyway (batman, marvel, star wars) the rest i hate...they all play the same. all shallow, all "bad" games for someone above the age of 6. but those with character i'm already invested in i do enjoy more.
i think if you're a fan of something, you are willing to overlook flaws. so it seems like a valid argument.
Oh, this is an interesting pick.
I have definitely read condescending comments like these.
Further expanding on Git Gud:
I know some people just use it as a joke, but I'm referring to the basic point of just telling someone to get better without telling them what they should do to get better and how they can make that process more satisfying.
I just hit silver, finally. I don't play a ton of ranked, so I wasn't sure if I could pull it off. The jump from Super Bronze to Silver happened really quickly, actually.
But now in casuals and ranked, the challenge is way more real. I gotta step up my Laura ASAP to keep up with the higher Silver ranks I'm running into now. Any advice for what to focus on with her?
Wrong. Having to backtrack to get a weapon for the weakness needed is pure bullshit. "BUT YOU SHOULD HAVE BLUNT ALREADY." None of the enemies so far (besides the Earth Goleum) needed blunt so far. It's bad design to force the player to change tactics in a surprise move.
And now I'm about to face the Fire Elemental Thankfully, after having to play "posion, numb, and then beat the shit out of the healing human enemy that was pissing me off for 10 minutes," I've gotten the weakness magic buff for that to where it shouldn't hurt as much as the last boss did.
Edit: hahaha, oh how naive I am. Buff to resist and NOPE. Ass kicked and only doing 1-5 damage AGAIN despite the boss having a 10 blunt rating that's below the 15 pierce and 20 edge. :|
"The only reason you don't like this game is because (it's about LGBT relationships / it has a strong female lead / its got an ethnically diverse character lineup / various other issues popular with modern day social progressives)."
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This argument by far^
People going "You can do [crazy action]! That's all you need to know" with the implication that all the gameplay context is irrelevant and anyone disagreeing with it is some sort of snobbish anti-fun person.
The most obvious counter to it is to go "In The Force Unleashed, you can crash a Star Destroyer with the Force! WHAT THE FUCK ELSE DO YOU WANT?"
Now remember how that actually felt to play.
The kinds of games I like tend to be slow burns so I'll disagree with this... Trails in the Sky being a great counterpoint - EXTREMELY slow in the first 10, 20 hours (but constantly hints at something greater), by the end of the first game you're chomping at the bit to learn more about the story, and that slow burn/world building pays off in spades as you go through all 70+ hours of the second game. It's delayed gratification in gaming form, but nowadays people want to get right away to the big stuff, without realizing the journey there makes the big events that much more impactful.
"You don't have to buy it" - This is usually in regards to flagrant DLC or paid updates. The problem I have with this is that DLC can have a toxic effect on both the design of a game and its community. When a publisher can get away with a manipulative, over-priced or half-assed practice then they've set a new standard and the bar gets lowered. This definitely has an impact on the things they focus on developing and the model they go with. Just because a purchase is optional does't make it immune to criticism.
I feel like the "It's optional" is a good candidate for the worst one. That is really obnoxious.
Yeah, I suppose I don't mean using that argument in the "I don't have much money, so I need to wait for sales" sense. More so when people say "That game looks really average, I'll wait for it to drop in price" sense.
"It's a exclusive game to a platform I am a stern fanboy of, so I will get way too sensitive, disingenuous and obnoxious about the negativity it is receiving, defend it anyway I can but if this game was exclusive to a competing platform then I would probably be critical about the game too, I just don't have the balls to admit it"
"git gud" is the #1 reason I've never played a souls game.
From the outside it doesnt seem like a genre I'd enjoy. The hollering of it's hardcore fans just puts me off even more.