Now there are few cards that can call themselves a win condition all on their own but Emrakul is 100% a win condition by itself. A free turn means you basically get to go instantly after which could mean 15 free damage,
and force your opponent to discard 6 cards from their deck.
When polymorph decks that ran this abomination where the flavor of the month some seriously dumb shit was bound to happen. You'd literally only run 4 Emrakuls in your deck.
For reference this is polymorph.
Things would get silly
That's wishful thinking

Emrakul will destroy 6 permanents that are already on the playfield, and they are removed before you declare blockers.
If this combo goes off turn 4, you win.
Also, Emrakul lead to the banning of this card:
If you have 4 posts the first 4 rounds, you win in turn 5. Well, the kill comes turn 6 but it doesn't matter. No counter.
Here is a whole page, dedicated to bring Emrakul into play early ;-)
http://www.channelfireball.com/articles/manifesting-emrakul/
So dumb. Especially in combo druid decks. They really need to change this card. Trigger at start of turn, a battlecry or triggered once end of turn. Probably just battlecry. As it is if you cant kill him its GGPO.
So dumb. Especially in combo druid decks. They really need to change this card. Trigger at start of turn, a battlecry or triggered once end of turn. Probably just battlecry. As it is if you cant kill him its GGPO.
Dude, nooooo.
Combo Druid is weak.
Turn 6 in handlock is where it is at.
Explanation: In handlock your draw a ton of cards because of Mountain Giants, which are 8/8 creatures that cost less for each card in hand. Or Twilight Drake, which gains +1 health for each card in hand. So turn 4, you can play an 8/8 creature or at least a 4/8 creature. And because your ability is to draw a card by paying 2 mana and 2 life once a round, you simply draw for the first 3 turns, most of the time.
So often Thaurissan comes out, for 6 mana with 5/5 and instantly gives back 7-8 mana in discounts on the cards in your hand. Yeah, effectively it costs negative mana. And if it survives a turn, it does the same thing again. I have seen Thaurissan give back over 20 mana in extreme cases.
Handlock is already the most brutal deck in my opinion because of it's base mechanic of "just draw cards for discounts and added value" which in return gives you a huge hand which means you are so likely to have the answers you want. Thanks to Thaurissan, this can become pure ridiculousness.
Oh, and did I forget the Molten Giants, 8/8s that become cheaper the more damage you have taken? When you are down to 10 out of 30 health, the cost 0 mana.
Also, Handlock has so many brutal creatures and ways to pay for them it basically overloads the removal capabilities of any other deck. Have fun
