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Post Hilariously Broken Cards of any TCG

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Memory Jar: Get a new hand! Also it's an artifact, so you can search for it with Tinker. Emergency banned because people realized it would make things even more broken.

I went to a huge (for the time) tournament, I think it was States, during the three weeks this card was legal. Losing on turn one multiple times wasn't great.
 
When I played casually with my friends before Force of Will was released.
Really inexpensive cards.


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This card will reach the English Version Shortly.

And I think it's pretty OP (Personal Opinion)

Elder Entity Norden


[Fairy/Fusion/Effect]
1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster
When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated. When this card leaves the field, banish that target,

Why is it OP? Because of this.


This card gives you a free Rank 4 Xyz Summon (A summon that requires monsters of the same level), 2 tributes for summoning, or if you have the correct cards, you can fuse your opponents synchros or Xyz to make it. AND THEN you get a free monster
 
I think that all CCGs that lack a resource system are fundamentally broken. The fact that Legend of Blue Eyes White Dragon had both Raigeki and Dark Hole, at the same "cost"(ie, none!) was proof from the beginning that the game needed a resource system.
YGO's biggest appeal to many people is the lack of a resource system. Why have it conform to that standard if it enriches the space by being different? And either way, judging the merit of a TCG by its first set is hardly fair.

Edit: Removed a comment to avoid derailing the thread.
 
YGO's biggest appeal to many people is the lack of a resource system. Why have it conform to that standard if it enriches the space by being different? And either way, judging the merit of a TCG by its first set is hardly fair.

Edit: Removed a comment to avoid derailing the thread.

Agreed. YGO is a different beast.

And its as deep as any other TCG

I have yet to play Vanguard, but I've heard that one is pretty different too
 
I'm still amazed that Phyrexian Obliterator isn't really that overpowered
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the power creep is strong in this one
That's not really power creep so much as that mana cost requires a mono-black deck and there weren't/aren't any competitive mono-black decks that benefit from what that's doing
 
None of those Yu-Gi-Oh cards are broken.

There is need for adequate conditions and setup for them to work optimally.

They're just very powerful when used correctly.

Nothing broken about that.
This isn't true at all. I've played a shitton of TCGs and the most broken format I've ever played in any TCG is the March 2013 YGO format. Dragon Rulers and Spellbook of Judgment in context of pure card advantage, consistency, and power blows pretty much anything out of the water. Just look at this shit:

https://www.youtube.com/watch?v=I8PZiR5-CS8
 
I'm still amazed that Phyrexian Obliterator isn't really that overpowered

It could only be used in mono-black and it was out at the same time as Dismember, which let any deck get rid of it in a clean, non-damage-based, way.

It probably should've been, but R&D did a great job keeping it in check.
 
The Panic Button when your Opponent summoned Monsters too strong for you

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Meh, it's not that bad these days. Sure you can get hit hard but most decks can defend against field nukes easily. Dark Hole is currently limited at 2 per deck, and Raigeki at 1.

And speaking about field nukes....


They're not THAT OP since Black Rose destroys itself and Exciton Knight prevents any damage to your opponent,also they can be beaten by many staple cards.

but man, these are such a massive "FUCK YOU." Sometimes :P
 
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Annoying as fuck back in the day, although I'm sure modern meta has some way around them.

I used these with a card-destructon/flip-monster-effect deck. It was really fast. I never bothered with trying to attack.

I imagine assholes like me are why they got banned. The best part was I didn't even bother waiting for them to attack the cards, I just flipped at every opportunity and welcomed the chaos.
 
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I put that in my stall deck along with fiber jar since I play traditional. Turn one is like a slap in the face. And you can do that EVERY turn, which may cause your opponent to focus on that instead of other things you have going on.
 
Speaking of art in CCGs, still love the Middle-Earth CCG that ICE put out in the 90s before Decipher got ahold of the license and crapped out cards with movie stills. What a gorgeous set, have all of them.

Modern LCGs have great art, particularly FFGs and I like AEG's Doomtown Reloaded lots too.
 
From the Star Wars CCG:



My main man Palpy. A single-card, non-weapon, out-of-battle character who can bury opposing characters like no one's business (and at any time, no less), with absurd power levels, extra Force generation, and can be further augmented with "helper" cards. He was so broken from a power standpoint that Decipher had to put out a card (Mon Mothma) to attempt to counter it.



Got Obi-Wan and this card? Congrats, you'll win every game. This fucked with the dev team's philosophy that the Dark Side was supposed to get Force regeneration first, so Obi-Wan becomes a tank who can't be taken down by anything. LOL!
And yet, neither of those compare to the rampant power creep cards near the end of Decipher's run with the license. All those maintenance/upkeep cards were stupidly powerful.

And weren't there a few cards that had to be errata'd because they made certain deck types unstoppable? Descent into Darkness was one of them I think but I don't remember what the original text was.
 
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Since not many people are familiar with Overpower (which was an old Marvel and then DC card game), I'll explain.

First, each of those stats, Energy, Fighting, Strength, and Intellect, is usually between 1-8. It determines what attack cards of those types you can use. Most characters have a couple mid/high stats and a couple mid/low stats. Batman was 2/7/4/7 for comparison. Beyonder can play any card of any strength.

Second, each character had specific 'special' cards. These were cards that represented the specific special abilities, techniques, powers, gadgets, etc, that the character could do. Some were attacks, or heals, or buffs, that sort of thing. But a character could only use the special cards for them. Cyclops could only use Cyclops special cards. Batman could only use Batman special cards. As you can see, the Beyonder can use *any* special card.

To be fair, he IS the Beyonder.
 
I´ll start with the IMO the GOATs





I also remember hearing about a "Psychic" creature so Broken that it singlehandedly killed all the interest on Duel Masters, but I can´t remember the name ):


Please try to explain why the card is broken to the game in simple terms so non players can understand. Also lets avoid "I lose to it so it must be broken attitudes"

can you explain the second one?
 
I´ll start with the IMO the GOATs





I also remember hearing about a "Psychic" creature so Broken that it singlehandedly killed all the interest on Duel Masters, but I can´t remember the name ):


Please try to explain why the card is broken to the game in simple terms so non players can understand. Also lets avoid "I lose to it so it must be broken attitudes"

1 didnt know anyone else remrmbered duel masters

2 i have that dragon

3 i think its called rengeki or whever that card was from yugioh
 
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Now there are few cards that can call themselves a win condition all on their own but Emrakul is 100% a win condition by itself. A free turn means you basically get to go instantly after which could mean 15 free damage, and force your opponent to discard 6 cards from their deck.

When polymorph decks that ran this abomination where the flavor of the month some seriously dumb shit was bound to happen. You'd literally only run 4 Emrakuls in your deck.
For reference this is polymorph.

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Things would get silly

I don't think you could get the second turn if you cheated emrakul into play with polymorph instead of casting it normally. Still, this combo was ridiculous.
 
I don't think you could get the second turn if you cheated emrakul into play with polymorph instead of casting it normally. Still, this combo was ridiculous.
Yeah, casting and putting into play are different so you don't get the extra turn (and Polymorph can still be countered, obvs).

It's still a terrifying thing to stare down that early in the game tho.
 
This card will reach the English Version Shortly.

And I think it's pretty OP (Personal Opinion)

Elder Entity Norden





Why is it OP? Because of this.



This card gives you a free Rank 4 Xyz Summon (A summon that requires monsters of the same level), 2 tributes for summoning, or if you have the correct cards, you can fuse your opponents synchros or Xyz to make it. AND THEN you get a free monster

Just wait till we have Noden and Igknights so people can play the Igknight Fenix FTK. You can win turn one just by having an opening hand with 4 Igknights / search cards. Something WILL get banned from that.
 

Broken when Goat control was a thing maybe. However everything that made it good became banned alongside it. Nowadays it's a pretty awful card that's pretty hard to be scared of. In fact, even if the stuff to trick it out still existed, it's still not that great in a format where the meta is a deck that revolves around floodgate (skill drain etc) and a deck that can search it's entire hand and has a monster with the on summon effect to banish a card from your opponents hand, field and grave.

I think that all CCGs that lack a resource system are fundamentally broken. The fact that Legend of Blue Eyes White Dragon had both Raigeki and Dark Hole, at the same "cost"(ie, none!) was proof from the beginning that the game needed a resource system.

Eh, Raigeki and Dark Hole were needed at the time because the game lacked much removal and it meant that games were basically "Summon the highest attack level 4 monster you can". Nowadays Raigeki and Dark Hole aren't really that great. They don't really need a resource mechanic in Yugioh, as most cards have their own in-built costs. For example, Infernoids are a deck that revolves around banishing cards from their hand and grave to summon themselves (can't be summoned regularly). Nekroz are a ritual monster deck meaning they need to have the right ritual spells and enough tributes to summon. Shaddolls are a fusion based deck so need to draw their fusion spells to do anything and need monsters to fuse into stuff. Etc, etc. My personal favourite deck, Fire Fist, relies on using continuous spells and traps as fuel to power monster effects.

It's much more interesting than "Pray you draw the right amount of lands" for every deck.
 
I never understood banning cards in TCGs. If a card is powerful, both players can have it, so the game is still balanced.

But the "If this card exists in your deck or anywhere in the room you're in, you automatically win this and the next six games you play" cards in this thread are making the problem very clear to me. That Yugioh dragon in the OP is just a win button.
 
I never understood banning cards in TCGs. If a card is powerful, both players can have it, so the game is still balanced.

But the "If this card exists in your deck or anywhere in the room you're in, you automatically win this and the next six games you play" shit in this thread are making the problem very clear to me. That Yugioh dragon in the OP is just a win button.

There's 5 colors in magic. If a blue card is broken most people will play blue decks
And there's "strong OP" and "win game OP". If it's a win game OP card, first to draw it wins. Exciting metagame.
 
Happy to see at least one L5R player here.


This lost me 1st place in a pretty big tournament. It was actually erratad to be a lot worse before the tournament but the change wouldn't go into effect until the day after the tournament. The worst part was that I could have won despite this card but didn't realize until I was told afterward.
 
I never understood banning cards in TCGs. If a card is powerful, both players can have it, so the game is still balanced.

But the "If this card exists in your deck or anywhere in the room you're in, you automatically win this and the next six games you play" shit in this thread are making the problem very clear to me. That Yugioh dragon in the OP is just a win button.

Thing about CED is that it at least kills itself when it uses its effect so it basically just resets the game state (whilst doing a fair bit of damage). It's even allowed at one in the Japanese ban list. There are actually a lot more toxic cards that are banned right now. Mostly stuff that gives too much of a hand advantage for little cost. For example there is a card called Pot of Greed that just lets you draw two cards. If that wasn't banned, every deck would run three of them because it instantly makes your deck the equivalent of being two cards smaller than it is. Also, Card of Safe Return is absolutely broken:
Whilst it might sound like it's hard to do, there are a lot of decks that can repeatedly special summon stuff from the graveyard (plants, zombies, Fire Fist, Infernoids). As soon as they started giving plants and zombies more support, they exploded because they had some of the strongest draw power in the game, causing the card to get banned.
 
I never understood banning cards in TCGs. If a card is powerful, both players can have it, so the game is still balanced.

The problem is that if a card is so good that everyone uses it, then everyone has the same basic kinds of decks that use that card and it leads to a super stale and boring metagame. People like to be able to make their own unique decks and unique spins on decks, but if they know that they'll lose because the aren't playing like everyone else, they'll stop playing. Which leads to the TCG makers losing money so they have to ban super-problematic cards are at least print good answers to them.
 
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Instant advantage if drawn on your first few turns and not too shabby for later either. Was ridiculous in a control deck in Set 1. Very little reason not to run this in any mono or dual-color Diamond deck.

It was even more broken when there was a bug that didn't let the opposing player counter it when it was played for free.
 
I never understood banning cards in TCGs. If a card is powerful, both players can have it, so the game is still balanced.

But the "If this card exists in your deck or anywhere in the room you're in, you automatically win this and the next six games you play" cards in this thread are making the problem very clear to me. That Yugioh dragon in the OP is just a win button.

Generally, banning is used to decentralize a meta-game. Basically, when a card/combination is so powerful, it tends to do a few things:

1.) Everyone runs the card/combination, as it has a high rate of success.

2.) Everyone else chooses to run cards/combinations which are direct counters to that combination.

3.) Other decks tend to not get played, aside from the occasional rogue deck, which reduces meta-game variety.

In both cases, the card or combination in question centralizes the meta-game around itself, which reduces the variety of decks seen in play, which isn't very fun. How these cards or combinations come to be can vary. For instance, some cards are just poorly designed and other times, an unforeseen combination comes about that the designers weren't aware of, with a ban being used to fix it (that, or an errata).
 
I played pre-errata Spiral exactly once, it was gross.

I played against Felix Faust at Origins, I basically didn't get to play that game.

That sounds like no fun at all.

A friend of mine is running this 400pt team:

250pts Supreme Intelligence
40pts Juston Seyfert
60pts Black Talon
50Pts The Turlte.

I think that is the most passive team I've seen.
 
That's not really power creep so much as that mana cost requires a mono-black deck and there weren't/aren't any competitive mono-black decks that benefit from what that's doing

I dunno, I remember at the time mono black was very popular because of this card, you could throw together a relatively cheap and powerful mono black deck due to Lashwrithes pumping up the obliterator and Lilianas and other tutor cards making it possible to get the right setup in standard, it made the obliterator too scary to let hit you, but just as terrifying to block it.

I won many FNMs thanks to that card and it got to a point where my opponents would just concede whenever I got one out with a Lashwrite or two on it.
 
I dunno, I remember at the time mono black was very popular because of this card, you could throw together a relatively cheap and powerful mono black deck due to Lashwrithes pumping up the obliterator and Lilianas and other tutor cards making it possible to get the right setup in standard, it made the obliterator too scary to let hit you, but just as terrifying to block it.

I won many FNMs thanks to that card and it got to a point where my opponents would just concede whenever I got one out with a Lashwrite or two on it.

Vapor Snag was one of the most popular cards at he same time Oblitorator was legal.
 
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