Hesemonni
Banned
SRPG.I'm intrigued: what kind of game is it? Action adventure? RPG? First Person Shooter? Racing game? Puzzler? Shmup? Sports game? Farming simulator?
SRPG.I'm intrigued: what kind of game is it? Action adventure? RPG? First Person Shooter? Racing game? Puzzler? Shmup? Sports game? Farming simulator?
Tried forcing it through NVIDIA Control Panel and it did nothing.Screen-tearing can be further alleviated if the built in emulator's Vsync doesn't do it for you by forcing it in your Graphic Card Control Panel. This is of course dependant on your graphics card vendor (AMD/NVIDIA) or even your chosen platform (Windows/Android etc).
As for the internal framerate, the method for altering it is currently done on a game by game basis. Have a look at this thread in the ppsspp.org forums for further details. There isn't one unified method to magically make all games run internally at 60 FPS at the moment, unfortunately, and not every game is supported either.
I'm intrigued: what kind of game is it? Action adventure? RPG? First Person Shooter? Racing game? Puzzler? Shmup? Sports game? Farming simulator?
Tried forcing it through NVIDIA Control Panel and it did nothing.
As for speeding up the CPU, is it simply done by turning up the slider to 333 mhz?
Unfortunately doing it through the drivers made no difference. I played Gran Turismo earlier and it was at 60 FPS suggesting that the CPU is clocked at 333mhz (I didnt tinker with it).Strange, that should've done the trick, every NVIDIA user I know has had that work out for them if the emulator's own Vsync function failed to do the job. I have to ask, is every game affected by tearing?
For your second question, the answer is yes. 333 mhz or higher should do it. Go for 666 mhz too. (multiples of the original 222 mhz speed)
Unfortunately doing it through the drivers made no difference. I played Gran Turismo earlier and it was at 60 FPS suggesting that the CPU is clocked at 333mhz (I didnt tinker with it).
How safe is 666mhz and what are the benefits?
not sure if this is the right place to ask but it concerns ppsspp
is there any way without putting cfw on my psp 3000 to rip umds? up to this point i've just been using my psn psp games to play via the emu but i wanna try out crisis core and birth by sleep
not sure if this is the right place to ask but it concerns ppsspp
is there any way without putting cfw on my psp 3000 to rip umds? up to this point i've just been using my psn psp games to play via the emu but i wanna try out crisis core and birth by sleep
Installing CFW is as easy as a manual firmware update (download, stick the file on the memory stick, run it),
AFAIK, nope. Any particular reason why you don't want to put CFW on your PSP? It's a relatively painless and well documented procedure with very minimal risk.
EDIT:- Bah, beaten by chaosblade.
Does anyone know if Toukiden Japanese version works ok?
Thats a shame, it couldve looked a lot better had they gone for the higher speed.Used to be (in the older revisions), that some games had issues keeping up their internal framerates due to the inadequacies of the emulator (essentially timing issues). The interim solution was to force the CPU to run at 666 MHz. Nowadays, this is no longer needed.
It's very, very safe, and compatible with most games except for one very curious exception, which is Tekken 6. Tekken 6 refuses to boot up at any frequency except for the default 222 MHz.
Afaicr, when I tested the demo last year on a much older version of PPSSPP, it worked fine after using iso tool to decrypt it. I posted the screenshots in the older PPSSPP thread on GAF too.
I see. But you haven't tried it with the full game?
SRPG.
Afaicr, when I tested the demo last year on a much older version of PPSSPP, it worked fine after using iso tool to decrypt it. I posted the screenshots in the older PPSSPP thread on GAF too.
I've just acquired the full Japanese version. It doesn't work with the latest public build (0.9.6). Will your method (Decrypting the EBOOT.BIN using iso tool) work with a CSO? The file is in that format.
Not sure if you've played any SRPGs of this type but they were fairly common in the ~mid-90s. It's one of those SRPGs where certain characters have a "Charge gauge" and after it fills they can transform into a grossly overpowered form which uses up charge each turn they are in it, and when its done they transform back to normal. One of the SNES Tenchi Muyo RPG games used this, so did a relatively recently released PS Classic on PSN who's name I can't remember but was based on Journey to the West, I believe Legend of Dragoon had a pretty similar mechanic to.
Decompress the CSO to ISO first using a tool like CISOMulticompressor, and then Decrypt the EBOOT.BIN of the resulting ISO using isotool.
That should do the trick.
Oh by the way, since others might still be interested (as seen in previous posts), the long standing issue of the missing characters in Jeanne D'arc has also been solved for quite a while now in the latest dev builds. Characters appear normally now in game.
I've just acquired the full Japanese version. It doesn't work with the latest public build (0.9.6). Will your method (Decrypting the EBOOT.BIN using iso tool) work with a CSO? The file is in that format.
Runs great. I used to play P3P on my Note 2. I know MHFU ran at full speed, though of course the game is difficult/unplayable via touchscreen. My phone gets pretty hot though.New to the thread. How well does this run on Samsung Galaxy note 3?
Why would it be in CSO if you bought the game and ripped it?
Iirc programs like UMDdumper let you make an iso or a cso.
What I guess he is asking is why he doesn't just re-rip it as ISO.
Runs great. I used to play P3P on my Note 2. I know MHFU ran at full speed, though of course the game is difficult/unplayable via touchscreen. My phone gets pretty hot though.
Patapon 2 also runs well, especially since one of the later updates that fixed the control latency. Beating drums still isn't as satisfying as pressing actual buttons on the PSP though.
Does Ad-Hoc and Online work with PPSSPP? If not, are there any plans on getting it working?
How is the iOS version of this these days? I'll get an iPhone 5S in the next couple of days and I'm wondering if it works well on it. Especially in regards to Final Fantasy Crisis Core and Type-0.
February 4, 2014: 0.9.7 is coming soon
The next release, 0.9.7, will have a bunch of fixes that many of you have been waiting for - for example, the Yu Gi Oh games no longer hang when you attempt to move. Also, you will be able to play in portrait mode on Android, and more. Stay tuned for the release, which if all goes well will happen in a week or so.
New announcement on version 0.97 was posted:
Hoping 9.7.0 fixes the disappearing assets problem in Phantasy Star Portable 2.
I am also interested in this.Is there a way to get a ds3 or 4 working on a note 10.1 without rooting?
Oh by the way, since others might still be interested (as seen in previous posts), the long standing issue of the missing characters in Jeanne D'arc has also been solved for quite a while now in the latest dev builds. Characters appear normally now in game.
Just tried the most recent build. The characters are still missing. Is there a setting I need to switch to?
Jeez, running Metal Gear Portable Ops is kinda nice. That game was borderline unplayable with the awful control scheme, but setting that stuff to 360 controls and swapping some stuff around makes it tenable. Also the 1080p FXAA is awesome. I just wish the game wasn't capped at like 20fps.